Substance Painter Tutorial: Texture Your 3D Models Like a Pro with Anchor Points

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hey guys welcome back to another video in this Channel today we're going to be taking a look at the very powerful tool inside of substance painter and this are called anchor points so I'm going to teach you how you can use anchor points to improve your renders now uh the first thing I'm going to do here is I have a couple of layers with some metal edgeware for this Pokeball too and I'll make it look a little bit grungier and one of the very powerful things that we have with our um substance painter software is the fact that we can work in a non-destructive way so I'm creating a field layer right now and if I turn everything off except for the hide information one thing that I can do is I can push this hide information down and if I add the Black Mask I can actually paint as you can see right there groups and damage that were not originally there I have this like triangular Alpha right now so you can imagine that we're going to be adding I don't know like some sort of like elements right there and very commonly we could go for instance to our Alphas right here and we have things such as like bolts and uh and like on like this circle plus thingy so let's add just a couple here to show you how the anchor points work so this is good and great and this is a great way to add detail to hard surface elements robots planes tanks whatever you do without having to model that thing in because these details they do not change the surfaces so when you're seeing this on a render people won't really know that those things are not actually there all of that spiked into the normal map and we can get some amazing renders this is how they do it in film commercial games everywhere now the problem is if we want to then add let's say a rust layer on top of this whole thing and we did not model those details when we add our black mask and our dirt generator one thing that's going to happen is that the dirt generator does not know that it needs to follow the borders of those elements so here's where anchor points come into play and you can use them to create a very cool effect so I'm gonna go here give me one second guys sorry about that so uh what's gonna happen here is we need to tell substance to find the information of these elements right here of this height effects so I'm going to go to the mass right here I'm going to right click and I'm going to call this Anchor Point and I'm going to change the name to like a a test just like Anchor Point test so what I'm telling this hey I'm telling you this thing hey this mess that we have right here this mask that we painted is now considered an anchor point and if we go back to our third layer we can activate this and tell this layer to look for that information so that the rust can be inserted into those crevices so on the third layer I'm going to go here where it says micro details I'm going to turn on both of them micro hide and micro normal and then down here on the micro normal thing I'm going to change this to test and on the micro High thing I'm also going to change this to test and as you can see we get this so now substance knows that those layers exist and therefore it is taking that information and creating something interesting however it's doing it the other way so I'm gonna go all the way down here to levels I'm just going to say invert and as you can see now we we get the proper like proportion or the proper effect that we're going for into the crevices of this things right here so that's how anchor points work I'm going to now give you an example of how we can make this thing look a little bit more advanced so I'm going to delete this thing right here delete this one and I actually already have a layer with a lot of like crazy stuff it's of course what you saw on the thumbnail these are alphas that I got from uh Jr Road Jonas ronnenberg I think it's his name you can look him up I'm actually going to leave a link down here for him as well and um and you can use this Alphas to generate some really really cool things but we get the same problem if I had to if I try to add a new rust layer on top of everything I'm gonna add a black mask and say hey I just want this to be let's say on the on the top and bottom part of the of the Pokeball and then if I try to um add a generator let's say a dirt generator I'm gonna multiply this dirt generator so that only works on the parts that I selected right now it's not really doing anything right like I try to do this and it's just doing this generally and I would like this to go specifically on the crevices of all of this crazy Alphas that I added so how do we do that again we go to the mass right here which is the mass that has all of our alphas and we're going to make that at an anchor point right click Anchor Point I'm going to call this alphas and now if we go to the dirt we'll just go down here to the micro details we turn on micro height and micro normal all the way down here on micro normal we select the new Alpha micro height same thing and if it's doing the wrong like interpretation no problem levels and we just invert and look at that we immediately get this very very cool rust effect going around the whole thing now you guys know my little trick I'm not going to leave my dirt just doing this uh and that's it I'm going to increase the intensity just a little bit to make this a lot like dirtier and what I'm going to do here is I'm gonna add a new field layer this is going to be just a clouds one so I'm just going to look for clouds this one right here I'm going to increase the contrast quite a bit and the balance like that and then I'm going to multiply this one as well so what that's going to do is you can see it's going to erase or remove a little bit of the dirt from some of the crevices so we don't have that much effect everywhere you can play around with the balance you can play around with the contrast and this is going to give us a really really nice like a dirty up like intense effect the cool thing about this is you can also use this for metal etchwares so let's say we want to bring a metal edgeware on top of all of these things right here so if I go to my elements right here let's grab like an aluminum add a black mask I'm just going to select this top and bottom layer and I'm going to add a generator it's going to be a metal Edge generator you can see that we get the very nice metal edgeware everywhere but then what we can do is we can also add or actually on that generator if we want the information from the alphas to be represented as well we can go to the metal Edge where generator and add the micro details true and true all the way down here micro normal and we grab this guy and micro height and we got this one right here and as you can see we get this very nice effect now in this case it's the opposite so again we go to levels and we're gonna invert this so that we hit the high points on the aluminum thing itself if I go to the height information I'm actually going to remove the height information I don't want any hide information and as you can see we get this very very nice blend of all of this Alphas being like pushed up thanks to the Anchor points that are making this whole thing way way more complex we could also do the cloud things for this poke right here and generate another layer of details if you want to do it feel free to do it but that's pretty much it guys that's the Anchor Point right here now before you go if you like this video and you want to support the channel and you want to learn a little bit more about 3D check this out it sends my commercial broke so I'm gonna have to do this like manually so we have this course available which is a AAA weapon creation course inside of blender I go through all of the things that you need to create this amazing weapon right here and some of you were asking about a substance Venture course this is actually a very nice introduction for substance page because we go over the basics of baking generating all the maps and doing this texture passes both for emissive and anonymisive version of our element so if you want to learn more about substance painter and you want to learn about how to create this amazing thing just like make sure to check the um the description down here and the link for this course is going to be available for you so yeah that's pretty much it my friends thank you very much hope you like this video and if you did please subscribe leave a like leave a comment and join us in our Discord Channel I'll see you back on the next one bye
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Channel: Abe_Leal3D
Views: 8,722
Rating: undefined out of 5
Keywords: Substance Painter Tutorial, 3D Texturing, Anchor Points in Substance Painter, 3D Model Texture Creation, Substance Painter Texturing Tips, 3D Game Asset Design, Substance Painter for Beginners, Professional 3D Texturing, 3D Rendering Techniques, How to Use Anchor Points, 3D Art Tutorials, Creating Textures in Substance Painter, 3D Modeling and Texturing, Texture Your 3D Models, Advanced Substance Painter Techniques, Digital Art Texture Guide, Substance Painter Workflow
Id: TgnrDtxk5Hs
Channel Id: undefined
Length: 7min 15sec (435 seconds)
Published: Tue Aug 01 2023
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