Create Jaw-Dropping 3D Phone Mockups in Davinci Resolve — Here's How!

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hello and welcome to this tutorial on creating a 3D mockup of an iPhone or Android phone you'll be able to use any screenshots screen recording or basically anything you want and these mock-ups are fully 3D so you can rotate them however you desire which makes them much much much better compared to standard screen replacement oh and these mockups are easily reusable in all your future projects so grab a drink and let's head to DaVinci Resolve so here we are at the edit page of an empty project right click somewhere in the media pool if you don't see that click on the media pool tab right here so right click new Fusion composition solids duration to something you want in my case I'll go with 25 seconds uh check that the frame rate is set to the one you are using 29.97 in my case give it a name and push create now drag it onto the timeline right click and open in fusion page no worries even though it's Fusion we won't be doing anything too crazy and I will be explaining every step I take first I'll move the media out node to the right for convenience now drag your footage into the notes window that's a funny minion image but as I have told you you can use any screen recording or any other photo or video connect media into media out and you should see your media in the viewer right here by the way if you only see one viewer press this little icon right here to enable to preview mode as I have here you can select which node to show in the preview by clicking onto this small dots underneath the node or alternatively you can just press one to show it in the left viewer or two to show it in the right while media in is selected click on the transform node to edit right after the media in node let's use this node to make our media smaller here in the inspector tab by the way if you don't have that active just press right here simply drag the size down a bit now there's a step that might seem a bit excessive but trust me it will save you a lot of time in future should you go for a media with another resolution or say a compound clip with your phone recordings drag and drop the background node now connect the background node output to the transform node and this will create a merge node automatically but our background will be on top we'll need to fix that just click on the merge node and press command t or Ctrl T if you're on Windows alternatively you can right click on the merge node and select swap inputs now it may seem that we have broken everything but no worries we just have to make our background resolution the same as our phone select the background node and lower its Alpha output to zero now switch to the image tab here disable auto resolution and here you need to input the resolution of your phone screen you can either Google it up or if you have a screen recording in the media pool or a wallpaper that fits your resolution simply drag your cursor over and you'll see this little icon magically appearing press it and you'll see the resolution of your recording so the first one is width and the second one is height this way we won't see the background as it's transparent now but thanks to this note no matter what we do with our input media it won't get larger than the background note and that's exactly what we want now we are finally moving to the phone itself you'll need a 3D model of your iPhone or Android phone that can be downloaded for free from a variety of websites like sketchfap I'll link the models used in this tutorial in the description down below dot fbx or dot d a e formats are preferable as those are simply to use in DaVinci Resolve you just drag and drop them into the nodes window and they work like a charm I have a DOT Dae model drag and drop boom here it is okay our phone model is 3D while our input and output are 2D so we'll need some more notes to do three things first one we'll need something to convert our 2D media into 3D space second we'll need a node to handle that 3D space and third one we'll need a node to Output that back into 2D disconnect our merge node from media out by double clicking the line select merge one node press onto the image plane node let's move it to the right while image plane node is selected press the merge 3D node icon to add that and finally in the same way let's add render 3D node connect that to our media out these are the three Keynotes for the goals I've just mentioned let's add one more merge 3D node in between the first one and renderer simply by dragging it like so just move it up so it looks a bit better I'll explain what for a bit later for now make sure that our media out is in the second viewer and merge 3d1 is in the left connect our phone model into the first merge 3D node depending on the model the viewer might be completely white now that's due to the large model size let's fix that I'll make sure that our fbx mesh is selected and in the inspector go to the transform Tab and lower the scale down here I held the white image and white phone so I simply disconnect the media in to see the phone clearly now I reconnect the media back again I'll now head to transform node and make the image smaller it has now moved inside the phone and we need to push it back forward to do that we'll need to go into the image plane node and here in the inspector add the transform tab we'll need to slowly increase the Z or Z axis so our image is once again on top of the phone use this left viewer with a merge 3D one node in it to see if the image is placed correctly navigate inside the viewer by moving the mouse around with the middle button pressed keep pressing the middle Mouse button while holding the option or alt for windows down and you'll be able to rotate the view scroll to move up or down and press command or Ctrl while scrolling to zoom in or out now I can clearly see that it's the back of the phone because of this camera module so we'll need to rotate the model head to fbxmesh rotation y-axis and inputs 180 degrees now get back to image plane transform Tab and slowly increase the set translation value by the way you can find units by dragging this handle right here you'll need the position as soon as your image appears on top now move around so to see if the image is placed correctly we don't want a situation like see this one when our image is far away from the phone because when will later be rotating the phone this will be visible it's now time to make our phone more realistic and stylish there are two ways to do that the easiest one is to go to fpx mesh 3D material Tab and simply change color [Music] if you see that your image is larger or smaller than you need get back to the transform node and adjust the image size now we'll need to round the edges of our media to feed into the phone model and I think that borders should be a bit smaller in modern iPhones so I'll make the image just a bit larger navigate to merge node and select it now press the rectangle mask icon right here to connect it to the merge node now we need to adjust it with Heights and Corner reduce thank you if you're using a modern phone mock-up it probably has some kind of a cut out for a camera a notch or a dynamic Island Drag and Drop another rectangle mask connect it to the first one get back to the first mask press invert and change the paint mode to subtract now return to the second mask inward it as well adjust its size and position [Music] play around with Corner radius to make it look exactly like the cutouts you want by the way if that's a circle cut out on your model use ellipse mask instead of rectangle now let's make our phone more stylish and realistic I suggest adding lights to the scene first select the merge 3D first select the second merge 3D node now press shift space to bring the tools panel and type ambient we'll need the one called ambient Light press add to make it work we'll need to enable Lighting in rendered 3D node right here now we can go back to ambient light and play around with intensity make it a bit darker so you have more room for another light drag down a spotlight node and connect it to the merge 3d2 to drag and drop merge 3d2 into the viewer select the spotlight and adjust its position by using these handles or transform controls right here checking off use Target will point the spotlight to the center of our composition play around with the position in the controls tab play around with the cone angle and the intensity and this parameter right here influences the softness of the edges play around position and control sliders until you are satisfied with the result by the way you can add even more spotlights connecting them to merge 3d2 node as well if your image is too blown out you can either lower the intensity of the spotlight or head to image plane 3D nodes material tab specular and set a higher exponent value let's head to merge 3D one node transform and rotate y-axis to see if the back of the phone is okay or too dark I would prefer it to be a bit brighter I will rotate the phone to minus 180 degrees and add another Spotlight but this time I'll make sure I connect it to merge 3d1 node in the spotlight transform settings I'll make sure I hit the use Target checkbox and move it backwards foreign the intensity adjust the cone angle and probably move it even a beep further I think there was no iPhone 14 pro in brown so let's change its color to something more realistic by the way if you don't know you can always rename the notes if that makes the process easier for you just select the one you want to rename and either right click it and hit rename or use the shortcut which by default is F2 F2 yeah I'm not renaming nodes here on purpose so you will see the same node names while following the tutorial you can further adjust the light by going to fbx mesh node material Tab and here add the specular playing around with intensity and exponent intensity defines how strong the highlights will be and exponent defines the reflectiveness of the surface so in this way we have added the fixed light to the back of our phone and if we are rotating the phone in merge 3D one node you can see here in the left viewer that's this slide is circling around with the phone and this way the light will be affecting only the back side of our phone and not influencing the media the next step is completely optional and you can skip it if you want now we'll proceed with a bit more complicated method to make our phone look even more realistic chances are like the model you downloaded includes textures and we can use some of those in DaVinci Resolve to improve the looks these textures are basically images that we will put onto our model let's add those into our media pool double click in any empty space to deselect press shift and space and here type Berlin connect these nodes to our fbx mesh so in my case I have a seven I believe yeah seven textures files but we only need one or maybe two or three the first and most important one will look something like this like a flattened version of a 3D model with the elements and colors drop this one into the notes window and connect it to bling you can see that it's now applied to our mock-up and we finally have an Apple logo which is great and you can see that I've made a dynamic Island cutouts bigger than it really is and yeah apple forgive me that was not intentional make sure that this main texture file is connected to the orange input that is called diffuse color material the second input we need is specular color material it will look similar to a previous image but it will be black and white and it includes this small reflections so drag and drop connect it to bling and it should be connected to the green input and the third one will go into this pink input which is specular intensity material this one is a material normal map which will look like a texture on a bluish background drag and drop connect it to bling I'm not a 3D artist and some of the about mentioned terms may not be totally correct if that's the case feel free to let me know in the comments now in blend settings you can adjust the specular parameters like intensity and exponent similar to how we've done that in F big smash by the way in the fbx mesh all material controls will be now disabled and as there are some issues with our mask I will get back to this rectangle notes and fix that foreign that's basically it now the only thing left is adding some movement switch to the first merge 3D note get back to the first merge 3D node and activate the keyframes for the parameters you would like to animate you can adjust the starting parameters I will leave them as they are and jump to say 60 frames and rotate our phone and now maybe to 100 frames and rotate it back this way our phone is rotating one side and then back as my machine can handle the playback in real time you should trust me on this but the playback will be linear and it won't look good we'll need to smooth that out to do that cut to the spline tab activate it right here select all by pressing this checkbox now press Zoom to fit press command a or Ctrl a and you will see that all our keyframes are now selected another way to select them is to draw a box over them now hit s or press this icon right here to smooth them out now let's talk about how you can easily reuse that for all your future projects let's get back to our edit Tab and drag and drop our Fusion composition to the Power Pin here if necessary rename it to something you understand if you don't see Power beans go to this three dots right here and make sure that show Power bins is selected for all the versions of DaVinci Resolve this parameter is located in the view menu up top if you have used texture images it's a good idea to copy them into the power bin 2 for convenience we have used three this and this and this command C go to the power bin command B so I've jumped to a completely new project I go to the power Bean here we have our Fusion composition I drag it onto the timeline and uh something is wrong we see that media is offline but that is intended let's open up our composition in Fusion scroll to the left first we'll need to switch our media in let's say this time I want to go with the screen recording I simply drag it into the media in node hit OK still something is missing that are our texture files if you have forgotten the order in which these nodes were placed that's not a problem because the file names of Clips are shown here in the inspector so just replace it with a new one with the same name they are both in power bin so I simply drag and drop this one goes here another one goes here and the final one goes here and now we finally see the output this time I've used the screen recording from iPhone 11 that has a different screen resolution and that would be a complete nightmare to fix but as we have included our magic background note previously this one will be pretty easy right here go to our transform node and increase the size this Fusion clip will have the same animation as you've set up before if you need you can change that or leave it as it is and that's it if you have any questions left or require any further clarification feel free to let me know down in the comments thank you for watching and if you ever had issues with autofocus footage watch this easy tutorial next no Fusion by the way it might save you a lot of time
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Channel: Nick Borodenko
Views: 5,727
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Keywords: 3d phone davinci resolve, davinci resolve replace phone screen, instagram phone mockup, social phone mockup, tutorial mockup android, davinci resolve mockup, davinci resolve phone screen, davinci resolve 3d model, phone mockup video, phone mockup video free, iphone mockup tutorial, davinci resolve phone 3d model, davinci resolve 3d tutorial, samsung mockup tutorial, davinci resolve 3d, davinci resolve fusion 3d tutorial, nick borodenko, davinci resolve 3d animation
Id: MiEQd8DwqoQ
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Length: 23min 7sec (1387 seconds)
Published: Sun Feb 05 2023
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