Competitive Pokemon in Gen 6 ruined my life(Because I didn't hack...)

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in the first few seasons of EGC getting good competitive Pokemon was literally impossible if my last few videos on team building have proven anything to you it should be that players had to jump through a ridiculous amount of Hoops to get them be it glitching hacking or RNG manipulation it is clear that normal gameplay was not the answer to this problem because of this hacking was extremely prevalent in the first few years of BGC to the point where it just became accepted that you have to hack if you want to compete at a fair playing field this was the fault of none other than game freak and the Pokemon company International thanks to a combination of difficult in-game mechanics and non-existent hack checks cheaters ran rampant so starting with Gen 6 they decided to make some improvements to various team building mechanics in the hopes that this would slow down the hacking and make people play more legitimately but was this enough a lot of people seem to think Gen 6 made meaningful improvements so to test this idea out I'll be recreating wolf glick's 2016 world-winning team from nothing without any hacks in addition I'll be comparing the time each section where I catch or train Pokemon took to the time it took me to build the first ever restricted world championship team Ray rizzos from 2010. so if you haven't seen me take on that challenge check it out first I'll be building this team from scratch on a mostly completed copy of Alpha Sapphire I say mostly because you actually can't access several post-game things without completing the Delta episode including the battle Resort and you also can't KO Rayquaza and do this later the Ivy's EVS Nature's moves and items will be fully identical to Wolf's team my goal in these videos is always to capture the experience of a casual fan wanting to try out VGC for the first time and to try and show what gamefreak thinks is acceptable in so far as Team Construction goes and I'm just using his team as an example for what was a good team so with that said I'm not allowing the use of any glitches Gen 6 doesn't have many glitches but there is a duplication glitch that exists if you turn the game off while trading in addition I could benefit from cloning in older gens and trading them up so I won't be doing that either I also am not allowing myself to use pokemiles or BP from Pokebank this is because I have far more Pokemon in my bank than any reasonable casual player would for Gen 6 with literally thousands of rejects from XY Omega Ruby Alpha Sapphire sun and moon Ultra sun and moon and even gold silver Crystal I'd be getting BP Poke miles at a rate that is too quickly for what was available back then but I'll touch more on this later alright what am I allowing then well of course I'll be RNG maniping everything I can you know because I'm me it speeds things up and is also not a glitch or a malfunction in addition while Gen 6 VGC doesn't allow you to compete with Pokemon from non-gen 6 games in the battles you can still send up old Gen Pokemon via bank for various purposes such as breeding so I think allowing that is fine as well lastly Wolf's Raichu was an event that was only available in 2015. so I have to use a hack to give myself the Wonder card for it don't worry I'm not actually hacking the Pikachu in this just puts it at the delivery lady where I can then soft reset for it so I'll still have to do the work of getting the stats and nature I want on it myself lastly I am going to try and build this team as quickly and as efficiently as I can I'll be running a live timer in the upper right hand corner of the screen at all times keeping track of how long each section generally took me without further Ado let's begin my setup the first thing I had to do was get Wolf's team luckily it's extremely well documented on a YouTube video he made himself and I encourage you to check that video out it is unbelievably informative for how a competitor has to account for all sorts of things like different strategies and damage ranges it's sort of the opposite of this video really where I just talk about making the team in the game itself I couldn't find a poke paste for it anywhere though so I made one based off of the video for convenience as a quick reference and here it is on screen now then I reached out to Wolf and Marcus who both made the team together for some questions about it and team building in general in the sixth generation Marcus got back to me saying everything here is from memory from way back then so it might not be 100 accurate but first I asked him if he'd like to comment on how difficult or easy he thought constructing the team in-game was and when was the team finalized before a tournament he said about four to five weeks before the tournament they knew which Pokemon to use and then they finalized the Eevee spreads later he also said he had several people helping him to build and acquire the Pokemon so it wasn't just himself and he can't comment on how long building the team alone would take I also asked how important some of the niche IVs are for their team like the zero attack Gengar zero attack Kyogre and the 31 attack Raichu I understand that these are optimizations to reduce confusion and Foul Play damage as well as enhance raichu's chip damage with fake out and nuzzle but I feared I would not be able to build the team very quickly if I had to aim for these specific targets Marcus said that obviously that these optimizations are important but he doesn't think Kyogre or Gengar got hit with a single Foul Play the entire tournament and that all in all he would say that the reason they were successful wasn't because of their Flawless IVs but the near perfect predictions that they made for what the metagame would look like at Worlds and their plans that they had prepared versus major archetypes and their execution and adaption during the tournament whenever they face something that they didn't account for I'd like to thank Marcus for taking the time to answer the questions that I had this video would not be possible without him and wolf so if everyone could show some appreciation to them that would be great now that I have the team documented and my questions about it answered we can move on to actually acquiring the Pokemon from the team the first thing I have to do is get a bunch of old ambers the fossil used to revive Aerodactyl if I were to RNG minute every single Pokemon on the team the minimum I would need is seven I'll explain that later now while I might not do that I go ahead and get seven old ambers anyway just in case I do this by finding a mirage Mountain Mirage spot and rock smashing the Rocks there you just go in and out of it to respawn all the rocks and doing this took about 25 minutes total next up I need some lucky eggs for leveling up quickly I want five of them minimum as I think that's probably the best best for batch leveling I do this by farming pelopers using the deck snap feature Iko enough of them to have it reveal their item to me and then I start chaining using thief and take a lucky egg whenever they have one this is a five percent chance so it took a while and about 45 minutes later I had all the lucky eggs that I needed after that I catch a bunch of zigzagoons with pickup and then I start grinding them until they're level 41 to 50. I do this using the Blissey basses now you may notice that the blisses are the incorrect level they're only level 50. this is because I have not yet finished the Delta episode you see to use the level release in these bases you need to actually unlock it for yourself but you can't unlock that until you get to the battle Resort which you can't do until you've beaten the Delta episode but you can't beat the Delta episode without catching Rayquaza who I need for this team so I'm stuck in this weird limbo state in game right now where I can't rematch the Elite Four I can't fight level 100 blissies and I can't access the better daycare for the easy breeding Loop this is extremely annoying anyway with that mini rant aside catching and leveling all these zigzagoons took me 52 minutes with all my ziggies at the proper level I have to do a bunch of pickup farming I need about 30 rare candies in order to perform the RNG minutes in this game I know it sounds weird but I promise I'll explain everything when we get to RNG and Rayquaza itself so I just ran around a lot and spam pickup rare candies until I had about 20 or so this took me 4 hours and 46 minutes it seems like a lot I know but this was actually extremely helpful I got a ton of other really useful items this way during the farming I got eight heart scales three Destiny knots and a bunch of evolution stones and revise the heart scales will cut down on love disk farming later and the destiny knot is an absurdly rare item in this game that is extremely useful for breeding and the Evo stones and healing items I sold for months after I had all 20 rare candies I then went around and picked up all the Overworld candies just sitting on the floor in the game with my total of 34 rare candies I'm now sitting at 7 hours and 55 minutes of gameplay so far the final prep step for now is to get a modest and jolly synchronizer I do this by dexnaving Ralts until I have what I need this took a truly absurd amount of time there really isn't anything interesting or unique here dexnav tells me if their ability is synchronized and if it is I catch them and almost an entire full box of Waltz later I had the two Natures that I needed in addition because I did this with my full team of zigs I farmed a few more rare candies and I'm now sitting at 39 of them this took me 1 hour and 49 minutes all in all the total prep time for this before we caught any Pokemon is 9 hours and 45 minutes with all my prep work done we can move on to catching Rayquaza the first member of the team to catch it I'll be using a technique known as RNG manipulation many of you may think this is akin to glitching or hacking but allow me to explain using this Rayquaza as an example to show you why it's different so because computers are not great at producing true random the 3DS included game freak uses what's known as a pseudo random number generate which is an algorithm that takes in an input and uses it to produce a string of numbers that appear to the end user as random in fact they don't just use one pseudo random number generator they use two different ones that matter to us then on top of that they use several different techniques and tricks to make both of them extremely difficult to manipulate the first one is what's known as the main RNG it uses a mercenity twister algorithm a pretty old formula developed in 1997. the game takes in the date and time down to the millisecond and also takes in a hidden value known as the save variable which is a random value generated the last time you saved your game then it combines these two things to form your initial seed and puts that seed into the empty algorithm to start the randomization process when you push a on the title screen then from there it advances this RNG state every 1 60th of a second because we cannot know for certain our safe parameter and one millisecond Precision is not exactly easy for a human to do we cannot actually feasibly control our initial seed for the main RNG so what we have to do is find it the way this works is we load up the game then we revive two aerodactyls in quick succession of each other and find their exact IVs using this info we can Brute Force our initial seed this is what the rare candies and old ambers are for I specifically use Old Amber because Aerodactyl thanks to being a fully evolved Pokemon takes the least number of level UPS to determine its exact IVs usually no more than eight candies this brute force can take a very long time up to 30 minutes usually but for Rayquaza this time I got lucky and it took around 9 minutes once we have the full RNG seed as long as we do not save it will be incremented predictably and linearly by milliseconds only because the save variable won't change subsequent searches from here only require one Aerodactyl and usually only take a few seconds and four to five rare candies tops and these quick searches are how you do the RNG manipulations the way they work is I start a timer that counts up at the same time as I press a on the title screen then I do a quick search and I find my seat once I have my seat I use 3DS RNG tool which is a big calculator similar to pokefinder to see if there's any good rayquazas nearby my current time if there are I run to Rayquaza and stand in front of them with a synchronizer then as long as my target Rayquaza is further away than my current time I can it put its Advance amount into my timer and I simply wait then when my timer gets close it beeps to let me know and I press a on the final beep to try and time it properly remember this is a 1 60th of a second window so I press a and I check my Rayquaza and yes all 31 IVs what bashful bashful nature remember I said there are two rngs that matter to us the second RNG is what's known as Tiny Mt and it advances every time you take a step in the grass you or an NPC blink or your character does an idle animation it controls what Pokemon show up in a wild battle and if a synchronization happens to a Pokemon tiny Mt is an new small size variant of mercen Twister introduced by matsuo Saito and Makoto Matsumoto in 2011. in game it is seeded by just the date and time down to the millisecond when the game is launched while this is controllable to us it is exceedingly difficult for me to manage manipulating both tiny Mt and Mt at the same time I'd have to find my empty seed run to Rayquaza and then watch my Pokemon blink to find the Tiny Seed then I'd have to manipulate my tiny State using items to where it would cause a synchronization to occur then I would have to press a at the right time the resets are already four to six minutes on average and this would only extend them plus all the NPCs in front of Rayquaza would have the ability to Blink and mess up my state in the moments I'm pressing a on the cutscene here so I thought it wasn't even worth it to try this so I had to do the RNG again but finally after an agonizing 10 hours I got the Rayquaza 31 in all stats except special attack and a jolly nature now I know what you're thinking 10 hours surely you can soft reset faster than that Rayquaza has three guaranteed 31 IVs after all and with synchronized being a 50 50 in this game it can't be that bad right well let's break down the odds of getting a Rayquaza and on average how long it would take you to soft reset until you got one from cutscene to stat check it takes about one minute to see if your Rayquaza is the proper one now the odds of this specific Ray showing up using synchronize are one out of 3677 calculated by my friend Xiao as seen here after 5000 resets you'd only be at a 75 chance to see this specific Rayquaza to do that many resets this would take you 83 hours of play time sure you could get it in less than 10 hours if you're lucky but also you could get it in longer than 83 hours if you're unlucky this is why I RNG manipulate I prefer my skill knowledge and execution to be rewarded over pulling a slot machine for 83 hours and I think 10 hours is pretty good for such a difficult minute well with Rayquaza done we can move on to the next member of the team Raichu this RNG minute is done the same way as Rayquaza except there's no synchronize and only two of the IVs are guaranteed to be 31 instead of three you'd think this would be better since there's no random synchronized to go wrong but you would be so so wrong we have just traded one type of pain for another you see before for Rayquaza I'd get my seed run to Rey try and hit my Target and if I'm missed I try again but Raichu is considerably rarer than Rey the odds of this Raichu appearing are one in one million two hundred nine thousand eight hundred ninety five the odds of getting this Raichu after 1 million checks is only 56 yeah its checks would be a lot faster let's give it a conservative 20 seconds but that would still take 5 500 hours AKA 243 days missing the one extra guaranteed IV that Rayquaza has and having a 1 out of 25 shot of the nature appearing instead of praying for the coin flip success of synchronize means oftentimes a Raichu wouldn't even appear without a 30 minute wait so I'd sit there resetting for a good seed for upwards of 40 minutes sometimes and on many seats there wouldn't even be a Raichu until an hour in on occasion I did see a Raichu right at the start of the game but most of the time I'd have to wait a minimum of 7 minutes and oftentimes I'd aim for frames about 30 minutes in which ended up being when I got the Raichu on all in all it took me 15 hours infinitely faster than the 5500 hours I would say wouldn't you before we move on to our next Target do you want to learn how to do these miserable RNG minutes in gen 6. well good news everybody I'll be releasing a set of Gen 6 retail RNG guides during October there's tons more you can do with RNG in these games and I'll be covering wild RNG shiny Legends and More in addition I streamed most of the process for this team right here on YouTube so consider dropping a like and sub if you want to catch me during the next challenge live after Raichu there was nothing more that I wanted to do than another one of these miserable tedious Gen 6 rngs but I couldn't you see I had used my master ball and Rayquaza and I really really didn't want to do a Kyogre nip without one so I turned to maniping the lottery in Gen 6 to win another master ball and actually it's hilariously easy so in most games you've got to save before doing the lottery or maybe the lottery is chosen randomly the moment you speak to the clerk but here nope it's chosen in advance and it also doesn't save when you get a ticket meaning that you can check what the lottery number is reset the game and then RNG a trainer ID that will win you that ticket using another game and then you can just trade the Pokemon over so that's what I did and I did this in Gen 5 using RNG manipulation there I won't go too in depth on this since I already made an entire video on team building in generation 5 that you can watch but the short of it is Gen 5 also uses mtrng except it is fully controlled by date and time down to only the second and then it only moves forward when it needs to instead of at a 60 frame per second rate like when a chat out cry changes its pitch or when an NPC moves in a random Direction so this is fully controllable by the player so I use this technique to get the trainer ID I want and I play until I'm capable of trading which is after saving Muna from the dreamyard then I trade it to another Gen 5 game where I RNG maniped two different Dittos one is a 6 IV ditto for general purpose breeding and the other one has four perfect IVs in HP attack defense and special defense and a zero in speed this ditto is for bronzor I chose to RNG manipidos in this gen instead of Gen 6 for a few reasons first of all it's actually literally what I did in 2014 once Bank was out second while you can get three IV Dittos pretty easily everyone back then was just getting them off of the breeding Dittos Reddit or trading for rejects to boost their speed lastly I have poke rust in this game and I also traded that up in the form of some rock and rolls I felt it was fair to use Gen 5 for all of this because to me this is in lieu of a thriving Gen 6 Community back then you'd be Wonder trading every day going on our breeding Dittos Etc you'd be able to get a 6 IV ditto without too much hassle and would probably have poke rust from that too not to mention all the useful breed decks you would have on top of all of this this mimics my personal experience I had gotten poke Russian Gen 4 in 2007 and I genuinely traded that and some RNG minute Dittos up to Gen 6 once Pokebank opened up anyway I trade them all up using poke transporter and then I talked to the clerk with my Tepig from Gen 5 and I get a master ball for Kyogre all of this took me one hour and 44 minutes well I can't put it off any longer I guess it's time to RNG minute Kyogre Kyogre is a good example for me to talk about why these RNG nips take so long you might have done gen 3 RNG before which is also 1 60th of a second precision and it doesn't take you 15 hours to do that right well there's two reasons for this the first is that the RNG and Gen 6 isn't the most uh stable there are several factors for why this is as well the first is that the 3DS's processing power isn't really that strong and if the game lags or slows down it can cause you to be slightly off of your Target kyogre's cutscene is particularly notable for this causing the 3DS to lag making the cutscene take a bit longer than last time and making me miss my Target secondly the advancement rate changes depending on where you are it always effectively consumes 60 frames per second but sometimes it shifts between doing two frames at a time or one frame at a time third the random deck snap spawns actually Advance a random amount between like 50 and 100 frames and this can make the RNG wildly inconsistent the other main issue is that well attempts take a long time I have to revive and calculate aerodactyl's IVs and that usually takes about a minute or so and then I have to run to my Target location which can take even longer kyogre's minimum Target time after all of that is about 3 minutes and 30 seconds that means if I'm as fast as possible that's the shortest one attempt could take with that said Kyogre took me 12 hours at least it was faster than Raichu right okay we have the three non-breedables done and I have to prep for the breeds so I need to breed a Tyrogue bronzor and gasly they're all pretty Breezy too since there's no egg moves or hidden abilities required and I was actually unsure as to what would be faster breeding or RNG maniping these eggs so I thought I would do a little bit of an experiment I get a bronzer and a Tyrogue and after they were all ready for breeding I'd breed bronzor normally and then I would RNG manip Tyrogue and compare which was faster after that I would use whichever method was faster on the ghastly breed first I needed to get the parents bronzor and Tyrogue are both deck snap spawns only and for Tyrogue I just chained until I got one with guts for bronzor I chained it till I had one with levitate and a sassy nature luckily thanks to farming 30 Ralts I already had a sassy synchronizer so it didn't take that long I also picked up the Everstone during this period of time and I already had the destiny knot from earlier pickup grinding oh and I also unlocked the level release so now Blissey bases are Level 100. this took about an hour and a half my first breed was bronzor I chose this one because I wanted to relax a bit as the length and difficulty of these RNG my nips had been really wearing me down reading in this game is pretty seamless assuming you have a good ditto basically in previous games only a maximum of three IVs from the parents would pass down making it so even if you had two six IV parents you still had to get pretty lucky for a five or six IV Pokemon but starting here if one parent is holding the destiny knot parents can now pass down five of their IVs collectively which make inevitable with chain breeding that you'll get a 5 IV eventually in addition the Everstone in this game is a 100 chance to pass on the parents nature who holds it which means that the only random luck I am dealing with is the IVs and the ability and even then the ability is a 60 chance to match that of the female slash non-ditto parent so all I have to do is drop bronzer and ditto off of the daycare make an egg and if the eggs IVs are better than my current bronzer I swapped the new bronzer out from the old one rinse and repeat until I had a 4 IV zero speed sassy bronzer this took about an hour I will say this an hour might be too long for actual competitive play but it's just a relaxing process for me I enjoyed vegging out and just getting all the eggs Tyro gets up next and the reason I chose to RNG Tyro is because this definitely would have been the most annoying regular breed I would have had to evolve it every single time I wanted to use a new Tyrogue as a parent which is mildly annoying with RNG you only ever receive one egg so I wouldn't have to do that anyway the first thing I have to do is calc the exact IVs of my Tyrogue this is so that when I'm doing the RNG I can accurately find out which advance I hit I just spammed rare candies until I had the IVs and then I reset so I didn't lose the rare candies permanently after that I evolved the tire and put it in the daycare with the six IV ditto I'm actually intentionally not using an Everstone for this which I'll explain in a moment once they're in the daycare I have to make an egg and I leave to go find my seed using the usual process so the way this RNG minute works is very similar to the other rngs I've done it's a 60 frames per second timer and a new egg is formed when I reject the old egg I only have to time the final button press for the last bit of dialogue where the kid says he'll keep the Egg the game stores the RNG when I press a and it uses it for the next one here I'll show you why I don't use an Everstone you see I need an adamant High Rogue and really without an Everstone every nature shows up plentifully since there's so many different frames I can always find an adamant nature around 2 minutes 45 seconds to 3 minutes in but the way the RNG process works is that when I miss my target I need to figure out how far away I was from it so I can calibrate if I have a 100 chance to pass down my nature and only one of my IVs doesn't come for my parents I really only have one IV and ability to determine what Target I hit that is not enough information for me to work with and on top of that I think using no Everstone still gave me a run almost every single reset so it's not like it wasted anytime with that said this still took a really long time about 4 hours and 50 minutes so I think regular breeding is decisively the winner here and I'll be using it for my ghastly ghastly surprisingly is not available in Omega Ruby Alpha Sapphire at all so I have to get it in my y version well I'm actually catching a Haunter but whatever so I first have to catch a timid Haunter which I do using a synchronizer then I trade it over to Alpha Sapphire and I start my breed it's the exact same process as bronzor and from Catching the parent Haunter to hatching the whole process took about 54 minutes another fun Veg Out egg hatching session catching all of my Pokemon took an alarming 47 hours and 8 minutes and if I'm honest I think this is pretty fast especially for the legendaries and the Raichu in Gen 4 catching and breeding every single Pokemon took me 6 hours and 29 minutes in almost unbelievable difference the RNG process in Gen 4 is just so much quicker and that really makes the difference here this makes our total an unbelievable 56 hours and 56 minutes uh I guess it's time to Evie train now so before I can actually start EV training I have to do the obligatory grind for the power items these are items that enhance the amount of EVS you get from tailing Pokemon and really speed up EV training for some unfortunate reason game freak seems intent on making you collect 96 BP with crappy Pokemon before you can EV train and Evie training would let you get BP quicker so it is just a vicious cycle now the good news is that this was extremely quick by Pokemon standards anyway each victory for the first 10 wins gives you one BP then each Victory from 11 through 19 gives you 2 BP and then if you beat the head of the Maison you get 20. I went with my story Latias Swampert and swellow this took me about 2 hours and 14 minutes total to grind for still a completely pointless barrier to entry even if it was better than before the next thing I needed to do was quickly catch a Pokemon with sweet scent which only took two minutes the reason I need a sweet Center well for horde battles before I actually go over what I did for each Pokemon I'll give you a quick rundown of how EV training Works in Gen 6 and how iev trained specifically you see in this game you can use Wings vitamins super training core training and horde training but here's the skinny or training is the only one worth your time wings are random drops and only give you one EV each not worth it to annoy vitamin are extremely expensive and will give you 10 EVS per use up to 100 EVS on a given stat but they really only save a few battles and some travel time and in my opinion aren't worth the money grind that they would require super training might seem appealing but it takes a really long time and it can only give you increments of 4 8 or 12 EVS based on which regimen you do so it's also not worth it core training can only be done with the punching bags you unlock from Super training and they can give you one 4 or 12 EVS each this can be useful but it also really takes a long time and if I'm not doing super training I won't have any bags and also which bags you get are random so this is also not very helpful and lastly there's horde training with the proper setup you can get 50 EVS per battle with horde training and they take a minute tops this is so fast it's not even worth it to use vitamins if you're going for 252 in a stack AKA Max EVS you only need to do six battles for that stat so what's the setup then first make sure you have a Pokemon with the move sweet scent this lets you trigger a horde battle on command a horde battle is a 1v5 against wild Pokemon and usually they're pretty low level for example if we're gonna train attack we would want to fight a Shuppet horde shepa gives one EV of attack each so so if we kale all five shot but we gain 5 EVS of attack from that battle then make sure you've got a power item that enhances the same stat of the Pokemon you're koing in our shopping example we'd be wearing the Power bracer this gives us four EVS every time we kill a Pokemon so in our Shuppet example we now gain 5 attack EVS per KO instead of one and adding it all up means we get 25 EVS instead of 5 from this battle to round it all up if the Pokemon we are training has poke rust a rare Affliction that doubles the amount of EVS you gain from Battle we would gain 50 EVS from that battle instead of 25. okay Russ is really rare it's a 1 in 21 845 chance to get but as I said earlier this is something that you could get easily from the online community and I just traded it up from an older game where I already had it luckily there's a consistent horde for every single stat so I'll go over what locations I used for them for HP I use sweet scent and rust Turf tunnel for hordes of Wismer for attack I use sweet scent and mount pyre's interior for hordes of Shuppet for defense I use sweet scent on Route 111 for hordes of sand true for special attack I use sweet Sense on Route 119 for hordes of Oddish for special defense I use sweet scent on Route 114 for hordes of swablu and for Speed I you sweet Cent on Route 104 for hordes of Zigzagoon talo and Winkle they all give speed lastly for my training technique it was pretty simple I gave a Pokemon the power item it needed and turned on the Exp share so none of my Pokemon even had to battle I did all the training with my Swampert from the story as my lead he had both earthquake and rock slide so he could easily KO all five Pokemon at once and I would use the remaining PP of his moose to keep count of how many Kos I had done with that let's go one by one through all the Pokemon I trained for Rayquaza its EV spread is 4 HP 252 attack and 252 speed so I equipped the power bracer and ko'd 5 hordes of Shuppet and then one shop it without the bracer then I equipped the power angla and ko'd 5 hordes of Zigzagoon and then one Zig without the anklet lastly I just carried one horde of Whismur to cap off my EVs and this took me 19 minutes total for Kyogre its EV spread is 204 HP 204 defense 44 special attack four special defense and 52 speed so iko'd 4 Wismer hordes and then two extra Whismur then I did the same but with Sandshrew for defense for special attack iko'd 4 individual audition horde and then I took off the power lens at Ko two more Oddish then I did one horde for zigzagoons speed and one extra without the anklet and last Iko the horde of swablu to fill the rest of the EVS up Kyogre took a bit longer at 21 minutes probably on account of the more varied EV spread Pikachu was next and its Eevee spread is 36 HP 204 defense 20 special attack 68 special defense and 180 speed so iko'd 4 sandshire hordes and then two extra Century the net KO two Oddish and after that it was one horde of swablu and then four individual swablu without the lens then Iko two Zigzagoon hordes and three Zigzagoon independently afterwards and lastly ikaiyote a horde of Oddish in total Pikachu took me 25 minutes bronzor was thankfully another very simple EV spread with 252 HP 68 defense and 188 speed a simple matter iko'd 5 Wismer hordes and one Whismur without the weight and then one sanchu horde and four Sancho without the belt and lastly ikoed four hordes of swablu to fill up the remainder of the EVS Tyro was a bit more of a weird process his EVS are 252 HP 132 attack 76 defense 44 special defense and 4 speed he also has this unique Evolution method where which of the hitmans he evolves into is based on what his attack and defense stats are for him to evolve into a hitmontop he's got to have an attack and defense stat be equal so I first trained him in HP K link 5 Wismer hordes and one Whismur without the weight on then I got him to his evolution level using Blissey bases or I should say way past his evolution level then I checked his stats to see how far apart they were two points so what I did was use an online stack calculator to see how many defense EVS I had to give him to make defense and attack equal looks like I needed 40 defense points so iko'd 4 Centuries with the power belts on and then gave him a rare candy and he was now a hip on top after that I finished off the defense EV training by koing three Sanders with the bracer and three without then I did two hordes of Shuppet ko'd three individual Shuppet and then I did one final Shuppet without the bracer then Iko two individual zigzagoons for Speed EVs and then I finished the training with a horde of swablu tairo took a total of 36 minutes pretty much entirely because of the evolution detour last up was gasly who had an EV spread of 92 HP 20 defense 172 special attack 4 special defense and 220 speed I started with one whizmor horde and then I cared five more individually after that then I moved on to two Century for defense after that was three Oddish hordes followed by four individual Oddish then I came ao2 swablu for special offense and finally I did five hordes of Zigzagoon to wrap up the training for Speed this took about 22 minutes total Eevee training is so good in this game I can't explain it but it hits the perfect sweet spot for me it doesn't take too long to train a single Pokemon and it still feels like I'm playing the game in sword and shield yeah it's faster but you just dump a bunch of vitamins into the Pokemon you're not really playing the game so I don't know I just like this it's a nice sweet spot all in all this took me 2 hours and 23 minutes to train my entire team not too shabby I don't think oh this took 3 hours and 27 minutes at gen 4. that's a pretty big time save I think this is a solid improvement over that but our new Total time after this is all over is 61 hours and 39 minutes even longer than gen 4's total time at this point with our Pokemon fully trained we have to get them to the proper level for battle which is 50. and some of our Pokemon need to learn a few level up moves Andy ball this is just done by spamming blissy bases in case you've not known what I meant by blissy bases this whole time it's pretty simple in this game you can make a personal Hideout called the secret base and then you could trade that base to other players games via QR codes on the internet two areas in specific the secret Meadow and secret Shore have a bunch of these bases really close together so what the community did was come together and make QR codes to fill all of these bases up and all the trainers in these bases have level 100 blisses with a toxic orb item and no attacking moves this gives an ungodly amount of experience points and is by far the fastest way to level up in these games case in point this only took me 24 minutes using the Exp share to get my entire team to level 50 and Beyond alrighty now that everyone is buffed and a high enough level I have to give them all the proper moves and evolve them if need be Pikachu was first I had a Thunderstone from somewhere I don't remember and I evolved her and then taught her volkswitch via TM and she was done I tackled Haunter next who only needed TMS I already had the willow SPM for the story playthrough so I just had to fly to dewford to get sludge bomb buy protect from the Lily Cove department store and beat the first trickhouse room to get taunt and that's all his moves done Rayquaza was up next and all I had to do was fly to Lava Ridge to get the Swords Dance TM and then I taught that to it along with protect Rayquaza's done hitmontop was next and all I needed to do for him was teach him close combat via the move reminder all his other moves were obtained via level up after that I dealt with bronzon who I gave trick room to I had to beat level 3 of the trick house to get that TM then I had to trade both Kyogre and Haunter to my copy of Y version Haunter was to evolve but Kyogre was because in X and Y it learns water spot at level 50 instead of level 90 in Omega Ruby and Alpha Sapphire so I sent it over with a heart scale and taught at water spout then I traded it back and used another hard scale to teach An Origin pulse again in Omega Ruby and Alpha Sapphire because you have to delete that move to send it over to X and Y the final move is skill swap an 8bp move tutor move in the battle Resort so I went into the double battles mode and gave it a go eight victories later I've got enough BP and pause my streak getting all the moves and evolving took around an hour total the trickhouse took a bunch of time up and so did the trading over to Y version our total time for leveling moves and evolving was 1 hour and 24 minutes Gen 4 oh just a simple 9 hours and three minutes holy crap this is a huge time save Gen 4 has a bunch of super expensive move tutor moves TMS aren't reusable truly brutal back then this is a huge improvement with that our total gameplay clock is standing at 63 hours and 7 Minutes next up is our items I've got a few already actually the blue orb kyogre's item is an item that you need to get in the story I've also got gengarite naturally while exploring the battle Resort so I only need the eject button assault Fest Focus Sash and Alum Berry the first three items here are all BP items only I need 32 for the eject button and 48 for the vest and satch each this is unfortunately a simple grind in the Battle Maison I decided to do double battles to give myself like a small taste of what this team is but unfortunately you can only bring four Pokemon and Rayquaza and Kyogre are banned here so I ended up bringing my Swampert from the story along with the hitmontop Gengar and Raichu I also gave Gengar Thunderbolt instead of taunt which is not a huge deal since TMS are reusable so I can just give him the proper move set later again first up is the eject button and I picked my streak up where I left it off and I battled until I beat the head of the Maison double this granted me more than enough points for the eject button Gengar and Swampert are really an excellent team because of the earthquake and levitate combo in the end this run took me about 24 minutes now I have to do it two more times I opted not to do super doubles because I really do not think the team without the two legends is good enough to do well there so I ended up just beating the regular double challenge two more times it's a bit uninteresting and they both took almost the exact same amount of time at 39 minutes for the assault Fest and 41 minutes for the focus sash the last item I needed was the lumberry which was a three and a half minute detour to the berry Masters house all in all this took 1 hour and 47 minutes kind of a long time but not too bad in Gen 4 this took me one hour and 59 minutes a slim Improvement Gen 4 here had a lot of items you could just get from the ground though whereas here I had to do a bunch of BP grinding even if it's faster than Gen 4 it really bogged the pace of the item acquisition down and that's it right all the items all the moves on all the Pokemon at all the proper level at 64 hours and 56 minutes this took way none of my moves have been ppmaxed or have even gotten any PP UPS these items increase the number of times you can click a specific move you can either use One PP Max to fully max out the move or you could use three PP Ops these items are extremely rare and it's not easy to get a lot of them now before I talk about this section I want to give a disclaimer here there are two ways to buy PP UPS I basically can't use the Global Link a defunct online service used to let you buy PP ups for 500 Poke miles each you can spend pokemiles in game to get them but they're literally double the price at 1 000 Poke miles each in addition I am not utilizing Pokemon Bank Pokemon Bank passively racks up hook and aisles every day for you and I also have a ton of Pokemon with different tids in bank and I'd probably have gained a lot of miles if I had used this as well as had the opportunity to does different tids on The Daily to see if the lottery could win a PP up for me every day so because I'm not using Pokemon bank to get a buttload of Poke Miles I am not sure how representative the section is of the average player's experience for as long as I can remember I've just had Pokemon in the bank and basically got an infinite amount of poke models without thinking about it but using it for this challenge specifically felt unfair so let let me know in the comments what your experience was besides if you were younger less fortunate to be able to afford bank or didn't have older Pokemon games this feature wouldn't help you too much anyway alright with that said I decided it was my best interest to test out every single method of getting ppaps that I could think of in this game first I tried wonder trade spam every time you do a wonder trade you get some Poke Miles so I thought maybe just Spam trading would be enough to get Poke miles to buy ppaps however it became very apparent quickly that this was not the way to go after just 10 minutes of trading I didn't even have 1 000 Poke Miles I had 800. this would average to like four or five PP UPS an hour and depending on how lucky I was this is like what fastest possible 15 hours probably not even that's like a generous estimate so I moved on to my next idea pickup plus rematch grinding you see the brains and bronze Duo on Route 119 have a five percent chance to give you a PP Max every time you defeat them and you can save and reset in front of them until you get it so I first leveled up all my goons into the Nunes and got them to level 81 Plus at that level they had around a three percent chance to find a PP up after every battle so what I would do is run around doing pickup grinding until the trainers would want a rematch then I would save and soft reset until I either got a PP Max from them or ppf from my lenune I did this for like an hour and got one PP up and One PP map this is not bad but it can be very luck prone the next method I did was super training the final level of secret super training can give you eight different items two of which are desirable either a PP Max or a PP up Serebii says the game differentiates between top and medium scores where only a medium score gives out PP maxinup but I have no idea what this means and I couldn't find it anywhere online other than his website on top of that my score definitely doesn't seem to matter no matter how fast or slow I did it I could get ones that said top score or I could get ones that said medium score after an hour of this I got exactly One PP up so it didn't seem worth it to me final method I tried was the battle Institute this is a similar facility to the Battle Maison but the way it distributes rewards is very different you have to do five battles in a row win or lose and you get scored in points and Stars based on how well you do if you come out with 6 000 or more points you gain 15 battle points and a PP up this one has a lot of potential and may have even been the most consistent method but I just didn't have the quality of Pokemon I needed to win the 6000 points every time by the fourth round they start using legendaries like the Battle Maison heads do and my team is not strong enough to win without significant Point loss so I never got one PP up from this method I decided the best way was the pickup plus rematch idea maybe this was a mistake because this took me in total 17 hours the big problem with this plan was that the brains and Brawn Duo just did not want to rematch me that often and the match call feature is like bugged or something it routinely says that they aren't ready for battle but I could talk to them and they would battle me I don't really know what's up with it but with all that done I can use all my ppaps and Maxes on my team and at 85 hours and 25 minutes we're done I think the ppaps and the pp Maxes are something in this gen anyway they intend for you to get passively over a really long period of time through bank and wonder trade while you do other things like EB train and breed even if you discount all my PP up acquisition this still took four hours longer than Gen 4 why did they make it even worse well no not really as silly as it sounds for the most part I believe this is an improvement over what Gen 4 offered you see in my Gen 4 and 5 team building videos you 100 absolutely need to to use RNG manipulation where you cannot get perfect Pokemon and while I think RNG manipulation is really cool and also do not even think it's cheating or exploitative I do not think players should have to learn complex mechanics about the way the game does math to make itself seem more random just so they could compete on a fair playing field on top of that getting all the moves and leveling up was so easy here that I combined them into one section in Gen 4 they were two separate sections because the TM and move tutor situation was so awful back then even the items if you take a look it looks like Gen 6 barely has the edge but when you just go a little bit deeper in Gen 4 I got one 16 BP item in an hour and 10 minutes everything else was items off the floor from thief or whatever here I did two 48 BP grinds and one 32bp grind faster than that that's a huge Improvement this game and all its enhancements make it possible for anyone to breed 5 IV Pokemon easily and they make it possible for anyone to reset for 5 IV legendaries and get whatever items you need without that much hassle like think about it the odds of Kyogre and Rayquaza in this game are more common than finding a shiny compare that to Gen 4 where it was literally a 1 in 160 million chance to find the Groudon I needed back then then you'd have to do battle tower for two hours to get the focus as you needed it was miserable is it still too much absolutely but Gen 6 was a big step in the right direction and this was a very pleasant experience after I got all the static encounters done I hope you enjoyed this video and let me know what gen you'd like to see next in the comments below and how difficult or easy your experience in Gen 6 was thank everybody bye-bye I want to do a big shout out to all of my channel members thank you guys so much without your support I couldn't be producing as many videos as I am and I couldn't be streaming as often as I am so it really means a lot to me and special shout out to Shadow Bliss 56 and r l i z t my Bliss god tier members your generosity is unbelievable thank you guys so much I'll see you all next video foreign [Music] [Music] [Music] foreign [Music] [Music]
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Channel: im a blisy ._.
Views: 445,008
Rating: undefined out of 5
Keywords: pokemon, nintendo, smogon, rng, shiny, shinyhunt, full, odds, random, number, generator, imablisy, blisy, im_a_blisy, imablisy._., pikachu, sun, moon, black, white, omega, ruby, alpha, sapphire, 3ds, diamond, pearl, platinum, gameboy, advanced, color, gba, gbc, ds, nds, wifi, battle, oras, OU, uu, nu, ru, red, blue, yellow, gold, silver, crystal, emerald, firered, leafgreen, fire, leaf, green, black2, white2, omegaruby, alphasapphire, ultrasun, ultramoon
Id: AF3UJpRqPEQ
Channel Id: undefined
Length: 38min 9sec (2289 seconds)
Published: Thu Sep 22 2022
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