Color, Occlusion and Wireframe Turntable in Arnold

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hey guys this is Monica academic Phoenix plus and today I'm gonna go over how to create a turntable using occlusion wireframe and also color I am using Maya 2017 a lot of things have changed compared to the previous Maya so that's the reason why I'm recreating these videos so right now we have a character she's rigged and ready to rock and roll I also set up the turntable so you can actually turn whoa that's a little fast I right-click here playback speed real time rewind and play and you can see that my character is turning around I decided to do 240 frames which is about 10 seconds my in 2017 is actually using something called Arnold and if I go up here to top right and go to Arnold render viewer you can see how she's going to be rendered in color here she is she has zombie eyes right now but I'm getting the idea of what she's gonna look like the next thing I want to do is actually start creating a shader for her and also what's called render layers here at the top right there is a clapper with blue sheets of paper click on that and this is gonna create the render layer scene over here there's a little white piece of paper with a little plus sign click on that and what that's gonna happen is it's gonna create a layer we're gonna call this a o which is ambient occlusion and we're also going to right click on here and create a collection now what's interesting about Maya 2017 is that it's really gonna force you to be very organized and to kind of separate things in in a logical manner so I'm gonna go ahead and call this my geometry never here to the right is where we're gonna place all of our geometry I am going to grab my sniper gun my body geo and probably my spine and then click Add now if you want to see what we have so far oh I can already tell this in the vest just click on this little eyeball and it will show you what we have selected so I'm missing the floor and a couple of other things gonna go ahead and click on this little eye to go back to the scene and let me select my grab this guy up the best go to my geometry click on add and let's see what that looks like all right it's just missing the floor going back here click on this base again go to your geometry click Add the next thing we want to do is actually overwrite it with occlusion so we're going to right click on here we're going to create material override I'd like to label everything so this is going to be my ultimate irreal override AO enter and over here under override material you're gonna click on that little checker and it turns out that there's actually a shader that is called occlusion so it's under Arnold you can actually scroll down and look for it or you can write OCC and there it is everything has turned gray so to see how it looks like we're going to go to our Arnold render viewer which is over here at the bottom and now you can see how my character looks like in the occlusion over here to the right you can see the attributes this is a really nice place to be able to manipulate certain things one of them could be the samples for example if I feel like this is too noisy go ahead and increase my samples to let's say 5 enable automatically start uploading it the spread is how far do you want to occlusion to go do you want it to actually be do you want it to have a really tight dark lines underneath it like so or the occlusion doesn't go too far or you can actually spread due occlusion that's basically what that means so I'd like it a default that fall off do you want it to have very sharp edges or not and I'm okay with the default as well I'm actually very happy with the results of the occlusion I'm going to leave it like that the next thing is going to be our wireframe it's very similar to what we just did we're gonna go ahead and create a new render layer this one is going to be called my wireframe to create my collection which is going to be a geometry and then over here we're gonna select everything the best the body geo the sniper the eyes are attached to the spine so I'm going to go ahead and do that select the base geo go ahead and click on add and let's see what we have so far it looks like we have all of our objects in here next we're going to create the wireframe shader override we're gonna right-click create material override I'm gonna call this wireframe I like to label everything so if anybody opens this up they'll immediately be like Oh makes perfect sense Monica is great and that's exactly what I want people to think when you give them your files is like wow they're amazing thank you it's so easy to understand all right overriding material let's click on this little guy the little curr up here at the top I'm gonna do WI are there it is AI that stands for Arnold acquire frame and looks like everything's great out let's go ahead and see what it looks like yikes very busy alright so over here to the right we have our attributes I'm going to choose polygons which is how Amaya renders everything I am also going to reduce the line width just smooth shaded so I'm gonna grab all this and press 1 okay there she goes so this is my low poly version right so you have to be careful between the number one and the number three one is the low poly and then when you press three that actually does a smooth preview which is what you get here so pressing once actually the more accurate now that I have this I'm not too convinced that I need wireframe on the ground after all that's not really important here so I'm going to go and remove the ground from this geometry collection it's the base there goes the occlusion should have a base because he needs contact shadows for the feet so we currently have our occlusion our wireframe and our beauty now we just need to set up our render settings let's go to render settings I am make sure you've set your project I'd like to right click on here and go to render layer back slash render layer so they all get their own little folder can see here that's gonna call it master layer I'm gonna use Tiff's some people use e^x ours I percent like Tiff's I'm going to make sure compression is none this is an animation so I'm gonna go ahead and go to name number extension I only need three padding I know deep for I'm not doing a thousand render it's just two hundred and forty so you start frame is that one and frame is two hundred and forty going to get rid of any weird camera I don't need all these cameras I just need to turntable one so I'm gonna go ahead and delete everything but my turntable one I'm keeping it low HD 540 I highly recommend it is it's gonna be for your demo reel or anything go higher the higher the quality that longer it's gonna take but the better it's going to look we're gonna go over here to the top left rendering we're gonna go to render render and use a new one render sequence options open it up you just want to make sure the render all layer is activated then render and close it's gonna start doing its crazy thing all right I'm gonna pause this for a second and I will be right back when it's done okay so now my renders are done I have the master layer the wireframe and also my AO which is my ambient occlusion my master layer I have one through 240 and as well as my and be an occlusion in wireframe so now I'm ready for After Effects now that I have all my render layers done I am going to go ahead and bring it into After Effects and that is going to be for my next tutorial so I will see you next time you
Info
Channel: Academic Phoenix Plus
Views: 28,875
Rating: undefined out of 5
Keywords: maya 2017, render layers, occlusion, wireframe, color, turntable, arnold renderer, arnold, render, autodesk maya, maya, tutorial, video, education, learn, layers, 3d model, 3d artist, 3d art, digital paitning, after effects, difuse, cg art, cg paitning, cg textures
Id: 1ZyGqhpw4XY
Channel Id: undefined
Length: 7min 28sec (448 seconds)
Published: Sun Feb 12 2017
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.