Coding with Notch (from Minecraft: The Story of Mojang)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

"And I'm not sure why"

👍︎︎ 56 👤︎︎ u/daledge97 📅︎︎ Apr 11 2018 🗫︎ replies

This was actually the video that got me motivated to want to learn programming more, and to learn to make games specifically. The way he says "so...we can make it try to predict where you're moving" and then does it, or "oh yeah we can do anything, we can make arrows explode when they hit the ground", and then does it. The way he has java hotswap setup so he can just change stuff while it's running and play with the result right away.

Of course I knew that games were made by people writing code, but I was playing Minecraft at the time. And this guy was just fucking with it on the fly for fun, just to demonstrate for this video. It was a kind of grounding moment where I saw that "man, you really can do this!".

It's not an in-depth view of his code, or even and in-depth view of the programming process really, it just made me think "man, that's cool. I want to be able to do that." It was like a moment where there's a hobby you're interested in, and you see someone who already has that hobby make it look easy, and instead of thinking "man, I could never get that good", I thought "man, I want to do that. I'm going to learn and get to where I can do that."

👍︎︎ 43 👤︎︎ u/TooEarlyForMe 📅︎︎ Apr 11 2018 🗫︎ replies

Unlicensed Copy :(

👍︎︎ 8 👤︎︎ u/GedankenRevolution 📅︎︎ Apr 11 2018 🗫︎ replies
Captions
yes well I mean the creepers were a mistake I defined I don't have any modeling programs did the models I just write them in code and I accidentally made them tall instead of log so it was like a total thing with four little feet and that became the creeper what's supposed to be a pig yeah so for example if I just wanted to make this better at aim when you're strafing I can just make them try to predict where you're going so at lecture season running in debug mode I can just change it while it's going to go into a skeleton class find where fires in idle and I was trying to make it predict where I'm going or shoot there instead it's about having it feel like a game like what could you expect the game to do safely and the current speed and direction of the target and multiply it by some kind of constant fine five for now no that didn't work at all so not a skeleton is just firing in a wrong direction and I'm not entirely sure why that didn't work now it says here in the bug mode you can just change the code and just instantly changes which is very very efficient 16 perhaps yeah now I started hitting me when I'm moving not all the time but yeah it's more fun if it's gonna be able to dodge it so I will probably not keep this behavior also now see some kind of bug with lighting in the arrows trying to see how can reproduce it so we can debug it this thing is getting kind of dead yeah I'm disabling lighting in here seems to work debugging in run time it's very efficient yeah you know yeah look it kind of used it it's a it's like getting good at searching in Google it's very abstract it's trying to describe things in a way that sees change yeah I could be anything we can make arrows explode when they hit the ground is that I wrote another Irish should explode there no they didn't write in the day weird let's just make it explode all the time okay that worked yep that crash the game when doing a game it's more about what do you expect from a game and trying to play around with those expectations let's Ken in the most fun part we need to have exploding arrows they're actually kind of fun let's give it a bigger explosion or Wow you
Info
Channel: 2PlayerProductions
Views: 4,995,298
Rating: undefined out of 5
Keywords: coding, with, notch, minecraft, documentary, mojang, markus, exploding, arrows
Id: BES9EKK4Aw4
Channel Id: undefined
Length: 3min 56sec (236 seconds)
Published: Mon Nov 21 2011
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.