Clean Booleans in Maya

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Awesome tutorial. I'm just geting back into learning Maya after 8 years - and this was really beneficial. Thank you!

👍︎︎ 1 👤︎︎ u/kutkraft 📅︎︎ Apr 18 2020 🗫︎ replies
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welcome to this tutorial I'm gonna be showing you how to achieve to use all to the doing tour inside of Maya so let's go ahead and create 16 sine of cylinder let's draw like so you can Center it into the group by using these text boxes up here just typing 0 is the x and z [Music] let's go ahead and just us 216 that's the divisions I want blames can scale it down slightly now start making some object so we can booting with let's go ahead and make an excise cylinder right so set it to 8 again it's going to copy that and rotate this one holding fee on the keyboard you can actually snap it to an edge or glad to see in this case and scale this down make a hole going through the object okay another script so it's in the main object files and the objects you want to use as a tool for the beam right click and go down to boolean's and then difference I will cut a hole through the object aside right okay let's move this cylinder into place ready for the second building on J on the keyboard you can actually snap pretty like so just going to scale up a little bit and I actually want this edge here to be inline disappoint here so wouldn't be again the snap then what smooth over let's get out who's all X on the keyboard to go into extra mood I do over to Torah on this which you can check out okay cool let's just delete this part of the cylinder let's go to edge mode and start this and just extrude out and then bridge needs to close them off using G to repeat the last way used okay so now I'm have that in place we can go ahead and create the blue mean so at the main object faster than the object we want to uses the tool right and click boolean's difference Brian that's looking pretty good let's go ahead and delete this half of the cylinder and then ii would eat this half we're just interfaces to want to go a bit fast but the multi cut tool has just cut through the object like soon and threw this party object and there's maryline scared of these now perfect these edges can also remove now oh just used to leave and delete these excess ones around okay so now we have a split down the middle we can go ahead and do the left side of it well actually before we do that let's just um put it little extrusion in here officer just that we um top edge co-sponsors in half it'd be harder to get this listed up here and the line straight yeah it's gonna be one half the mesh okay so now we have this we can start read a Paula joins in and making it work because the moment we hit free on the keyboard again smooth freely it kind of looks janky right again so just add a bevel to this corner here we want this to be a nice flow around so it controlled me on the keyboard is the shortcut for bevel let's add free segments we have a nice rounded corner like that not really choose a fraction I think that works quite well as is perfect okay so we have an end one here first of all which I wanna fix so with what's a tool then get to it I will just cut spirit down like soon leaving this engine for the movement just so I get this the same curvature down here now I can go ahead and do that okay the carbon here isn't that great so what I'm gonna do is add a novel edge in here in the middle so middle mouse click to add one to the middle and then that's going to all that long like say this is now an end gone to fix that let's just draw another edge in perfect so that's a quad that's a quad this is obviously an N gone let's just draw that in this edge CC straight but we want it to be a little curved so let's just manually move that until we get the curvature that we want perfect okay so we have a few main ones obviously up here is a massive Ingham and down here is another angle to pick someone down here we can just run the edge from here down to there so now it's a quad perfect to move that slightly so you get slightly more straight line which is nice this edge can this one up to this edge and this edge can then go into here which makes another quad one two three four this edge can then run into this page okay we have an angle here which we can just fix by undead in the middle Oliver which is good also add a lower support philostrate at search of edge here who's nice that's a nice even flow out there I mean it was some ease an even flow down here as well brilliant so now we've got that we can go ahead and not some bevels in at the moment also we're not getting all the problems we were and the deposed you works well obviously goes very soft when we hit three on the keyboard so split some edges so set this edge along here oh not by H bar unless let this edge of the one here what's good on him and just bubble so it control B on the keyboard I'll go to segments and just scale that down okay even though I'm you get free on the keyboard you see we're getting some nice sharp edge here and every else is looking home well let's go ahead and add some depth to this hole here select this edge here like so let's take a quick extrusion in that was support on another one when hit B on the keyboard and just snap it to that vertice there so we know that's the 100 something lined it up when we hit film the keyboard again I mean nice hole I'm just gonna silence like she's more shining shader to this which I set up earlier just waiting to see what's going on as you can see we're getting quite a nice result here perfect so now we have this we can decide to pivot these transformations into the history and start mirroring the objects around cuz obviously at the moment it's just one quart of the object so to do this we use the Meritor so yeah I have it in my shop up here holding go shift quite click down to mirror to another tool some reason my merge fresh hold is always quite high so I'm three point zero one and that's perfect for me that's looking good okay so another way you can mirror is to see duplicate the object so we're going to do is we hold D you can move the pivot point around so they hold D and B on the keyboard we can then position the pivot point right on that edge right there so then all we'd have to do is go shift key to duplicate the object so over here in the attribute editor I'm here scale stops going in the direction we want you notice that the value for the V position is moving sort of put negative one into that we now have me read the details across obviously these are two separate objects so we want to do is combine them so shift right click go down to combine another one object below that one object we haven't most vertices yet so vertex mode you can want you're going to want to select all the vertices down the middle shift right click merge vertices make sure all the fresh herbs come on low because you don't start merging these verts which is kind of close together down there okay yeah I only hit free that's how we have the nice DaVinci put two toes down here and all the details are you Linden wins and I once we've done this we're done do come this tutorial useful please like subscribe and I'll see you in the next one [Music]
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Channel: Josh Antonio
Views: 49,937
Rating: 4.9343147 out of 5
Keywords: maya, 101, basic, tutorial, how, to, videos, video, autodesk, modelling, texturing, lighting, rendering, model, modeling, cube, cylinder, plane, quick, and, easy, boolean, booleans, clean, fix, topology, topo, re, retepologise, piston, mech, mechanical, results, tool, inside, achieve
Id: jzEsRI69Umo
Channel Id: undefined
Length: 8min 5sec (485 seconds)
Published: Wed Mar 13 2019
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