Cinema 4D Tutorial - Animated Mograph Dynamics Title Card

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in today's video I'm gonna show you how to make an animated title card that's dynamic in cinema 4d stay tuned alright welcome back my name is nick from grayscale guerrilla helping you make better renders in less time now if you're new to the YouTube page please make sure to subscribe down below if you want more tutorials just like this for cinema 4d After Effects design tutorials we do a bunch of stuff here please make sure to subscribe and if you haven't done so already check out our intro to cinema 4d page if you're just getting started with cinema 4d it's the best way to learn in the shortest amount of time we're gonna link it up down in the description below and I'm trying to add a little card as well alright let's get into the tutorial today we're gonna be making this it's an animated dynamic title sequence it allows you to type whatever word phrase your boyfriend your girlfriend's name into it and it'll draw on and it will animate dynamically we're gonna go into hard body dynamics inside of cinema 4d we're also going to get into the variation shader and if you stay tuned a little bit later in the tutorial I'm gonna show you how I get these exact reflections and textures inside a cinema 4d alright if you're ready I'm ready let's go head on in to cinema 4d and let's go animate this thing all right here we are in cinema 4d and like most of our tutorials I like to start from scratch so that you could follow along and build exactly what we're building so the first thing we need to do is start to get the words all set up and for that we need a spline if you come up to this menu here and go to a text spline and this is where we're gonna spell out what words we want to animate and in this case you can put your name you know I can put my name here the other thing I want to do with this spline is I want it to be centered I don't want it to be left justified and that's the default and if you click on your text down here you'll see all the options you can just grab it and go middle okay so now that we have that let's start to get our clones cloned onto this and all the clone is is just a particle and if you're new to cinema 4d you'll see this you'll see me use this menu it's the mograph menu and inside of here you're gonna see a cloner and all the cloner is is an object that when you put objects other objects inside of it it'll clone whatever you put inside of it so in this case let's grab a sphere let's put it inside the cloner and you can see by default the cloners gonna have three of these objects and if you select your sphere here you can actually shrink this down we don't want it to be too large because we want each one of these little spheres here to kind of spell out the words okay so the cloners nice we could we could turn this up and down we could set our mode to something like grid array this will give us a bunch of stuff but in all these cases what we really want is for our cloner to clone on to our text so what we want to do is we want to go to object mode and we need to drag in what we want it to clone onto in this case it's the text so let's grab our text and drag it into our object and you can see now our spheres are being cloned onto the text now by default it's a little spread out it's not very consistent but we have some options if we click on our cloner you can see in here we have distribution count and we could turn up this number and we can get more clones let me shrink that sphere down a little bit more I'm just gonna grab our sphere grab our scale tool and just drag down just like that you can see what's happening though is in this count mode it's a little inconsistent sometimes they're close together sometimes they're far apart I want this to be kind of even when it spells out so let's try some of these other distribution modes let's just click on it go to step mode step mode looks good let's turn down our step mode and what this does is it just reduces the amount of spacing you can see already we're getting a more consistent pattern it's almost like light bulbs on a marquee or something that's a maybe an effect you could play with a little bit later but for now where we want those to be really close together I'm gonna set it to 3 centimeters that just means they're a little bit closer together and you can see now we have a sphere kind of representing each part of the spline okay so that's getting there what about the spelling on of the the effect the animation well if we come down to this here this start and end you can see that this at turns on the clones for each letter and that's a cool effect that goes you can animate this on but I actually want it to start with the first part of the text and then animate all the way to the right and to do that you could just turn off per segment and now you can animate this and it goes bar Marmont spells out all the splines okay so let's go ahead and do that let's go ahead and animate this so it starts here and ends there and the way to do that really simply and if you're new to cinema 4d I know there's a lot going on right now but trust me you could follow along you could do this if you're not new and you're just refreshing you know bear with me as I make sure that everybody's following along here the end animation we could set it at 0 let's go to keyframe 0 here on our timeline and then I'm going to hit command and click on this dot and that just set a keyframe for 0% okay now we can jump to the end of our animation we could turn this up all the way to 100% and then I'm gonna do it again command click and that's gonna set a final keyframe and it's gonna animate between it so now when we hit play on our timeline here it's gonna animate all together ok so that's pretty cool however it's not doing all the dynamics right it's just all these spheres are jumping on and they're all touching and they're not doing all the cool dynamic stuff that you saw in the the final piece dynamics in cinema 4d are really simple to add and all you have to do is on the object you want to be dynamic you need to go in your tags menu and find the simulation tags drop down now if you don't have this it may be because you have different version of cinema 4d I'm running first of all version R 16 but I'm or I'm sorry this is 17 and I'm also running the studio version which basically means I have all the stuff so if you if this isn't here it might be because you're you using a different version I just wanted to let you know I'm running studio in simulation tags you could click rigidbody and by default it's going to be dynamic so what this really means it is each one of these particles are going to act like you know like you threw a ball in the real world that's gonna have gravity they're gonna dynamically move away from each other if they bounce off of something the problem is we're not getting our spelling right there it's not staying where it's being born so we're not getting that spell on effect to do that what you want to do is first of all click your dynamic tag and then down here you're gonna see all these options there's a bunch of options and get into a lot of these options in other videos but in this one we're gonna go to force and we're gonna go to follow position and all follow position does let's just set this to 6 look at that all follow position does is say hey wherever you're supposed to be try to be there right like gravity still exists you know dynamics still exist but if you're supposed to be spelling something or being a part of an object or whatever these clones are doing don't just fling off into nowhere try to exist where you were born right and that's what follow position does follow rotation does the same thing but with rotation so let's just do that as well now the spheres you know won't show that but if we as we add other particles this is gonna come in handy so what's going on here it's spelling out our our word we get in this dynamic word here really cool and it's flinging around however the spheres are just kind of boring right this looks great this is fine but what if you want a little bit more variation in your objects well you can do a couple things first of all a cloner accepts more than one object so let me show you one way to do this you can take something like I don't know a cube okay that's way too big let's shrink that down let's drop a cube in our cloner and let's back up and let's hit play and see what happens well the what's happening is the spheres are being dynamic and the cube is not because we didn't add that dynamic stagg well but instead of setting up a new dynamics tag and then going in and adding all this stuff you could actually just copy and paste this tag and the best way to do it is to hold down command on your keyboard and to drag it up into the new object you see now there's two of these we can rearrange this if it's bugging you that they're opposites really not a big deal but now each of these objects have the same dynamics tag let's back up to frame zero let's hit play and you're gonna see now we have cubes and spheres those cubes are way too big okay let's shrink them down and I'm also gonna add a little bit of rounded edges on these cubes I'm just gonna click this fill it button here it's gonna make rounded edges just gonna make make it look a little a bit nicer and now we're spelling this word with cubes and spheres right pretty cool okay so now what can we do how else can we add variation well we can click on our cloner and let's go back up to our mograph tab here and under the mograph tab you're gonna see effectors now again this is a relatively simple tutorial we're gonna do today we have tons of other tutorials at greyscale gorillas with you know more more focus on all the some of these other effectors but today we're gonna focus on the random effector and if I click the random effector you first of all want to make sure your cloner is selected you want to add your random effector and it's gonna add randomness to each one of those clones and you can see now they're kind of spread out and that's by default the random effector is affecting position we don't want it to affect position we want it to affect scale and we also want it to affect uniformly we don't want to scale things you know x y&z separately like that you can see down in the corner there it's kind of scaling it out we want to instead click uniform scale and then effect each of them a little bit differently so I'm gonna crank this up pretty high point seven and that's just gonna mean that as these are being born they're being born in different scales so you can see some of the spheres are really large some of them are very small same with the cubes right and this is just gonna help it look a little bit more random the other thing I want to change and if we back up a little bit I want a typeface that is a little bit tighter together so our letters are a little bit closer and this is just gonna give us a different effect right all these decisions that we're making are just making different effects as we change them and what's really great about cinema 40 is we could change them on the fly we don't have to read animate rebake it do anything like that it's all procedural and and it's that just means that you could change things on the fly and it's all non-destructive that's a better word for it just means we could change stuff so for example if I wanted to change this to one two three four we could do that and now we have one two three four being spelled just like that we don't have to change anything else so keep that in mind I'm gonna go back to my name just so we can kind of start here and the other thing I wanted to change was the the typeface so let's just go back to zero and I want something a little bit tighter how Etica itself has a version that is called light and you're gonna see if I click light it's a little bit tighter this will look a little bit more natural as it spells on but I want it even smaller and if you have this typeface if you don't have this typeface I recommend you go grab it it's called typographically made to work with 3d specifically it's a really great typeface and it's got some really great weights on it what that means is we can go into it's weighting and say ultra light now let's go back to frame 0 and check out ultra light ultra light is so tight together that when it spells on it's so tight it's like it's tracing over itself and it's got this really cool look and it makes a really readable letter for what we're doing so let's pause this the only thing that's making this not readable is it's kind of packed too closely together ok so how do we change that let's go to our text let's go to our horizontal spacing here and spread it out okay we're just making room so that each one of these letters are readable at the end ok so that's looking pretty cool so what do we do from here well on the example video you saw that some of these things kind of flung off dynamically some of them stuck to the letters and some of them flung off well how do we get that effect well let's come up in here and add what do we want to fling on to the floor let's go with let's go with some cones okay first of all too big we don't want that let's shrink it down and make it about the same size let's bring it into the cloner so it's being born you know as it draws on and then again we want this to be dynamic now here's the difference these two objects when they're being born are dynamic and they have that follow position on what we want this one to do is we want this to be dynamic so let's turn on rigid body dynamics but we are not going to turn that force on which just means they're just gonna fall down to the ground when they're being born so now all these cones or whatever you put in here remember you don't doesn't have to be cones here if you're following along make this unique to whatever you want to make it put in different shapes whatever you want I'm gonna shrink these down again but remember we can add these subtle variations to make it a little bit different okay so now we have our cubes and our spheres being born and sticking we have our cones kind of falling on the ground but they're just kind of falling into space instead I want them to fall onto the ground so let's grab a plane that's under this menu right here let's grab a plane and let's scale it up okay I'm just grabbing our scale tool and dragging and then I'm gonna grab our move tool and grab our Y position and just move it down there we go and this is just to be below the letters and what we're gonna use this floor for is to catch all these other particles that are bouncing around the way to do that is again to go to your simulation tags menu and you can see that we have a lot of different types of simulations like we go into a lot of these on other grayscale guerrilla tutorials you can check those out but today we're just gonna concentrate on rigidbody which we've already used and Collider body and all Collider body means is you know what Collider body means is you know make things bounce off of it make it dynamic but don't let it fall itself right so we don't want the floor to fall and have gravity we want to tell the simulation that the floor is steady so that's all that that does it's a Collider body now which means as these particles hit the four it's gonna kind of fall around what's really cool is there's a lot of different settings in our dynamics and again we'll get it more into this in other videos I just want to give you a little taste of this you could turn down the bounce and you could turn up the friction something like 90 and that's just gonna mean when things hit the ground they stick a little bit more right they're not gonna roll around forever it's not like ice it's more like cement right more friction so this looks pretty cool what else can we do this animation before we start getting into lighting and texturing well because everything is non-destructive and everything's procedural we can mix and match these shapes like we can make a drastically different look if let's say we bring a sphere and that's really large and scale it down you know and make it relatively large but let's kind of try to break it and then let's bring in one of these dynamics tags again I'm just holding down command dragging it up and one of these dynamics tags that sticks to where it's supposed to be so now I'm spelling these giant letters we might need more spacing we definitely want to you know shrink this down these spheres down a little bit what else can we do we could add other shapes we could bring in a capsule right and again this cloner object is just gonna iterate through these shapes so I could bring in a capsule here let's make the capsule fall on the floor the capsules would be part of the falling on the floor part that is from our cone so I'm just gonna drag that in so now we have these giant capsules are way too big let's scale those down okay we almost want those other ones to be like dust okay very cool okay so now we have our ladders flinging on we have our dynamics going but I want it to go a little bit further it kind of finishes spelling and then and then the animation just stops right there I want I want it to resolve and you know this gets more into kind of motion design best practices stuff like that we have other videos about that but the key to it is you want to make it readable right if you're making something for fun or for a client or whatever you know especially if it's someone's name you want them to go like oh it's a it says it says my name that's cool so we're all we're doing is we added a little bit of extra time and the way that I did that I kind of rushed through that let me make sure that you saw what's going on is I took our um let me scale that back down okay I took our time line I said I want this to be a hundred ten frames instead of seventy and yours might be ninety you can extend it however you want and then I just drag this thing up to extend our time line okay so now what we have is our animation comes on boom boom and then we have a little bit of readability time to kind of see like oh cool says my name okay so what do we do now we can you know alter and change and tweak this stuff but the real fun part for me is not only just building these kind of things in cinema but really learning how to texture and light them and make them look like you know cool things that would be on it on a TV or on a commercial right so how do we start to go about that well stay tuned toward the end of the video I'll show you the way that I made the one the the kind of demo that I showed you at the beginning but I wanted to also show you this really fast way to texture and light something that requires no plugins that anyone could do to make this really fun cartoon look so follow along here and we're gonna make this go from just a gray black and gray render to something really colorful and really fun first of all what we're gonna do is create a new material so new material we're gonna double click on this and open it up we're gonna turn off the color channel and we're gonna go to luminance and we're just going to concentrate on our luminance channel and what I wanted to show you is called a variation shader now variation shader has only been around for a year or two so if you don't have it you may have an older version of cinema 4d that's okay if you don't have variation shader I want you to just kind of pick your favorite color in here and then we'll move on with if you do have variation shader let me show you where it is if you go to effects variation you're going to basically get a new color for every clone in the system so this cloner object has all these other pieces and parts and before this was really hard to do with the variation shader all you have to do is drag that texture onto your cloner hit render and each one of those clones is a different color and what's really nice is we can control what this color is so let's go over some of these settings in here first of all I want this to be like rainbow colored I'm gonna open up our little twirl down here I'm gonna go to load pretty set I'm gonna click full colors and that's just pre loading this rainbow gradient there's a couple other things we need to do to make sure that it works we want to turn up the gradient blend to a hundred percent and that's just gonna say pull from this gradient I'm gonna go to random color turn it all the way off and then there's one more thing we have to do gradient mode replace and you can see there's a little preview up here you can see it's literally pulling from this gradient to set all the clones now when we hit render we get this awesome rainbow pattern okay that is nice we got some textures going on but what about all the reflections or all the other stuff we have this little highlight going on but that's not very pleasing to the eye we also have no shadows no background nothing else what other ways can we kind of play with this stuff well let's grab a light and we you know if you're new to grayscale gorilla we have a ton of tutorials about lights but for now I want you just move it up into the right okay and now when you hit render which is this button right here you're gonna see there's this nice little shape on the upper edge of our object it's got that nice little highlight if we go into our shape and go or go into our texture go into reflectance and go into default specular I just want you to kind of follow along we're gonna go more into this in other tutorials but for now I want you to make this really tall and really sharp specular okay and all the specular is is kind of like a fake reflection it's a really fast render fake reflection you can see when we make it big and real sharp it looks like a little reflection right so we have that we have our floor but again we have no shadows what is a good way that we can get some really good looking shadows without a lot of render time and all that kind of stuff well for me it's ambient occlusion let me show you where that is we're gonna go to render settings if you don't see red settings you can actually come in right here this is the render settings button it'll open up I just have mine kind of tabbed in here and go to your render settings and you can go to effect and ambient occlusion we're gonna turn that on we're gonna go back we're gonna hit this render button you're gonna see takes a little bit longer to render but now what do we got we got shadows we got contact shadows in fact I'm going to render this to our picture viewer just by hitting shift our shift R is gonna rent this to our picture viewer and you're gonna see all the shadow detail now let me go back to our render settings let me turn off and me an occlusion hit render and show you the difference the before and after no shadows shadows right and we're getting all that all this stuff just with ambient occlusion boom boom pretty cool even the floor we have some contact shadows on the floor so how do we make this look even better let's grab another material let's add that material to the floor which is our plane okay let's go in and turn off reflectance I don't want any of any reflection in here I actually don't want color either this is a fun little cheat I use all the time I want to turn on luminance and I want to just pick like let's say a dark blue or something like that okay so now when we hit render we're gonna get dark blue on the bottom let's turn our ambient occlusion back on let's see what we got we have a nice dark blue floor we got our shadow going down looking pretty good but what are we missing our background is not blue we need a blue background how do we do that well we go up to this menu right here this floor menu and we could say backgrounds and then we just drag that same texture onto the background and now when we render we're gonna have our floor shadow and then we're gonna have our kind of word and in fact this color could be a little bit darker just to make it readable right I just want I want our word to be a little bit more readable and you can see now we have this dark background and we have our nice little colors going on we have our reflection in fact if you want even more reflections you could duplicate this light all I did was grab the light I hit command C and then command V to copy and paste and you could move this light over and now you have extra reflection that's right even more little shiny parts you can see this renders very quickly this is a great look especially if you're new to cinema 40 you don't want to mess with textures or lighting too much you could use this look and get a really fun cartoony kind of style and of course your background could be dark it could be white and we're basically getting to the part of the tutorial where we could just play forever right now we have everything built we could experiment play around this is our white background this looks nice we have some shadows totally different look with a white background and let me show you how to really quickly set up this final animation for render and then we're gonna jump into another way to kind of texture and and light this scene that'll look a little bit more realistic okay let's go into our render settings now if you're new to the render settings you know kind of follow along for now and I'll try to explain what all this stuff means but really what we're saying is all right what is our final render when we hit go in cinema what does that final output look like well first of all what's the size of it well in our output we can set this to HD in this case it's sixteen by nine this is the ratio this is HD ratio and you can do things like 1280 by 720 that's a basic kind of HD resolution and if you want to render it larger you could do uh let's see it's basically 1920 by 1080 boom that's even larger right so this is gonna be a final output resolution you can see it's still sixteen by nine our frame rate is 24 I default to 24 you yours might be thirty frames a second you could change that here if you want slow it down speed it up you also have this this is really important if you're trying to render an animation your frame range is set to current frame by default you want to set this to all frames and now you're gonna see it's gonna render frame zero to frame one and now because we are just messing with you know our animation here we want to make sure that this is unless bring this back down to 1280 by 720 and what I'm what I'm trying to say is because this is a tutorial I'm going to shrink this down just so we could render it a little bit faster and you can see some progress before we move on now it's gonna ask me do you want to save this somewhere I'm actually gonna say no I actually didn't show you one other very important part which is the save menu you can go into your save menu here and you can click this and name it put it in a file and then that way it will actually render this out I recommend exporting Tiff's and I recommend 16-bit Tiff's ok in this case I'm not gonna save it I'm just gonna render this out just to show you what this looks like and you're gonna see the animation is gonna start to fling out here here's that here's our spheres and everything being born you can see it's rendering very quickly this technique that we have renders very fast very dynamic it's very quick and you're just gonna wait until that's done you can compile it in something like After Effects or you know any any kind of compositing software you can start to play around with this stuff and and that's it so let me let me stop this render and I promised you earlier that if you're stuck around I'm gonna show you the way that I textured and lit this demo that you saw at the very very beginning it looked a little bit different from this it had a reflective floor it had more realistic reflections and I wanted to show you this because these are the plugins that we make here at greyscale gorilla if you haven't seen these before all I'm gonna do is basically turn off our lighting turn off our background and kind of get back to the point where it just looked like this I'm even gonna turn off our ambient occlusion okay now boom so that's kind of where we ended up we have all of our dynamics stick in here in all this parts now the reason we built a lot of our plugins is because you know a lot of us get to this point and they go okay well I know how to build it and I know how to animate it and I know how to do all this stuff but how do I make look really good without all the details of learning how to adjust all these render settings and how to get realistic reflections and all that stuff so we built a lot of our tools to kind of solve these problems and to solve them in a fast way because we know that a lot of you you know you're trying to get a job or you have a job and you have clients and you want the stuff to be really fast and so I just want to give you a little preview of some of our plugins that we sell at greyscale gorillas that try to speed up this process I also want to show you what they do so first of all I'll go to my most used one it's called HDR eye studio and if you click on that it's gonna do a couple things it's gonna add a floor into the scene and it's also gonna instantly add reflections to the scene you're gonna see those reflections in just a second when we add more reflections however we do need to add our dynamic floor right so let's just grab our plane let's scale it up let's add our simulation Collider body and then I'm just gonna turn it off in the scene and now I'm gonna adjust both of these together down a little bit just below our letters here and now what we get is our floor and we get our background we get our gradient we get it all together now no shadows nothing happening yet however part of HDR studio rig includes a ton of this right here insert render settings and so what we do here is when you click on insert render setting it's gonna bring up all these different render settings in including an ambient occlusion setting that is even faster than the one that we just kicked off as a render so if we turn that on ambient occlusion low I'm gonna go back up here and hit render and you're gonna see now we have all these nice shadows and we have all these nice colors going on however what are we missing well these little spheres here are missing their reflection now reflection is why we built topcoat which is another plugin we sell you could check that out in the in the description below if you're watching on YouTube or in our store on our web site what topcoat does is it allows you to build really custom beautiful reflections on any of your textures and if you've seen other grayscale guerrilla tutorials you know I love reflections and that's why we built top coat to make it really easy to make this stuff so all you have to do is select the texture you want to effect and then you can add these preset reflections right to it in this case I'm going to add just our basic lacquer reflection I'm gonna hit render and you're gonna see now we get our our realistic reflections on our spheres instead of just those dots we're actually reflecting a studio and what's really cool about HDR studio is you can open up the browser and let's go back to some of these studios here and you could pick from any of these studios to adjust the render type and the lighting type so this deva studio is gonna give us a different look look at that now we have all those reflections popping in and then also with other packs like european holiday we can go and add these in as well at this office space is one of my favorites it's got really dynamic look to it we may have to rotate it a little bit but that's okay we have some settings here for that let's rotate that around and there we go okay so we have some nice reflections going on in fact I'm gonna pick one more just to try it let's go with Church entrance this is a really fun one awesome so we got this really bright reflection here really cool but what about the floor in the original demo you saw the floor was kind of blue and it had a reflective floor so let's grab our HDR studio let's go into our seamless floor controls and first of all let's just set that dark blue really dark blue to almost like a like maybe a dark purple really dark okay that's gonna give us a entirely different look that looks pretty good okay now what about that reflective floor this is how easy it is with HDR studio and you go down to your floor reflection you turn up reflection and then I'm gonna add even a little bit of reflection blur and that's just gonna give us a really nice effect on the floor give us that real glossy feel you can see how beautiful that is and boom so now with a couple of plugins we sped that process up and it gave us a lot more flexibility to a just it and this is really key if you have clients you know you're just learning it's okay you can take time and experiment but when there's clients involved and you know you're trying to make this stuff for someone else the time is really the issue so that's why we built a lot of these plugins to change this stuff so for example I can go to our HDR studio rig and I can rotate this reflection around so it's not so straight on it's more on the edge there we go so now it's more on the edge in fact let's grab a camera which we haven't messed around with I'm just gonna grab a camera and I'm gonna select it and zoom in and you can see if we zoom in we're gonna get all that nice shadowing and all this stuff rendering super fast we get all this nice reflection on the edge so now how do we set up our final render now that we have all this stuff set up we have realistic reflections now we have our reflective floor we have all this stuff going on let's go ahead and adjust that and do it seems like we've zoomed way out don't want to do that there we go let's reframe everything here well and I should tell you all I'm doing is adjusting our frame using one two and three on the keyboard and what that is is a rotation scale zoom in and one which is move around okay so let's frame it up we got our reflective floor we got our animation going on going to our render settings we pick where we want this to be saved now here's the other part using these HDR I preset preset renders these are these render settings can be moved up and down depending on how much time you have to render so for example we want to do a final look we can go to ambient occlusion high or even medium looks really good let's do a render with that you're gonna see it takes a little bit longer to render but the grain is way down our reflection looks great not only on the floor but on our object and now we're all set to go so we look you look at this and say yep that looks good that looks like a final render that we need to do let's get it going so now we can go to our render settings do the same thing we can come in here Center set our resolution and then go to our frame range go to all frames and set where you want to save it and we could start rendering straight from here so you can see it's gonna kick off a render very quickly boom frame 1 already done here comes our here comes our big sphere and then again when this gets finished you can compile these frames into something like After Effects or fusion or nuke or even a premiere you know anything that will take a frame sequence and then you can animate that and if you're interested in more of the compositing stuff what to do after you render we have ton more videos like that on greyscale gorilla as well but I think we'll leave it here today thank you guys so much for joining me thanks for watching alright thanks again for watching please subscribe to our channel if you haven't done so and also check out our intro to cinema 4d series if you're interested in learning more about cinema 4d the link is in the description down below and also try to make a card do all this YouTube stuff hopefully it'll pop up anyway thanks again for watching I'll see you in another tutorial really soon keep learning if you haven't done so if you haven't done so if you haven't done so if you haven't done so look okay
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Channel: Greyscalegorilla
Views: 165,700
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Keywords: cinema 4d, c4d, tuts, tutorials, motion graphics, greyscalegorilla, cinema 4d projects, cinema 4d tutorial, cinema 4d tutorials, cinema 4d dynamics, dynamics cinema 4d, cinema 4d titles, cinema 4d mograph, cinema 4d plugins, variation shader, mograph, mograph dynamics, how to use cinema 4d, gsg, c4d tutorial, c4d tutorial mograph, tutorial cinema 4d, cinema 4d dynamics tutorials, cinema 4d tutorial animation, cinema 4d motion graphics tutorial, cinema4d, cinema, cinema 4d basics
Id: 2WJijmBZfLI
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Length: 37min 8sec (2228 seconds)
Published: Tue Aug 09 2016
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