Cinema 4d r20 create animated shader with vertex map and fields [Redshift]

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hey what's up Melda here so I want to go over how I use this technique with fields and the vertex maps on how I created this quick animation and helped me like create this shader this is just a quick test but how I used to technic and then also how I used the vertex mapper technique I'm going to share in this video to like pump out the detail in like as you see in the shader of this dinosaur thing here and how I like differend it has some difference like colors here in the green and the blue and and some red and I'm just gonna all go over like the basics and cinema 48 here so let's open up this I'm just gonna go all with like the basics and so I'm not gonna show you how to create these crazy shaders I think it's more valuable to like get the basics of how this works and how maybe get a small idea of how fields work and then how you can use the vertex maps in a new redshift shader and and animate them even and all of that so let's just start here I have a sphere and let's just start by making this elbow and then control a so select all the vertices and then we can go up to select set vertex weight and make sure to set this to zero just for now anyway okay so right off the bat I just want to show you like a small technique here that we you can use I'm not gonna use it like further in this video but it's a it's a fun way to like get some quick animation for you would check map so if you paint around here just this this could be anywhere we could also like do one down here for example and then if we go up to a Witek vertex map we could press use fields and in the fields tab we get all these new features so if we press the freeze one here we could go into grow and as you can see something is already having so down in our timeline here if we press play it's gonna grow so it's going really fast or if you set this to maybe like 25 then we will get like a different result already so as you can see you can get some really cool results super automatic and without doing like that much work so I'm not going to use this now so instead I'm just gonna press clear and this is gonna clear out and then take this to none again instead what I'm gonna use in here is a linear field so in here we have all these field options like a fall-off option you could call some of them so the linear field it's gonna add in a layer here so let's just this is yeah this is the linear field and it looks like what we used to from some of our deformers from the fall offs so let's just make this a bit smaller so we get like a tighter fall-off so as you can see already here we have so much more control and we can control a vertex map very very easily so let's put this down and so let's say we don't want like this clean look here because this could be maybe like look to smooth what we have the option of doing is like layering more on top of this so what I like to do is in the the top here just use a shader field so the shader field has the options yeah you guessed it to add shaders and if we add like a noise shader we already get as you can see here we get some nice like differences in there in the vertex map so if we go enter a shader we have just like a usual noise and what we can do is maybe turn this up a bit so we get some more difference here so now when we take a linear field we get like a more variance look but let's say we want this should be like like completely change from one state of one shader to the other then what we can do is go in here and as in like Photoshop or After Effects the blending modes we have the option to maybe this to overlay so as you can see now we just only get the noise from down here in the button which is super cool and initiator we can even add made it so let's just fire this up and click this one and now as you can see if I played down here it's gonna animate so we can get some really really like experimental or like advanced sceeto's because we even have the option in here to add it to a layer where is it yeah layer so we can add multiple noises or gradients on top of each other and blend them into each other which is super cool all right so let's let's just disable this one for now and let's get moving into how we build like a basic shader so if we're going to create rich if materials and material so let's open this one up so I've just right now just put in a basic dome light with like a HDR alright so let's fire up Richie friend of you like this alright and maybe turn the light a bit up just here we have something let's just add the shader to the sphere so we can get a visual all right very cool so in the shader we we want to find the vertex attribute so as you've probably guessed this is well the the vertex map is going in so let's just already edit like this so now we have the vertex map edit and this is not gonna be anything crazy but if we add it here you can see we already have what we want basically which is super cool and super easy so this could be used in like a composite tag so we can composite this and use it as like an alpha matte and then switch between two shaders and blend them together what we want alright so what I want to do here is also find a texture and find a nice all no let's take the system of for eSATA so the smart thing about just using the cinema 4d shader hub here yes if we we want like consistency and we have created something crazy in here we could just copy yet copy our shader and then put it over here so we want it like the same thing so we have the same control alright so I'm just gonna add like a basic noise and maybe like make it make it a bit small for now just maybe like 50 then turn this a bit up so we get more black alright so let's add this cinema 4d shader into the texture and then that's just that add this into the blend I think so and the vertex map the vertex attribute enter a basic base let's try to add this into the surface let's see so nothing happens right now but we need to change some settings in here so let's just keep this at composite but again in here we have blending modes as we you know them in Photoshop and After Effects so we can like scroll through these and see what what like what we're salt we like the best and but I'm just gonna go with the hard light for now so as you can see now we can change this so so to like a nicer result it's just something we're gonna change so maybe because I don't want these over here and I also maybe actually just go with the the subtract because that gave us so as you can see now we don't have that whole like hard surface here so in the texture Oh in the cinema 4d shader rather we can crank yourself a bit so I'm gonna crank it up to like 512 512 so we're gonna get some more smooth but basically turn this even up like more if you want to look at like closer get some more detail I would recommend it alright so now we want I'm not gonna as I said earlier I'm not gonna be allowed some crazy shader so I just want something that we can clearly see they're not like the same so let's just put in like a aluminum here and let's copy this and let's put in what do we want to do gold so we have some two different colors here all right reflection okay so in here I want to get a material blend so we can blend between these materials I think what I also want to do is add some bump maybe so one of them or maybe both gel so we can really see the difference just for now not nothing crazy some noise alright let's just add this one into the surface so we can see what's going on and we have a nice gold shader alright then put this into bump and let's add the noise texture and input alright so maybe change a couple of things in here maybe play around with the overall scale so we can get some results so maybe you make this like I like this let's just copy these mark them and and then hold ctrl and drag and let's put this in here overall bump again and let's check this out see how this looks and let's change the bump so we have some different let's make this bigger maybe yeah like this and then change this up alright so now we have two different materials here so we want one of them to be like basic so this is going to be the basic the base material and what we want to do is add this into a layer color okay so the layer color is it's blending between whatever it's like down under so let me share so if we add in the layer color and then just let's just add this in and then we need our composite tag whole vertex map set up here in the plan so this is going to blend the the luma like the black and the white values of the the vertex map is gonna choose how we gonna blend between these so it didn't add it here yes so now as you can see we have something so we wanted this to be like opposite maybe we could go into more and let's go into the composite tag here and let's just play around with this because I didn't really like it look I think this may be better okay so I want I want the goal to come from on top so if we go into a linear field and change this direction to minus X minus instead and as you can see now we have this right now we have like a pretty detail like the whole map here and as you can see it's blending very nice with the noise it's really giving that extra detail so you can even animate the noise now we can go in into here and then into our semaphore t-shirt this is gonna get the like the whole render view a bit heavier I don't know why but it's doing that so if we change our animation speed up to like 0.2 all right let's just hide this for now or sake this so I'm not gonna crash and this is lost all right what I also want to do is just for like some fun extra detailing here we going as you can see it's already looking pretty nice we have some some pretty pretty detail here so but if we add a displacement which is very cool we can use a whole vertex set up here again in the displacement so this at this one in the text and let's add this into our displacement so nothing's gonna happen right now but that because we need our tech open this sphere in rich shift x-rayed shift object geometry and this just at these and down here make sure this is marked and now we should see some displacement alright we definitely are so let's turn this out to maybe two so we can really maybe even most just to exaggerate they're like the whole effect here so now you can see we have some really really cool effects and some really cool lines and we can we have so much control in in the noise here so we can really get some some cool and all but maybe just like trying some of the other things here let's change this up to a hundred so we can try some of the others this is the one this is super cool this is one I used on one of my examples I like how we get like these very organic lines and when you animate these they like grow together it just gives like a very cool effect so this is basically like the whole idea of how I created some of these shaders and blend it between them and animate them but what is also very cool what you can do I'm just gonna show you quickly if you don't want this to be like just for animation and that's just to ladies quickly like this let's just delete this one as well the vertex map alright so let's just add a new one just quickly here said vertex zero and the double click this so we get the paint tool from so we wanted to to just let's say this was like a like my dinosaur it just was like some of the body and we want stripes or something we can like paint these whatever we want it and of course we could go into go into a shader here and then use this vertex map so let's just name this for it except to just so it the program doesn't get confused and we can add this into here and hopefully yep as you can see now we have have these lines very very easy to create but it gives you so much control and you can even add multiple displacement or multiple of these setups in here all you gotta do is copy like this setup and then add it to like a new layer and then something to blend into that so you can get all sort of details without doing the whole UV here we set up that I have never done all right I'm just quickly gonna go into the vertex fields here my my project so you can see that this is basically the except same thing so as you can see it gives us a pretty detailed pretty nice shader here but this is the exact same set up the only thing here is that the shader is a bit more advanced but that's basically the same so I hope this created some some like value for you I hope you can use this for something and yeah bye
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Channel: Motion Mixture
Views: 5,083
Rating: undefined out of 5
Keywords: cinema 4d, after effects, tutorial, teaching, learning, buisness, money, young, ae, c4d, motion, mixture, motion mixture, the futur, thefutur, chris do, animation, motion graphics, motion design, design, graphic, graphics design, 3d, 3d animation, 3d design
Id: JWTBWH8gvWA
Channel Id: undefined
Length: 17min 28sec (1048 seconds)
Published: Tue Nov 20 2018
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