Checking out Humanify for Blender and Genesis 9

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hello everyone today we're going to have a quick look at humany which is a oneclick Shader for blender specifically for the Genesis 9 figure so the idea is that you get oneclick results U really quickly out of the box and it costs you 39 bucks currently you can get it from shifi docomo go and get it from the blender Market which is where I got it from it was a little puzzling for me to get started but I'll show you how it works it's very nicely explained there's a couple of videos here but I thought I'll give you my take on it and here's how I use it with blender 4.1.1 so I'm going to go and clear out my scene in blender press X and just open up the end tab here where I've got my Dash to blender bridge in here so I've prepared a character earlier in Dash Studio namely Cheyenne here there she is and I've already sent her over with files sent to D to blender and um that's that's all I did here skeletal mesh she's already in there and I can go and bring her in just by clicking on import new genesis figure so this of course requires that the DH to blender bridge is installed so I'm assuming it is installed let me go get rid of the timeline here because we don't really need that and the first thing I want to do is get rid of the bone overlay here and just because we all want to be on the same page I'm going to go and create a really fast threep Point lighting setup here so this original light I'm going to go and get rid of and I'm going to press seven on the numpad and create myself a single point light here G I'm going to move that sort of over here and on the lighting tab here let me get out of the way I'm going to go and turn this to 100 watt and I'm going to make the radius maybe 20 cm and that is that so this I'm going to go and put somewhat higher so g z just put that somewhere just above her head G shift that slightly further away and then I'm going to go and duplicate that over here shift d and that goes over here I could also really switch on my viewport shading here so I can see what we're doing let those shaders compile there for a second and this one here that's going to be a fill light so that's going to be 50% of that now I'm going to make one last copy of this light here shift d and put that sort of towards her back somewhere like this and that sort of gets us a bit of a lighting setup that we can only see when we switch this over into the viewport shading let's do that and that doesn't look too bad it might be a little bit bright so this one goes away G shift z a little bit further away this one G shift Z sort of to over here and I think that's that's pretty that's pretty palatable out of the box I wanted this to be on the same page here before I even go into janify let me go into view and switch this the focal length over to about 100 mm so we don't see these geometric distortions there one last thing I'm going to go and create myself a camera and then one last thing with the camera selected I'll head over to view align view align active camera to view and then we've got something like that so that's perfect I'm going to go and click this box here camera to view and then whatever I do with my viewport is aligned here so I want to go and have a little closeup of the head because that's what we'll focus on oh yeah one other thing with the camera selected I'm going to go and put the focal length also to 100 mm and then I'll go and position that like so there we go so this is our viewport lighting oh one last thing because blender is just so easy and straightforward under the render tab I'll enable ambient occlusion and Screen space reflections of course and I might also increase the viewport samples to about 64 so that we can see this a little bit better so now we see what the figure looks like when I bring her over directly from Das studio and what humany brings to the party is literally photo realism out of the box so let's go over to that tap here humany I would imagine you have installed it already it's just a regular add-on you go under edit preferences and add this as an add-on give it a little bit of time though as you install it because it's a large download it's about 3 to 4 GB and uh that just takes a while if you the moment you upload that through blender blender hasn't crashed you just need to give it a couple of minutes for it to you know do its thing there so here comes the thing now you you greeted with this with these four tabs here head body arms and legs and those are of course correspondent to the UV tiles of the main Genesis figure what this will do is apply the material for each of these tiles independently to the figure that's in the viewport if it is in fact selected so let's do that select the figure and then select one of the UV tiles like head and then if you click this icon here you get a fly out menu of a particular Shader you want to apply to the figure so you've got three women right now ver Katarina and Micah with Anna and REO coming soon and we have three men Mario Jose and Gabriel who's also coming soon let's go and use Mic perhaps so select her that changes the Shader then you hit apply and then it takes a moment for the shaders to recompile and then we see something like this now notice that you you only have applied this to the face you haven't applied anything to the rest of the body this is something that we going have to do manually and I wish in an updated version there'll be something like a oneclick solution for the whole body cuz I'm going have to go over to the body now and then select the other body so not Vero it's mic in this case so I'm going to have to select that hit apply and then you know the body is applied let me go and do the same thing for the arms and the legs so mic or whatever other person you want to apply here legs select that and select that so A one click Shader would literally be like select all maybe that's even possible can I do that no I if if so I don't know I don't know how maybe there is maybe there is a way to do that but I currently don't know how to do that anyway so this is now our Shader applied and you'll see that the first thing you'll see that's different from the Das Shader is that the bump detail or the normal detail is a little bit stronger than what we had in the default Shader that that comes over so we can change that and that of course happens on the shading tab in fact let me go and grab another Tab out of here press and switch this over to the Shader editor and show you how to get to that Shader and how to in fact make adjustments make that nice and large here and go and move that over here so first thing we need to go and find the surface property that we want to adjust so that is up here these are all the surfaces on my object I have like 40 million and I'm going to go and type in mic at the bottom here so I'm going to go and filter this out let me go and start with the head because that's what we're seeing and as soon as that appears it will stop on the numpad and then that brings that into Focus if you're not too familiar with blender Shader notes this here means this green thing means that this is a group so that means there's more going on and groups always mean that you often have nicer easier adjustments to get going here so I can go and have a fiddle with my roughness detail here so I hold down shift on my keyboard and then move the slider up and down and you can see how I can make adjustments here maybe that is a little bit too oily so 0.5 and the roughness might be a little better then specular that's sort of the size of the highlights they're bigger or smaller I think 08 was a good uh medium here scatter this is something that you'll probably see in the transition to the hair here if I go and click on scatter you'll see what happens to the transparency something where the samples need a little bit of catching up and also there's limits applied on this group here so I can't go above 0.5 and then uh there's saturation as well saturation is how saturated this particular Shader is look at where the saturation doesn't kick in so this is literally how much color is in that texture here one works quite fine and finally we have the detail so 3 is the 003 is a default but you can make it stronger or less strong if you want to do that so the reason why that is important is it'll really depend on how far away the figure is from the camera for this to make sense if you have a closeup a person like this then you probably want to have a slightly lower detail like this that looks quite nice but the moment you have something like a further away type render full body render then your Bump detail might be might need to be a little bit higher so that it reads for the viewers so that's the principle that's really how you fiddle with it but the trouble sort of I find is that if I've made my adjustments here on the head and I'll go and take that down a little bit like to this and I wanted to have that particular adjustment here now on the rest of my body I'm going to have to basically remember what I've done here then apply it to all the other surfaces of my figure so once again I have to go and look and then make a note of these values and put this to the arms and the body and the legs and I wish there was like a oneclick solution but hey maybe we're going to get that in the future so it's just one of those things that I wish just uh to bring this too close if you hover over this Shader tab control space and that goes into full screen mode if you hover over this group and press tab then you'll see what's going on under the hood so there's a lot of stuff that you can adjust add to dissect and have a look what you would do differently this is of course where the textures are plugged in so if you wanted to have a fiddle with that or export them into other applications you can but really the strength of this thing is to make it a more or less oneclick solution for good renders and for good phot realism inside of blender out of the box there's only one other thing that I wanted to bring to your attention on the humany tab here there's this thing at the bottom this little drop- down menu which currently says None and that isn't anything that has to do with the Shader that is just something that is sort of like tone mapping in the D Studio viewport this changes the uh render or more importantly more more accurately down here on the render tab in blender if you scroll down you have the color management and under agx you have the look option here and that is exactly what that said so you can do this from here but this gives you a convenient shortcut to you know try out different looks for your character and I think this is meant so that you can without having to play around with lights too much you can just get a basic impression of what your character would look like under different lighting circumstances so if you find that helpful take a look at it there's a link in the description of this video both to blender market and to g modified.com I'm sure this is going to be improved over time this is currently version 1 .0 that I'm having a look at in at the beginning of May 2024 and I'll post some renders over on my art station page as soon as I've had a look at all these skin settings here and I'm also looking forward to the other characters that are coming out thank you so much for watching I hope you've learned a lot and you get a lot out of humany I will see you next time take care bye-bye
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Channel: The WP Guru
Views: 6,585
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Length: 10min 49sec (649 seconds)
Published: Mon May 27 2024
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