How Elh Could Have Completely Changed Luigi’s Mansion

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Oh Elh… The strange entity who only exists in the  files of Luigi’s Mansion. This swaying, hulking   figure towers over Luigi if it is added back to  the game but the mystery sort of stops there.   Probably one of the most eerie things about Elh is  that it has basically no references in any of the   code. Just the model and animations in the files,  and no part of the game acknowledges this figure’s   existence. So a few weeks ago I put out a video  covering the Elh mystery and outlining everything   that is known. But from that point forward, it’s  quite fun to ponder about what this ghost-like   entity could have been. And in this video we’re  going to be speculating just for the fun of it   all. There’s no hard evidence for any of this,  but the comment section in the last video brought   forth a lot of really cool ideas. Here are a few  Elh theories that would have completely changed   the Luigi’s Mansion experience. This video will  be a bit more impromptu and off the cuff than my   other videos, but I hope you find it entertaining  regardless. So let's talk about Elh being a chaser   enemy. A foe that pursues you throughout  the game or in certain parts of the game,   that you basically need to run from. So there was  a lot of comments on the last video talking about   this concept and I think it's kind of really neat.  So this comment by poody_blue reads as follows:   "Not gonna lie the whole time I had it in the back  of my head 'what if elh was a recurring chaser   enemy that you couldn't beat up like the water  wraith from Pikmin 2'." So for those of you who   haven't played Pikmin 2, the waterwraith is this  transparent enemy that gets on these rollers and   chases you around and you basically have to avoid  it. And of course it hunts you down. Anyways back   to the comment: "This would make sense as to why  the character was scrapped because a chaser enemy   might not mesh well with a game 85% comprised  of narrow halls. Unless Luigi could hide   somewhere via the crouching mode. Also not to  mention the way that Elh enters the set could   be used anywhere. So hypothetically Luigi  could be exploring somewhere in the mansion   and Elh could surprise him by rising out of the  ground prompting Luigi to have to run and hide.   It's a fun theory in my opinion and would have  made for a sick obstacle." So that's the end   of the comment and there's a lot of other  comments that talk about this same concept.   With Elh's animations of basically appearing out  of the floor and also sidestepping and kind of   closing in on you - it does make you wonder if  he was going to chase you through the mansion.   Basically like a Mr. X or any kind of pursuer  enemy where you can't really defeat him,   or you can't defeat him initially until you get a  certain ability. After all, Elh is paired with the   elements fire and ice so maybe there is something  with that. Another comment is by the Burger King   himself and in this comment, I'll paraphrase it  a bit, but it says: "When we play this game we   feel a sense of calmness in the brightly lit  hallways or rooms once they are completed.   Knowing this and having Elh constantly roaming  the mansion and potentially hiding around every   corner would continuously leave a sense of dread  and nervousness." That's an interesting point,   because in Luigi's Mansion, I actually grew  to really like the cleared state of it, right?   It was very... Obviously it's nostalgic for me  now, but looking back at it, it did feel safe.   I had cleared these rooms. I didn't have to worry  about anything in these rooms other than boos   and obviously the blackout. But the fact  that something like this could completely   change that experience. Now we don't know if Elh  was a pursuer enemy and if he could pursue you   into areas that were lit up, but it's an  interesting thought. But to kind of close it out,   there is no defeat animation or vacuuming  animation for Elh. I suppose it could just have an   opacity change and just fade away on screen, but  unlike other spirits there is no sort of defeat   tethered with this entity. But this sorts of  leads us to the next thing I want to talk about   which is the concept of blocked progress. So in  Luigi's Mansion you have various doors like the   spiked doors or obviously the doors that need  keys that block your progress. There is even   a burning door that you need to use water to  put out, right? Now what if Elh was sort of an   entity that blocked your progress? Like I  immediately think of Mido or the other Kokiri   kid from Ocarina of Time who blocks your path  in Kokiri Forest. I guess you could even say the   signs in Donkey Kong 64. Just something to prevent  you from moving forward until you had something or   completed something. And this sort of goes well  with Elh's movements. That strafing left and   right... It feels like someone kinda boxing you  in just like Mido in Ocarina of Time and how he   slides left and right or the other Kokiri Kid.  It feels like that, it could be that right? So   maybe Elh was something like that. It was just an  entity - a door ghost for a lack of a better term,   that was made to keep you in an area until you  had the tools that you needed to get past it.   It's definitely a very interesting thought  and other comments on the video mirrored this.   Take AceDaniaMMX. They state "Elh's sidestep  makes me think it could've been some kind of   body blocking enemy. Maybe an early check for if  Luigi had a certain element, where it could have   an elemental core connecting its body parts that  would have to be destroyed so Luigi could move on"   To be honest... I think I would have enjoyed  this concept a lot more than the spiked doors   that Luigi's Mansion does? Just knowing there was  a spirit blocking your path that needed something   to get past it is kind of neat. And that kind of  also leads us sorta to the next point. So another   theory could be like this comment says by Willow  Whispers. "Do you think an item was supposed to be   in the cage part of his abdomen? Like a key?" And  when I saw this I also commented as well because   I had not thought of that before and it's actually  really interesting. So Elh's interior either held   an item or it required an item. How would the game  have changed if Elh would have held a Mario item?   Maybe it was his hat... His star, or something.  And it actually moved around the mansion   to avoid you and you had to defeat that enemy to  gain what it had inside. That'd be kind of neat   and it might even play into the idea of exploring  parts of the mansion that you did in the past.   What's interesting is that we can also take  these ideas and sort of combine them as well.   What if Elh was a combination of both the pursuer  enemy and also the container enemy? And this will   go into my next point in a bit because the mansion  itself is kind of contained and it is not very   big. In a bit I'll talk about areas other than the  mansion, but what if Elh was like a Phanto? Those   creepy masks from Super Mario Bros 2 that chase  you when you pick up the key. Perhaps it maybe   appeared to be like a statue and when you  grabbed the key it came to life and chased you?   That would be pretty interesting especially if  you could not defeat it. Like imagine running   through hallways dodging fireballs and ice and all  this other stuff while also having to deal with   the normal ghosts in the mansion. That would have  been pretty intense and it definitely would have   changed the experience of the mansion. But let's  kind of circle back around to a different video I   did in the past about the exterior areas of the  mansion. Because what if Elh was an entity from   outside of the mansion? Now there isn't concrete  evidence that Luigi could walk around the mansion,   but the idea that Luigi used to climb out of  EGadd's lab makes me believe you had to walk   to the mansion at some point. So Luigi would be  outside, in theory, in the huge outdoors area   that we see him walking through in cutscenes and  at the start of the game. As things are now you   just sort of warp between all sorts of different  areas. So a while ago I made a video theorizing   about a cave or pathways that led outside of the  mansion. Because there is room data left over out   of bounds that you can walk into if you disable  wall collision. One is next to the graveyard,   and the other, the courtyard. You can see them  on this 3D model of a compilation of all the   bounding boxes in the areas of the game. They  stick out a bit from the rest of the mansion.   And for those curious, this large section is the  observatory for when you walk out into space.   So if there was possibly more to do outside, could  Elh have been something out there? Like what if   there was a path that went into Boo's Woods and  Elh ended up chasing you from out there and back   into the mansion? That'd be kind of cool getting  pursued through the woods and then you get to the   mansion and then maybe even realize that you  aren't even safe there. Just like that Phanto   concept but now it's a much longer trek and you  have to get to a certain door in the mansion. Of   course this is just spitballing things for the fun  of it. There is no real concrete evidence of this,   but I do love thinking of concepts like this.  And for the last theory that I want you to think   about... This is something that I actually just  thought of while talking through the rest of this.   What if Elh was a ghost that Egadd made?  So we have Egadd's lab, the training area,   and the gallery. And there is an overarching map  to these places. At one point I think you actually   had to walk between them because you can explore  Egadd's lab. But what if Elh was just a training   ghost that Egadd made to just teach the character  how to use the elements? Egadd is known for crazy   experiments, so I wouldn't put it past him if he  took some of the elemental ghosts in the mansion,   tried combining them, and then this Elh  monstrosity was created. And this monster   is now what you use to learn how to defend  yourself with the different elements. Perhaps   Elh would put out the different elemental ghosts  through its attacks and then you would have to   suck those up and use those against Elh. That sort  of changes the feeling of this enemy quite a bit   because now it's sort of something that actually  helps you by teaching. It's definitely far out   there as an idea, but it would breathe more life  into that training room after we got done using it   the first time. So with all of that said, keep  in mind this is all speculation and most of it   has no concrete evidence to back it up, but based  off these theories... What do you think Elh could   have been? Do you agree with any of the concepts  mentioned here? I'd love to know your thoughts so   please share them in the comments below. And with  that I'll see you all in the next video. Cheers!
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Channel: SwankyBox
Views: 221,337
Rating: undefined out of 5
Keywords: luigi, mario, luigi's mansion, luigi's mansion elh, elh.spz lugi's mansion, luigi's mansion ehl, luigi's mansion secrets, luigi's mansion cut content, luigi's mansion lost bits, luigi's mansion boundary break, luigi's mansion mystery, luigi's mansion greatest mystery, luigi's mansion sequence break, luigi's mansion deleted ghost, luigi's mansion ghosts, luigi's mansion elh ghost, elh, ehl, mario mystery, luigi's mansion out of bounds, swankybox, swanky box, luigi's mansion 3
Id: wzMDN3Cmbtw
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Length: 8min 43sec (523 seconds)
Published: Sun Jul 18 2021
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