Can You Beat Morrowind with Only Scrolls?

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You’re walking through a dungeon—in any game, not  just Morrowind—and you find a really powerful,   one-time use item. You know it'll  probably come in handy down the line,   but we all know you're never gonna  use it. That's the RPG curse. Don't   use the best items because you might  need them later. Later never comes. Morrowind has scrolls. Magic scrolls. You  can find them as random loot in chests,   urns, and crates, on defeated enemies, and  you can even buy them from vendors. Except   for utility scrolls like teleports, I've  never bothered using any scrolls. To force   myself to actually use scrolls for once, we'll  be role-playing a sharp-tongued imperial with   no actual talent beyond talking people  up and getting good deals. And we'll   be leveraging our bargain-finding prowess  to beat the game with only magic scrolls. Except, uh, except at the end when I have to  use Sunder and Keening. You know how it is. Oh,   it's Bryan Cranston. Can you beat Morrowind as  a Breaking Bad? For our major skills, we'll be   taking speechcraft and mercantile to bring down  the cost of scrolls for merchants, and we'll also   be taking athletics and acrobatics for quicker  movement. And unarmored, because, uh, I only   need the first four skills, so it doesn't matter.  The minor skills are arbitrary, except alchemy. I picked that just so I'd have at least  15 so I can see potion effects. Favorite   attributes are personality and luck. As far  as I'm aware, stats don't affect scrolls,   but personality and luck affects interactions  with NPCs, so that's what we're going with. And   the stealth specialization will give  us a few more levels in speechcraft,   mercantile, and acrobatics, and  it'll help them level a bit faster. For more personality, we'll pick the lady sign,  giving us a whopping 85 personality to start with,   and to make things a bit more challenging,  no stealing, and no creeper or mud crab   merchant. This will keep us from rolling  in the gold immediately at the start,   both making mercantile more valuable and  forcing me to be a bit more conservative   with the scrolls I use. Since we  won't be using enchanted items,   we can give Fargoth his ring back. Doing  this increases our disposition with Arrille,   which gets us better deals in his  shop. 13 gold for a bottle and a vase. My god, we're rich. Our best bet is to go to  Balmora, what a surprise, join the mages guild   and take the supplies they offer in their chest  from each of the guild halls. We won't actually be   using our own magicka during this run, so we can  sell all the potions. The books aren't worth much,   but it's better than nothing, and the  scrolls are...well, they're scrolls. We can use those. Probably won't need  the cure disease scrolls though. There's   a random element to what scrolls  the mages guild's vendors carry,   but Tenar Lervi in Ald-ruhn always  carries restocking mark and league   step scrolls. Why is the recall scroll  called league step, and not just recall? Dunno, probably a holdover from Dungeons  and Dragons or something. So we sell off   a bunch of potions and return to Balmora.  Galbedir usually has some good scrolls,   and like most scroll merchants, she's  willing to buy a bunch of random crap.   I don't know why scroll merchants buy everything,   except alchemy supplies. They don't buy alchemy  supplies. It's odd, but I'm not complaining. Well, I guess I kinda am. From her, I'm  gonna buy scrolls of Drathis’ Winter Guest,   haggling down to 50 gold from 55. If you're  curious, the way you level up mercantile is   actually scaled by the quote-unquote strength  of your haggle. Unlike magic where any strength   spell gives you the same amount of XP, a bigger  deal in your favor grants more XP in mercantile.   The size of the deal is measured by how large of  a percentage the sale is from what the merchant   was requesting. Getting 100 coins off a 1000  coin sale won't give as much XP as 10 coins   off a 20 coin sale, for instance. Your ability to  successfully haggle is based on... an equation. Personality, mercantile level, disposition,  fatigue, just... I just press the plus and   minus button until the merchant accepts the offer.  I bought 9 Winter Guests and 4 Taldam’s Scorchers,   and then I ran out of money. I'm leaning more on  the frost spells because Dunmer have an innate   75% fire resist and a lot of the enemies in  Morrowind are Dunmer, for some odd reason. Why could that be? When a spell costs 50 coins to  cast, every point of damage the enemy shrugs off   eats into my stack of gold, so frost it is, unless  I'm fighting a Nord. Then I'd want to use fire. Let's jump right into the main quest,  Arkngthand, outside of which is our first   enemy, Old Snowy Granius. A tricky thing about  these scrolls is because they cast instantly,   it's really easy to waste these touch scrolls by  clicking when slightly out of range of your enemy.   You can blow through these scrolls damn near as  fast as you can click, so be careful with them. Pardon me, Crito. Our next quest is Grave  Robbing. We don't need to fight anyone,   or anything, for this quest either, just  grab the skull and run. I'm also taking   the dagger and this book because I can sell them. The dead can't read, and that book is a skill  book, so it's worth quite a bit. Gonna restock a   Galbedir before dropping this skull off to Sharn,  and then buy more scrolls of Mark and Leaguestep   from Tenar. The next set of orders we get from  Caius requires us to be level 3. Usually I'm not   bottlenecked by this requirement since I'd kill  stuff in Arkngthand and in the Andrano ancestral   tomb, specifically to get XP so I could level  up, but for this run, that just wastes scrolls   so I didn't bother. Fortunately, Speechcraft  and Mercantile are pretty easy to level up,   but there's actually a quest just outside Vivec  that awards you with some mercantile education.   You can get up to 5 levels depending on how you  complete the quest. If you raise his disposition   high enough, or just have a high personality to  begin with, Tinos Drothan will tell you that the   people he hired to guard him and his shipment  of raw glass ran off with all his goods. If we   get his stuff back and kill Alvur Hlaren and  Dondir, he’ll teach us some of the tricks of   the trade. Simple enough. The thieves are holed  up to the southeast in a cavern called Beshara. There's more than just the two, of course.  We'll have to fight our way through the   caverns until we find the guards and the  goods. Dead before he hits the ground. Ugh,   sucks when they hold on with  a couple hit points left. It feels like a waste of a scroll. So this guy's   hucking fireballs. Let's  try Elemental Burst: Frost. I bought a couple of these when I was back in  town. 40 to 65 points of frost damage for one   second on the target, plus another 0 to 5 points  for 5 seconds, both within 15 feet of the target.   Pretty strong at all things considered.  Still requires two scrolls of helm though.   I'm gonna take his robes. Maybe not. No more  Taldam's Scorchers. Would've been nice to use   on this in Non-dunmer. Oh, and I only had one  winter's guest left. Out of combat scrolls. Maybe there's something in  these crates? Nope. Gold. Bread. Bowls. Jesus, who the hell is this  now? And the third guy. God damn it. Um, excuse me, fellas. Let's drop a  mark right here and return to town   to buy more scrolls. There's gotta be  a scroll merchant in the temple, right? Ah, Landris Thirandis. You know, I never  realized just how many Dunmer have the   double L's in their name. That's a Welsh  thing, yeah? I'm sure it's not actually   pronounced Llandris, but I believe  that specific phoneme isn’t present   in English. The voiceless alveolar lateral  fricative, if I'm not mistaken. Llrandris. Ll- Ll- Llrand- Thrandis. Yeah, I don't actually  know Welsh. I know the way I pronounce that word   might've misled you. How surprising. Oh, this  asshole doesn't have any offensive scrolls.   How's about Ebonheart? This guy's doing the  funky chicken, he probably sells scrolls. He does indeed. Let's buy some  scrolls of Grey Death. Drain   health 10 to 30 points for 5 seconds. Uh, alright. Hmm, I don't get it. It says  10 to 30 points for 5 seconds,   so the spells should do at least 50  points of damage over those 5 seconds. Surely these enemies don't have hundreds of  points of health. Yeah, this ain't gonna work.   Let's sell these scrolls back to this guy,  what a brilliant investment, and buy more   Winter Guest Scrolls from Tanar Lervi. They're  way better. Cheaper too. Now look at that. So much easier. Ah, the Bosmer was Dondir,  and the Dark Elf was Hlaren. Now we just need   to find the Glass. Ooh, Skill Book. That's a  good bit of gold right there. And here's the   Glass in this locked chest. Wonderful. Back  to Tinos. We need 4 skill ups to get level 3,   so this quest should be enough. For assisting  in his conspiracy to commit murder as a form   of vigilante justice, he teaches us the tricks  of his trade and we gain 5 Mercantile levels,   letting us ascend to...uh, okay, I  guess…I guess quest granted level   ups don't count as skill ups for a  full character level. Goddamn it. I guess I'll do what I should've done in the first  place. Schmoozin in Balmora. Leveling Speechcraft   is pretty easy since OpenMW, I think it's OpenMW  that does this, adds hotkeys to interfaces. I can   spam the E key and open the persuasion menu and  admire the NPC over and over again. Of course,   you can't just do this blindly because there's  the risk of their disposition dropping really   low if you fail the skill check too many times  in a row, and when their disposition is at zero,   it's a lot harder to admire them. I've noticed  with high enough Speechcraft and personality, you   typically hover around 60 disposition for a lot of  merchants when spam admiring. I don't know how the   skill checks are calculated behind the scenes,  but I assume it's some kind of a bell curve. Failure is more common on the tails, so if  someone hates you, admiring them is likely to   make them hate you more, and if they really like  you, admiring them will make them think you're   just trying to butter them up. And they're  right, that's exactly what I'm doing. There   we go. Time to level up and move on with the  main quest. That Tinos diversion was a total   waste of time. Caius wants us to go to Vivec and  talk to Huleeya, Addhiranirr, and Mehra Milo. Being level 3 for this quest was important  because it's important. Definitely gotta   be careful not to hit any bystanders with  these scrolls. Finish them off, Huleeya. Good job. Let's get to Jobasha's bookshop.  Because we aren't allowed to steal in this run,   we're gonna have to pay Jobasha for a copy  of the Progress of Truth. 135 septims. Could about 3 Winter Guest Scrolls for that  price? It hurts. It's a shame there's no way   to Speechcraft the tax man before meeting with  Addhiranirr. Get him to leave Vivec so we don't   have to go back and forth between him and the  sewer cat. I know in the Morrowind speedrun   that does the entire main quest, all you do  is kill this guy and pay the 1000 gold fine,   but I don't want to spend that much money just to  save what, a minute. Can you imagine a world where   murder is a finable offense? Murder is illegal if  you have the money to cover it. In a world like   that, there'd probably be a murder as a service  where you pay the cost of the fine upfront plus   a time and labor fee and, you know, a service fee  and profit and that whole thing just so there's   decent margins. In fact, in that world, they  probably skip the fines altogether and create a   guild of hitmen of sorts where writs of execution  are officially recognized by the judicial system.   Sort of like a slip of paper saying the cost  of the bounty has already been covered by the   individual who placed the hit on the target  so don't even bother arresting the hitman. This is basically what the Morag  Tong is if it wasn't clear. Before talking to Mehra Milo, I want to pop into  the Telvanni Canton and see what scrolls Audenian   Valius has. There are certain Scrolls in the game  that can show up as restocking items in certain   vendor shops. There's no way to know as far as I  know which vendor has those Scrolls, but there is   apparently a way to reset their stocks by saving  and reloading, but that feels exploit-y so I'm   not going to do it. Audenian here has a chance  to carry Scrolls of Windform or Windwalker. They have two names but they do the same  thing. A 500 point levitate scroll. It   also comes with 60 seconds of invisibility  but we don't care about that. He didn't   have it this time around, but he does  carry a variety of offensive scrolls. He'll be worth coming back to when we get  more cash to spend. I’ll buy five Scrolls of   Drathis' Soul Rot. Paralyze for five seconds,  15 to 45 points of poison for five seconds,   and zero to 50 points of damage, endurance,  and willpower for one second. All on touch.   There's also Uth's Hand of Heaven.  50 points of levitate for 30 seconds. Not as good as Windform, but much easier to   find. We'll buy some of those too. [Ordinator]: “What words do you have   for me, citizen?” Yeah, alright. With the intel collected and now in the hands of  Caius, he sends us off to meet with an Ashlander   turned trader over in Ald-ruhn. For Hassour  Zainsubani, who I just realized now is Zainsubani,   not Zainsubami. Anyway, to get him our  informant to tell us about the Ashlanders,   normally you'd have to give him a thoughtful  gift in the form of a book of poetry. But if you raise his disposition above 80,  he accepts your effort to get him a gift   as the gift itself. No book needed. Off to  the Urshilaku camp. Oh, that took a while. I'm surprised I wasn't attacked sooner. Now that  I'm at the camp, I'm actually gonna drop a mark   here and return to town. I want to sell the Dark  Brotherhood Armor and stock up on scrolls before   I head into the Urshilaku burial caverns.  I'm buying more Taldam's Scorchers from   Galbedir because I suspect the skeletons down  in the caverns are resistant to frost damage. They might not be, but if they aren't resistant to  frost, then they're probably not also resistant to   fire. I'll buy some scrolls of Red Death from  Tanar Lervi as well. Absorb 5 to 25 points of   health for 5 seconds on touch. These sorts of  effects count as magicka damage, not Elemental   damage. So it bypasses any Elemental resistances  an enemy might have, but not their magicka   resistances because it's magicka. But I also get  a heal from it too. And it's also safer to use   Absorb Health spells on enemies that could reflect  spells back at you. We'll talk about that later. Reflected damage is gonna…is gonna be  a problem. Back at the Urshilaku camp,   if we boost Zabamund's disposition high  enough, we don't have to pay him 200 gold to   speak with Sul-Matuul. 200 gold is for winter  guests, so I'm willing to save what I can. Wherever I can. And when we talk to  Sul-Matuul, he tells us to get the   Bonebiter Bow of Sul-Senipul from the Wraith of  Sul-Senipul at the end of the Urshilaku Burial   Caverns. There's something very rhythmic about  “the Bonebiter Bow of Sul-Senipul.” I like it. Every goddamn time. Where are these caves? I don't actually need to kill any of the  skeletons in here, obviously. It's just the   ghost at the end I need to kill. But killing the  skeletons just before the ghost makes fighting   the ghost safer. You won't have a bunch of  skellies pelting you with arrows. But if   I can make it to the ghost and kill it quick  enough, then the skeletons shouldn't matter. Just in time. Here are the Skelly Boys. I  think they've got a bone to pick with me.   Ulna’t. Ul-Ulna. I'll not. I'll  not stick around for very long,   though. I've got a bow to deliver.  But deliver, like, like, liver. It's not a bone pun, but it's still anatomy. You  see—With the initiation rights sorted, we're now   a clan friend of the Urshilaku and Nibani Maesa  unloads a bunch of Nerevar information onto us,   which we relay back to Caius back in Balmora, who  sends us off to deal with Dagoth Gares in Ilunibi,   outside of Gnaar Mok. Wow. These ash slaves aren't  very sturdy, are they? Gotta say, the AoE's pretty   satisfying. Oh, that was abrupt. And now we're  infected with Corpus. More interestingly, though,   are the Gauntlets of Randagulf. We can't use  them for anything, but they're worth 35k each.   The question is, where do we actually sell  them if not creeper or the mudcrab merchant? I made an arbitrary rule that we can't use  them. Who has enough gold to make this sale even   somewhat worth it? Probably someone in Mournhold,  but…at that point, I might as well use creeper,   right? So what are we gonna do? Well, we can go to  different scroll vendors and enchanters to unload   the cheaper bits of loot from Illinibi, the Sixth  House Hammer, the Dagoth Amulet, the Glass Boots,   and we can stock up on various offensive scrolls.  But most of the scrolls are so cheap that I can't   buy enough of the vendor's stock to sell even  one of the gloves without losing out on a ton   of gold. There's another vendor I haven't  gone to in Vivec in the Foreign Quarter,   who has quite the variety of scrolls. Miun-Gei  sells Drathis's Soul Rot, Ilnea’s Breath,   Red Death, Ninth Barrier, Hellfire, and Tinur’s  Hoptoad, but it only costs about 7k for all this,   and one gauntlet sells for around 25k. So  I just bought his entire stock of scrolls   for a gauntlet and 1.5k. Then I waited a day  for his gold to replenish and sold all the   scrolls that I didn't need while also buying  more of the combat and utility scrolls I do   want. Now that I have a bit of extra gold,  I'm gonna buy more Elemental Burst Scrolls   from Janand Maulinie. It didn't seem this way  when I wrote it, but now that I'm saying it,   it sounds like a Morrowind-ified John Mulaney.  Janand Maulinie. She's in the Vivec Mages Guild. These Elemental Burst Scrolls cost about 120  Septims each, but it's definitely worth it   because it's a very powerful spell with a wide  area of effect. Time to cure our Corpus. Off to   Tel Fyr. Oh, that's annoying. So, Tinur’s Hoptoad.  It's nice to be able to jump really far, but the   slow fall effect triggers at the apex of the jump,  basically killing your momentum. Not worth using. If the slow fall strength was one point, maybe  it'd be better, but 80 points of slow fall is   a bit excessive. I've been told there's an odd  quirk with Corprus. Every day you have Corprus,   it worsens, increasing your strength and endurance  by one point and decreasing your intelligence,   willpower, personality, and speed by  one point. After you get it cured,   the drained stats are replenished, but  your boosted stats, strength and endurance,   remain boosted. You can exploit this to get  a huge amount of strength and endurance. I can't say for sure if this is  intended or not, I doubt it is,   but even if it is intended, Bethesda  probably didn't expect you to wait   around for hundreds of days reaping the  benefits of slowly transforming into a   malformed abomination. It wouldn't matter much  for this run. I guess the extra strength would   allow me to carry more scrolls and I'd be  able to run a little bit faster, I guess. I'm not gonna do it though, it feels like  an exploit to just wait around and do that. [Actual unused voiceline of Yagrum  Bagarn (not sarcasm)]: “A visitor!   What brings you to visit Yagrum Bagarn,  Master Crafter, and Last Living Dwarf?” Those are unused voice lines you can find  in the game files by the way. Honestly he   sounds exactly the way I thought  he would sound. I'm still gonna   call him Yagrum Bagarn. Corprus cured,  and then Caius gives us his clothes. And we're off to rescue Mehra Milo from the  Ministry of Truth. Somebody left a comment   on an earlier video asking why the Dunmer  don't just mine the entire mass of Baar Dau   while it's frozen in place so it wouldn't  be a problem when Vivec releases it. Well,   they did mine some of it, that's why  it's full of tunnels, it's less that   the rock is being held in place in the air  and it's more that it's been frozen in time. All the pieces mined out of the  rock, wherever they ended up,   would probably jettison in random directions,  regaining their momentum, the momentum they   would have had if they were still attached to the  bigger piece causing a ton of chaos. That said,   even if Vivec could do that, they wouldn't. They  value the rock as a symbol of their power. Vivec   keeps it there as a threat to the Dunmer. Whether  it's an actual threat or it's simply them playing   off their lack of power to actually get rid  of the thing, is anyone's guess. Regardless,   if it were so simple as mining the thing away  completely, then it should be no problem for Vivec   to do with their divine powers. That they never  bothered doing it either means it's not possible,   or Vivec wants it to stay put. The point  is, there's nothing they can do about it.   If there was something they could do about  it, Vivec would have done something about it. The fact that they didn't either means  Vivec is unable to or Vivec doesn't want   to. Pfft, idiots can't touch me. Come  on, just try. You can't do it, can ya? Yup, that's me. You might be wondering... Let's  just levitate this time rather than jumping. A   scroll of divine intervention? I dunno, Mehra.  I'm not all that fond of scroll magic. I might   have one lying around though. Like Mehra,  we teleport to Ebonheart and take the boat   to Holomayan and get a bunch of books from the  dissident priests to bring back to Nibani Maesa. My mark spot's been waiting at the Urshilaku  camp this whole time, so getting back is no   problem at all. We've fulfilled the first  two parts of the Nerevarine prophecy,   but Sul-Matuul likes to keep his secrets and  won't tell us what we need to do to fulfill   the third part of the prophecy unless we go  off to Kogoruhn and get him a cup, a shield,   and some sloughed off skin, I guess? What  are corpus weepings anyway? Is it like scabs? Hardened pus? The flesh of a dead  god made mortal. So I have some   summon skeleton scrolls here for some  reason. Oh, that's a tongue twister. I should really read these things out  loud before I record them. So yeah,   the skeleton. I've never bothered  with summons in Morrowind,   but we can still see how it fares.  Distract him while I steal his shit. Goddamn reflect. I'm just gonna assume  higher level summons are more effective.   Squidface is optional, but why not give it  a try? Kogoruhn is really a great place to   test how a build is shaping up. There's  a good variety of enemies. Ash slaves,   Ash ghouls, dreamers, atronachs,  Bone lord and an ash vampire. I think there's a clannfear somewhere  around here as well. Yeah, these slow   burn restoration scrolls really aren't the  best for mid-combat triage. The red death   scroll isn't the most powerful. Absorb  health 5 to 25 points for 5 seconds,   the total of 25 to 125 damage, 75 on  average. The benefit of it, however,   is that if the effect is reflected, you just  absorb your own health. So neither you nor   the enemy take any damage. Can you imagine if it  absorbed your health and gave it to the reflector? That'd be brutal. I need to find those doors  with all the glass equipment behind them.   There's a lot of scrolls just sitting behind  a locked door. Whoops, nope, wrong door. Just passing through, Ash slave. Fret  not. I'll close the door behind me. I   know how drafty these strongholds can be.  Ah, the loot. What do you think this guy's   story is? Has Sul-Matuul been sending countless  adventures to their deaths? Or was this just some   treasure hunter? I wonder the same thing about  all the dead people in the Ash vampire citadels. How the hell did they get there? Taldam’s  Scorcher would work great on frost atronachs,   I assume. But it's a touch scroll, and he's  over there, and I'm over here. So let's just   ignore—well. Fine, Elemental Burst: Fire. Goddamn  reflect. How the hell are you supposed to play   this game as a mage? Alright, I'm just gonna  dodge its spells until it's out of magicka. Now's my chance. Oh, did not expect  frost damage to be that effective   against a fire atronach. For some reason  I was thinking there was a pokemon-esque   type-effectiveness among the atronachs.  Shock on fire, fire on ice, ice on shock. Maybe there is, but it's reversed. Fire on  shock, shock on ice, ice on fire. Well no,   that'd be stupid, because fire should be  super effective on ice. Maybe they're just   immune to their own type. Are bonewalkers  weak to fire? They seem like they'd be weak   to fire. What are the ash vampires weak to?  I would think they'd resist fire since I'm   pretty sure they're all dark elves. But Taldam's  Scorcher seems effective enough. Elemental Burst:   Frost is strong too. They don't  seem to have a reflect effect,   thank Talos. Somehow less of a problem  than atronachs. Now where's that shield? Ah, here's where we’re supposed to  be. Grab the daedric gauntlets for   some easy gold and the shield.  Now let's get the hell out of   here because I'm being tailed by  two atronachs and a noodle snoot. Hehe. Too slow, dickhead. The third trial  is entering the Cavern of the Incarnate and   putting on the ring of Moon-and-Star, a blessed  ring given to Nerevar that will kill the wearer   if they aren't worthy of wearing it. Makes me  think that Azura has no idea who the incarnate is,   which is weird because you'd think she'd  know exactly who the incarnate is unless   the incarnate isn't actually Nerevar  reborn, but is just somebody who checks   all the boxes of what the incarnate would be.  Walk like them until they must walk like you,   I guess. Before we head off to the grazelands,  let's do some shopping. There’s an enchanter in   Ald-ruhn, Llether Vari, another scroll  vendor with the double L in his name. Interesting. He has a restocking supply of  elemental burst scrolls of each damage type,   certainly worth getting a few. He's also  got a decent gold supply of 2000 septims.   I'll buy heals, barriers, and damaging  spells just to boost how much gold he's   actually carrying. That way I can sell him these  daedric gauntlets and get more value out of him. I don't mind losing some value though.  Definitely want to load up on these   scrolls of red death. Scroll of Lord Mhas'  vengeance gives you a whole set of bound   equipment for 60 seconds. I guess I'll buy  some. You know, I think this is good enough. Almost 250 burst scrolls should keep me  covered until the end of the game. On our   way to the cavern, we're gonna stop by Tel  Mora and buy a set of exquisite clothes from   Ellie's shop and a shirt, shoes, and  pants for ourselves. Looking snazzy. The hat pulls it all together. The  Nerano Ancestral tomb is on the way   to the—piss-off nix-hound—the cavern  of the incarnate, and I'm expecting my   coterie of magic will make quick work of  the vampire Calvario within. Ah, damn. I   should have used fire spells instead of shock.  Oh look, they died in the same way. How sweet. Alright, the cavern of the incarnate is over  there, and I'm gonna wait for dusk right here   so I don't have to kill stuff before I can wait  in front of the door because I'll probably run   into some sort of critter while I'm walking  over there. Um, though, wow. He rocketed to   the ground. Let me just follow it—whoa! Oh, I'm fine. Huh. Something funny   about an assassin crying for help. [Meridia muscling in on  Azura’s turf:] “A new hand—”  No, Meridia! Wrong game. Because we have high personality, we can skip  the gift giving with the Zainab ashtray and   get right down to the vampire killing, but  Calvario’s already dead, so we just gotta   get him a Telvanni bride. I forgot to get  bug musk the last time I was in Ald-ruhn.   I'm sure there are other places to buy it, but  Cienne Sintienve has a large stock of the stuff,   and it'd feel wrong to leave her out of a  video. Thanks, Cienne. I appreciate you.   Since we're here in Skar, we might as well get  the Redoran Hortator stuff sort-ator’d. Sorted. That seemed like it would sound coherent when I  wrote it down, but it didn't. Redoran Hortator.   No combat involved in this, although I did use  a scroll of Ondusi’s unhinging to rescue Aythn   Sarethi's son from Venim Manor, so not very  different from normal run. Sarethi, Llethri,   Morvayn, Ramoran, Arobar, with your powers  combined. I can merc this Redoran prick. And now   that we're in Vivec, we can square away the Hlaalu  stuff real quick. Crassius wants 1000 Septims,   we want hide and seek against Dren Barrow,  so we got his vote. Yngling’s vote costs 2k. Money's a bit tighter this run, but it's not  so bad that I can't afford to buy influence.   Orvas Dren just takes a bit of smooth talking to  get him on our side, he allied with Dagoth Ur,   but with high enough disposition, we can tell  him we want to protect Morrowind from the Empire,   and that's all it takes to convince him.  Getting to the Ules and Omani manner is   such a slog without the scroll of Windform. Wish  I found one. Uth's Hand of Heaven is the next best   thing. I tried Reynos’ fishy swimmy scrolls to  see how those compare to 50 points of levitate. It's not that good. Why swim when you can fly? And   now we’re the Hlaalu Hortator. Time to buy  a bridge. Wait. Oh, I misspelled bride. I gotta proofread this shit. So we got the  clothes, and we got the bug musk. Now we just   gotta escort Falura to the Zainab camp. I was  gonna question why the owners of this tunnel   never bothered filing down these mushroom  ribs to make walking through here easier,   but then I realized this is a Telvanni  structure. These guys don't even believe   in stairs. Do I really think they give a damn  about level flooring? On the way to the camp,   we're gonna stop by Tel Vos and have a chat  with Aryon about becoming the Telvanni Hortator. This part of the game is all about raising the  councilor's dispositions. Should be easy with   this build. Gothren might still be an  issue. I need to be strategic with what   scrolls I use while I'm escorting Falura.  I have no idea how much health she has,   and I want to learn what happens if some  collateral damage happens to make her aggressive,   or kill her. Red Death should be safe. I  think of all the wildlife in Morrowind,   Alit are the weirdest. I can't explain  why, but I'm sure everyone would agree. Thanks for the thong, Kaushad. So I was thinking  about the Telvanni Hortator, and I was wondering   why it was so easy to become Hortator, at least  compared to Redoran and Hlaalu. You don't have to   do all that much to convince Neloth, Dratha, and  Therana. At least the Hlaalu councilors require   some bribes or kisses. But then I realized,  the Telvanni don't care about politics. They’d make a ham sandwich Hortator if it meant  being left alone. The more I think about it,   the Hortator part of the main quest is  pretty thematic for each house. Redoran   ultimately devolves into a fight to the  death. A very warrior-like thing to do. Live by the sword, die by the sword. Hlaalu is  all about how much money you can throw around,   which makes sense for a bunch  of traders and merchants. That's   also why they're so comfortable with outlanders. Everyone's money is good money. And then there's  the Telvanni who couldn't care less. Hortator is   kind of a political position to begin with, sort  of the leader of the military. But do you think   the Telvanni care about any political hierarchy?  A war could break out outside their mushrooms,   and as long as no one comes into their  mushrooms or messes with their projects   and their scholarly business, you  think they're gonna give a shit? I kind of wonder why they have councilors at  all. You think the host wouldn't even exist,   they'd just be a disparate group of mages  that just kind of maybe sometimes collaborate?   I guess they're all unified by the idea  that the world is just kill or be killed. And that's what brings them  together. And that's why we   gotta kill Gothren. God damn, Spell Reflect. Gotta use red death. Uh oh. Okay,   so this time the NPCs downstairs didn't  attack me. What triggers combat for them? Is it just random? Oh shit. Thank god he's  weak in melee. Now what? Let's paralyze   you back with Illnea’s breath. Oh  man, he resisted the paralysis. Still a lot of damage though.  Telvanni Hortator. Onward to   become the Ahemmusa Nerevarine. Hey,  Nix-Hound Catch. Christ, I'm a menace. No, yeah, totally. Ald Daedroth  is safe. I cleared it out. I just got back. You know, I think  I can kill these guys before the   wise woman gets attacked. Whoop,  paralyzed. Wait. Oh god damn it. I aggro’d the wise woman too. I swear,  Sinnammu, this place was safe like a   minute ago when I lied to you about it.  Screw it. I'm just gonna run through.  [Totally legitimate voice acting of Sinnammu]:  “I said I would accompany you, bargain hunter,   to see if you had made Ald Daedroth safe for  the Ahemmusa, you have fulfilled my conditions.”  Uh…yeah, the skull-wearing,  hammer-wielding maniacs are decorative. It's time to murder people to procure  power for the most peaceful members of   the Erabenimsun tribe. Ranabi. Dead.  Ashu-ahhe. Dead. Ulath-Pal and Ahaz. Dead and dead. Here you are, Han-Ammu, the spoils of…peace. Last   thing we gotta do is return to Athyn  Sarethi and be named Redoran Hortator. Now we're ready to get Wraithguard from  Vivec. My last level up. Level 6. Doesn't   really matter what stats I allocate. It  didn't matter this entire run, actually. I mostly went for strength, speed, and  personality with one point to lock every level,   if you cared to know. Off to Odrosal. This is  Endusal. That's Odrosal. Off to Odrosal. I've   got plenty of Ondusi’s unhinging scrolls so  I can skip killing Dagoth Odros and just go   up the ladder and take Keening without him  knowing. You'd think he'd use better than   a level 20 lock. His foolishness deserves  punishment. Oh my god, reflect you motherfu-  Vemynal. If you're a magic build, why would  you ever use anything but absorb health? What's the benefit to using other schools of  magic that not only don't heal you, but also   risk killing you outright? Somebody please tell  me. I am the god of Hellfire and I bring you fire. Pretty strong scroll, but if it gets  reflected, you're screwed. Jesus,   that corprus stalker did not deserve  that. Yeah, let's just skip these fellas. [Grand and Intoxicating Ur]: “Is  this how you honor the Sixth House   and the tribe unmourned? Come to  me openly, and not by stealth.” What are you talking about? I'm as unstealthy as  possible right now. Guess I should use some of   these strong defensive scrolls. Could be useful,  I guess. But what about Lord Mhas' vengeance?   A bound set of armor could be interesting. I've  never used bound armor before, so this is new. Oh,   it spawns actual items in your inventory. [Dagoth Ur]: *Monologues*  Once with Sunder, once, once with Sunder,  there we go, and a few stabs with Keening.   And then perform a straight run with ice balls.  Behold the true power of scroll magic. Yeh. And that's Morrowind with only scrolls,  except the Sunder and Keening part of the end.  [Azura’s dulcet voice, most pristine  and feminine]: “Dude, what the hell?”
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Channel: Just Background Noise
Views: 174,573
Rating: undefined out of 5
Keywords: The Elder Scrolls, Elder Scrolls, Morrowind, TESIII, TES3 Morrowind, Challenge Run, Challenge, TES, Restricted Challenge Run, Only Scrolls, Scrolls Only, Morrowind Challenge Run, Morrowind Challenge
Id: et7pnBhMxuo
Channel Id: undefined
Length: 34min 21sec (2061 seconds)
Published: Tue Jan 02 2024
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