You’re walking through a dungeon—in any game, not
just Morrowind—and you find a really powerful, one-time use item. You know it'll
probably come in handy down the line, but we all know you're never gonna
use it. That's the RPG curse. Don't use the best items because you might
need them later. Later never comes. Morrowind has scrolls. Magic scrolls. You
can find them as random loot in chests, urns, and crates, on defeated enemies, and
you can even buy them from vendors. Except for utility scrolls like teleports, I've
never bothered using any scrolls. To force myself to actually use scrolls for once, we'll
be role-playing a sharp-tongued imperial with no actual talent beyond talking people
up and getting good deals. And we'll be leveraging our bargain-finding prowess
to beat the game with only magic scrolls. Except, uh, except at the end when I have to
use Sunder and Keening. You know how it is. Oh, it's Bryan Cranston. Can you beat Morrowind as
a Breaking Bad? For our major skills, we'll be taking speechcraft and mercantile to bring down
the cost of scrolls for merchants, and we'll also be taking athletics and acrobatics for quicker
movement. And unarmored, because, uh, I only need the first four skills, so it doesn't matter.
The minor skills are arbitrary, except alchemy. I picked that just so I'd have at least
15 so I can see potion effects. Favorite attributes are personality and luck. As far
as I'm aware, stats don't affect scrolls, but personality and luck affects interactions
with NPCs, so that's what we're going with. And the stealth specialization will give
us a few more levels in speechcraft, mercantile, and acrobatics, and
it'll help them level a bit faster. For more personality, we'll pick the lady sign,
giving us a whopping 85 personality to start with, and to make things a bit more challenging,
no stealing, and no creeper or mud crab merchant. This will keep us from rolling
in the gold immediately at the start, both making mercantile more valuable and
forcing me to be a bit more conservative with the scrolls I use. Since we
won't be using enchanted items, we can give Fargoth his ring back. Doing
this increases our disposition with Arrille, which gets us better deals in his
shop. 13 gold for a bottle and a vase. My god, we're rich. Our best bet is to go to
Balmora, what a surprise, join the mages guild and take the supplies they offer in their chest
from each of the guild halls. We won't actually be using our own magicka during this run, so we can
sell all the potions. The books aren't worth much, but it's better than nothing, and the
scrolls are...well, they're scrolls. We can use those. Probably won't need
the cure disease scrolls though. There's a random element to what scrolls
the mages guild's vendors carry, but Tenar Lervi in Ald-ruhn always
carries restocking mark and league step scrolls. Why is the recall scroll
called league step, and not just recall? Dunno, probably a holdover from Dungeons
and Dragons or something. So we sell off a bunch of potions and return to Balmora.
Galbedir usually has some good scrolls, and like most scroll merchants, she's
willing to buy a bunch of random crap. I don't know why scroll merchants buy everything, except alchemy supplies. They don't buy alchemy
supplies. It's odd, but I'm not complaining. Well, I guess I kinda am. From her, I'm
gonna buy scrolls of Drathis’ Winter Guest, haggling down to 50 gold from 55. If you're
curious, the way you level up mercantile is actually scaled by the quote-unquote strength
of your haggle. Unlike magic where any strength spell gives you the same amount of XP, a bigger
deal in your favor grants more XP in mercantile. The size of the deal is measured by how large of
a percentage the sale is from what the merchant was requesting. Getting 100 coins off a 1000
coin sale won't give as much XP as 10 coins off a 20 coin sale, for instance. Your ability to
successfully haggle is based on... an equation. Personality, mercantile level, disposition,
fatigue, just... I just press the plus and minus button until the merchant accepts the offer.
I bought 9 Winter Guests and 4 Taldam’s Scorchers, and then I ran out of money. I'm leaning more on
the frost spells because Dunmer have an innate 75% fire resist and a lot of the enemies in
Morrowind are Dunmer, for some odd reason. Why could that be? When a spell costs 50 coins to
cast, every point of damage the enemy shrugs off eats into my stack of gold, so frost it is, unless
I'm fighting a Nord. Then I'd want to use fire. Let's jump right into the main quest,
Arkngthand, outside of which is our first enemy, Old Snowy Granius. A tricky thing about
these scrolls is because they cast instantly, it's really easy to waste these touch scrolls by
clicking when slightly out of range of your enemy. You can blow through these scrolls damn near as
fast as you can click, so be careful with them. Pardon me, Crito. Our next quest is Grave
Robbing. We don't need to fight anyone, or anything, for this quest either, just
grab the skull and run. I'm also taking the dagger and this book because I can sell them. The dead can't read, and that book is a skill
book, so it's worth quite a bit. Gonna restock a Galbedir before dropping this skull off to Sharn,
and then buy more scrolls of Mark and Leaguestep from Tenar. The next set of orders we get from
Caius requires us to be level 3. Usually I'm not bottlenecked by this requirement since I'd kill
stuff in Arkngthand and in the Andrano ancestral tomb, specifically to get XP so I could level
up, but for this run, that just wastes scrolls so I didn't bother. Fortunately, Speechcraft
and Mercantile are pretty easy to level up, but there's actually a quest just outside Vivec
that awards you with some mercantile education. You can get up to 5 levels depending on how you
complete the quest. If you raise his disposition high enough, or just have a high personality to
begin with, Tinos Drothan will tell you that the people he hired to guard him and his shipment
of raw glass ran off with all his goods. If we get his stuff back and kill Alvur Hlaren and
Dondir, he’ll teach us some of the tricks of the trade. Simple enough. The thieves are holed
up to the southeast in a cavern called Beshara. There's more than just the two, of course.
We'll have to fight our way through the caverns until we find the guards and the
goods. Dead before he hits the ground. Ugh, sucks when they hold on with
a couple hit points left. It feels like a waste of a scroll. So this guy's hucking fireballs. Let's
try Elemental Burst: Frost. I bought a couple of these when I was back in
town. 40 to 65 points of frost damage for one second on the target, plus another 0 to 5 points
for 5 seconds, both within 15 feet of the target. Pretty strong at all things considered.
Still requires two scrolls of helm though. I'm gonna take his robes. Maybe not. No more
Taldam's Scorchers. Would've been nice to use on this in Non-dunmer. Oh, and I only had one
winter's guest left. Out of combat scrolls. Maybe there's something in
these crates? Nope. Gold. Bread. Bowls. Jesus, who the hell is this
now? And the third guy. God damn it. Um, excuse me, fellas. Let's drop a
mark right here and return to town to buy more scrolls. There's gotta be
a scroll merchant in the temple, right? Ah, Landris Thirandis. You know, I never
realized just how many Dunmer have the double L's in their name. That's a Welsh
thing, yeah? I'm sure it's not actually pronounced Llandris, but I believe
that specific phoneme isn’t present in English. The voiceless alveolar lateral
fricative, if I'm not mistaken. Llrandris. Ll- Ll- Llrand- Thrandis. Yeah, I don't actually
know Welsh. I know the way I pronounce that word might've misled you. How surprising. Oh, this
asshole doesn't have any offensive scrolls. How's about Ebonheart? This guy's doing the
funky chicken, he probably sells scrolls. He does indeed. Let's buy some
scrolls of Grey Death. Drain health 10 to 30 points for 5 seconds. Uh, alright. Hmm, I don't get it. It says
10 to 30 points for 5 seconds, so the spells should do at least 50
points of damage over those 5 seconds. Surely these enemies don't have hundreds of
points of health. Yeah, this ain't gonna work. Let's sell these scrolls back to this guy,
what a brilliant investment, and buy more Winter Guest Scrolls from Tanar Lervi. They're
way better. Cheaper too. Now look at that. So much easier. Ah, the Bosmer was Dondir,
and the Dark Elf was Hlaren. Now we just need to find the Glass. Ooh, Skill Book. That's a
good bit of gold right there. And here's the Glass in this locked chest. Wonderful. Back
to Tinos. We need 4 skill ups to get level 3, so this quest should be enough. For assisting
in his conspiracy to commit murder as a form of vigilante justice, he teaches us the tricks
of his trade and we gain 5 Mercantile levels, letting us ascend to...uh, okay, I
guess…I guess quest granted level ups don't count as skill ups for a
full character level. Goddamn it. I guess I'll do what I should've done in the first
place. Schmoozin in Balmora. Leveling Speechcraft is pretty easy since OpenMW, I think it's OpenMW
that does this, adds hotkeys to interfaces. I can spam the E key and open the persuasion menu and
admire the NPC over and over again. Of course, you can't just do this blindly because there's
the risk of their disposition dropping really low if you fail the skill check too many times
in a row, and when their disposition is at zero, it's a lot harder to admire them. I've noticed
with high enough Speechcraft and personality, you typically hover around 60 disposition for a lot of
merchants when spam admiring. I don't know how the skill checks are calculated behind the scenes,
but I assume it's some kind of a bell curve. Failure is more common on the tails, so if
someone hates you, admiring them is likely to make them hate you more, and if they really like
you, admiring them will make them think you're just trying to butter them up. And they're
right, that's exactly what I'm doing. There we go. Time to level up and move on with the
main quest. That Tinos diversion was a total waste of time. Caius wants us to go to Vivec and
talk to Huleeya, Addhiranirr, and Mehra Milo. Being level 3 for this quest was important
because it's important. Definitely gotta be careful not to hit any bystanders with
these scrolls. Finish them off, Huleeya. Good job. Let's get to Jobasha's bookshop.
Because we aren't allowed to steal in this run, we're gonna have to pay Jobasha for a copy
of the Progress of Truth. 135 septims. Could about 3 Winter Guest Scrolls for that
price? It hurts. It's a shame there's no way to Speechcraft the tax man before meeting with
Addhiranirr. Get him to leave Vivec so we don't have to go back and forth between him and the
sewer cat. I know in the Morrowind speedrun that does the entire main quest, all you do
is kill this guy and pay the 1000 gold fine, but I don't want to spend that much money just to
save what, a minute. Can you imagine a world where murder is a finable offense? Murder is illegal if
you have the money to cover it. In a world like that, there'd probably be a murder as a service
where you pay the cost of the fine upfront plus a time and labor fee and, you know, a service fee
and profit and that whole thing just so there's decent margins. In fact, in that world, they
probably skip the fines altogether and create a guild of hitmen of sorts where writs of execution
are officially recognized by the judicial system. Sort of like a slip of paper saying the cost
of the bounty has already been covered by the individual who placed the hit on the target
so don't even bother arresting the hitman. This is basically what the Morag
Tong is if it wasn't clear. Before talking to Mehra Milo, I want to pop into
the Telvanni Canton and see what scrolls Audenian Valius has. There are certain Scrolls in the game
that can show up as restocking items in certain vendor shops. There's no way to know as far as I
know which vendor has those Scrolls, but there is apparently a way to reset their stocks by saving
and reloading, but that feels exploit-y so I'm not going to do it. Audenian here has a chance
to carry Scrolls of Windform or Windwalker. They have two names but they do the same
thing. A 500 point levitate scroll. It also comes with 60 seconds of invisibility
but we don't care about that. He didn't have it this time around, but he does
carry a variety of offensive scrolls. He'll be worth coming back to when we get
more cash to spend. I’ll buy five Scrolls of Drathis' Soul Rot. Paralyze for five seconds,
15 to 45 points of poison for five seconds, and zero to 50 points of damage, endurance,
and willpower for one second. All on touch. There's also Uth's Hand of Heaven.
50 points of levitate for 30 seconds. Not as good as Windform, but much easier to find. We'll buy some of those too.
[Ordinator]: “What words do you have for me, citizen?”
Yeah, alright. With the intel collected and now in the hands of
Caius, he sends us off to meet with an Ashlander turned trader over in Ald-ruhn. For Hassour
Zainsubani, who I just realized now is Zainsubani, not Zainsubami. Anyway, to get him our
informant to tell us about the Ashlanders, normally you'd have to give him a thoughtful
gift in the form of a book of poetry. But if you raise his disposition above 80,
he accepts your effort to get him a gift as the gift itself. No book needed. Off to
the Urshilaku camp. Oh, that took a while. I'm surprised I wasn't attacked sooner. Now that
I'm at the camp, I'm actually gonna drop a mark here and return to town. I want to sell the Dark
Brotherhood Armor and stock up on scrolls before I head into the Urshilaku burial caverns.
I'm buying more Taldam's Scorchers from Galbedir because I suspect the skeletons down
in the caverns are resistant to frost damage. They might not be, but if they aren't resistant to
frost, then they're probably not also resistant to fire. I'll buy some scrolls of Red Death from
Tanar Lervi as well. Absorb 5 to 25 points of health for 5 seconds on touch. These sorts of
effects count as magicka damage, not Elemental damage. So it bypasses any Elemental resistances
an enemy might have, but not their magicka resistances because it's magicka. But I also get
a heal from it too. And it's also safer to use Absorb Health spells on enemies that could reflect
spells back at you. We'll talk about that later. Reflected damage is gonna…is gonna be
a problem. Back at the Urshilaku camp, if we boost Zabamund's disposition high
enough, we don't have to pay him 200 gold to speak with Sul-Matuul. 200 gold is for winter
guests, so I'm willing to save what I can. Wherever I can. And when we talk to
Sul-Matuul, he tells us to get the Bonebiter Bow of Sul-Senipul from the Wraith of
Sul-Senipul at the end of the Urshilaku Burial Caverns. There's something very rhythmic about
“the Bonebiter Bow of Sul-Senipul.” I like it. Every goddamn time. Where are these caves? I don't actually need to kill any of the
skeletons in here, obviously. It's just the ghost at the end I need to kill. But killing the
skeletons just before the ghost makes fighting the ghost safer. You won't have a bunch of
skellies pelting you with arrows. But if I can make it to the ghost and kill it quick
enough, then the skeletons shouldn't matter. Just in time. Here are the Skelly Boys. I
think they've got a bone to pick with me. Ulna’t. Ul-Ulna. I'll not. I'll
not stick around for very long, though. I've got a bow to deliver.
But deliver, like, like, liver. It's not a bone pun, but it's still anatomy. You
see—With the initiation rights sorted, we're now a clan friend of the Urshilaku and Nibani Maesa
unloads a bunch of Nerevar information onto us, which we relay back to Caius back in Balmora, who
sends us off to deal with Dagoth Gares in Ilunibi, outside of Gnaar Mok. Wow. These ash slaves aren't
very sturdy, are they? Gotta say, the AoE's pretty satisfying. Oh, that was abrupt. And now we're
infected with Corpus. More interestingly, though, are the Gauntlets of Randagulf. We can't use
them for anything, but they're worth 35k each. The question is, where do we actually sell
them if not creeper or the mudcrab merchant? I made an arbitrary rule that we can't use
them. Who has enough gold to make this sale even somewhat worth it? Probably someone in Mournhold,
but…at that point, I might as well use creeper, right? So what are we gonna do? Well, we can go to
different scroll vendors and enchanters to unload the cheaper bits of loot from Illinibi, the Sixth
House Hammer, the Dagoth Amulet, the Glass Boots, and we can stock up on various offensive scrolls.
But most of the scrolls are so cheap that I can't buy enough of the vendor's stock to sell even
one of the gloves without losing out on a ton of gold. There's another vendor I haven't
gone to in Vivec in the Foreign Quarter, who has quite the variety of scrolls. Miun-Gei
sells Drathis's Soul Rot, Ilnea’s Breath, Red Death, Ninth Barrier, Hellfire, and Tinur’s
Hoptoad, but it only costs about 7k for all this, and one gauntlet sells for around 25k. So
I just bought his entire stock of scrolls for a gauntlet and 1.5k. Then I waited a day
for his gold to replenish and sold all the scrolls that I didn't need while also buying
more of the combat and utility scrolls I do want. Now that I have a bit of extra gold,
I'm gonna buy more Elemental Burst Scrolls from Janand Maulinie. It didn't seem this way
when I wrote it, but now that I'm saying it, it sounds like a Morrowind-ified John Mulaney.
Janand Maulinie. She's in the Vivec Mages Guild. These Elemental Burst Scrolls cost about 120
Septims each, but it's definitely worth it because it's a very powerful spell with a wide
area of effect. Time to cure our Corpus. Off to Tel Fyr. Oh, that's annoying. So, Tinur’s Hoptoad.
It's nice to be able to jump really far, but the slow fall effect triggers at the apex of the jump,
basically killing your momentum. Not worth using. If the slow fall strength was one point, maybe
it'd be better, but 80 points of slow fall is a bit excessive. I've been told there's an odd
quirk with Corprus. Every day you have Corprus, it worsens, increasing your strength and endurance
by one point and decreasing your intelligence, willpower, personality, and speed by
one point. After you get it cured, the drained stats are replenished, but
your boosted stats, strength and endurance, remain boosted. You can exploit this to get
a huge amount of strength and endurance. I can't say for sure if this is
intended or not, I doubt it is, but even if it is intended, Bethesda
probably didn't expect you to wait around for hundreds of days reaping the
benefits of slowly transforming into a malformed abomination. It wouldn't matter much
for this run. I guess the extra strength would allow me to carry more scrolls and I'd be
able to run a little bit faster, I guess. I'm not gonna do it though, it feels like
an exploit to just wait around and do that. [Actual unused voiceline of Yagrum
Bagarn (not sarcasm)]: “A visitor! What brings you to visit Yagrum Bagarn,
Master Crafter, and Last Living Dwarf?” Those are unused voice lines you can find
in the game files by the way. Honestly he sounds exactly the way I thought
he would sound. I'm still gonna call him Yagrum Bagarn. Corprus cured,
and then Caius gives us his clothes. And we're off to rescue Mehra Milo from the
Ministry of Truth. Somebody left a comment on an earlier video asking why the Dunmer
don't just mine the entire mass of Baar Dau while it's frozen in place so it wouldn't
be a problem when Vivec releases it. Well, they did mine some of it, that's why
it's full of tunnels, it's less that the rock is being held in place in the air
and it's more that it's been frozen in time. All the pieces mined out of the
rock, wherever they ended up, would probably jettison in random directions,
regaining their momentum, the momentum they would have had if they were still attached to the
bigger piece causing a ton of chaos. That said, even if Vivec could do that, they wouldn't. They
value the rock as a symbol of their power. Vivec keeps it there as a threat to the Dunmer. Whether
it's an actual threat or it's simply them playing off their lack of power to actually get rid
of the thing, is anyone's guess. Regardless, if it were so simple as mining the thing away
completely, then it should be no problem for Vivec to do with their divine powers. That they never
bothered doing it either means it's not possible, or Vivec wants it to stay put. The point
is, there's nothing they can do about it. If there was something they could do about
it, Vivec would have done something about it. The fact that they didn't either means
Vivec is unable to or Vivec doesn't want to. Pfft, idiots can't touch me. Come
on, just try. You can't do it, can ya? Yup, that's me. You might be wondering... Let's
just levitate this time rather than jumping. A scroll of divine intervention? I dunno, Mehra.
I'm not all that fond of scroll magic. I might have one lying around though. Like Mehra,
we teleport to Ebonheart and take the boat to Holomayan and get a bunch of books from the
dissident priests to bring back to Nibani Maesa. My mark spot's been waiting at the Urshilaku
camp this whole time, so getting back is no problem at all. We've fulfilled the first
two parts of the Nerevarine prophecy, but Sul-Matuul likes to keep his secrets and
won't tell us what we need to do to fulfill the third part of the prophecy unless we go
off to Kogoruhn and get him a cup, a shield, and some sloughed off skin, I guess? What
are corpus weepings anyway? Is it like scabs? Hardened pus? The flesh of a dead
god made mortal. So I have some summon skeleton scrolls here for some
reason. Oh, that's a tongue twister. I should really read these things out
loud before I record them. So yeah, the skeleton. I've never bothered
with summons in Morrowind, but we can still see how it fares.
Distract him while I steal his shit. Goddamn reflect. I'm just gonna assume
higher level summons are more effective. Squidface is optional, but why not give it
a try? Kogoruhn is really a great place to test how a build is shaping up. There's
a good variety of enemies. Ash slaves, Ash ghouls, dreamers, atronachs,
Bone lord and an ash vampire. I think there's a clannfear somewhere
around here as well. Yeah, these slow burn restoration scrolls really aren't the
best for mid-combat triage. The red death scroll isn't the most powerful. Absorb
health 5 to 25 points for 5 seconds, the total of 25 to 125 damage, 75 on
average. The benefit of it, however, is that if the effect is reflected, you just
absorb your own health. So neither you nor the enemy take any damage. Can you imagine if it
absorbed your health and gave it to the reflector? That'd be brutal. I need to find those doors
with all the glass equipment behind them. There's a lot of scrolls just sitting behind
a locked door. Whoops, nope, wrong door. Just passing through, Ash slave. Fret
not. I'll close the door behind me. I know how drafty these strongholds can be.
Ah, the loot. What do you think this guy's story is? Has Sul-Matuul been sending countless
adventures to their deaths? Or was this just some treasure hunter? I wonder the same thing about
all the dead people in the Ash vampire citadels. How the hell did they get there? Taldam’s
Scorcher would work great on frost atronachs, I assume. But it's a touch scroll, and he's
over there, and I'm over here. So let's just ignore—well. Fine, Elemental Burst: Fire. Goddamn
reflect. How the hell are you supposed to play this game as a mage? Alright, I'm just gonna
dodge its spells until it's out of magicka. Now's my chance. Oh, did not expect
frost damage to be that effective against a fire atronach. For some reason
I was thinking there was a pokemon-esque type-effectiveness among the atronachs.
Shock on fire, fire on ice, ice on shock. Maybe there is, but it's reversed. Fire on
shock, shock on ice, ice on fire. Well no, that'd be stupid, because fire should be
super effective on ice. Maybe they're just immune to their own type. Are bonewalkers
weak to fire? They seem like they'd be weak to fire. What are the ash vampires weak to?
I would think they'd resist fire since I'm pretty sure they're all dark elves. But Taldam's
Scorcher seems effective enough. Elemental Burst: Frost is strong too. They don't
seem to have a reflect effect, thank Talos. Somehow less of a problem
than atronachs. Now where's that shield? Ah, here's where we’re supposed to
be. Grab the daedric gauntlets for some easy gold and the shield.
Now let's get the hell out of here because I'm being tailed by
two atronachs and a noodle snoot. Hehe. Too slow, dickhead. The third trial
is entering the Cavern of the Incarnate and putting on the ring of Moon-and-Star, a blessed
ring given to Nerevar that will kill the wearer if they aren't worthy of wearing it. Makes me
think that Azura has no idea who the incarnate is, which is weird because you'd think she'd
know exactly who the incarnate is unless the incarnate isn't actually Nerevar
reborn, but is just somebody who checks all the boxes of what the incarnate would be.
Walk like them until they must walk like you, I guess. Before we head off to the grazelands,
let's do some shopping. There’s an enchanter in Ald-ruhn, Llether Vari, another scroll
vendor with the double L in his name. Interesting. He has a restocking supply of
elemental burst scrolls of each damage type, certainly worth getting a few. He's also
got a decent gold supply of 2000 septims. I'll buy heals, barriers, and damaging
spells just to boost how much gold he's actually carrying. That way I can sell him these
daedric gauntlets and get more value out of him. I don't mind losing some value though.
Definitely want to load up on these scrolls of red death. Scroll of Lord Mhas'
vengeance gives you a whole set of bound equipment for 60 seconds. I guess I'll buy
some. You know, I think this is good enough. Almost 250 burst scrolls should keep me
covered until the end of the game. On our way to the cavern, we're gonna stop by Tel
Mora and buy a set of exquisite clothes from Ellie's shop and a shirt, shoes, and
pants for ourselves. Looking snazzy. The hat pulls it all together. The
Nerano Ancestral tomb is on the way to the—piss-off nix-hound—the cavern
of the incarnate, and I'm expecting my coterie of magic will make quick work of
the vampire Calvario within. Ah, damn. I should have used fire spells instead of shock.
Oh look, they died in the same way. How sweet. Alright, the cavern of the incarnate is over
there, and I'm gonna wait for dusk right here so I don't have to kill stuff before I can wait
in front of the door because I'll probably run into some sort of critter while I'm walking
over there. Um, though, wow. He rocketed to the ground. Let me just follow it—whoa!
Oh, I'm fine. Huh. Something funny about an assassin crying for help. [Meridia muscling in on
Azura’s turf:] “A new hand—” No, Meridia! Wrong game. Because we have high personality, we can skip
the gift giving with the Zainab ashtray and get right down to the vampire killing, but
Calvario’s already dead, so we just gotta get him a Telvanni bride. I forgot to get
bug musk the last time I was in Ald-ruhn. I'm sure there are other places to buy it, but
Cienne Sintienve has a large stock of the stuff, and it'd feel wrong to leave her out of a
video. Thanks, Cienne. I appreciate you. Since we're here in Skar, we might as well get
the Redoran Hortator stuff sort-ator’d. Sorted. That seemed like it would sound coherent when I
wrote it down, but it didn't. Redoran Hortator. No combat involved in this, although I did use
a scroll of Ondusi’s unhinging to rescue Aythn Sarethi's son from Venim Manor, so not very
different from normal run. Sarethi, Llethri, Morvayn, Ramoran, Arobar, with your powers
combined. I can merc this Redoran prick. And now that we're in Vivec, we can square away the Hlaalu
stuff real quick. Crassius wants 1000 Septims, we want hide and seek against Dren Barrow,
so we got his vote. Yngling’s vote costs 2k. Money's a bit tighter this run, but it's not
so bad that I can't afford to buy influence. Orvas Dren just takes a bit of smooth talking to
get him on our side, he allied with Dagoth Ur, but with high enough disposition, we can tell
him we want to protect Morrowind from the Empire, and that's all it takes to convince him.
Getting to the Ules and Omani manner is such a slog without the scroll of Windform. Wish
I found one. Uth's Hand of Heaven is the next best thing. I tried Reynos’ fishy swimmy scrolls to
see how those compare to 50 points of levitate. It's not that good. Why swim when you can fly? And now we’re the Hlaalu Hortator. Time to buy
a bridge. Wait. Oh, I misspelled bride. I gotta proofread this shit. So we got the
clothes, and we got the bug musk. Now we just gotta escort Falura to the Zainab camp. I was
gonna question why the owners of this tunnel never bothered filing down these mushroom
ribs to make walking through here easier, but then I realized this is a Telvanni
structure. These guys don't even believe in stairs. Do I really think they give a damn
about level flooring? On the way to the camp, we're gonna stop by Tel Vos and have a chat
with Aryon about becoming the Telvanni Hortator. This part of the game is all about raising the
councilor's dispositions. Should be easy with this build. Gothren might still be an
issue. I need to be strategic with what scrolls I use while I'm escorting Falura.
I have no idea how much health she has, and I want to learn what happens if some
collateral damage happens to make her aggressive, or kill her. Red Death should be safe. I
think of all the wildlife in Morrowind, Alit are the weirdest. I can't explain
why, but I'm sure everyone would agree. Thanks for the thong, Kaushad. So I was thinking
about the Telvanni Hortator, and I was wondering why it was so easy to become Hortator, at least
compared to Redoran and Hlaalu. You don't have to do all that much to convince Neloth, Dratha, and
Therana. At least the Hlaalu councilors require some bribes or kisses. But then I realized,
the Telvanni don't care about politics. They’d make a ham sandwich Hortator if it meant
being left alone. The more I think about it, the Hortator part of the main quest is
pretty thematic for each house. Redoran ultimately devolves into a fight to the
death. A very warrior-like thing to do. Live by the sword, die by the sword. Hlaalu is
all about how much money you can throw around, which makes sense for a bunch
of traders and merchants. That's also why they're so comfortable with outlanders. Everyone's money is good money. And then there's
the Telvanni who couldn't care less. Hortator is kind of a political position to begin with, sort
of the leader of the military. But do you think the Telvanni care about any political hierarchy?
A war could break out outside their mushrooms, and as long as no one comes into their
mushrooms or messes with their projects and their scholarly business, you
think they're gonna give a shit? I kind of wonder why they have councilors at
all. You think the host wouldn't even exist, they'd just be a disparate group of mages
that just kind of maybe sometimes collaborate? I guess they're all unified by the idea
that the world is just kill or be killed. And that's what brings them
together. And that's why we gotta kill Gothren. God damn, Spell Reflect. Gotta use red death. Uh oh. Okay, so this time the NPCs downstairs didn't
attack me. What triggers combat for them? Is it just random? Oh shit. Thank god he's
weak in melee. Now what? Let's paralyze you back with Illnea’s breath. Oh
man, he resisted the paralysis. Still a lot of damage though.
Telvanni Hortator. Onward to become the Ahemmusa Nerevarine. Hey,
Nix-Hound Catch. Christ, I'm a menace. No, yeah, totally. Ald Daedroth
is safe. I cleared it out. I just got back. You know, I think
I can kill these guys before the wise woman gets attacked. Whoop,
paralyzed. Wait. Oh god damn it. I aggro’d the wise woman too. I swear,
Sinnammu, this place was safe like a minute ago when I lied to you about it.
Screw it. I'm just gonna run through. [Totally legitimate voice acting of Sinnammu]:
“I said I would accompany you, bargain hunter, to see if you had made Ald Daedroth safe for
the Ahemmusa, you have fulfilled my conditions.” Uh…yeah, the skull-wearing,
hammer-wielding maniacs are decorative. It's time to murder people to procure
power for the most peaceful members of the Erabenimsun tribe.
Ranabi. Dead. Ashu-ahhe. Dead.
Ulath-Pal and Ahaz. Dead and dead. Here you are, Han-Ammu, the spoils of…peace. Last thing we gotta do is return to Athyn
Sarethi and be named Redoran Hortator. Now we're ready to get Wraithguard from
Vivec. My last level up. Level 6. Doesn't really matter what stats I allocate. It
didn't matter this entire run, actually. I mostly went for strength, speed, and
personality with one point to lock every level, if you cared to know. Off to Odrosal. This is
Endusal. That's Odrosal. Off to Odrosal. I've got plenty of Ondusi’s unhinging scrolls so
I can skip killing Dagoth Odros and just go up the ladder and take Keening without him
knowing. You'd think he'd use better than a level 20 lock. His foolishness deserves
punishment. Oh my god, reflect you motherfu- Vemynal. If you're a magic build, why would
you ever use anything but absorb health? What's the benefit to using other schools of
magic that not only don't heal you, but also risk killing you outright? Somebody please tell
me. I am the god of Hellfire and I bring you fire. Pretty strong scroll, but if it gets
reflected, you're screwed. Jesus, that corprus stalker did not deserve
that. Yeah, let's just skip these fellas. [Grand and Intoxicating Ur]: “Is
this how you honor the Sixth House and the tribe unmourned? Come to
me openly, and not by stealth.” What are you talking about? I'm as unstealthy as
possible right now. Guess I should use some of these strong defensive scrolls. Could be useful,
I guess. But what about Lord Mhas' vengeance? A bound set of armor could be interesting. I've
never used bound armor before, so this is new. Oh, it spawns actual items in your inventory.
[Dagoth Ur]: *Monologues* Once with Sunder, once, once with Sunder,
there we go, and a few stabs with Keening. And then perform a straight run with ice balls.
Behold the true power of scroll magic. Yeh. And that's Morrowind with only scrolls,
except the Sunder and Keening part of the end. [Azura’s dulcet voice, most pristine
and feminine]: “Dude, what the hell?”