Honest Hearts is usually considered to be
the worst of Fallout New Vegas’s 4 DLCs. It’s not bad or anything, but aside from
Joshua Graham, it’s not really the most interesting DLC, nor is it the hardest. But what if there was a way to change that. Can You Beat Fallout New Vegas’s Honest
Hearts DLC Without Taking Any Damage? Every DLC in New Vegas has a level requirement,
a level at which the developers suggest you be at before you start a specific DLC. For Honest Hearts, that happens to be level
10. Now, I could dump skill points into Speech
and Guns and steamroll through everything. But I want to go into Honest Hearts with as
bland a character as possible. So, I somewhat evenly distributed my SPECIAL
points, picked Speech, Guns, and Medicine as my Tag skills, chose Wild Wasteland and
Trigger Discipline as my Traits, and began the leveling process. I used console commands to do this, to give
myself the minimum amount of experience required to get to Level 10. As I leveled up, I evenly distributed Skill
points across all skills, aside from my Tag skills. In retrospect, I should have made every skill
the same, but with Medicine being literally worthless since I can’t take damage in the
first place, I figure those wasted skill points balance things out. Regarding weapons and armor, I’m going in
with only what I get from the DLC packs I have installed. No stopping at Chet’s store or the Gun Runners
to stock up on supplies. Also, because the point is to beat only Honest
Hearts without taking damage, I didn’t mess with my health until I got to the start of
the DLC. I had a bit of problem with some Deathclaws
and Geckos on my way to the Northern Passage, but the video isn’t about them. After about 30 minutes of wasted time, I finally
arrived at the Northern Passage where I could speak to Jed Masterson, convince him that
I was a big strong boy, and put what I had to in the special box to get myself down to
100 pounds of supplies. I only had 124 pounds of stuff when I left
Doc Mitchell’s House, so finding 24 pounds of shit to drop off wasn’t all that difficult,
especially since the Lightweight Metal Armor from the Mercenary DLC Pack weighs 20 pounds
by itself. With my supplies set, I dropped my max health
down to 1 so that any damage of any kind kills me, told Jed that I was ready to hit the ol’
dusty trail, and we made our way for New Cannaan, which, if you were wondering, is about 380
miles Northeast of Las Vegas. Or, put another way, it’s a little over
24,000,000 Cheese-Its away from Las Vegas. In the cold nights on the road, I snuggled
close to Jed’s beard to keep warm. The way into Zion Canyon was a one way street
according to Stella. Luckily, I wouldn’t have to listen to her
run her mouth at Jed for too much longer, as we were ambushed by White Legs, who killed
everyone besides me. I fired somewhat haphazardly into the tree
line, eventually striking and killing one of the White Legs with one of my bullets. With the corpses of my fallen companions looted,
I could press onward into the Canyon. That self-confidence faded after an altercation
with 2 more White Horses on the west end of the bridge. Then it got trampled into the dirt when even
more White Horses emerged from their rocky hideouts to attack me with their fancy automatic
rifles. If you hadn’t figured it out by now, the
key to not dying when any damage of any kind kills you is to avoid getting hit by a stray
bullet. That becomes nearly impossible when someone
is capable of firing dozens of times in your direction in mere seconds. White Legs with Submachine Guns are essentially
death incarnate. After missing far more shots than I should
have with a Cowboy Repeater, I wasted several throwing spears trying to take out the last
standing native, who turned out to be Follows-Chalk. Probably good that I didn’t kill him. Snap informed me that Joshua Graham would
want to see me, he gave me a vague idea of where to go, and we wandered off into the
wilderness. I shoved a bullet up the ass of a baby Yau
Guai at speeds the human mind is not capable of comprehending, got a proper look at where
I’d be spending the next few hours, and carefully descended down into the canyon. Fall damage is a very real threat thanks to
the verticality this DLC introduces. I got a little ambitious when dealing with
a Radroach that’d phased itself into a rock, got fucked by the son of Reptar, found myself
a sweet new hat, entered an Eastern Virgin, and eventually made it to the Dead Horsies
Camp where I could finally meet the Burned Man himself. He rather quickly explained the main quest
line of this DLC: escape Zion Canyon. Before I went on the World’s Greatest Scavenger
Hunt, I bought a .45 Auto Pistol from Joshy and all the ammo he had for it, alongside
a Silencer and an HD Slide. It’s without a doubt my favorite weapon
in New Vegas because I’m a sucker for anything that looks like a 1911. I had a series of components to gather. On the way to the crashed bus, I got assaulted
by a bunch of wilderness creatures: Geckos, Mantises, Radroaches, and even a puppy minding
its own business while looking for its brother and sister that I killed after I killed it. I found the compass in a crashed bus filled
with a bunch of cute little skeletons, repaired the compass, and was now off the find walking-talkings. Scratch that, I’m off to find a medical
supply kit and some limited edition lunch boxes. They’re quite a bit more than a hop, skip,
and a jump away, but my silenced pistol and lack of pants make me the perfect man for
the job. Chalkington and I got into a bit of a skirmish
with a few White Legs, but they were the melee-weapon carrying variety, so not much to worry about. Closer to the map marker, I ended a puppy
that was learning to swim, checked to make sure my health was still at 1 just to be safe,
pulled out my shotgun, and entered Zion Ranger Station. The few Bark Scorpions inside weren’t anything
to be concerned about. I found the Medical Supplies, threw a tin
plate, parkoured on some cars, and entered the next cabin to find the collectible lunch
boxes. If you’ve seen a few of my other “Can
You Beat” videos, you probably know that I have problems with the little things. Killing a mythical dragon with a kitchen utensil? Child’s play. Finding 5 lunch boxes? Had to break out the strategy guide for that
one. I’m not ashamed to say that I spent 7 minutes
in that cabin. With 2 of the 3 fetch quests completed, I
could get back to important things, like tracking down the walkie-talkies. They were in the Zion Fishing Lodge, alongside
a few Geckos and a Hunting Shotgun. My days of being an errand boy are now behind
me, I’ve graduated to being a delivery boy. Daniel in the Narrows needs the supplies I’ve
found. It was a bit of a trek out to the Sorrows
Camp in the Narrows, and even though it’d been quite a while since I’d played through
this DLC, the hatred of this area came flooding back like… I don’t know, like a flood or something. There are all these bridges and cliffs and
passageways. It’s more convoluted than it needs to be. Then again, it’s a rocky canyon. I gave the supplies to Danny and began making
the preparations to evacuate the Dead Horses from Zion Canyon. Sort of. Time is of the essence, but more important
than helping people is spending 25 minutes getting three fucking fucking plants so a
shaman can make you drink special tea and force you to go into the heart of the island
and kill a ghost bear. And by “kill a ghost bear”, what I really
mean is I used Fucks-Herself-With-Chalk as bait while fired at the bear from the safe
distance of a few feet away. There were also a bunch of Yau Guai guarding
the entrance to the fire ghost bear’s lair. We came to an arrangement that both parties
were happy with so that I could pass by, the arrangement being I kill them all and they
don’t complain about it. My gift from the shaman for successfully completing
my trial was a melee weapon, the claw of the ghost bear. So that was a giant waste of time. What a shock. With that bullshit out of the way, I could
now actually begin doing my part to help the tribespeople. And then I spent far, far longer than I should
have trying to kill a White Legs Light-Bringer with a Tomahawk. I eventually nailed him with a Tomahawk, which
did significantly less damage than I was hoping. And despite my learning experience with throwing
weapons, I did the same thing with a Giant Mantis, just with a throwing spear instead
of a Tomahawk. Wasn’t very effective, if you can believe
that. I then made my way into a Yai Guai cave, killed
the bears inside, laid down a few explosives, and destroyed the entire cave system. The explosion was pretty pathetic, actually. With them dealt with, I could now take care
of the real threat: the awkward white guys in shorts. The elephants in the audience may remember
what I said about automatic weapons and how devastating they are when used against me. Even when I have the high ground and a Grenade
Launcher, they are still a threat, especially when there’s more than one person doing
the shooting. As I made my way closer to the first White
Legs camp, I found a friendly dog wandering around on its own. Before I’d discovered that it was friendly,
I’d missed 2 near point-blank shots. Obviously I couldn’t let it spread rumors
about me, so I chucked a Tomahawk deep into its spine and watched it roll down a hill
into the river. Waking-Cloud suffered a similar fate for having
watched it, I ensured she couldn’t would never experience the traumatizing pain of
child birth by destroying her with a Tomahawk. When I found the White Legs encampment at
Bighorn Bluff, I tried to use my remaining Tomahawks to kill them from a far. I tried a few dozen times, and not once did
I hit any of them. Once I realized how futile my efforts truly
were, I switched to a Grenade Launcher and did some serious damage, but didn’t actually
kill any of them with it. On the plus side, after I descended down the
mountain, I finally got a headshot with a Tomahawk. The White Legs at the next camp were tougher
because they were surprisingly accurate with their shots. Walking to the edge of the cliff was a risky
endeavor. But with a final headshot, the White Legs
camp was demolished, and my next task was to find a map of the Grand Staircase. Before I did that, though, I sent the Cloud
back to her camp, because she was making things too easy. Inside the Survivalists Cave, I proved yet
again that the obvious often goes over my head. There was a locked door with a key hidden
in a duffle bag. I spent nearly 8 minutes wandering around
that god-forsaken cave looking for the Duffle Bag before I finally found it. The holotape I found revealed that the map
was back at the Sorrows Camp. Back at the Camp, I spoke to Daniel again
and told him we’d be fighting instead of fleeing. That silly boy thought I meant we’d be fighting
as a team. After I put my foot down and made the decision
on behalf of everyone in the canyon, I was teleported to the river with Joshua Graham
now acting as my companion. We were going to wipe out the White Legs together. But before we did, I went back to the Narrows
to see if anyone was left. A few Sorrows were, and after a bit of internal
contemplation, I began killing them. It was all Daniel’s fault, really. I only wanted to kill him, but he doesn’t
spawn out of nowhere unless you make enemies of the Sorrows, which also happens to upset
Joshua, causing him to leave. It was worthwhile, as I finally got to kill
Daniel, who was tougher than I expected thanks to his automatic submachine gun. I stripped him naked and left his body to
rot in the sun alongside all his friends that he failed to keep safe and pushed onward to
the Caterpillar’s Mound to begin my search for Salt-Upon-Wounds. That was a lie. I already had Daniel’s clothes, I wanted
Joshua Graham’s bandages, I want to see the Burned Man in all of his glory. I went back to the Dead Horses camp, slaughtered
the few tribespeople outside of Angel Cave, ambushed those in the cave with a grenade
launcher, and waited for the stragglers to exist the cave where I could pick them off
with my silenced handgun. With the Dead Horses now having a somewhat
relevant name, I could push through the cave until I didn’t reach Joshua Graham. He’s not there. Again, he’s the only one who needed to die,
so all this blood is on his hands. Back outside, I killed 2 more Dead Horses
and stood there for a while, thinking about what to do next. Once I leave, I can’t come back, so I fast
traveled to Ranger Substation Osprey so I could see what kind of kind of treasures lied
within the whale tale canyon. The Dead Horses and White Legs in the river
didn’t put up much of a fight. I picked them off from a distance with my
Hunting Rifle. As I got closer to the center of the whale
tale, I noticed some Piranha Plants having a long-distance orgy or something. They did their job, though, because a Spore
Carrier sprinted towards me at Mach-10 and caught me off guard. My quick save was when it was a few feet away
from me. The Cowboy Repeater is more or less a BB Gun
on steroids, meaning it’s useless. The only firearm that packs enough of a punch
to kill the Carrier is the Hunting Shotgun. But it’s so quick that I didn’t have time
to pull it out. Not that it would matter, because not even
a critical shot will kill it. I’d finally met my match, it was an un-winnable
situation. I pussied out, reloaded a prior save, and
made a beeline for the Southern Passage out of Zion Canyon. The path is long and treacherous, as every
tribe now hates me. I killed a Pain-maker and caught a glimpse
of the Big G in the Sky, who manifested himself as a Fire Axe floating in the air. That voodoo shit has no place in Zion, so
I chopped up the Pain-Maker so that if there is an afterlife, he’ll be a cripple in Hell
forever. There were several more White Legs waiting
to take me out as I got closer to the passage. An explosion blocked off a path with a bunch
of boulders. A small path led to Three Mary’s Cavern
that had a few more White Legs in it, most of which weren’t too troublesome to deal
with. Outside the cavern, a enough tribals to form
an army were positioned between me and the end of the line. The ones with automatics sucked, the rest
weren’t that bad. But there was one man left, a living Legend:
Superstar Joshua Graham. Not only is he a walking tank, he’d make
Hawkeye look like a toddler with a nerf gun. A near perfect shot with a Grenade Rifle did
practically nothing to him. And even with just a handgun, he killed me
damn-near instantly the second I took a step towards the edge of the cliff I’d found
myself on. I spent several lives trying to different
tactics to kill him. I was lucky that he’d been damaged in a
prior conflict before I found him. It soon became clear that conventional methods
of warfare would not be enough to stop the Burned Man. I put down 5 Frag Mines and carefully lured
Graham up to cliff where I’d been hiding. The Earth trembled with every step he took. I should have put more thought into my plan. If he survived being lit on fire and being
thrown into the Grand Canyon, a few mines wouldn’t be shit. All 5 Mines went off and it didn’t stop
him. My position was now worse than ever. He’s sprinting towards me, an angel of death,
and I was just sitting there in my underwear hiding behind a rock. The thing is, I’m not as stupid as I’ve
led you to believe I am. I thought back to the tactics the White Legs
used against me; surprise attacks with automatic weapons. I stood up from behind the rock, took aim
at Joshua’s head, and didn’t stop firing until his body lie motionless in the dirt. I stood over him, looking down at what was
once thought by many to be a Wasteland Legend, and saw the life fade from his eyes. The Burned Man was no more. I followed the river until I saw what remained
of Joshua’s final act of vengeance. Salt-Upon-Wounds and his commanders lay dead
on the ground. It was at this point I realized all the death
and destruction I’d wrought since I found the map of the Grand Staircase was completely
unnecessary. I could have just fast-traveled back to the
Southern Passage and left the fate of Zion in the hands of those who’d once called
it home. I took one last look at Zion Canyon before
I turned my back on it for the last time, returned to the Mojave Wasteland, and beat
Fallout New Vegas’s Honest Hearts DLC without taking any damage. And that’s gonna do it for this video about
whether or not you can beat Fallout New Vegas’s Honest Hearts DLC Without Taking Any Damage. If you enjoyed the video or learned anything,
leave a Like. Leave a Dislike if you didn’t enjoy the
video or didn’t learn anything. Join the Mitten Squad Discord through the
link in the video description. Follow me on Twitter @MittenSquad. My name is Paul of Mitten Squad. Have a wonderful day.