C4D Tutorial: Pose Morph, Animating Vertex Maps & Tearing Cloth

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hey what's up guys hope you're doing well today I want to go over a little project I've been working on recently and this project was inspired by a dish my six black sails video let me play that for you really quick so I saw this video from Adam and it has this skull and the skull sort of peels off organically I thought it was really really cool so I wanted to replicate it and see if I could pull this off so this video is going to be sort of my thought process of trying to achieve this effect and then you can maybe learn from a couple of my mistakes as well so the first thing that I thought of when I saw that was why don't we use a vertex map to animate across this skull and then use cloth with that vertex map to peel away the skull so first of all we have to figure out how to make an animated vertex map so that'll be your first tip for the day we're going to go ahead and go to our polygon mode and we're going to click on one of these guys and hit command a to make sure that they're all selected and then we're gonna hit V select and set vertex weight and we have this little value here so what we're going to want to use is pose morph to make two different poses for this vertex map so one of these vertex maps where we have the value at zero so we'll hit OK so the whole thing has a value of zero and now we're going to add a pose morph and if you haven't used a pose morph you just right-click go to character tags and go to pose morph and pose morphs they are really handy in character animation but they're also very useful in mograph too so what pose morph does is it captures different states of your animation and then you can animate between those two really easy with a slider so you have all of these different options well we're going to be using his maps for the vertex maps so we'll click that on and it's going to add that vertex map pose already so we're going to go back to our vertex map we're going to click V again and we're going to select set vertex weight and this time we're going to have a 100% value then if we go back to our pose morph and if we go to the little animate button let's click on the lock tab and then click back on our vertex map and now if we animate the slider you can see that we can animate our vertex map which is really great but we want fall-off so that we can have this vertex map sort of wiping on the skull right so what we're going to use is actually deform ER and all the deformers have fall-off so we just have to get a de forma to talk to this this pose mark tag so we're going to use this morph to former and we'll put that guy inside of our skull and remember that we have that pose morph tag locked so we got to unlock that guy click on our morph to former and you can see that in the morph slot we already have our pose morph tag that's this guy just dragged right into there did automatically so now what we have is the ability to use fall-off which is fantastic so if we Tunes the fall-off to linear let's go and lock that guy again and click on our vertex map now you can see that we have fall off on our vertex map which is awesome because now we can just take that morph deform er and we can just animate that guy on and off you can play with the different size and scale of our fall-off so this already is a really handy tip if you guys ever need to do animated vertex maps using the pose morph tool and using the morph to former that's a really cool way to animate your vertex maps so at this point in the animation I thought I could use cloth and the animated vertex map to drive that cloth just to kind of peel across the skull well I ran into a lot of problems and I couldn't quite get it to work I did find this really great tutorial this one's called weight map propagation by crop monster and if you watch this he actually goes into some Python coding to animate the vertex maps across and you can see he has a few different Python tags on here and the end result is that he does use cloth and he uses cloth to peel across using the vertex maps and you get this really cool tearing effect so this is one way that you could do that I'll link this up there's actually a download project file so you can kind of investigate how he did this so that's one really cool way that you could do it sort of going down the vein that I was going down so I actually reached out to Adam to see how he did it I was curious if he used vertex maps or not and it turns out that I was making things way too complicated and he didn't use them at all he went the easy route and this is what he did he put in a tractor set to a negative value and he literally just keyframed the attractor across the skull so you can see that it's sort of wiping across the skull and as it as it does the cloth is tearing so I was thinking hey we need something to wipe across the skull and I didn't really even think about using a tractor with fall off and just moving it so let this be a lesson to you there's always more than one way to do things in cinema 4d and sometimes getting creative and doing things the hard way is the good way but a lot of times there is an easier way if you just think through it creatively so a tractor it has fall-off that's all you really need just animate that guy across and as the power of the attractor hits the mesh it'll start peeling away so it gives you the exact same effect so that's it for the tutorial it's kind of a strange one it's a little tip on animating vertex maps and then also sort of why you don't even need to so anyway I hope that you guys found something useful from this thanks for checking out the pix lab I'll talk to you next time
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Channel: thepixellab2011
Views: 21,198
Rating: 4.8877888 out of 5
Keywords: c4d, cinema4d, cinema, maxon, 3d, mograph, motion graphics, tutorial, tut, training, pose morph, cloth, sim, dynamics, vertex maps, tearing cloth, morph deformer, Animation (TV Genre), Morph, Animated
Id: nmRFzoo4eHs
Channel Id: undefined
Length: 5min 38sec (338 seconds)
Published: Fri May 22 2015
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