C4D Scene Nodes : Edge to line to object tree

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hi fellows it's Mikhail and this time I'm gonna share a small quick tip about scene notes especially about capsules you know how to convert your polygons to lines you know how trended with redshift uh actually I already shared similar technique a long time ago with signals but this time I found interesting solution uh how to use it with classical Cinema video object uh big things goes to the nose man and team clamping from Halal looks and because they already shared a similar technique but I want to beat extended and also share with you one of my new asset you know so no more words let's jump to cinema okay guys we inside Cinema 4D first of all let's create a simple shape I think maybe just uh let's start from journals maybe okay switch it like this okay press NB to see the polygons okay and let's go to the asset browser and type rope actually object group as I remember object sorry object rope this one okay so let's place it here close our other browser so if you double click on it uh we open this scene notes editor so um actually uh Team commitment from Hello looks and Osman showed this technique create some nested boards and so on here I try to skip this part because it's already shared with absolutely great guys you know but I want to share you a bit different actually uh based on this technique but how to convert your polygon to spline and how to animate it because uh it's it's works pretty well in scene notes not in capsules you know but I want to render these splines they use redshift tech for instance you know but if you're talking about scene notes uh I don't know how to do it but this this nice object group uh generator we can achieve this result so I don't want to propagate any message boards and so on but I want to share with you how to use a classical object to cover spine first of all let's grab this classical object place it here we immediately get this one make sure if you place with braces but in a great parameter Sports you know and right now we try to connect we cannot right because we need to connect operator we can connect operator you know for instance we can hide now our Turtles and our turtles represent by sin okay but I want to convert these Taurus you know to the um splines you know actually not splines to the lines it's different you know uh first of all I want to create kind of [Music] H to line H to line not let me find it yeah H2 line I'm already shared it in my old tutorial but in Sim notes not in capsules let's try to connect geometry open this operator uh arrow and connect geometry and let's try to connect to here but we can't that because we operate as geometry we need two geometry operator let's press C and find it operator okay uh geometry uh no let's let me find j-o geometry operator place it here connect geometry to geometry and connect operator to operator will immediately get this one you know it's a spline object you know it's pretty nice because I can uh I show you how to use it with redshift but uh it's so simple right now if here we try to manipulate it's not working with radius and so on those men already show how to place it under this object and propagates on Parts but uh when I use the similar technique like nosman I can't uh make this for instance uh splines and polygons animate you know uh I try to explain you okay let's create a noise selection for instance noise selection okay so let's connect our geometry noise selection and connect it to directly to the geometry operator so right now we can uh create noise selection kind of nothing much happened but because we didn't see any Selections in order to see it we can create for instance subdivide not okay and we get this one take a look we subdivide by noise you know something like that and uh I I've done it in order to explain you because when I use like a child object in object group with some message Parts ah I shall link for original tutorial as well uh I don't know maybe I'm done something wrong but it not working with animation because right now if I create for instance time knot okay and right click on the noise selection go to the add input all and find Heat diamond connect directly to the frame for instance that's Works maybe pretty fast but works in order to a bit slow down with traffic let's find multiply node arithmetic multiply place it here and let me multiply it by 0.1 I would say okay let's take a look yeah maybe 0.05 okay we got this one so if right now we connect our sub subdivide node to geometry in not H to line in Connect uh already to the geometry operator we got this animated spline you know in order to render it you know uh let's run redshift okay just go to Advanced redshift deactivate without the sampling it doesn't work for now okay Let's uh open redshift IPR if right now I try to add Iris object deck and choose render as I can choose actual render as a spline as a as a cylindrical object or as I don't know maybe box you know I can render it but because we should place it into connect or into spline mask if it placed it inside spline mask move our tag here we got this curve Tab and we can choose cylinder for instance okay let me run my uh redshift APR and with free scrolling a bit we see how our uh Power spline animated I think it's pretty useful technique if you want to animate kind of huge huge interface on some good interface and all just to create something artificial maybe uh so one more thing you also can delete some subdivide use delete note place it here for instance and as you see we delete our subdivisions you know uh by noise we can play with noise as well to create something like that as you see it works pretty nice with uh spline mask you know uh if you want to change object you know you should just uh in for instance create I don't know this cylinder place it here as well open with operator find heat geometry and just replace it hide it I never get this one as you see here so I think you got an idea how to create H2 line you know we can subdivide twice for instance activate smooth on something like that you know subdivide twice again and if we try to animate it it's transfer to the direction that's pretty cool so it's just a quick tip [Music] uh about scene notes about capsules in order to be on the same page with new Cinema for the it's still technical Predator it's still so energy stuff with notes guys now but one more thing okay uh I want to show you my asset which I created if right now run my uh redshift IPR you got this interesting mesh take a look it's animated and it takes a bit more time yeah and we got it it's a kind of splines you know with some nuts inside I use the same technique and this uh I will I want to share this asset with my patterns at least from 15 uh tier you know and also I'm gonna to upload it on gumroad anyway anyway uh as you see it's just an object group with some some propagated Parts some adjusted interface we can play around with threshold you know we can uh change scale to get kind of risk organic looking you know I think um I I found it interesting you know guys maybe to create something like that you know play with noise seed it's uh similar like my previous scene notes asset called noise pattern but uh this time it's about splines now and how to render it with redshift of course Cinemas has a lot of limitations at this moment but anyway anyway you already can create something like that moreover if you want to for instance mesh this spline you know uh you can create volume builder for instance place it volume Builder okay I think I have a wrong scale on my scene so voxel size too big let's change it to 0.3 I would say okay let's select our line and change radius by one maybe maybe by 0.5 okay let's increase density by 3 and we get this really nice uh liquid looking movement let's place it in volume measure okay that's it smooth modifier and bitter adjust it let me check how it works yeah as you see works pretty nice if I apply this material let's deactivate spline for now I think we got the interesting cloaking uh liquid you know of course you can create similar just with volume Builder and develop measure and some noises but you know you can easily control it with for instance smooth to make something like that I'll go to the volume Builder and change it you know I'm just playing around with it to find interest solution so it's just a quick tip and small overview of my uh of my asset actually I can double click and show you uh some nerdy stuff I think that's a lot actually not a rocket science but as I said before you can check it you can change it you know and work with it uh right now you know just play around with these parameters change noise type change input geometry just a place here you know and Achieve kind of interesting result I think that's it guys I hope you like it maybe it will be useful for your projects maybe for your art I don't know uh see you very soon on next tutorial bye
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Channel: Mikhail Sedov
Views: 11,483
Rating: undefined out of 5
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Length: 13min 20sec (800 seconds)
Published: Mon Feb 27 2023
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