Break An Object In Cinema 4D with Fracture and Transform - Greyscalegorilla Tutorial

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in today's tutorial you're gonna learn how to make a looping animation using the new fracture Voronoi tools in cinema 4d let's go hey everybody welcome back it's Nick here from grayscale guerrilla giving you the tools training and tutorials to help make you a better motion designer now today we're gonna play around with some of the new tools in cinema 4d r18 we're gonna use the fracture Voronoi object before we do I wanted to make sure that you are subscribed to our YouTube channel we have a lot of videos like this coming out soon and we want to make sure that you see them all also if you haven't checked out our intro to cinema 4d series I'm gonna link it up here and down in the description it's a completely free way to learn cinema 4d right now so hope you check that out let's head right into today's tutorial we're gonna be playing with the fracture Voronoi tool like I said that's a new tool in cinema 4d r18 we're gonna make a really fun looping animation using some of these tools and then a little bit later in the tutorial I'm gonna show you how I used transform which is one of our plugins to really create an animation with no keyframes and to be able to experiment with your animations using fracture what's really cool about the fracture Voronoi tool and transform is that they work together really well I'm gonna show you that toward the end of today's tutorial so stick around for that let's head on right into cinema 40 and let's get animating all right here we are in cinema 4d here's our model and I got the model at turbosquid you don't have to get this exact model obviously you could use any model that you have laying around anything that you want to break apart I just wanted to show you where I got this one and if you did want to Rose you can actually go sign up for turbosquid and get a free one here there are some free models you could download and follow along with so it's up to you you can make it you know get that or just use any old object you have laying around just to get the technique alright so what do we do now in this case if you download a model oftentimes it will come kind of untextured like this but the materials will be set up you may have come across this in the past so I wanted to make sure if you're following along with a model that you download that you kind of see how to set up some of these textures because what's nice is we do have all the textures from this rose they're just not assigned really properly so the first thing I do if this happens is I go remove unused materials just to make sure I'm not messing around with anything next thing I do is I just open a random material and I start assigning colors to it okay just to see what everything is because I want to make sure I sign it properly well that was easy this first one was the the Rose here right and then if we were using these other parts of the model which were not in this tutorial but if we were I would just grab it and go all right what's pink all right looks like the thorns are pink right so now I could rename this or go find the thorn texture or whatever right in this case we're only concerned about the front part of this so in fact let's just go delete everything else in the model boom I'm gonna do this again remove unused materials look we only have one okay so now how do we texture this well this model came with some textures not only for the color channel but also for the bump channel so this will be pretty easy we're gonna go to our color Channel and add a new texture right here and right in this maps is the flowers texture so let's open that up and it's asking if I want to add this to the search path I don't I just want to leave it right where it is so we could always find it and now I'm gonna do the same thing in the bump channel I'm gonna turn it on I'm gonna come in here and grab this bump it's already set up look it's all black and white ready to go you want it in a search path no I am gonna turn up the bump strength though because it's gonna give us a little bit more kind of realistic bumpiness and when I hit render look at that already we got a pretty nice-looking set of reflections there's no shadows going on here this is really basic but already looking very pretty because we have those color channels and everything else ready to go in fact later on in this tutorial I'm gonna texture this add some topcoat and then use an HDR to light it but if you want a really fast rendered way to do this you can actually just leave this specular channel as is and maybe play around with the width you know a little bit and kind of dialed this I want it wider but not as tall and then I want it not white but a little bit red like a light red and that will give you a little bit more realistic look there you go check that out when you start to render so you know if you if you want a really fast rendered way to do it you could do this but later in the tutorial I'll show you how I ended up with my final result all right so what do we do now well let's break this thing apart is probably what most of you here for is to learn some of the new fracture stuff so let's get this set up in place I'm gonna grab it and I'm gonna rotate it 90 degrees just so we're kind of facing up because eventually we're just gonna fly camera through this thing and yeah I think I think we're good I'm gonna scale it up a little bit the scale of this thing as it came in was really small see this cube that's like our standard cube look at how small this thing is and sometimes when I get cameras and and dynamics and all the shatters and all the stuff that we're gonna play around with it could get a little tricky with the smaller object so I'm just gonna scale it up just a little bit and let's start to break this apart so let's go to mograph menu go to row noi fracture I'm just gonna pull this whole thing in here and already you're gonna see it's gonna start to break this apart now we go into all these settings in in other videos so you can check that out but today we're just gonna be worried about the point amount right here we could turn this up and as we do we're just gonna start to get more points some more little bits and pieces so we could just kind of dial this up until we get what we want in this tutorial I'm gonna keep it relatively low just so we can kind of see it quickly 200 isn't that many really for shatter for fracture but we could always turn this up and down when it comes to render time and that's what's great about the built in fracture now is its parametric it's it's non-destructive is really what I should say and this means that we could change stuff at any time without having to read Braille here we go we got that and then what are we gonna do for the effect right how do we start to animate this well what you could do is use any of the mograph effectors with the Voronoi fracture that's why it's in the mograph menu you can actually come up here and say all right I want a random so let's just start with the random and I'm just gonna turn down the strength of the random and look as we turn it up each one of those little pieces kind of flies off into nowhere right well that's not a very pretty looking effect so what else can we do well you could go in and add a linear fall-off T to this and scale the fall-off down and we also have to you know turn up the strength here and basically as you run the fall-off through you can animate this thing flying around you could also add a scale and kind of scale it down to nothing and you know try some other effects as well right all these may all these mograph effectors work you can try the new push apart effector and get a cool effect and depending on what your model is your your effect could be a little bit more you know robotic or whatever right for the flower I wanted this really kind of delicate looking effect and so for for my version I ended up using transform now transform is our plugin that basically takes a lot of what mograph can do and makes it really easy to set up and use and if you don't have to transform that's okay you could do some of those effects that I showed you in the mograph menu of some of these random things if you do have transform you can just put it in what's cool about the fracture object the new verano a fracture object is it works perfectly in transform if you just set it to cloner mode and refresh your scene all of our effects work with with the fracture object so in this case this is the transform one I'm just going to turn this down and this isn't really a very pretty preset but that's the point about transforms you could come in here and just pick another one so there's butterflies which i think is gonna be the one that we use there's dust in the wind this one's kind of fun this one kind of flies off and in fact if we had a more sideways camera angle you get this kind of has a cool effect here and again we could just kind of a play with some of these dissolve might be good some of these movements might be a little high you could just turn that down dissolve might be actually kind of pretty as well the one I ended up using is butterflies you can also set your own custom animations but these presets are here to make it really easy I'm gonna turn the movement down and I'm also gonna turn the rotation down and this is just gonna affect how far the particles travel I'm gonna turn that down even more 20 centimeters so just to give it a real kind of basic move and then if we're looking at this from the top we could just kind of see what is going on and that looks really pretty good to me it's very delicate feeling the timing looks good and we're gonna have this animated camera flying through here and then revealing the other rows below it okay so we could set up some different timings on this in this case I'm gonna tighten up the fall-off so it's not so random and that just means it's more like a wave that's going through the flower instead of it being more random and again all these settings are in transform just to make it really easy to set a scene like this up and then also alter it so if you if we want the orientation to go bottom to top we could just reverse this and now it's gonna go bottom to top you don't have to reanimate anything but you just tell it which way you want to go and in fact if you wanted it to go faster you could just pick your movement your start frame and end frame and say okay I don't want you to start until frame 8 and I want you to be done by frame 80 so this will speed up the whole animation quite a lot boom and now we're we're holding a little bit longer and then moving right so all these settings are here I won't get too much more into top coat other that just to finish this but I wanted you guys to know you know I reach for some of our tools to do projects like this because it's that easy to start to play with this stuff and to get the results I want so okay so now let's get the camera animation going and the camera you can animate using keyframes I'm gonna reach for signal because this is why I made signal keyframes could get a little hairy for me in this case I just want to animate the Y position and I just want to set this up very quickly I animate the Y position of our camera let's go ahead and look through a camera on frame zero okay I want us to be way out here on frame 90 I want us to kind of be like in the middle in the mix of this thing in fact if I turn off transform I can kind of see where I'm gonna be I can't do that I'm gonna actually have to just go refresh this come back and just kind of eyeball it that's not far enough let's zoom in and then just replay the animation okay that's looking pretty good let's start to work on our timing first of all the the main thing we really got to do is kind of make sure we're centered on this thing first of all second of all this camera move I want it to be linear I'm gonna select both of our keyframes and I'm gonna select linear and this is gonna give us this constant feeling of animation and this will be helpful because we're gonna build a animated gif out of this we want this constant movement like we're just constantly zooming in and if we have a linear it'll be easier to kind of calm Paul this in after-effects so there's our move looking good I kind of want to move a little bit faster so that just means I want to get there faster so I could actually speed this up and signal I want to say this this really should be like a 70 frame animation and I'm just gonna clip our render time 71 frames instead of 70 so now our our timing boom we're a little bit closer during all that in fact I'm gonna back up our camera even further so we're zooming in faster I want to start a little bit further away there we go boom boom just gonna let it play a couple times kind of what's the feeling of it right I want that overlap happen the camera zooming in the animations doesn't start until right there maybe I want the animation to start a little bit earlier I'm gonna go in a transform and just set this to frame five this is gonna kind of start our transition a little quicker buh buh buh buh boom that looks pretty good okay so once you're feeling it we could start to you know go texture and do the rest now like I said we have a pretty decent little texture here that renders super fast you saw how fast this rendered let's move forward you can see this light with this with this texture and by the way maybe a little bit of a fill light so let's just grab a light here let's go to ambient illumination and just may turn it turn it up just a little bit right so now we just have a little bit of light kind of kind of everywhere and what I don't want oh so that light turned off our our main light so we do need another light here so let's just grab the second light I'm gonna move it way up and now between those two we could start to get a pretty decent look this this other light I'm actually just gonna use some soft shadows okay so that's pretty good and it renders very quickly right not bad so you can actually you know if you want this really fast render and you don't want to get into the reflectance and all the HDR stuff that we're about to get into you can kind of go in this direction depending on what your model is okay but as always I'm gonna show you how I got my final render it's a little bit more complex than that but it's really easy because we use some of our tools including HDR Studio so that's the first thing I'm going to add bring some HDR studio and in this case we don't need the background we don't need the floor and the HDR is really here to light this object using image based lighting and what's nice is we can go dial in whatever HDR we want to use so let's just grab like this church outdoor one just to have it but it's set up and when we hit render we still have the same lighting we have those lights that we set up well if we turn those off and we hit render we're gonna get the camera light but still this is not changing anything these lights what we really have to do is add reflection to our objects so I'm gonna come in here and I'm just gonna turn off this specular so you can see what it looks like without any reflections this is just you know just the camera light we're gonna get rid of the camera light we're gonna start to turn on some global illumination for this scene because I think it'll look the best but we're also gonna add some reflection to this flower and I'm gonna use top coat now I have a doctor here in my interface mostly because I use it so much lately and I end up using top coat a lot of times with models that I get that are kind of pre textured ready to go what's nice is these these models are all set they're looking nice they got the bump patterns on them but to add the reflection using the reflectance tools that are built in can get a little hairy right just as an example all the defaults kind of have these like chrome effects you really gotta go in and dial it all down and that's why we built top coats so that you can start to add subtle reflection effects without having to mess with all that stuff so in this case this one looks pretty good look at this dull texture this dull reflection so I'm gonna just click it that's gonna add the dull reflection I'm also gonna add some render settings add render settings this will give us some preset render settings to kind of check out our scene with and I'm gonna go to let's go to global illumination draft this will just give us a low quality look but a but a good idea look of what our scene is starting to look like okay so check that out now we're getting real reflections from an environment we're getting shadows we're getting all this stuff on this flower and this is where it's really fun because now we have now that we have it all set up we could change our HDR and get completely different looks we could experiment with this with this look now the fur thing I'm noticing is the reflection is is too white right it's it's too it looks it looks kind of plasticky it doesn't look very soft and and red or pink or anything it's just real fake looking so what we could do is go into our our dull reflection and just change the color so in this case we're just gonna use like a really light pink we're just gonna start to tint things a little bit red and now you're gonna see in the viewport that's a lot more realistic it's starting to pick up the color of the object and this is really common when it comes to reflections many times reflections will start to inherit the color of the object as the reflections are bouncing off of it around it you're not gonna get pure white reflection you're gonna get a little bit red right that's that's how reflections work so that helped let's go into our modifiers and turn up the blur amount just a little bit it's getting a little bit too sharp there just want to soften this up and another thing we could do is just kind of add a little bit of global lights now you could add these global lights the way that I did sometimes I like to just go into the luminance channel grab something kind of related to the color that we're working with here and just set it really low six percent might do it but let's look at the difference you see that you see how it brightened up gave us a lot more detail now we can always clamp it back down and post but by giving it that little bit of wash it's gonna start to bring out some detail that wouldn't be there if we didn't so that that's a trick I use all the time just to add a little bit of almost glow do you see it start to really bring it out okay let's finish up our lighting and let's get into the rendering here let's go back into our attributes so that we can kind of check out some other HDR s now I'm using the European Holiday Collection here you know you could just kind of click through and see what your results are so you could click one and then in the viewport you could see the results well that's a nice one maybe we'll come back to that one that was in the trees but let's pick this one this one has more of a blue sky and I think we'll see that in the result look at that that actually looks really nice a little bit dark we could kind of dial it up let's go 120-130 might be a little bright but look at that all that reflection detail and everything we're getting with these HDR's Botanical Gardens I mean it's it's it's a flower so it might look good in a botanical garden well that looks nice it's a little bright let's move this back to 1:15 maybe dial that back this looks pretty good um I like to outdoorsy kind of feel on this one it really feels like it's in the Sun and it really brightens it up so let's go ahead and use that I think our transforms all ready to go we can move kind of forward in the frame here and just kind of start to judge what these frames will start to look like and we're still in draft mode we still have all these little shattered bits that's looking really nice pretty good as always physical render looks amazing and can can be a little bit slow to render sometimes but this looks pretty nice when we add that a little bit of you know motion blur and all that stuff I think we'll be all set to go so the one of the one of the last things I'll do here is turn off our interactive render region and I want to just make a square output so I'm gonna go up to our topcoat presets all the way up at the top here and if you go here what happens is anything you change here will filter down to all the other presets and in this case I definitely want that because I'm gonna change the total output to 1280 by 1280 that's just gonna make that a square render the way that I had it originally and in fact this square render makes me want to not have this camera as far out and because we're using signal and transform you know we can make these changes really quickly that's you know that's where I want that that animation to start boom we're rendering we're rendering or we're zooming or zooming we're zooming okay so from here I think I think we're ready to render I ended up using global illumination on this scene you might be able to get away with some of the light kit settings now even though their name light kit all that really means is they're just using image based lighting and in fact in the future I think we're just gonna change these two IBL or something like that just make them make more sense so here we go I'm gonna use GI though on this scene GI medium that's gonna give us all the nice little detail here in fact let's pull up our interactive render region you'll see this will be a little bit slower of a render here but a lot more detail as far as the reflections everything's looking pretty good look at that I love the quality of that reflection right there the subtlety of all those little shadows bouncing around in there that's looking really really nice cool okay so I would kick that out as a renter and I would make sure to set up your alpha channel so go to your render settings go to save turn it turn on the save here pick where you want all these image sequences to go I use Tiff's and I use 16-bit Tiff's and then in this case I do want an alpha Channel and I want a straight alpha and when this comes out wouldn't you render this you can go bring this image sequence in after-effects and then I wanted to show you any everything else that I added in after-effects it's really not a lot that I added but these little effects at the at the end really help sell an animation right so in this case let's just turn off our adjustment layer and let's turn off our motion blur and I'm just gonna turn off in both in both renders here and you're gonna see without motion blur and without the color correction this looks pretty good but all those little shards are so sharp right there's that motion blur really helps sell a lot of effects in 3d it's on most of my 3d renders I'll come in here and add it and so let me show you what I use I use real smart motion blur you could turn that on you know if you have it you can just go into your effects at it and I don't even use a motion map or anything I just turn it on it does a really good job and just kind of anticipating motion and then you can see a lot more realistic a lot more smooth looking a lot more camera fuel when there's motion blur don't forget cameras introduce motion blur in almost every case right so you want to add these realistic effects and adding motion blur in cinema can really take a long time to render and why not do it in After Effects if it looks this good right so if you want more information on real smart check down in the comments below I'll have a link to that we have some other a lot of other tutorials where I use this plugin all the time it's really a good tool to have just in your in your tool kit alright so how did I do the loop well this is just a you know a copy on top of a copy and and I just kind of hid this part of the animation this part of the animation starts behind zooms up it starts breaking and then all I did was find where those things overlap so I overlapped two animations sometimes you have to use three depending on your loop in this case I just saw this little blurry chunk right here and I went to the other part of the animation I found where that frame was it's right there and anytime you want to loop something you don't want two of the same frame so you just go back one frame and that's your loop point right I'm gonna set N and now boom loop loop and and look the loop is in the middle the loop starts there okay so you can you can choose your loop point wherever you want really OOP OOP and that's it on top of that I added a adjustment layer and this adjustment layer is on top of everything this added a little bit of curves I added some blue to the shadows and I pulled down the blue in the highlights and that just gave it a little bit more of a pink feel instead of this like well this is pink but this kind of softened it up a little bit just removing some of that blue and then you also there is no background so if I do color adjustments on the on the background and you don't have a background you can just add your background here so you could add a solid and in this case I can just add a black solid put it behind and now I you know some background to mess around with in fact you can put it on white if you want right so what's nice about that alpha channel is you really have some options when you get here you could put this on top of anything you could make it transparent if you want okay one more thing I almost forgot I wanted to bring this up before we took off and this this it's gift gun I've been using this script a bunch in After Effects but if you have something like this especially with animated gifts that you're building in After Effects gift gun is a great way to do it you literally set up your settings beforehand and you click make gif once you do that it starts to render it builds the gif and it exports it to wherever you set it up in your settings I use it a ton I just wanted to let you guys know that it also does that stuff so check out gift gun if you haven't already I'll link that up in the comments as well thanks again for watching everybody don't forget to subscribe to our YouTube channel and also if transform looked interesting to you please go check it out on our website does a ton of stuff including animate tax break pieces apart to help you animate this stuff again with no keyframes if you've ever had a client that said I'm not quite sure what I want and you just want to show them some options transform might be for you alright that's it for today as always thank you again for watching I encourage you to keep learning keep used using all these new tools and your projects keep playing around and most of all just have fun with this stuff the stuff is super fun hope to see you in another tutorial really soon have a good one bye everybody giving you the tools training and tutorials to help make you a better web web designer a better web designer what what site is this did you ever want to be a better web designer come along to grayscale guerrilla wow what just wow
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Channel: Greyscalegorilla
Views: 96,723
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Keywords: cinema 4d, c4d, tuts, tutorials, motion graphics, greyscalegorilla, cinema 4D tutorials, Cinema 4D, cinema 4d R18, r18, C4D R18 tutorials, Cinema 4D tutorial, Fracture Voronoi, Voronoi, Shatter Voronoi, Shatter in Cinema 4D, Break apart in Cinema 4D, how to break an object in cinema 4d, how to fracture in cinema 4d, how to break in cinema 4d, explode in cinema 4d, cinema 4d explode tutorial, cinema 4d break tutorial, tutorial
Id: bBLYTfIwfvg
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Length: 28min 38sec (1718 seconds)
Published: Fri Sep 02 2016
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