Branching Dialog System with Effects in GMS 2! (Part 1: Setup and Typing Effect)
Video Statistics and Information
Channel: Peyton Burnham
Views: 14,766
Rating: undefined out of 5
Keywords: dialog, dialogue, branching, textbox, dialog system, textbox system, branching dialog, typewritter, typing, effect, colored text, shaky text, shaking text, gms2, gms 2, gms 2.3, gamemaker, gamemaker studio, gamemaker studio 2, rpg textbox, rpg, choice, choices, vfx, sfx, undertale, omori, deltarune, top down, programming, rpg maker, branching textbox, character, portrait, gms, tutorial, how to, how to make, guide, starcross, options, text options, typewriter, expressive, floating text, text, box
Id: rEYSi0ahC5Q
Channel Id: undefined
Length: 36min 57sec (2217 seconds)
Published: Tue Jul 13 2021
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Please don't post the same link more than once. Thanks.
Dude, I'm so happy that you posted this. I love your tutorials. I've been checking my sub box obsessively for a while just waiting for this.
Seriously, you're an awesome teacher. You make your tutorials very easy to follow.
This looks fantastic! Great work!!
Luckily you mentioned early that there is a system menu tutorial for beginner. I will try that first.
I hate those videos where people spend a few min promoting the channel and never mention the difficulty level of the tutorial until the end.
I loved the videos and did the entire thing, plus made some modifications to fit my game. With that being said, I would have loved to see a final part where you ‘add’ this dialogue system into your previous tutorial series. I would love to see your interpretation for how to have intractable npc’s.
Absolutely fantastic! This is amazing stuff, keep it up. This is one of the best tutorials I've seen. Good luck in your work!
You're a god my man. Just finished part 5 of this tutorial (and tweaking everything to fit my project). I could never have come up with such a flexible and powerful system on my own, so thank you for your time and effort.
Would it be pretty intuitive to set plot flags and change inventory values from within the script holding all the dialogue? I haven't messed about with it yet, but it would be great to have someone saying "here, take this" immediately preceding a function where you receive an item
Hey, i'm currently using this tutorial to help me create my first RPG on game maker and I'm having issues bc of the nature of my textbox, my portrait insists on staying behind the textbox and I'm not sure how to code it to be ALWAYS in front, any help?