Blender Intermediate Modelling Tutorial - Part 4: Final Touches

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welcome back to part four of the modeling series this will be left off at the end of the last video I got a nice looking anvil we've got some sharp edges around here now we're going to essentially finish the modeling yeah so the biggest the biggest problem with our current mesh is that we've got this sloppy area down here this part up here looks nice and sharp nice horn everything this edge is sort of okay but this edge not so great so let's work on that so just like what we did in the last video I'm going to be adding another loop cut right here okay and when I do this and I bring this up you can see that it's tightening up that edge there now one thing to note when you use this loop cut when you add a loop cut the placement of it when you slide it from back to forth you can see that it's choosing the shape of the edge which is closest to it as you as you drag it over there and the more you drag it up the more it takes the shape of that edge but what you can actually do is if you hit E and it will actually now copy that the the shape of your choosing regardless of where it is between that so you can see right now it's actually taking the shape of the bottom loop and if you hit F and these these shortcuts by the way they're on the bottom bar just like they were before you can see that the red dot which is showing you which edge at stake in the form arm is now at the top so if I hit em again you can see that I'm changing that so again it's as your as you're moving it up it's hitting E two to go even and then F to confine to which which edge shape anyway I'm doing this so that I can just get the nice edge there without sort of any in-between that's over there so that's that looks pretty good to me pretty nice okay now we want another edge to go across the top here basically yeah like so that looks terrible oh and also I'll turn on the screen key tool if lots of noise going on here yeah so I want an edge going up here so I'm going to add a loop cut like this and put it right down and hit again and just confine it to that one on the right by hitting F there we go okay so now you can see that I've got this edge and it's going up fine but then we've got this cut where there's you know where it splits off and it goes up there now this is a bit of a problem but you'll see there's actually quite simple once we add in this other loop because this other loop has the exact same problem I'm going to here e again to make it even make sure it's copying that one and then I will head click there we go ok so how do we fix what's going on here because you can see it's not that obvious if I turned up this you might notice that you might not but you can see that where the light sort of hits that edge there it sort of breaks off so it's all nice it goes up and then just sort of breaks off and it sort of goes up like that right so it's not a hugely obvious but it would be better if that edge went around like it doesn't have the bit going up obviously so we can just like what we did up here where we pushed on we were able to manipulate that loop cut so that it went in on itself we can actually do that around here if I was able to make these two points say if they were joined right in the middle there like that then that that would you call it that loop is the loop I'm thinking about it's the it's the flow the flow of these faces would be forced to go around here so the way we can do this there's a number of ways you can do it honestly everybody's got their own different way of I guess Reed is it called reach apologizing of cleaning up their topology but this is the way I do it so I know that I want these two pieces to go together so the way you merge things merging two vertices can plunder is you hit alt and right now little pop-up will ask you where do you want the merged piece to be you can choose the first vertice the last vertice or in our case I want one in between so I'm just going to choose appcenter and click okay so disregarding this horrible mess that's going up here this is now correct and if I was to click this whoops oh well we've got to clear up some of those vertices first but you can see that these are now joined the way they should be so it's now going around on itself so what this means is that I no longer need that edge or this edge so what I'm going to do is I'm going to double tap G and slide this across okay so that it's going to be joined in the middle there but I don't want this one to move so I'm going to select everything except that and hit double tap DoubleTap G move it across exact same thing here unselect that little vertice double tap G bring that across now W remove doubles okay too many shortcuts to remember by the way make sure you can get my T cheat in the description if you want it okay now that's that's looking pretty good but we still have this edge here from before where it was connected and we don't want that connected anymore so I'm going to get X and then make sure you delete the edge not the versi like so and look at that huh look at that nice edge the reflection I love it love it when you you get an you work out the topology and you fix an edge and it's like ah looks nice so satisfying really cool okay um so that's fixed now let's do all this bottom ones really easy I just want to drag this down until it's sort of down there so I'm just going to hit e to make it even two down there okay so now the base is flat which is good now the only other edge that we want to clean up is this one so we've got an edge here which is making that side of the edge ination sharp but this part is a little bit too smooth so I want to add another loop cut right here I'm going to hit E like that and that's pretty good and I'll do the exact same thing on this side here E and then F to make sure that it's on the right side and that is good nice okay so this is pretty good however we could do better one second okay so looking at this mic honestly if you want to stop here I mean you're welcome to it right but these this lute guy you can see that we've got geometry that's going up here that isn't really doing anything we've got a double layer of it okay it's going up there we've also got geometry that's going up here that isn't really doing anything okay it's just sort of just ambling up there and this causes problems like you can sort of see it not really actually because it's but if this was slightly out of alignment you would see this big crease that sort of goes up here maybe yours at home has that so we can fix that because really you're trying to think when you're looking at the mesh like what direction is is the it should should the mesh be flowing like where should I see a nice clean line when you reflect light of it off it and you know that there should be a nice clean line that goes all the way down there okay that that's what should be happening but you can see that the line is being forced to go across here and up there which isn't quite right so you know that you need to turn it down to go down this direction okay looking at our I'll bring this back looking at our reference photo you can see that that is true okay it's like one continuous line that goes that way and then one continuous line that goes that way okay so okay so what we can do again there's a number of different ways you can do this there's one operation where I think you take this you hit ctrl E and then you can rotate the edge but I don't like doing it because it's really hard to orient like it just does this like you know like in a blink of a second you've just changed your mesh it's hard to sort of see things I like to just see what's actually going on instead of tweak things myself so this is how I would do it first of all I would delete this face okay and why I would delete that is because now I know want that that vertice to go to there and when I do that I'm going to choose lost because I select that one first and that one last and then alt M at last and now you can see that this line is correct okay I know that that's correct now I just need to fix the rest of this so I want its got another edge loop which is unavoidable because we've got two steps we've got this edge that goes up here and creates this step and then this edge that goes all the way across here and creates the second step for the horn so we have an extra line here even though we don't need it to this part so what we can do is just add another edge loop right here but since I don't want the edge we've going all the way up there I can just save time and I'll just delete that face and now when I make an edge loop it will stop right there I'll make it even with E okay and now I know I want this to go here so I am here to hold em and then select at last okay now I've got a bunch going on here that I do not need so I'm going to delete those vertices and up here I'm going to delete these I'm going to delete that edge loop okay so now look at what we've done we have eliminated geometry and we've now got this nice clean line which will go all the way around we've got this big gaping hole here but we'll fix that in just a moment but first we've got to fix this side okay it's no good you know figuring all this out if we've still got edges that sort of flow over here to the left so what I'm going to do is the exact same thing I'm just going to delete as you I might as well just delete this face as well because I know that I'm going to be joining things I'm going to alt m and select at last I can delete that's what can I delete that merci yeah mine as well I might as well just rebuild it might as well just read I'll drag that if you're not sure you know looking at your thing like how things are going to work feel free to sort of drag it around to sort of eyeball it you can go oh okay so this edge yeah it's going up there hey actually you know what I don't need that edge huh and get rid of it delete that edge loop on okay I don't need that let's delete that now delete that edge loop okay good all right we've done a lot of clicking but theirs is met there's method to the madness okay I'll just clear out that whole area now I can delete that edge loop because I know I don't need that this now becomes four I know that's one face and this becomes four and then this becomes four okay I did a lot of clicking so I'm just going to leave this here from them you can take a screenshot you can pause the video that's what you would do just to see what I have done because we I know following modeling videos can be really hard but this is where everything is right now okay so it's nice and clean we've we've now got those nice edges to go all the way around and just looks nice now one thing I'm going to fix is you'll notice that we've got this this crease going across here and the reason that crease is there is that we created this curved effect going up there but then it just suddenly becomes flat so really looking at our reference photo we can see that it really just it where it where it tapers in it then just becomes immediately flat so what that means is that I really don't need this part of the mesh so all of this right here so you can delete this by selecting those vertices right there and then clicking delete the edge loop however if you did this you would see this horrible mess and the reason for that is that you're also deleting these lines but it going vertically so instead switch to edge select and then just select the horizontal lines holding down alt as I click on them now I select delete and then edge loops and now it is correctly deleted them so now I've got that big space above it which doesn't look quite right but it will in a moment when I drag this up okay so it's sort of now now in line and now all I need to do is just pull this out until that is now going up so I wanted to sort of look like one continuous slope like soup so I'm gonna pull that just a little bit further and that's pretty good honestly cool and then just because I don't know there's there's a lot of stretching going on right here so I'm just going to drag that out and make sure I select everything behind it that's good point okay that's slightly out of alignment I'll just pull that back don't try to follow every single step that I'm doing here because you know we're dealing with like tiny little adjustments here and there just have a look at your mash and try to tell which parts you want to move so I know that looking at this like this huge stretch here you know I want to try to avoid that if I can so I'm just trying to move it up so it's a little bit closer right here and then I'll make another one pull it up to there okay cool and now I could pull this out a little bit to pull this one out a little bit if I double tap G I can pull that up a little bit okay that looks pretty good and now I just select this and I'll just pull this out a little bit further that's pretty good that's not too bad you might want to pull that across just slightly so that it's not so creased as it looks right now I might pull that up just very slight movements you'll notice that it's a lot of flicking back and forth because when you look at things in solid new solid views which is what this is you'll see that the way the light hits it and sort of reflects off it it reveals mistakes or reveals problems that you should that you should fix but it's pretty good honestly this is looking pretty sharp cool alright let's drag this down so that it's just sitting on the origin point right at the bottom all right well we are almost at the end of our modeling series the only thing that we're really missing is these little squares at the top here right so that's fairly easy to do and I'll show you how to do it in just a moment a brief intermission because I wanted to ask you guys all a favor so a lot of people have been emailing me and asking me what's the next thing like what should I do after following this tutorial they've been asking for like a course on modeling or whatever it is and I've always been against it because I thought you know it's better to put it up on YouTube so everyone can watch it but people people do want this stuff so I've been toying with the idea and if that is something that you're interested in I would love to hear your feedback by going to the link in the YouTube description to this little survey which is just asking you you know how long have you been using blender what are the common problems that you struggle with I happen to struggle with noise they are offloading some scaffolding right outside right as I'm trying to finish the intense video but you know what what what sort of topic would you want for a tutorial you know modeling a hand gun modeling a face whatever it is so if you could take a minute just to fill that out that would be hugely helpful and another way you could help me out is by hitting the like button so other people can find it but enough panhandling let's get back to it to this yes to our anvil so we want to make that little indent cube there as well as a little circular shape looking next to it right those two so the cube well just so happens it's fairly easy to do make sure I put my screen keys tool back on so you can see what I'm hitting because there is a square shape right there so if we are to extrude this down like that make sure it doesn't quit through the bottom then you can see we've got that shape pretty basic what this is actually more of a challenging shape than you would imagine because we have that softened edge there which we don't like how do we fix that well we could do a loop cut like we've done before we could put a loop cut in here and that makes that edge there smoother but you can see that these the corners are extremely rounded so how do we get past the rounded rounded corner because you can see from our reference photo if I can actually hit the shift key um you can see that the edges are are pretty sharp like that is very clearly a corner there it's not a softened smooth edge there so if we wanted to look accurate we've got to fix that so what about a loop cut here okay put a loop cut there problem is solved however just like what we were trying to avoid doing that adds a loop cut all the way along our model and we have a problem we don't we don't want there to be a sharpened edge on our Horn them so we have to avoid that okay so this this becomes a problem because really there's no way there's no easy way to really point those that edge loops somewhere else in this particular instance without creating a triangle or an end gone or something like that so there's not really an easy way to add one in this direction however if you were to add one in this direction you can see that it's doing almost the same thing if you move this across there you can see that we've now got a sharpened corner that it's not as sharp as if you were to have one here as well generally you want to have them on both sides but you can see it's it's pretty close right and so it really becomes a question of like how much how much do you how much value do you put on this problem like is it worth spending an hour you know making one go this way and you know figuring out some way to point those the edge loop to the another way or is this enough and honestly I think it is enough okay that looks pretty good to me and I'm sure you would agree it's it's fine and the method actually that I used for my final model was even lazier than this I didn't even have that all I did was I just made this a crease so I hit shift E and then I pulled that out like that and that you know makes it look sharp but looking at reference photos actually realize like that's pretty smooth on like every reference photo I saw it's it's fairly smooth there so we don't actually want that complete the sharpened edge that we it has to catch some light like you can see it right there it's reflecting light and I think that's a pretty important part of the model so we want to make sure that we at least have that cool now you have to add a loop cut at the bottom there as well like so and that's good now one minor problem with having the loop cuts they're not sure if you can see it in the reference photo sorry in the on the screen actually if you're struggling to see the shading by the way here's a little tip if you go to display no shading and click on madcap there's a number of different types of shading that you can use here so this is especially helpful when you're sculpting something and the light just isn't hitting it just right so some map caps are better than others so you can see with this one I'm now able to see that we've got what looks like a crease here and a crease here so sometimes you use matte caps for certain things otherwise I generally keep it off because um I don't know I mean touching no problem leaving it on but yeah anyways so we know that there's a little bit of a crease there a little bit of a problem but again it's not really that big of a problem so how much devalue that problem not much so all I'm going to do is I'm going to select these vertices here I'm a double tap G and I'm going to slide that along to about there so they're just not as close as they was you can see that it's not as noticeable when I move it very slightly and I'm going to do the same thing right here okay double tap G and I'll slide that back okay again this isn't ideal and I'll make it just so it's slightly rounded the way it was before but we were able to fix that problem okay now some people would look at this and say oh that's horrible what you've done you know but really unless you were animating this like if if this was a character right if you're modeling a character like if this was the eyelid of a character that was going to be a hero in a movie you would spend hours making sure that every single edge will it was perfect but you know you've only got a finite amount of to make anything and for something like this it's you've got a way of all the other choices all the potential choices I don't know what I'm saying but you get what I mean right so in in this case I think this solution as as ghetto as it looks is actually working pretty fine okay so we're going to use that so the last final thing we need is a little circle little tiny circle that appears up there so yeah I don't know we could put it here or there yeah I might actually okay well first we need to actually just apply the mirror okay because you can see that if we were to make a circle there we would be making a circle on the other side as well which is not what we want so first of all just before you apply anything make sure that you duplicate it and then move it to a trash layer just so that you've got a copy of it in case you need to go back now I'm going to apply that mirror and now I go to edit mode and now you can see I've got both sides of the mesh here to work with he's having a client meeting how wonderful well I'll pause this recording until that finishes you want me are each invited or shot yet no host inches problem solved okay so once we've applied it we now have both sides of our mesh to work with now if we were to actually make sure that it's actually on the right side is there an actual side foreign okay it's the left side so the opposite side of what I was going to do yeah if we were to put one right here and do you know just like a hole there like what I did you can see that we've got that which we obviously don't want so there needs to be one edge loop between it like one row of faces so I'm just going to add another edge loop right here another wood cut it's called yes loop code is what it's called yeah about there because what I want is for that to look like a square okay so actually might move it along a little bit more like so okay so if you actually look at this at the shape of this ditch is actually a circle at least from the references I can see I'm sure someone out there who's been working with a real anvil as they know it's technically into another shape it's got slightly rounded corners I don't know but either way it looks like a circle and it's so small who cares so what we're going to do is just extrude it downwards and then to fix that rounded edge there I'm just going to add in one loop cut and look at that the easiest problem of all to solve and I suppose we could put another loop cut on the inside even though you're not going to see it but there you go and that is it butter we have finished modeling the great the great anvil give yourselves a pat on the back ah working so hard to hailing teachers say that you'd sue so demeaning but anyways no seriously if you follow it along with this and you have finished well then congratulations it's not the most exciting subject to morale but having done this you have learned do a bunch of stuff you've learned how to make a really complex shape honestly this rounded cornered looking edge here you've got a bit that's cut in the middle you've got sharp edges you've got round corners this goes up at this angle the bid cuts in this thing can't have a crease on it it's actually really really quite technical so if you complete it this far well done I'm going to be doing some follow-up videos on doing other things with this model so the next video I'm going to do is a beginner's guide to UV unwrapping so we are going to UV unwrap this bad boy so that you can text your painted so that is the idea if you would like to watch that video go ahead and click on know I how to write the first time that way click on that video there and you can watch it otherwise thank you following along and if you found it enjoyable and helpful please give it a thumbs up so that other people can find it as well thank you bye
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Channel: Blender Guru
Views: 424,470
Rating: undefined out of 5
Keywords: blender, modelling, tutorial, beginner, anvil
Id: 9ViVKUiG8ks
Channel Id: undefined
Length: 26min 28sec (1588 seconds)
Published: Thu Aug 10 2017
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