Blender: How to Model a Cartoon Rocket

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[Music] today we're going to be going through how to model this rocket it's actually an asset abused in the background of several of my animations recently if you're curious to see how I designed modeled and rigged these characters you can actually check out my course over on mograph mentor it's meant for intermediate to advanced blender users that are curious to learn more about character modeling and rigging and in this course you'll follow along with me and get to see some of my kind of tips techniques and my workflow of how I go about creating simple characters that I can make quickly and animate on my own for social media and for clients so let's begin modeling our rocket so we're actually going to use the default cube so let's go ahead here snap in the front view what we're going to do is we're going to add a subdivision surface modifier we're going to crank that up to two and then we're going to switch here in the edit mode what we're going to do is we're going to hit ctrl R to add an edge loop right there in the center we're just gonna drag that down there to kind of tighten up the bottom I'm gonna switch over to wireframe I'm gonna grab these here and kind of pull that up there I'm gonna add another edge loop here in the center again that's just ctrl R and I'm gonna grab these vertices at the top here and just scale those in and I'm gonna grab these vertices here and kind of scale that out and that'll give me kind of a cartoony rocket look I'm going to switch back out to object mode I'm going to do right-click shade Smoove I'm going to apply that subdivision that I'm going to add another one with a viewport rendering of two I'm gonna go back here into the front view and what we're going to do this we're going to add some creases here and here so a quick way to do that is if we come into edit mode switch over to edge selection mode there and we alt click and then hold shift to select these two edge loops here what we can do is we can actually use a bevel by hitting ctrl B and drag that out just a little bit I only want to do a small one and I'm going to roll up once on my mouse and you can see that adds another segment so that adds a segment there in the center so I'm going to deselect everything and I'm going to zoom in I'm going to alt select that segment and come down here and I'm going to alt select that segment and the one I'm going to do is hold alt s and then I can just kind of scale in ever-so-slightly and that's going to add a crease now the further accent that crease we're actually going to add an edge crease to the edge loops on the outside of it so what we'll do there is we will shift click this one shift click this one this one and this one and again that's holding alt if you come up here you see you have edge crease and the shortcut is shifty so what you can do is just drag to the right and that'll turn purple kind of making that sharp now if I tab back out to object mode you can kind of see that we've created these creases around the edge pretty quickly there so now what we're going to do is we're going to go ahead and we're going to add a window here so let's switch over to wireframe mode so we can see what we're doing there and we're going to add a mesh cylinder and then I'm just going to scale that down to about there which is about the size of the window I want I'm gonna switch over to the side view I'm going to hit R 90 to rotate that to 9 degrees then I'm gonna bring that out here and we're gonna switch back to the front view make sure that's about the size we want and what we're going to do is we're going to tab in an edit view go to solid and what we're going to do is we're going to switch to face selection mode now we're going to press I with that front face selected and I only have that face selected we're going to press I and we're going to kind of bring that in there till we get about the rim size of a window that we want I'm going to switch over here to the side view just so I can see a bit I'm going to hit E and I'm just gonna extrude inwards and with that I kind of have the shape of a window that I want I'm going to switch over to edge selection mode there I'm gonna select this edge loop this edge loop again that's holding alt gonna select this edge loop I'm gonna hit ctrl B that'll allow me just to give a little bit of a bevel there and I'm actually going to roll up so that I have two increments there that'll just help make it smoother now what I'm going to do is go back out in the object mode switch into the side view and I'm just gonna bring that back onto the Y now if you want you can kind of rotate that to get that more in line with the edge there and you just want to make sure that your window there is not going to pop back through your model and if I do that I'm pretty happy with the way that one to look so now let's go ahead right click that shade smooth and if you want you can add a subdivision modifier there to make that a little bit smoother but that will start to slow down your scene so with that we kind of have our window and our rocket made so you can see here that I'm getting a little bit of lumpiness from that crease I did so we're just going to go ahead and correct some of that so if we come in here to edit mode and we take our edge selection there and we hit sz0 that will flatten that out and again we'll select this one sz0 and that will flatten that out on the z-axis you can see in here that this one got a little bit lost so let's go ahead click that select that edge loop in there and if you switch over to wireframe view you can make sure you have it selected we're just going to do SC zero and then what's actually grab that and press Z move up on the z-axis to kind of Center that into that crease now if we switch out the object view you can see that this crease now is a lot smoother all the way around so let's go ahead and the next thing we're going to do is we're going to add some little wing tips so to add those little wing tips we're actually just going to draw them with a Bezier curve and to do that simply we're going to start with a circle so first I'll hide these objects here now let's go ahead go to add and we'll go to curve and then we'll go to circle up here and now what that's going to do is if we go to top view it's going to give us a circle and you can just kind of make a little wing shape here so I'm just going to tab an edit view and I'm gonna grab this one and I'm just going to kind of play with those until I get what I think is a good little wing shape so I'm gonna grab this here and I'm just rotating those Bezier points and you can scale those in and out to make them a little sharper it's going to grab this one up here I'm gonna rotate that one so it's kind of 90-degree angles there I'm gonna scale that up to make it a little bit bigger grab this one down here grab this one make our wing a little bit bigger out that direction with that I'm pretty happy with a wing shape so now what I can do is tap back out on the object mode and with that selected you can come over here to your object data properties and over here we can add some geometries so let's go ahead turn on its geometry here if we set our extrude you can set a number small like one and you'll usually see that it gets very large and we do not want it to be quite that big so these numbers are pretty sensitive because these are measuring by meters so what we're gonna do so let's start with 0.1 0.1 looks good to me so now we just want to make sure that we have this up here filled so actually if we come up here to the top you see that by default it's the 3d if we change this to 2d and we set our fill mode to both here which it should be on by default you'll see that it'll kind of fill out the front and back there which is exactly what we want so now we want to add a tiny bit of a bevel so what we'll do is we'll come down here to the depth and we'll just do something really small like let's try point one to start and you can see that even that's kind of large so what we'll do so do point zero to five and I'm pretty happy with that and you can turn the resolution up if you want to create a smoother bevel mine by default is set to four and then you can play with the resolution up here and I'm gonna set mine to about 32 and what that's going to do is just smooth out the resolution here so now if we come up to the top view we can see that once it's actually kind of filled out it looks a little warped so first of all what I'm going to do is I'm going to select everything in edit mode I'm gonna rotate by a negative 90 degrees to kind of get it right side up and I want to drag this down on the y-axis so that my origin points kind of there towards the top of the wing and I'm just gonna refine this wing shape just a little bit until I get something a little more natural looking and with that I'm pretty happy with the wing tip now what you can do is you can decide where you want your origin point to be I want mine to kind of be right up here in the corner so I'm gonna type back out to object mode and then what I'm going to do is switch to side view I'm going to rotate this on the side view negative 90 degrees and the way you can do that it's just putting R and then the minus sign and then 90 what we can do here is we can just switch over here to the front view and we can grab our little thin here and we can just go ahead and try and just place that where we think it might look best I think around there it's gonna look good so let's just switch back here to the side view let's go ahead drive this back here to kind of the center there and we can kind of see what that looks like and I'm pretty happy with that that looks like so now there's a good chance to go ahead and adjust this if you're not happy with it and I just want that to be a little bit straighter so I'm pretty happy with how that looks kind of jutting inside there now what I'm going to do is I'm going to take the cursor and I want to rotate this around and I'm gonna do three thins so what I'm gonna do is I'm going to divide 360 by three and then I can go ahead and rotate this around by that many times so what I can do is I can come up here grab this here we're gonna switch this the 3d cursor go ahead and we can grab this pin here we can hit shift D to duplicate it click to set it there and then I'm gonna hit R 120 and then I'm gonna do the same thing shift D I can just hit enter R 120 and you can see here now that we kind of have fins going all around the rocket now I kind of want these fins to kind of be in the front view so that they're on each side so what I'm gonna do is go ahead I'm gonna grab all three of these fins go into the top view and I'm just going to kind of rotate those until that backbone is kind of in line with the y-axis there now we can just go ahead and create an exhaust pipe here so we can actually tap here in the edit mode and what I'm going to do is I'm going to come down here I'm going to switch into face selection mode I'm gonna hit C to kind of bring up the circle slick and I'm just going to paint along here to select all of these now in your add-ons you can turn on a tool called loop tools and when you turn that on it's a free add-on loop tools will appear over here in your edit panel so I'm just gonna pull that down there I'm gonna drag this in I don't need that to be so big and then I'm gonna hit circle and what that's gonna do is help turn that into a circle now what I'm gonna do is I'm gonna come in the front view with that selected I'm gonna come up here I'm going to change this back to medium point I'm going to hit extrude and come down on the z-axis just a little bit then I'm gonna hit extrude again scale out there just a little bit and extrude downwards and then I'm just going to kind of repeat that a couple times until I get an exhaust size then I'm happy with and I'm going to do that one more time and then now what I can do is I can switch back over to head selection mode and we're gonna use that crease again to kind of add some form back into this so I'm just gonna go ahead and I'm gonna grab these two on this lip I'm gonna grab this one and this one in here and you can always just double check and wireframe that you have that one selected because it can be kind of hard with the subsurface on you can also turn that off in edit mode over there so you can see what you're doing a bit easier so let's select this one and this one and this one and then you can see down here that because this up here is not really a true edge loop when I extruded it it kind of didn't select down here so what we can do is just go ahead select that edge select that edge select that edge and then I'm actually going to turn that subdivision back on and what I'm going to do then is hit shift e slide to the right there so we can kind of add some form and now if I deselect everything switch back out the object mode I can see that I have a pretty decent looking rocket exhaust and I think I actually want that the exhaust to be a tiny bit tighter so what I'm gonna do we're gonna go in here in the edit mode I'm gonna come back down here to the bottom I'm gonna use that circle selecting and I'm gonna select everything here then what I'm gonna do is come back out into front then I'm gonna hold ctrl + what that's going to do is just kind of grab everything there until I get the whole exhaust and then I'm gonna go ahead I'm gonna scale that in and if you want you can actually leave a pinch there I kind of want mine to be more flat so then I can just move that up on the z-axis and now we kind of have an exhaust for our rocket ship so that concludes the modeling portion of a rocket ship now the texturing and the lighting and stuff for things that have covered in other tutorials but let me hop over and show you how I lit it and what I did for the textures and then I'll also link you to those tutorials in the description below so let's walk through how I kind of lit and textured this scene it's a very simple setup so the texture here that are used across the entire thing is actually the same thing as my clay shader tutorial but down here I took the fingerprints out of the normals and instead replaced it with just a little bit of noise and then I just turned that noise down 2.1 what this does is instead of giving it that kind of fingerprint clay look it's like the fingerprints just appear on the roughness and there's a tiny noise in there and that noise in those fingerprints on the roughness contribute to kind of giving it a plasticy feel then if you played this color ramp here you can actually just take this a value over here and adjust it to make it a shinier or more of a matte plastic like you think in terms of texture painting there is nothing complicated I actually just came in here with different materials and I just selected the different phases that I wanted to apply it to and made my color over here in the material panel and hit a sign so that's how I textured most of it the only thing that had any texture painting what so all was this logo that I created which I have a texture painting tutorial that I can link to in the description below but to give you an idea of how they did that I went into the texture paint and I went over to my tools over here and down here I took a texture and then I just used a projection map here and you can see that and then I just kind of got it shaped where I wanted and kind of sized it how I had rotated how I wanted and then just went ahead and painted it on there so I just made that logo and just painted that on there now let's take a look at the lighting setup now the lighting setups incredibly simple so what you can do is you can see that I have several area lights here so I made three giant area lights here and in here I gave them just a very bright light but then I made them very big so that there'd be kind of like a big soft light but still provide a lot of brightness so I set these to 500 and you can see there are quite a bit bigger than the rocket and if you come here on the top of you can kind of see us surrounded them with it like a three sided box and then I created another area light up here and that one's not as bright but what that does is when you zoom in on here and let me turn that back to render view so you can see the lighting you see that it kind of helps give it this highlighted edge up there and with that that was really all I did for the lighting the only other thing I did is that if you come over here to the world view on the background color just put a tiny bit of purple in the emission and you can see that if I turn that up just a little bit you can see how Canada's brightens that whole scene and adds a little bit of color to thank you again for watching as usual I'd love seeing what you make for these tutorials so please tag me on Instagram and I'll make sure to share it thanks again for watching
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Channel: SouthernShotty
Views: 42,842
Rating: undefined out of 5
Keywords: blender, blender 2.82, blender 2.8, blender new features, blender tutorial, blender 2.81 new features, blender 2.81, blender 2.82 new features, blender 3d, blender 2.8 new features, blender 2.8 tutorial, blender new features 2.8, blender2.81 new features, blender features, blender 2.81 tutorial, blender 2.81 remesher, blender 2.81 denoise, blender eevee, blender 2.82 tutorials, blender rocket, rocket, rocket tutorial, blender cartoon
Id: wMBu4ctUxn8
Channel Id: undefined
Length: 15min 24sec (924 seconds)
Published: Thu Mar 26 2020
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