Blender 2.79 Tutorial

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well hello internet and welcome to part one of my blender tutorial this is going to be a multi-part tutorial in which I'm going to cover the 3d design software known as blender which is used to make games 3d prints movies graphic design product design pretty much anything you want to be 3d and in this first part of the tutorial I want to cover all of the basics so that you will be very comfortable to experiment with blender and everything that I do here is going to be available in a text document that is in the description that is 100% free you don't have to give me your email or anything just download it or go look at it or whatever and I have a lot to do so let's get into it ok so to get blender all you need to do is go to blender.org and download it it is very easy to install it looks and works exactly the same on every single OS and I can trust that you will be able to download it and install it with no problem and I'm gonna cover all the basics like I said but I'm also going to teach you how to use a bezzie a tool and a little tool called spin to create this 3d object right here and numerous other objects like it so that's what we will cover by the end of the tutorial and whenever you start up blender you can see I'm using the most recent version blender 2.79 but if you have 2.8 or something like that chances are it's exactly the same are very very similar anyway and this is what it looks like and if you can't see it view it fullscreen I'm gonna try to zoom in on everything that I talked about though first thing I'm gonna do is I'm gonna open up in here and I am going to come over here on the right side of the screen and I'm gonna turn on my screencast keys and what that's going to do is it's going to allow you to see what I do over here so whenever I go and click on a for example to deselect you're going to see over here some information on what I'm going to do or what I am doing and I went and Len large dad a little bit so you can see it a little bit better alright so first first thing I want to cover are some preferences that you may or may not decide to use now I am using a three button Mouse you don't need a three button Mouse but it is very useful if you want to use a 2 button Mouse probably what you're going to want to do is go to file user preferences and then input and then click on emulate a three button Mouse that will allow you to do pretty much everything you can and deal with a three-button Mouse on a 2 button Mouse another thing you might want to do is in blender by default you select everything with your right mouse key a lot of people don't like that they'd like to use the left so you could switch that also um and that's basically the main things that you might want to change I am going to use the default system though where I'm gonna select with the right key just so you know and like I said I'm using a 3 button mouse I'll put a link to the mouse I'm using but any three button Mouse will work ok so here we are inside of blender I'm gonna teach you the just basic stuff so if you would want to say zoom in or out what you're gonna do is you're gonna hold down on control and everything's the same on Windows and Mac and then you're just going to move your mouse forward as you're pressing your middle mouse button and that is going to allow you to zoom in and out once again ctrl + middle mouse wheel you can also hold down shift and that is going to allow you to scroll up or down and move your basic plane of your 3d geometry here on your screen your mouse wheel is also going to allow you to zoom in and out just by rolling it like that and also you're going to be able to go and select with your middle mouse button and pan around your 3d objects inside of the screen just by holding down the middle mouse button I am currently in object mode and you can see what mode you're in right here say it says object mode and inside of object mode that's where you're gonna move objects around now if you would ever want to change to work with your vertices the vertices are the points I'm gonna switch into edit mode how you do that is by going into tab ok I just clicked on the tab key now I'm in edit mode now if I would and if you want to deselect everything you click on a now if I would want to come in here and I would want to select my vertices how I would do that I'm gonna go here and pan this down this is a vertice and you select everything with your right mouse button say that's a vertice this right here is an edge and the interior this is known as a face now you're gonna be able to move these different things around I'm gonna switch back into object mode once again I'm gonna hit the tab key C C tab right there now I want to select everything here I'm gonna select it with the right mouse button and I can zoom out here a little bit now you're gonna be able to do a couple different things you're going to be able to scale one of your or move one of your objects on the X Y or Z plane and this right here this red guy right here is going to represent the x-axis and the green is gonna represent the y-axis and this is the Z now if I would want to move my cube right here on the x-axis once again that is going to be your red you're gonna select that with your left mouse button and you can see this line pops out here and that is going to allow you to move it only on the x axis if we go and once again with the left mouse button go and select the green arrow it's only gonna move on the Y and if we go and select once again with the left mouse button on the blue arrow that's gonna move it on the z axis or z plane however you want to refer to it you're also going to be able to move objects by pressing shortcut keys and the move key is gonna be G so if I have this selected you can see there's a line around the cube that tells you that it's selected if I want to move it I can just press on G and then it'll just be tied or stuck to my mouse pointer and then if I want to set it I just press the left mouse button and it stops so once again I go and I can select that item it's highlighted press G and it moves and another thing that's kind of useful to be able to do is I could also select this guy and press G and then hit on plus and 5 and that's going to move it 5 blender units you're going to be able to define how you move different items later on I'll cover that in a later tutorial and you could also press G and negative 5 and move it back again so just different things you can do with all of these different shortcut keys you're also going to have numerous different views and ways to look at your objects if you want to switch to your front view you're gonna press on one and that is your front view you're also going to get a right view with a 3 and you're going to get a top view within the number 7 oh another thing that you might want to do is I have I do not have a number pad on my keyboard so I'm gonna go into user preferences and I do indeed have emulate number pad selected right there so if you have that selected you don't need to have a keyboard with a number-pad all right so I want to cover that also you're also gonna be able to switch to the back view with control one the left view with control 3 and the bottom view with control 7 and these things you don't have to memorize all of them just over time you're gonna pick them up there's also possible to get a camera view by pressing 0 and that is what your camera is going to be recording or what it's gonna be seeing and you're going to be able to use your right mouse button on the edge to move the camera so you can see right there how I'm able to move the camera and put it exactly where I want it to go now you're gonna have a perspective view and let's switch out of this let's go back and I'm gonna press the O key here to get rid of our camera view and what I want to do now is I want to talk about perspective view versus orthographic view now perspective view is basically just going to show everything or this is actually orthographic view perspective view is going to show everything in perspective so the farther away an object is the smaller it's gonna be or the closer the larger it's gonna be orthographic view is going to represent objects as the same size independent of the distance from your camera and we'll get more into that as the tutorial continues if you would like to split your screen and show multiple different things on the screen at the same time you're gonna be able to do that with your left mouse button just come up here can see these little lines up here you're going to select them and then drag over and that is going to allow you to display multiple different views of your screen all at the same time and if you want to get rid of them you're going to put your mouse button over that again and you're gonna see that little arrow popped up there blink and now you're back to just one view there's also a shortcut to show multiple different views it is called the quad view and to show it you're gonna go ctrl alt & Q for quad and there you can see right there it gets kind of busy with the shortcuts there but you're gonna see that it is going to show you both the top view and top perspective and down here the front and the right of the object since its cube looks kind of boring but you know what have you you're also going to be able to get rid of that by going ctrl alt & Q and switch back to just one view which is a little bit easier to deal with here you're also going to be able to pan your view by going shift and F and then you're just moving the mouse key around if you want to do that and you can shut that off by just clicking with your left mouse button and that deactivates that I'm gonna come in here and just grab it with the center mouse button and put it back into perspective mode so I can see it a little bit easier you're going to be able to both show and hide your priority of your properties that's this is the properties panel right here by pressing n so there that's on and that's off this is the tool menu you'll be able to turn that on and off by just pressing the T key down here you will see some different operations that you're going to be able to pull off and we're going to be able to move with this arrow here you're going to go and rotate an object with this one and scale with that one so move is what we've been using all along and let's go and do a rotate so you're going to be able to select this and then we'll be able to click and drag with our I'm using my left mouse button to rotate this item around and you can see we're gonna be able to use the x and y planes just like we did previously likewise I'm gonna go now and scale this I clicked on the scale tool I'm gonna be able to click on this with the left mouse button and scale either on the X Y or z plane and just like I talked about previously so very very useful stuff also you're gonna be able to go and make a lot of those changes over here with the transform tool so location rotation scale all that stuff and as you get more precise you're gonna be using this stuff a lot more than you're gonna be using the regular mouse movements another thing that's good to know is your left mouse button if you click and once again we're in object mode that's very important to understand if you go and you click anywhere in your perspective area that is going to create the 3d cursor now this is going to define a lot of different things but one thing it's going to define is where a new object is going to appear on our screen and to make a new object appear on the screen you're going to go shift and a and this is going to show you a whole bunch of different things I'm gonna about the Bezier tool later but here is a mesh so let's say I wanted to put in a sphere or what have you there you go and it appeared right in the center where I put my 3d cursor if I would want to duplicate this guy and put it somewhere else on my screen I can just go Shift + D and that's going to do a duplication perfect duplication there you can see it again another thing that's very important to remember is if you ever do add new objects always do it in the object mode because if you do it over in the edit mode objects that you are adding to your scene are going to be joined together and I'm gonna talk about how two disjoint objects here in a moment but just wanted to talk about that we're also going to be able to view our objects in numerous different ways come down here you're going to see that we have solid mode is what we're using currently you're also gonna have wireframe which is going to be very common and rendered and all these other different things so I might as well talk about the shortcuts for switching between those if you want to switch between wireframe and solid remember this is solid chain it's shading I'm gonna press on Z there you go now you're in wireframe you're also going to be able to go shift in Z and it's going to show you a rendered mode and you can come in here and go and change to different types of rendering modes and the cycles renderer is a little bit harder to pull off but whatever you can go shift Z and switch back to your regular solid mode once again z wireframe like I said don't worry about trying to memorize all these just playing around and practicing using the cheat sheet I have in the description is gonna help you a ton another thing that you have here on your screen is what is called the outliner window and you can see all the different objects that we have here and it's going to allow you to cycle down into all of the different things that appear on with your object so this is your cube in general and then you're going to have the materials and textures associated with it like I said we'll get more into that later just going to point out that this exists and all of these different objects on your screen are going to appear up there in the outliner window didn't talk about how you delete things let's say you would really decide you don't like this sphere you want to delete it just press X this guy's gonna pop up click on delete and there it goes away you're also going to be able to define let's say I want to select this guy right here and come down here and just click on this guy right there to just do a regular selection or let schnitz go and do that selection right there that's the translate selection or the move selection would I switch to let's say you would want to scale this guy let's double it in size there's shortcuts you could use so I want to do a scale so I'm gonna say s and I'm gonna go +2 and there you go it automatically doubled in size and like I said previously with G+ you're gonna be able to move at a certain number of units you're also going to be able to if you want to set this just press with the left mouse button everything goes back and if you would like to rotate it let's say 20 degrees it's selected you're gonna press R + 20 degrees C tons of little neat things you can do with this another thing it's kind of useful is we're gonna be able to hide selected objects let's say we want to work with one object and the other stuffs in a way so let's go and I'm gonna hold down let's go and hold down the middle area let's say I want to work with a sphere and I don't want to rotate this for some reason I don't know I'm just making something up and hoping to hide the cube not show it on the screen I can just select it and press H and then likewise if I want to bring back all of my hidden objects I can just go alt H and there it is back again you're gonna be able to come up here this guy right here is your light and you're going to be able to right-click on your light and move it around wherever you would want I'm gonna talk more about lights and in later tutorials you're also gonna have different types of shading so I'm gonna hold down my middle mouse key once again and let's say I want to look at different types of shading I'll just select this sphere right here and I can come over here and select smooth or flat and let's see what smooth looks like and flat is what we have been using you're gonna be able to group objects together what I'm gonna do is do a B and a box selection I'm gonna select both my cube and my sphere I'm then gonna come over here to this object right here this is going to allow me to group objects select that and there's layers and all kinds other things and if I want to create a new group I'm gonna press on the plus key and I can go and give this a name let's just call it Group one that's perfectly fine and for an enter and there you go now you got yourself a group I'm also going to be able to come in here and go let's say shift a create another guy say we want a cylinder for some reason and I want to add this to our current group I can just come over here click on add to group and select Group 1 and now they are all gonna be added to the same group ok so useful ways to organize different objects press a again to deselect I'm also going to be able to join multiple different objects so let's say I want to select my cube I'm gonna hold down shift and I'm gonna select the cylinder also say I want to join them so that they basically act like one thing I just go ctrl + J and there you go now they will act as one object when one selected the other one will be selected now I'm gonna be able to separate those in different ways actually it's do something even neater um I'm gonna select all of these different objects I'm gonna get the cylinder and all this stuff press X to delete at all yeah X there we go delete they're all going I'm gonna create something that looks a little bit more permanent somebody goes shift and a and I'm gonna create a cube there's my cube right there I'm gonna move it down here and to position and then I'm going to go and create shift a and I'm gonna get myself a sphere grab it and I'm gonna stick it inside of my cube and then I'm gonna do a joint and then I'm gonna show you how to go and unjoin I'm gonna grab it on the X plane right here with my left mouse button and you can see I'm actually forcing it inside of the cube and now what I'm gonna do is with a box and ctrl J to join them so ctrl J there they are now when one selected they are both selected now if I want to deselect them I can go tab now I'm over inside of edit mode they were both still selected and I'm gonna be able to call for them to be separated by pressing on P and you're gonna see a whole bunch of different options here loose parts is going to allow me to drag out the sphere from inside of the cube material is going to separate based off of different colors and selection is going to separate based off of what I have selected so I'm gonna say loose parts because I know the sphere is going to be different from the cube so I went and got rid of them right like that now I can switch back into object mode and come in here and grab these sphere and pull it right out let's go and stick it right back in there again now whatever let's just go switch back to edit mode I can go edit and I can go box and once again with the left mouse button go and select some of these different pieces go P once again and this time I'm gonna go selection and then jump back over an object mode with tab and now I'm gonna be able to grab this and pull the top off of my sphere so kind of neat stuff you can see it still maintains a 3d look but I just yanked that off the top there so if you want to do some brain surgery there's one way to do that now let's come in here and let's do a little bit more with edit mode so I'm gonna go B and I'm just gonna select some of this stuff and I'm gonna go X and delete all of its going let's go create a new object I'm gonna go shift and mesh and I'm just gonna pick on cube hold down the middle mouse button move the cube around here like I said before this is if I were to see the point this is the edge the face is surrounded by four edges or multiple edges you're also going to be able to define how you are going to select these different things I'm gonna go into edit mode by pressing pressing on the tab button down here you're going to be able to select based off of vertices this is going to be selection based off of an edge and this is a face and this guy right here whenever it is selected it is going to limit selection to what is visible whenever it's unselected it's going to basically select throw and you're gonna see that here in a second so I have this selected currently and I'm gonna come down here and select this if you can see the back edges and vertices and faces that means you can select them I'm gonna go A to D unselect them go into B come in here and you can see now that I'm able to select all of those vertices and or that that's actually selecting a face and if we go like this you're gonna see that C selected the face and why did it select the face I'll tell you why because I have select face down here this is vertices and once again we can zoom out and if I want if I want to select vertices I just select that and then with the right mouse button I can come in and select all the different vertices move them around do whatever I want with them here if I want to select edges I select the edge down at the bottom with my right mouse button I can come in here and select those I can hold down the shift key of course and select multiple different vertices and once again I can come in and select the different faces if I'd like to do that as well now the box select is kind of cool but you're also gonna be able to do other different selection options one of them is this circle select you need to get to that with the C key and if I want to come in here and select this I just go and press C and then I can go and select multiple different parts let's go and actually just select what is visible I'm gonna get out of the circle selection tool with the Escape key jump back in here now I'm just selecting what's visible circle and there you can say I can do that and select the faces for example right like that and then scape out alright and deselect with a a once again another thing you have able to do is draw vertices and create faces and shapes and so forth and so on this is normally done in the front orthographic position and how we're gonna get to that is we're gonna go five and one and you can see up here it says front orthographic right like that and if I want to draw a vertice once again we have to be in edit mode for this I'm gonna hold down my control key and I'm going to just come in here and click with the left mouse button and whoops it's actually connected to that I need to deselect that you could do undo just like anything else I'm gonna go a and deselect all all right so now I'm gonna go control and I'm gonna click on vertices and create whatever vertices that I'd like to do and then close them off and then I can go and select the entire object and go F and there it is a filled face alright so another way to draw basically 2d vector graphic art then of course we can turn into 3d vector graphic art and now I want to talk about our tool panel that we have over here talk about extrude and inset faces and make edged faces subdivide loop cut offsets slide edge duplicate well we already covered and then spin to finish off the entire tutorial so I'm gonna go in here I'm gonna go X and vertices and that's gonna delete that guy now let's say that I would want to come in here I'm gonna hold down the middle mouse button get this guy right here hold down the shift key and drag this over here so I can look at this tube a little bit different let's say I want to come in here and grab these vertices I'm gonna do it with a box and you can see those right there and let's say I wanted to extrude out another panel from that 2d panel from it I could do that with extrude so I can just go all to E or I can click on extrude over there here I'm just going to go alt + e and edges only or vertices only I'm gonna do edges only you can see I'm gonna be able to basically create an additional panel right like that so if you wanted to have this look like a lid on a box or something like that well there you go okay so there that is and of course you can then move these extruded edges around I'm gonna show you a more advanced extrude example here later on the tutorial and you're also going to be able to use extrude individual to come in here and extrude vertices edges faces and so forth I'm gonna show you how subdivide works um let's go and let's delete that all together so we go X and vertices and that's going so let's come in and let's select this guy so I'm going to right click on him actually I'm gonna do a box select okay so I got my whole entire cube selected now subdivide what that's gonna do is break it into additional cube so subdivide see more cubes and there's more cubes alright so kind of neat stuff and you can see all the different cubes there on your screen now I'm going to hold down the middle mouse button with shift and move this guy around because I want to show you how inset faces works so what I'm gonna do now is I'm gonna select a whole bunch of different faces and we come down here select face right hold down the shift key select a whole bunch of these you can do really neat stuff here so select all these different parts and I'm clicking on the right mouse button if you can't see not what I'm gonna be able to do is come in here and inset those faces or basically move this cube that I selected inwards and have it still be tied in with the rest of the cube that is part of it so really cool stuff so I'm gonna go subdivide and there it is and now I'm gonna be able to come in here and move everything around so I can go and select it and move it in here on the X plane or I'm gonna be able to move it on the Y plane or on the z plane so as you can see you can do all kinds of really neat little selections with that guy so pretty cool stuff and if you would like to move around not on those specific planes you can hold the control key down you can press I once again and then hold down your control key and that would allow you to break it down even further and do even cooler stuff okay so pretty cool stuff and I'm pressing the left mouse button to deselect that now I'm going to do undo to walk myself back out of this to the part before I subdivided this whole entire cube okay there we go a to deselect it now let's say I would want to make a face inside here previously I wanted created three vertices let's say that I would want to go and make a face that goes from here to here I can white once again I have the versi selection tool down here selected and I can go right click and shift and right click and then shift and right click and then press F and it's gonna create a new face or I could have came over here and clicked on make edge face but I just pressed on F to do that and that's another way to make a face I'm also going to be able to use subdivide so let's come in here and let's go and select an edge right click on that and subdivides gonna break it in half as you're gonna see right here press a and there's going to be a vertice right there inside of there and if I click on diversity tool say there it is right there and I showed you subdivide before forgot about that another thing that's neat is you're gonna be able to use loop cut and slide this guy over here loop cut and slide and the shortcut is ctrl R on that I'm usually gonna use that let's say that I would want to put a bar or an edge it goes the whole way around this I can do that I'm first off going to select a vertice so let's go and create this guy right here and then going to go ctrl R and that's going to create this basically these edges you have right here and I'm gonna click with the left mouse button to set and then I can move up and down inside of there and then whenever I find a position where I want it to go I press that button and it is set and if I go and round about this you're gonna see that the edge went the whole way around that face messed the other thing up but either way you can see that that's a way that we can go in there and create edges that go the whole way around your three-dimensional object so that's kind of cool and likewise let's say we want to come in here and grab this edge that we have right here we're going to be able to go ctrl shift our ctrl shift + R and that's going to create a draggable edge that we're going to be able to put here on our screen as well and there we go click on left button whenever we want to stop that + a to deselect and the last thing I want to do is I want to cover both spin as well as the Bezier tool and also how to use images to be able to create shapes so I'm gonna jump back over to object mode by clicking on tab and I am going to just delete this altogether somebody go X and X and delete and that's going now what I want to do if I want to draw a shape using a reference photo I'm going to use a glass what I'm gonna do is I'm going to jump into front ortho so I'm gonna go 1 and I'm in front ortho right there if I want to bring in some artwork I'm gonna come over here to background images open that up click on add image and then open I'm gonna find the image I want to use you can use pangs JPEGs whatever just double-click on it and you're gonna see it appears right there I am going to hold down my shift key and my middle mouse button and bring that in there I'm gonna hold down control and the middle mouse button to zoom out and let's move it up a little bit and shift and move it up a little bit now that I have my glass inside of here I'm going to go and use a Bezier tool to draw the outline of it and then spin it around and create the glass so I am in object mode currently and I'm gonna go shift and a and what I want is a curve and a Bezier curve to be that's what I'm looking for and how what I want to do is it's like a flat line so to be able to see it I'm gonna go R and X plus 90 and that's going to make it appear as a curve on the screen that I can actually see and move around and i'ma press the left mouse button to sort of lock it and now I'm gonna go over into edit mode by clicking on tab and you're going to see here the lines are going to show you what direction the curves and you go in I'm gonna grab the very end of it here and drag it up here I'm going to do this really quickly I'm going to left to set it right to grab it left to set it all right so let's just come down inside of here and set it then I'm gonna use the right mouse button to go in and grab the handles to create the actual curve and if I want to go and add another curve to this I'm going to select as a very last dot inside of the curve and go e to extend and drag this down here so let's say I want it to be like right around here left to set it once again grab the handle with the rice Mouse but and approximate whether I want that to be left to set it come back up here drag it back into position approximating everything here trying to do it a little bit quicker and if you don't like those arrows you can come over here to where it says normals check that and now they're gone and you come in and do another one so II let's go and create another curve let's say like right like that and grab this guy right here and that looks about good and then grab this last curve here and extend it and let's bring it down to right about there the bottom of the glass and let's go and drag it into place set with the left mouse button I'm gonna grab with the right set with the left and there we go all right so there we go as an outline of the outer edge of our glass alright that looks pretty good let's set it here with a handle drag that inside of there alright it's a pretty good okay so there's our glass or our approximation of our glass now what I want to do is I want to select everything inside of here so I'm gonna go a to select everything I'm gonna go into object mode now so tab once again what I want to do is turn the curve into a mesh so I have everything selected and I'm gonna go down here and I'm gonna press Alt + C and that's going to convert - you can see here mesh from curve it's a curve now it's a mesh and that's an object mode now I'm gonna go back into edit mode with tab select everything then we go e for extrude and I'm going to create an extrusion so it's gonna become 3-dimensional shape okay so there that is I'm just gonna move it in a little bit left to set it they don't want to do a select all make sure I have everything selected now I'm gonna switch back into the top view so I'm gonna press 7 to do that now I want to make sure that I have everything so that it will spin around a center point that makes sense so I'm gonna come down here where it says mesh click on mesh snap and cursor to Center click on that once again everything is selected and we come down here to where it says spin click on spin and when I say whenever I do that you're gonna see that it went and created it you're also going to see down here that says 360 degree angle and step is going to define how rough it is so if I increase the steps it's going to become less rough and more round I'm then gonna be able to come in here and with the middle mouse button go and drag it and there you go now it's a glass another thing you want to do is let's select a to select all and you want to get rid of any doubles or overlays that you might have so with everything selected you're going to go double or W and then come down here where it says remove doubles and click on that and you can see it removed ninety-eight vertices so there are a whole bunch of different ways that we can go and do all kinds of really cool things in blender I think I taught enough that you'll be able to go in there and pretty comfortably be able to mess around and create objects on your own and of course this tutorial is gonna continue into multiple different parts until I've covered pretty much everything you guys want to say so like always please leave your questions and comments below of the last till next time
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Channel: Derek Banas
Views: 182,289
Rating: undefined out of 5
Keywords: Blender 2.79, Blender Tutorial, Blender
Id: x27hsbiqdP8
Channel Id: undefined
Length: 31min 41sec (1901 seconds)
Published: Thu Jan 11 2018
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