Blender Hard Surface Modeling _ Blender Tutorial _ B3D

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to make the model you need to add a cube so shift a add a cube and then scale this cube along the x-axis y-axis and z-axis give the proper scale for the cube for the basic block out after that you need to go to the edit mode and then you need to use the knife tool here so just use the knife tool and create a slant cut like this after that turn on the x-ray mode select these words and move them along the x-axis after that you need to select these edges and then scale them along the z-axis [Music] then you need to select the corner h so you can select with the x removal and then apply this scale and then ctrl b and then add bevel add there so add two segment bevel and give the proper bevel width then you need to add a cube so shift a add a cube and then rotate that cube into the 45 degree angle and then you need to give the right position to this cube because it's a cutter object and try to make it parallel to that slant cut after giving the right position select this h and then ctrl b and then add a bevel give the proper bevel width and add four segment bevel after that select both objects and use the boolean operation difference then turn on the x remote select this h and then ctrl b and then add a bevel add a one segment bevel add there then apply modifier boolean modifier and then you need to add one more cube so shift a add a cube and this is also our cutter object so just give the right position to this cube then you need to use the boolean operation which is difference after that you need to select these edges and then add a bevel on this edges give the proper bevel fit and then you need to select these words and press m and merge at the center then you need to select this face loops and shift d to duplicate it and one more time shift d to duplicate it and then rotate it into the 180 degree turn on your extra mode and then you need to select these words and then press b for the selection now you will get this different object so just select this edges and then press f to fill the gap then select the bottom and top faces and then press our loops and then press f to fill the gap then set the origin to the geometry and this is our another cutter object to create the boolean so give it the right position and the right skill so s and then scale it along the z axis little bit and then go to the edit mode select these words and move them along the x-axis then you need to add the center loop cut like this and then scale it down then select both object and use the boolean operation difference just adjust the scale of that loop cut once you get satisfied then you can apply the boolean modifier and then delete that cutter object now you need to create the right topology here just move it little bit back along the x axis then select this word and then shift g amount of adjacent faces so it will select the similar words and then ctrl x to dissolve them now you need to select these words right click and then connect vertex path and create a right topology ad there [Music] so just select this word right click and then connect to vertex path to create the path in between them then you can use the knife tool to create the loops on this model so select the first point select the second point and then press enter to complete that operation so select the first point press z to get that cut across the model and then you need to add the loop cut like this and then just complete this loop cut with the help of knife tool and create the right topology at there [Music] then select everything and then take the symmetry along the z-axis so here you just need to select the faces so just select this top face and then move it along the z-axis so it won't be too close to each other okay and then take the symmetry along the z-axis then select these words right click and then connect vertex path after that you can select this edge loops and then double tap g for the each slide or you can use the move tool then use the knife tool here and then create a cut like this then select this words and press m and merge at last or merge at the center you can use anything and now you need to create the loop structure around your booleans with the help of knife tool so just create that loop structure here for every boolean you should have the loop structure around that boolean [Music] you can see this kind of loop structure we will get so add one look at like this and then select these words and then connect them with the knife tool then you need to select everything and then take the symmetry along the z-axis after that just you need to match the words properly so just move them and try to get the right shape at there and then you can add the lookers like this around that boolean then select these faces and press i for the insert operation just to add one loop cut one face loop loop structure from inside of that boolea then use the knife tool here and then create a cut like this so select the first point then press c and then press second then select the second point and then press enter to complete that operation and then you need to create the loop like this so just use the knife tool here and create a loop like this [Music] so you should have this kind of loop around your model from the top and from the bottom which will support the form of the model you are not getting the loop that's why you need to select the first point and then press z and then select the second point and then press enter to complete that operation so you will get the loop then select the words right click and then connect vertex path to create the path in between the words and then you can add the look like this and just need to connect this loop to that loop with the select these words right click and then connect vertex path and then you can select everything and then take symmetry along the z-axis so here also you need to create the right topology so that's why select the words and then connect them with the knife tool [Music] then you need to add three loopers here so just add the loop cut and then connect them [Music] then here also you need to add the three loop cuts and then connect them and then you can add the sub d modifier and increase its level up to two take the symmetry along the z axis and then select this first right click and then connect vertex path then you need to add the necessary loop cuts on the model which will help us to maintain the form of the model when they will subdivide so just add those loop cuts then here you can use the x remote select these words and use the h slide double tap g for that and just give the right position to the words and then you need to add the loop cut like this and then take the symmetry along the z axis so here you need to connect the words you can see so just select these words right click and then connect vertex path and then you can add the loop cuts like this and just try to create those harder edges at there then select this edge loop and then ctrl b and then add a bevel on this edge and just add a few loop cuts here we are getting the right form here just scale it down along the z-axis and now just you need to add necessary loopers so add few loop cuts here the slip cuts will help us to make that topology even when it will get subdivided so in this way you can create this kind of models so thanks for watching if you like this tutorial then hit that like button and subscribe our youtube channel bye bye so next video take care [Music]
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Channel: CRNT DESIGNERS
Views: 850
Rating: undefined out of 5
Keywords: Blender Hard Surface Modeling, blender tutorial, b3d, blender 3d, blender hard surface, blender 3d modeling, blender hard surface modeling, blender beginner tutorial, blender modeling guide, blender modeling, crnt designers, hard surface modeling, blender beginners tutorial, 3d modeling in blender for beginners, blender 2.9 tutorial for beginners, subdivision modeling blender, lender 2.9 tutorial, hard surface hacks, blender, blender Tutorial, блендер, 3d modeling
Id: d2ueR4lkXeA
Channel Id: undefined
Length: 12min 4sec (724 seconds)
Published: Mon Nov 01 2021
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