Blender 3.5 How To Use Auto Rig Pro For Face Rigging With Shape Keys Beginners

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in this tutorial I'm going to show you how to use autorig Pro to rig your character face and then after that I will show you how to fix some problems then we'll manual create shape keys and then transfer it from one mesh to another mesh this is very technical but I will give the best method so now let's begin so on our scene here we have our character head then I have our separate eyes the right and the left and the right eye and I have the upper and the lower teeth and the tone separated to begin select your character head press up and select all the mesh and press n and bring the sidebar on the auto rig Pro click on the smart rig and then click get selected objects change it from full body to face only then click on ADD chin and put the marker on your chin when you're done click on facial setup this one has to be on your ear side and this one has to be on your cheek side now you have to align that circle on your eye it will automatically mirror it on your left side so you have to align that one to your eyebrows so when you are done with it go to the object mode and then on your eye this one we have the separate I have two eyes so you switch it from one eye two two eyes and then select your left eye and use the pickup icon and click on it and it will automatically and then choose the right eye and align it then when you're done click on go then you see auto rig automatically align the bone to your face like this so if you are happy with the results click on the match to rig now we see that our rig has been generated thank you go back to object mode press e and select everything then you have to make sure the rig has been selected last now go to skin tab leave the default setting then click on bind now let's test the rig Let's test the mouth too so the mouth is okay but you see there is some there are no problem here with the teeth the teeth don't have to deform but it is deforming I will show you how to fix this one now you see that when I move the tank it's moving the teeth along the one that have to control only the tank so let's see how I can fix it go to object mode now select the teeth go to edit mode press and select all the vertices then on vertices property click on down that arrow button and remove from all groups now you see that it was snapped to the button now on a vertices group search for jawbo now you see that we have Joe bonbon.x select it and click on assign then you see that it will snap to the button of your your chin and then select the upper teeth and then remove click on down arrow and remove from all groups then after that search for head and make sure select the headest and assign it to it now from that the teeth will not deform again so now here I quickly test it now see that now the tank is moving without any defamation on other parts oh so now here let's create the shape keys for our model so first press shift plus d to duplicate the head then go to the modified property and make sure they duplicate one you disable the rig View so that you can rig not have effect on it so here you have to make sure that the X mirror is enabled so that it can mirror on the other side here I quickly make some smile face like that now let's see recap transfer the shape Keys select the duplicate one and go to the vertex property and add base shape key to it with the original one selected press shift plus d and selected the duplicate one on your shape Keys click on the down arrow and select join as shape now we see that we have did the shape key for our duplicate one so now here I also create another another face pose again when you are done with the post select your original head and the duplicate one and go to the vertex property and click on that arrow and select join as shapes now you see we can control our rig room the duplicate deck foreign to create another shape you have reset your rig pose with alt plus G and ALT plus r so here I repeat and make another shape make sure before you create another shape again you press alt plus G and ALT plus r to reset the pose the face pose and then create another pose again then after you play the push you select the original one and shift select the duplicate one and on a virtual property and ship Keys click down the arrow and select join a ship foreign so to transfer your shake keys from the duplicate one to the original one select the original one first and the duplicate one and then on shape keys click on the down arrow and select the transfer shape key now you see that our shape key has been transferred from this one to the original one so how to continue you select the shape key from the duplicate 1 and shift select the original one and click down arrow and transfer shape key so now you see that our Shake King has been transferred from this guy so this one is not unnecessary again you can delete it now you see we have get a nice shape key for our guy here you can continue to add your own shade keys to your head to your mesh so this one is for bonus I want to create blink shape for the mesh so let the original onion go to shaping plus and name it blink now go to sculpt mode press G for grab make sure that your X mirror mode is enabled here I tried to move by it was not moving I was not new that I have to set the value to one before so now you can you can quickly shape it I will try to do another tutorial for how to add shape Keys correctly alone so you see that we have our blank shape keys the other blink and the angry the smile and other stuff so you can continue to create also guys this is the end please like And subscribe for more videos
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Channel: Wee learn from Mobile
Views: 7,436
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Id: HCNbhLS40E8
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Length: 11min 0sec (660 seconds)
Published: Thu Jun 15 2023
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