Blender 2.82 : Weight Painting In 5 Minutes-!!! (COMPLETE Lesson)

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so you desperately need to control your weight not a problem click your mesh shift-click the skeleton control P and pick with automatic weights then click the skeleton shift-click the body and go to weight paint mode and under the tools make sure you check Auto normalize otherwise blender will [ __ ] you across the floor in not the wall and I'm not gonna be able to help you because your painting is gonna make absolutely no sense don't ask me why I just just do it also turn on X mirror to make sure that what you paint on the left is copied to the right now scroll to the top set blend the mix weight to 1 radius to 50 and strength to 1 so here's how this works your skeleton has bones and your goal is to assign territory so that when that bone moves the correct parts of the body move with it to select the bone hold ctrl and left click the bone will glow and from here you just left-click over the points of the body that you want that bone to control once the bone is selected you can press art the rotate or G to move unless you're using I K if you are you're gonna have to select the ika handles first you can tell how loyal each point on the body is to a bone by looking at its color red means the bone completely owns that territory blue means that bone has no control over that area at all green means 50% control yellow means 80 and so on how strong the colors are depends on the strength of your brush so right now we have our strength maxed out to 1 which means that all the points that we touch are gonna be painted in red or a hundred percent if we were to set the strength to 0.5 then all the points that we paint will be represented in green or 50% instead so if we pick this bone and all these points are red that means that when we move this bone all the red points will follow that bone exactly but if these points were painted green instead then when this bone moves they would only follow the bone about 50% of the way you can change the strength of the brush at any time by pressing shift F you can also just change the radius by pressing F one last thing if you were doing high poly the default brush works great it just means that the center of the brush is gonna have the most strength and the paint will be weaker in the outer areas of the radius but when you are doing low poly I recommend to set the brush to flat which just means that every point inside of the brush radius is gonna be said to whatever strength you have okay so those are the tools but how do you use them how do you know where to paint well easy way is to start with what you know for sure set you strength to one and paint a rough draft for example I'm pretty sure that all the points above the head should belong 100% to the head bone so we're just gonna paint this whole area red and everything beyond the wrist is probably gonna be controlled by the hand we can do the fingers later same thing with the foot just go through all the main bones and paint a deep red area for anything that might belong to it now some of you may wish you had the ability to paint the front and back faces at the same time but unfortunately for you you are [ __ ] out of luck because unlike the other 3d software blendin's front faces only button is totally busted and even if it worked blenders x-ray mode doesn't work in weight paint mode it's been broken for years and it doesn't look like they have any plans to fix it anytime soon so you are [ __ ] until they fix this you are gonna have to waste your time manually painting the front end back separately anyway once you've done the draft it's time to smoothen things out now to do that you are gonna need my super secret family technique that's been passed down from generation to generation from my great-grandfather to my grandfather to my mother to my friend to me and now finally to you we call it if at first you don't spin fugly click the bone next to it and apply point two in between that's right point two is the answer you have been looking for in addition to your white painting needs point two has many healthy side effects including but not limited to increased life expectancy cancer reduction a six-pack a mortgage a new girlfriend and a C+ on your next exam if you don't experience any of these symptoms within the first 5 days of using point two you are doing it wrong and you should consult your doctor about additional medication so switch to point two today while supplies last okay but seriously if you're not happy with the transition between two areas ask yourself what direction should the problem points be going if you have a bone next to him that is in that general direction selected in try point two now if the points went too far control-z to undo reduce strength a bit and try again if they didn't go far enough undo again and increase the strength instead now if you find that you are not happy with the transition no matter where you draw the paint then consider changing your through Paulo G just add or remove points that you think will be more compatible with your joints if you do all that and use still odd getting the right results consider adding a control bone place the control bone in the middle of the points in question then paint the points to that bone so that when it moves in combination with the main bone you get the transition you want if you're not sure how to do those last two steps don't worry we'll get to them in detail for all the most common issues like elbow and knee clipping fingers pelvis and the shoulder areas throughout the week and meanwhile hope that helped if you enjoyed this video please don't forget to Like subscribe and ring that Bell hope you have a fantastic day and I'll see you around
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Channel: Royal Skies
Views: 429,776
Rating: undefined out of 5
Keywords: royal, skies, blender 2.8, 2.8, blender, blender 3d, rigging, rig, character rig, bone, joint, character armature, armature, 3d, 3d animation, animation, 3d model, model, character, tutorial, blender rigging, 2.8 rig, blender tutorial, blender rig tutorial, blender rigging tutorial, blender rig, weight, painting, weight painting, blender weight, blender paint, blender weight paint, blender weight painting, blender weight paint tutorial, weight paint tutorial, weight painting tutorial, paint
Id: 4fICQmBEt4Y
Channel Id: undefined
Length: 4min 59sec (299 seconds)
Published: Tue Mar 10 2020
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