Blender 2.8 Texture extraction projection painting (part 1)
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Channel: CGMatter
Views: 455,282
Rating: undefined out of 5
Keywords: blender, 2.8, projection, painting, tutorial, texture, extraction, part 1, cgmatter, uv, unwrapping
Id: gz4qV5_zuMo
Channel Id: undefined
Length: 7min 42sec (462 seconds)
Published: Sat May 11 2019
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Figured I'd update. After experimenting with it is works as well as displayed in the video and if you have high resolution photographs it is actually a great way to get textures.
But I think the most applicable use for most of us will be getting textures off of curved surfaces and off of photos that had to be taken at angles to avoid shadows. I'm aware that there are absolutely other ways to do that, but this is the easiest, and cleanest way I've seen that doesn't require Photoshop plugins or expensive software.
That's game changing. I sometimes freelance furniture models and the end product has to be as close as possible to reference images, that's fine with materials such as leather, plastic and metal as it's easy to generate/replicate without heavy manual tweaking, but when it comes to more chaotic surfaces like tiled wood planks, fabric and other subtle textures it does get tricky to get just right. This diminishes the gap between photographic images and PBR materials as you can quickly create a realistic material within substance designer combined with other great tools that rely on quality input textures. Good job.
Just wait til you discover r/photogrammetry/ ;)
Mind blown
Check out Substance Alchemist, be amazed.