Bicmex | R1 Survival Hunter PvP Guide | Dragonflight Season 3

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hello hello I feel like it's been a while this is going to be my guide for patch 10.2 um season 3 and just G to give myself some some sort of credibility for the people that don't know who I am I'm currently the highest RAV hunter in Shuffle and then historically speaking I am the highest hunter in Shuffle at least on EU um I am the highest TW player of all time and then in threes I have a characters up here as the highest survival hunter in threes just to some sort of credibility if you don't know who I am so yeah I actually have an addon that I got just to help me uh keep a little bit more organized so I'm going to be talking about the talents first just to go over some kind of basic things um it's going to be a little bit different from last guide I'm not going to go over absolutely every single talent because I feel like talking about talents that aren't picked anyway is kind of pointless so in general this will be the build that you will play for the most part however there are going to be some matchups where you won't get that much value from from spearhead now that's going to be if you're playing against some melee or maybe you're on a really really small map like lower run or maybe hook point something like that then you kind of have two options either you can go spear Focus so you get 10% more bongus by damage and then you can get ferocity which is 10% more pet damage this overall will give you you know maybe just like about 4% more damage overall than playing this build so it's definitely something that you can do if you feel like you're not g gaining that much value from spearhead just know that these Talent points together um if you don't count the damage you'll get from spearhead which is not that much is around 4% more damage the other thing that you can do is go ruthless Mordor with Fury of the eagle so you get like a little bit more damage well kind of a lot more damage if they below 65% I think the issue with this Talent though is it can be kind of awkward to use because then you only really gain value from this Talent if they are below 65% which sometimes can be kind of tricky to to happen so I feel like it's not that good it's not bad but it's very situationally good um May going to be into some teams where the AOE damage is going to be like off the shs or maybe you're playing against I don't know something like Warrior DK in Shuffle or some something like that uh where you won't be the kill Target and you have like a chance to fully get like a fury of the eagle off maybe you're playing with like a mage or a warlock or something then I think this could add that a little bit more damage to the overall DPS then playing these two talents together since you also get the the CDR on your bomb and flanking strikes whenever you crit with your Fury of the eagle so that can be something to to consider as well and then when you have these two points you kind of have like the option of putting them in either Birds of Prey bombad or one point here in ferocity now I feel like Bomer is not that good uh mainly for the reason that you get too many bumps for it to be useful uh maybe I'm just bad I don't know but I feel like the sil is not that good it's not bad I don't want to say that it's bad but I think it's not that good but it's it's definitely playable so usually whenever I play ruthless midor it's going to be in AOE matchups regardless so therefore I kind of prefer to just stick to birds of prey whenever I um whenever I play this but uh yeah for the most part I will have a default with spearhead so the thing about this Talent is that it doesn't really do that much damage it's mainly for the 50 yard dash that you get from it which is really really good especially on larger Maps like toon maybe imperian domain stuff like that or if you are against some cter and you know you're going to be needing the uh Mobility from spearhead CU otherwise you can just kind of become a wheelchair if the only Dash you have is like Harpoon disengage flanking strikes sheeta Freedom uh you know coordinate assault you know like you can be a little bit of a wheelchair you also have a range slow so I don't know having one extra one extra little Dash it definitely does help so yeah those are the talents that that I would recommend when it comes to the survival Hunter tree I feel like everything else is kind of cut in stone I don't know if I would recommend anything else other than these three builds that I sort of recommended cuz I don't think that any one of them is better than the other I just think that it depends on the game it depends on the scenario uh which one will be better um so yeah you kind of have to figure that out on your own see what uh what type of game you're in you know if it's a small M Small map big map what teammate you have what team that you are against are you against some cter are you against some melee you know you kind of have to uh make that decision for your own and then over here we have not really that many options so I think the one Talent point you can remove is this one in natural mending uh since I feel like improved Kill Shot got a lot better since crit is now going to be a stat that is actually pretty useful with the T set which I will talk about later so with this Talent point you can either put it into Trail Blazer if you're playing something like I don't know a double DPS comp or if you are playing it's also pretty good in Shuffle where you don't want to use disengage in the opener but you still want to be kind of fast maybe you're playing with like a rogue or something um but you don't want to use disengage in the opener because you know you want to save it for later so it it it'll just make it so like the opener you kind of become a little bit faster um also pretty decent in double DPS comps so that's something but usually it's a very Niche pick and then Wilderness medicine is good into I would say sometimes Mages because you have the ability to get your pet out of novas and stuff or maybe like a polymorph or like a ring of frost but usually I will play this in scenarios where I'm against a lot of cleave damage so if you're against something like a Demon Hunter even a feral Druid Unholy D have a lot of cleave arms Warrior have a a lot of cleave um maybe some CER you can just kill your pet Maybe against like Destro warlock with chaos bolts you know um maybe something like a frost Mage blah blah you know like a lot of classes that they could just kill your pet easily from either just like single targeting them or having a lot of cleave this can definitely help your pet to stay alive a little bit longer you also have the option of going scare Beast which is not that bad of a talent I feel like it's very very underrated at the moment I feel like a lot of people don't pick it because it's like in a awkward scenario but if you think about it you're not really losing that much especially in Shuffle since I see a lot of hunters they just kind of default into natural mending which by itself is a really good default Talent pick but it's hard sometimes and Shuffle to gain that much value out of natural mending since you will for the most part only really get one acceleration off anyway in a short Shuffle round so if you are against a druid even a Resto Druid you can definitely experiment with scare beast and see if you can find it useful because I think that it's pretty useful um mainly for the surprise Factor because not a lot of people actually go scare Beast so yeah you're just going to have to be careful that whenever you get kicked on scare Beast you're locked on nature school so nature school is intimidation serpent thing I think acceleration and then I know for for a fact that it's wor sacrifice so yeah uh you you definitely can't use Ross serpent sting or inm and then maybe Exel that one I'm not too sure of I think it's also on nature school so just be careful just don't don't get kicked on scar beast and then try to pet stun A Healer that has happened so many times to me I just feel like did you kind of become the biggest idiot whenever that happens and then of course if you are ever playing with the intop talent which I will talk about later intou over here then you are of course required to uh to pick up misdirection but uh I will talk about that later so yeah that is pretty much it when it comes to talents you could in theory also pick up steel trap if you want to drop serpent thing for it the problem that I have with this is that I I think that latent poison in general the damage that you gain from it is more valuable than steel trap will ever be for the most part um you can you could make the argument that in twos sometimes it could be better to play a build like this and then you drop explosive shot for it which I kind of would agree with if you you are playing a style of twos where you're maybe against like a Demon Hunter and instead of killing the Demon Hunter by like you know doing ghs or whatever you just try to be annoying and just attack the Healer but maybe maybe doing a strategy like scatter into steel trap and then tar trap route and then cyclone and then just running on the Healer the entire game that is like basically the only time that I would ever recommend steel trap it's in some matchups in twos in threes and Shuffle I feel like steel trap almost have I mean very little value the only value that you would ever gain from steel trap in my opinion is if you're against a disc priest if you ever get like a chance to I don't know steel trap a disc priest maybe behind the pillar or something like that so they can't heal but for the most part you're going to gain way more value from having explosive shots since the damage is just pretty good um it it's that's kind of how survival plays nowadays it's not really like a mongus by sustain damage type of build it's more of a you just press all your buttons in a go and you kill them in a go you're kind of like a sub Rogue in a way but not really but kind of so yeah those are the talents not really too much to go over um you can't ever really go this it's just completely horrendous that you could make the argument that Born to Be Wild is like half decent which I would agree with if you maybe drop natural mending serrated shots and then you have two points in war to be wild this seems very interesting but I think it's going to be a thing mainly for threes but for Shuffle and twos I think it's awful but just know that this exists someone has been cooking up in the lab Born to Be Wild two points in 3v3 Arena gameplay but I feel like if you're playing threes anyway and you want to have like a long game regardless I feel like it would just be better to just play two points natural mending in a long game uh because this only games you value in Long games of course well kind of I guess you get Eagle like 18 seconds faster which could theoretically help but um just know that it's it's an option if you really want to uh you have you have the ability to go two points in B to be wild and then if you really want to cook you can drop Tran shot for Sentinel ow which I would not recommend but it's like you could do this if you are crazy but I feel like it's ah I don't know about that but uh yeah I'm just uh leaving it up to you guys you can you can you can do that if you really want to but it's not something that I would recommend let's see where else where else are we now okay PVP talents let's go so let's see what do we have what do we have um I'm first off going to start with the two that I think are Baseline for the most part in almost every single game and then the third one will depend on the scenario so I think survival tactics now with the change that so it kind of got buffed and nerfed at the same time for the most part though it is a buff since it lost for 3 seconds which is an eternity in PvP if you pre death a stun or something you're just immune the entire stun like there's almost no way you can ever die or if you spam Fain death out of a stun you basically canot die out of it because you can always do like Fain death and then acceleration and then just like run away and you're just immune to damage for basically 3 seconds so um it is a little bit of a Nerf into some classes like fire Mage Affliction warlock but I would almost consider it a buff into Elemental shamans and um Shadow priests because I always disliked the um the fact that if you pressed Fain death you got knocked up by Elemental shamans and into Shadow priest you got horrified from VT so for me that's like a nice quality of life change the fact that you don't have to worry about you know I guess that ever happening or maybe in some very Niche cases I was like kind of annoyed into Affliction warlocks because whenever you Fain if you get silenced and when you're silenced you can't use intim so I specifically remember moments where I wanted to Fain if a fear and then stun the Healer at the same time but I couldn't because I got silenced so you just don't have to worry about like any of those weird cases but the fact that you can't faint The Roots anymore it's definitely a Nerf into something like sticking to a rest doid if get mouse rooted maybe um Earth grab totem or just roots in general is way more annoying to deal with now that you can't Fain them anymore so that is something to keep in mind but however I don't know if there is any situation where you can't take tactics it's a really really good talent I would just recommend having it every single time and if you don't run tactics you have to know why in like very specific Niche cases where it's like okay not to do it but if you're you're not like super experienced with that I would just recommend always going tactics then the second T I would recommend always is Cal thing so this is a thing that you put on someone and then they become slowed then 3 seconds after the slow they become silenced and then after that they get the Vipers Venom which is the 20% damage and whatever uh the Vipers Venom doesn't really matter too much just mainly a thing into something like a rest D because you're reducing the the dots that they do I mean the hots that they do but it's mainly for the silence um so you can for example do silence on a priest and then you can on the silence you can always Haro trap and then they can't fade they can't death so yeah there are some things you have to keep in mind though with this Talent there are a lot of healers that can outplay this so as an example if you are against a paladin just know that they can still press Freedom while they are slowed by the scorp Venom and then you know they will instantly trigger the silence but then you know they can be pretty far so it can be kind of hard to maybe go for a harpoon trap if they're like on horse with freedom up so that's something you have to keep in mind or it can be pretty bad as well because uh cam is a very telegraphed ability since if they become slowed they know that the silence will come later so then they can give them time to like preemptively do something so as a paladin if you're slowed by scorpion venom you can always like preemptively do a uh blessing of what like a sacrifice or teammate so you can't get trapped if you are a priest you can maybe preps you can maybe put on a dome um you can maybe grip someone if you are a Resto Shaman you can always do something like putting a an and wall down maybe like a preh healing tide maybe pre grounding totem you can even press Aura Mastery whenever you get silenced I mean whenever you get slowed so the silence won't trigger um if you're a holy priest you can press Spirit of of the Redeemer um if you're a monk you can just Port away or if you are silent and the hunter harpoons you just know that the monk can still press incap on you because inap is a physical school so it still works if they're silenced so basically every healer still has like a way to outplay the spell so you have to keep that in mind as well whenever you play with Camal but other than that it is a great spell it works both offensively and defensively if you want to stop a go maybe if you're against like a shadow priest you can always press this on the shadow priest as you stun trop the Healer so they can't master spell or maybe you can do it on a elemental shaman so they can't ground the Trap if you're going for a trap maybe you're against like rest with Ella you know you could just Cal the a shaman then when the Ella Shaman is silenced you can then go in for a har trap on the Healer so they can't ground the Trap so there are millions of different ways that you can use Camal um too many to even count so yeah but it's a really really good talent so I would recommend you take this almost every single time and then the third one which which is basically going to be situational for the most part so I would say the top four ones that are good is going to be mending bandage which is mandatory into asogue and feral Druid we then have stickar there are some things you want to know about stickar the fact that the disarm um so if you press stickar on a rogue and they press cloak the cloak will remove the stickar but you can press the guitar into a rogue that already has cloak applied even if they have the super cloak Talent good to know same thing with AMS if a DK is disarmed and they press AMS the DK the disarm will go away but if they already have AMS on them you can still apply the stickar bomb so those are some weird interactions know that you can ground sticky tar bomb so you might think that it's a physical school because you can ground it you can also spell reflect it but it does not go through Bop or this magic Bop so it's like a weird combination of physical and magical application which is really really weird and there also is a bug with stickar bomb where if you press it on someone and then you line of sight as it lands here for example you see how I was in line and then I go out of line as it lands it will not work this is especially infuriating if you're trying to do a go on or maybe if you're trying to uh disarm a rogue that's doing a go on your teammate let's say your teammate is like maybe behind here right or the Rogue is behind here and then you press the arm on the Rogue if the Rogue just goes behind the pillar as the disarm is flying through the air the disarm will not work same thing with Shadow jeel if the the sarm is in the air and then the Rogue presses Shadow with jeel the Rogue will not be disarmed because you have to be in line of sight of the target you're pressing disarm on as it lands on the target it is the most infuriating bug I'll just I'll write a comment if if it gets fixed but it's uh really really annoying so that's good to keep in mind then we have Tran darts which is almost I mean I'd say basically mandatory into something like a restor druid or um provoke the healing evok spec um so how it works is that whenever you press Tran shot which is your Purge or you kick someone you also reduce every purgeable debuff that they have I mean every purgeable buff by 4 seconds so as an example let's say they have like overgrowth on you know you can press Tran darts just you know you just Tran shot them you will then Purge a buff and then every single purgeable buff that they have will be reduced by force seconds um the tool TI is a little bit weird because it has so many like AOE components to it um just know that nearby enemies is 12 yards so that's like around this type of distance like usually like around here so yeah but just know that it always prioritizes the target you actually click uh Tran darts or the one do you purge I mean the one do you purge or the one do you kick it it will always reduce those Buffs first and then it will pry nearby people but usually I don't really pay that much attention to the AOE part of Tran darts I feel like it just makes the spell kind of weird and wonky to read but just know that it is there but it's not really something that is like important uh this also makes it really good into Mages since you can guarantee Purge alter time if you press Tran darts when alter time has 4 seconds or less right since it will just remove everything that is like it it will remove everything for 4 seconds so if it's four seconds on alter time or the temporal Shield you will just remove it 100% guaranteed so it's really really good into mes as well so that's something to uh to keep in mind and then the fourth talent that is like situationally good is Diamond Eyes which mainly will be played in either Shuffle where you're playing with a teammate that has uncontrollable a we that they cannot do anything about so somebody like a Demon Hunter Unholy DK or a demon warlock where even boomy to an extent where even if they don't want to they are going to break CC because that's just like how their class works right so then Diamond will be kind of sick into that if you have uh one of those teammates and then also if you are against a Demon Hunter or maybe against a warlock with imp or reverse magic yeah you know you can't you know you can't reverse magic at Diamond I you can't m spell diamond I if you're against a shadow priest there is nothing that can remove Diamond I it's just yeah you're just you're just stuck in the diamond eyes so that that's uh the other talent that I would recommend going so for the most part it will just depend on what you're against what PvP tal you will go I'd say a nice default is just thear and then if they don't have a cter I mean if they don't have a melee uh you could just go trank darts for the most part and then if they have a like a poison dispeller or someone that you need to need to remove something like a asogue or a feral Druid I'd recommend go mending bandage and then if maybe you're against a Demon Hunter or you're against a Demon Hunter or you have a Demon Hunter on your team I would just recommend gold diamond I and that's about it it's hard to say when you're in a scenario where it's like oh what if there's a Resto DVID and a Demon Hunter well then I can't go diamond and trag at the same time well now you're in a scenario where it's like okay is it worth it to drop Camal for diamond eyes can I drop tactics for camir you know so this is where it kind of becomes tricky and you kind of have to make this decision on your own because even I don't even know you know this will depend on the te that I'm even against like I know for example if I'm against um or if I'm against like a bad Demon Hunter maybe I know that I can probably always crowd control them whenever I go for a trap so therefore I'm not even going to go diamondized cuz it's like whatever I can always outplay the Demon Hunter by maybe doing a scatter tar trap on them whenever I want to go in so it will just depend it's very hard to say what is the best talent in every given situation so this will just depend on uh each scenario so yeah just play around with it I feel like I've ramble rambled too much about PVP talents but it's kind of tricky cuz I I get asked as all the time like hey man what talents do I go and it's like I don't know it kind of depends that's like the answer that I give to basically everything but it's true it is true it depends um also personal preference matters as well maybe you are horrible at pressing Tran darts you know maybe you just suck and you need a reminder to press Tran shot all the time because maybe you just forget then I don't know don't go this Talent pick maybe something like diamond I don't know if you're really good at tracking War breaker from Warriors and you always disarm every war breaker nice good job play this Talent it's really good for you let's say if you throw your disarm randomly every single time and you're against Warrior rest Druid I don't know bro don't go disarm maybe go Tran TOS maybe that suits you better you know so just experiment try whatever works for you um just know that there are no right or wrong answers here except if I don't know that some of them are like a little bit stinky like hunting pack but it can be fun sometimes just experiment with it um yeah that's about it let's see what else do we have to talk about oh we got the pets right so let me go over to the stable mon over here Tada so here are the pets that I would recommend the number one pet would be a Undead Raptor so UND drafter are good and bad because they are immune to stuff like polymorph hex sap imprison scare Beast hibernate even though the scare Beast hibernate doesn't really matter anymore because their talents no what really plays but uh yeah you'll mainly play this into Mages so they can't polymorph your pet that is like the biggest thing that it's good into the only bad thing about it is the fact that red paladins can stun Undead pets with the wake of Ashes so never ever in your entire life can you ever have a Undead pet into a r Paladin it's really bad don't do it ever it should never happen and then I need to stir up something no Undead pets are not immune to fear they have never been immune to fear I don't know who started this but or where it came from but if anyone has ever told you hey bro pick up a unut pet they're immune to fear they have never been immune to fear it's they yeah I think maybe Wrath of the L King beta maybe sure Undead were immune to fear but since like at least two 2008 they have never been immune to feir so that's that's some classic garbage that people have been telling you second pet you can have is a raptor hyena or a rant because they share the exact same ability as this pet I can go to Wad and poop and show you so cunning pets give you path finding which is 80% movement speed and monster call so you want to scroll down to Mortal wounds which is basically the only pet type that is important here if you are playing with a teammate that already has Mortal strike something like a rogue or a warrior or a I mean Diva hunters even like a pheral druid I would still recommend to have a mortal wound pet because there are some scenarios where like maybe your teammate is cced maybe your pet is you know attacking someone else for like a quick second because all of the other abilities are so awful except for maybe one except for maybe one I'll talk about that that later later though so yeah just pick any hyena Raptor or rodent this does not really matter in the slightest this pet will do the exact same thing as this guy as this guy same as this guy and then this guy I just currently have this skunk because he he's a rare in the new Zone I think he's kind of cute so that's the bad boy that I'm rocking so this is the pet that I run almost like 90% of the time so whenever you see me in Arena I will usually have this yeah third pet is going to be your blood lust pet now blood lust pet are going to be good in rbgs because they made it so you can now pop blood lust in RPG it's good in something like I mean even a normal Battleground it's still really really good so this will be your uh uh let me see here right here you can have a carum bird ravager scorpid or a wasp they all do the exact same thing I would also recommend you can tame a little be they're kind of cool if you don't want to have the carum bird that I have you know it's just that I've had this guy since 2014 so he's kind of old so I need to keep him but the B is also very very cool here um also good in PVE like if you're doing dungeons if you're just doing like World quest whatever any time that having blood lust or leech would be a good option which is kind of a lot whenever you're doing PVE stuff then yeah really good to have a uh a bloodless pet available and then the fourth pet will be a tank pet so the tank pet you will have in scenarios where you can die 100 zero in a in a in a cc chain so usually into subres it will be something that would be really really good and then note same thing I have a lizard but dire horn Hydra River they do the exact same thing right so you can have this guy this guy can even have one of these bad boys you can maybe even have one of these this is the one that I have um you can have this or you know I think this this is the most common one you usually see but uh I don't know they're so ugly I don't know why the why do people have these pets I don't know but they're so common but yeah uh this is really good because it gives you this 5% more max HP and then four of the bear which is a so how it works is that it you first get the health and then you get the the heal so since you it's the heal is based on the HP that you gain it's technically like a 24% heal right of overall basically I just say 25 because LOL it's like a nice number uh but just know that this syes really really well with um acceleration because it's also based on your max HP which is also getting buff to 40% next patch so if you basically want to lay on hands you can just press fore of the bear and then press acceleration and then wow that's a lot of Health you can even do an emblem drink it into fortitude of the bear into acceleration in that order very important to do it in that order if you want to get the maximum HP possible because obviously doing something like acceleration then fortitude of the bear and then pressing emblem that would be really really cringe so yeah just also note all of your pet abilities can be used while you are in CC command pet which is is this spell over here um this one over here come pet let me see this is your pet wait where is it am I trolling oh here yeah right I mean you can see here how it's like all three of those spells just know that if your pet is crowd controlled you can't use them it's only if if you were CC but your pet is free then you can use them there's also a bug with uh moner call which is very annoying but it's only a tool tip error this is why I have moner call over here and I will show you what happens so if you are not in line of your pet and you press moner's call do you see how it goes on cool down but I didn't get moner's call because I was behind the pillar of my pet right but this is a fake this is this is a bug so you see here it's still available I can now press M call taada and it works so yeah you kind of need to have monage call also visible on your pet bar because if you only do show tool tip command pet like the mro that I have uh right here it's not going to work you can theoretically fix this issue by having like oh my God you can technically speaking do this monsters call right this would this would fix it but like the problem now is that if you ever swap pet to a oh well now my tank pet ability is not working and then if you go over to like a musle scull pet I mean a blood lust pet now you can't see the see this one either so you kind of sort of just have to bite the bullet and uh yeah just add M call to your pet ability over here so you can see the cool down um and know it's 100% legitimate so yeah um and then you know when you would pick the pet that would just I think I went over that wait did I yeah I think I did it it would just depend if you need monst call or if you need you know the extra heal from the from the pet thing so yeah and then the last pet the wild card oh my God what is this this is a blood blood boy now the reason why you would want to have this I don't actually have a keybind for it because I use it so often I mean so rare um it has a range slow and it's a tank pet now what would you want to have a range slow into you may say um yeah this has one use case it's good into Rogue Mage inos yep that's it it's good into Rogue Mage inos because you can like slow the Mage or the Rogue behind the pillar it's also a range ability so that's like can slow you from here which is kind of like obnoxious so yeah this pet good in Rogue Mage toos I mean against Rogue Mage but in threes never uh I guess you could maybe do like a jewel if you're ever jeweling someone in like the open world I guess then you could also maybe go a slow pet maybe if you want to but I don't know I would just stick to having that pet that's like a rogue Mage twos counter but it's kind of Niche but that's uh that's about it then we have gear and embellishments so here's the thing dog here's the thing you have two options when it comes to your embellishment so I'm going to pause the video and I'm going to make my way downtown so you guys can have a smooth transition hello team we are officially back so here are the two options that you have with your embellishments either you can go the Venom steep Stompers on the boots and then you have the toxified armor patch on the helmet so if you don't know what this is on the helm you can then go here here click on the flame torched helmet and then from the auction house you want to buy this item the toxified armor patch and then just know doesn't really matter the item recipe you can this is the same as this so what this does is that it doubles the effectiveness of your Venom steep Stompers so this will give you 2,200 versatility and you will lose 800 monery and then this is with your gear if you have Versa as your highest stat which I would recommend so yeah it's 2.2k verse and you lose 800 monery but monery is your worst up by far so it doesn't really matter now the thing about this is that when you get the actual proc which is usually two procs per minute lost for 10 seconds so it's like up for what would that be um 13 of the time but usually not usually it's up like 25 to 20% off an arena game so yeah whenever you get the buff it's like 10% more damage overall which is really really good so it has the highest potential burst damage out of any embellishments in the entire game so I would recommend it for that reason alone however there is another thing that you can do if you don't want to get like this orangey if you get the proc then it's like big damn but if you don't it's like not that good you can then go for the infurious boots with a draco thirst wrist so there you go here you go to your feet and then you want to have the infurious boots so this scales with your eye level so I think I'm pretty sure when you have full 389 I might be wrong but it I think it gives you around 700 Agy and then you know because that is increased by 20% over here so that would be like 840 so around 840 for the agility which is not bad at all it's really really good and like you know kind of easy to get you could just get it whenever you press Purge or Tarra brute or Harpoon or trap or anything like that and then the set you want to have with it or the second embellishment is these ones the Adaptive Draco this armu guards which at 289 ey level will give you it's 419 wait I'm just going to I'm just going to double check uh well actually it's a 443 and 443 so yeah I was kind of wrong about that one but yeah this one is also really really good so yeah those are basically the embellishments that you have either you want to go for the the more sustained damage with adaptive Draco thst and then the infurious boots or if you want to go for the toxified Venom steep Stompers with the patch now if I'm going to be honest I think that I made a mistake when I made all of my characters um once I get full gear I will be converting over to the Adaptive Draco armu guards and the infurious boots so if you're making a new Hunter nowadays that's what I would recommend um I haven't really been able to do the math on it because you know I don't have access to tr sadly which is the tournament realm but my intuition is telling me maybe I just really miss these embellishments I don't know what it is but yeah I'm G I'm going to be going back to those if you're making a fresh Hunter fresh from the factory those will be the embellishments that I would recommend but just know either way however you pick it however it goes it does not really matter that much it's not like the biggest of deals um so yeah I'm going to go back to the to the lodge though so yeah be B oh hello team we are back so here's the thing about the gearing syst situation um what I would recommend in PvP just know that these stats are a little bit wrong because it's going to be showing more in PvP but what you want to want to have in PvP in war mode is 30% verse and if you have two options with your haste I would recommend either 3 3.34 or should check the math so I want to go for 1.12 gcd don't ask me why why do you want to have 1.12 gcd I don't know I like the number okay it's a cool number 12 is kind of sick but you can also go for 1.3 which would be um 3215 this rounds up to so it's actually 32.16 um so yeah those are the two options that I would have I think you could also in theory maybe go for like 1.15 if you are like not that good at doing your rotation so then that would be 29.875-in so let me see if I can type it in a way that it like actually kind of makes sense um let's make a new here gear thbs and verse and then you can have either 1.12 till 1.15 gcd which basically translate to either you go 3 34% haste um or uh 2 9.87 uh8 s and then of course anything in between so it's very important whenever you get your your gear to always do the math to see if you're close to a break point so as an example right if you are Shilling on like 31% haste you know and you're like oh wow am I close to a to a break point can always hop on to the calculator type in 1.31 and then equals X and then you see what your what is your gcd going to be oh it's 1.14 five which would round down so this should be one oh no look this is really bad if you have 31% haste you will actually not get 1.13 because you're very very close off so here to get the 1.13 wait wa wait wait look wait look at this look at this cuz now if I type this and then I go 13 how much Haze would you need to get this you would need oh no I'm at 1 14 I'm sorry um oh no never mind yeah 31% is actually exact right on the 14 gcd never mind disregard what I said I'm not going to re-record the guide cuz I'm too lazy but I I was wrong just do the math see if you want to get uh maybe 1 point to 13 gcd how much haste do you need you need 32.16 gcd so yeah just do the math see what you need but I would say either between 1.12 1.15 gcd is like a fine Baseline um anything below or less I think it's cringe just go bit between 3334 and 29.8 7% haste thank you then after this you want to like just max out on crit that's pretty much it you can maybe go for a little bit more Versa you can go for a little bit more crit but I'm probably going to go this 30% verse 33.34% haste and then everything else will will be crit maybe I'll have like 31% verse 32% verse I don't know I don't not too sure how my gear is going to pan out once I have f geared but that is the gear that I'm going to have so yeah what else do we have macros right let me H over to my uh to my macro pement that I have over here so quickly I will just talk about the spell Cube window now if you don't know what the spell CU window is it is actually very very very important so what it does is you know how you press buttons on your keyboard and then you can press the button before it actually becomes available you can try this yourself you can press the cool down or the the spell without it fully being up see I'm pressing it a little little bit earlier and then it goes off instantly so if you want if you want to make this higher you can then do this where you type in Dish let's say I have it set to 400 which is like really cringe can I drop combat thank you ah so default is for 100 so you would just uh type this in just like so and then if I type this in I will now see that I have 400 spell window so what this means is uh let me do this to hide my shot you can press your spell at 400 milliseconds become before it becomes available and then it will go off so click click click click click click you see you see like how I can press the spell 400 milliseconds before it actually goes off and then on the other end end of the extreme if you have a set to zero then now look what what will happen click click click you have no time whatsoever there's no lenience you can only click the button as it becomes available which is is kind of bad so the the bad thing about having set to 400 which is the default is that it introduces a lot of input lag so whenever you have low haste it will become very very awkward to do your spells in the right order so what I would recommend and what most people would recommend is that you set your spell CU window to either your world Ms and then add 100 or 150 so as an example I play with 35 ping for the most part so my spell window is 135 but I think if you play with something like me like 30 ping the highest that I would ever recommend would be something like 200 I feel like other than that the input delay would just be like way too annoying to deal with so I'm just going to set 135 type this in bada bing bada boom and also good to know console commands you type it in one time and then you don't have to worry about it ever you just type it in one time and then you're chillaxing kind of hard um and then over here I'm talking about like oh my God I'm on the wrong scene sorry um uh where you can cancel your spell CU animation so if you remember how I said whenever you have very high spell CU window whenever you click the button it would just go off when it's available right but with cqs you will cancel that so this is good to have on buttons like killshot where maybe you are like spamming your mongus bite like this and then you have already cued your next mongus fight but then you realize that that they become low so you try to press kill shot but the kill shot won't go through because you've already buffered the previous spell you know I mean so then having spell Q I mean cqs I think I have it um yeah I I have it on my freezing trap and my tower trap do I have it on on my kill shot I have it on intim too wait am I smoking crack I think I do right checking I actually don't oh because I never mind I know why I was um I was doing some fiddling about my macros but yeah usually I have cqs on my kill shot this is very recent I uh I uh I was experimenting with something before I before I I even did this so yeah I would recommend yeah cqs Kill Shot maybe trap maybe to trap doesn't really do that much but it's like it's a nice thing to have I no reason not to so yeah just make sure that you have it before the actual spell though otherwise you will cancel the own queue of this spell which is kind of cringe so always make it before thank you and then um like to think about my macros if you guys really want to go in depth about this I'm not going to like yabber and blabber all about it I have pretty in depth talking about my ppin all all my macros so instead of me yapping over it in this video um I'm just going to link the ppen you guys can read it for yourself I just wanted to explain the cqs because I feel like even with my explanation here written in words some people don't understand which is very fair because it's kind of like what the especially if you don't even know that this even exists in the game so yeah that's about it wait what else did I want to talk about cool the tips and tricks right people have asking for the longest time hey can I just get some tips and tricks even if you I'm like a experience hunter or whatever it's like sure buddy I have some tips and tricks I'm sure there's going to be like plenty more that I missed out but I just wrote This and like I I don't know 5 minutes so yeah number one track hidden should always be available now why should track hidden always be available I'm on the wrong scene I'm so sorry um the reason why is because this gives you 10 yards extra stealth protection so default is five yards but if you have track hidden it becomes 15 so 15 is like around here you know so if you're on stealth you can see 15 yards in theory obviously lag and everything and like you know blah blah blah but the default is five which are around here so yeah if my pet is 15 then yeah it basically doubles your stealth protection radius which is very important to have just make sure all of your Hunters just put on track hien you will thank me later next up are spells you can use in Turtle so these are noock trap tar trap freezing trap MERS call scare beast and tracker nut um good to know you don't have to cancel Turtle to press these buttons they are they work same thing with war of sacrifice acceleration Fain death survival of the fittest command pet which is mon call the your blood lust and the the the the fortitude of the bear yeah uh mening bandage M pet and then play dead and wake up and if you don't know what play dead and wake up is it is actually this why I'm here um it's a spell that you have to learn from this guy over here hello uh where is it there it is so what this does it's basically the same thing as Fe def except your pet now also F defs so this is useful if you are against a feral dreid that's causing Cyclone on your pet to try to get like a you know a FAL freny proc you could just pet from after the Clone so you don't have to interrupt it or if a warlock is maybe trying to kill your pet they're causing like chaos B kind of murder it whatever you can just pet F death so yeah I'd say nowadays in modern wow usually being um being used to stop feral Druids from getting a feral freny proc from your pet you just pet F the and then you're kind of chillaxing just like that and if you don't want to access the true shot launch you know you can also buy it from the Toran here in nessing base camp so this is a little bit easier to get but yeah either go here or just go to this guy over here in the high mountain yeah uh let see other spells can you use in Turtle you can use disengage flare Shir misdirection slope dismiss pet camouflage ASP of the eagle and Eagle ey now Eagle Eye if you don't know what it is it's just just I don't know fun spell to use to look around and stuff and if you're asking me how can I use Eagle while I am inside Eagle listen buddy this is why you should read the macro P pin it's it's literally right here man it's like that's literally here Tada okay what else do we have um oh yeah these things you can't use in Turtle but you could before before or they changed it hunm was usable in Turtle not anymore steel trap oh I didn't know I'm so cringe uh where's the stickar bomb right you can use your disarm while you are in Turtle that's also good to know I kind of forgot about this um but yeah you can't use Hunter Mark you can't use steel trap and you can't use Wild Kingdom even though back in the day you could use all three of these spells in turtle um you no longer can't so yeah unlucky the number three using Pon to keep someone in combat this is especially good against restler Druid in twos and threes so what will happen is that if you trap someone like a rest Druid or a rogue or maybe a rogue gets in in a cyclone or whatever whatever CC that they will drop combat and you want to keep them in combat like a rogue or a druid or blah blah blah you can pet taunt them so they gain combat while they're inside the CC this especially is good when your teammate is cloning a rogue right because what will happen is that PVP combat is 6 seconds clone is 6 seconds you guys do the math what do you think will happen at the end of the Clone that's right the Rogue will drop combat now to counter this what I see people do is just press up flare which I mean this works but they could just you know walk out of it and then press stealth like they're not in combat so what you can do is just just pet Taun them while they're inside the CC and then they will gain combat so good job um yeah that would be my recommendation of choice something else you can do is taunting specific pets I have um this Nifty little macro over here on my dismiss pet um you can taunt things like suen the cat from the Monk or maybe an enemy Hunter pet just to like minimize their damage a little bit um so yeah good to have I think having this to your dismiss pet macro makes a lot of sense because you can't use dismiss pet anyway in Arena so this to me makes a lot of sense and then I just have Target one to three you don't need to do this it's just I I like it I don't know I just like it so that's just me uh and then speaking of pet taunt you might have seen whenever people will taunt your pet it's like oh my God ah you see maybe a paladin or something will um pre- taunt your pet uh whenever you go in for a trap on them same thing with monks can also do this or uh Druids if they are in Bear form they can also taunt your pet to so you break your own trap with your pet the way to counter this is to just pet move you know you just move the pet and then you're Silling so it's just with move pet so you just have a keybind for this uh yeah you trap even if if the pet is taunted the thing about move pet is that it will automatically do a pet stay which is uh the this you see it will just stay stand still can't do a command so instead of just having stay as a key bind just move pet and yeah um it will negate their taunt cuz your pet's not doing anything but just note that if your pet is taunted and you press kill command on another person it will do damage to the person that that you press taunt on so just be careful don't it's it's a bait just wait until the TA is over last for 4 seconds and then then you're fine um so yeah next up we have knowing how Roar of sacrifice works so this changes from expansion to expansion which is why it's kind of weird but how it works now is that it's caused by the Hunter but it requires 40 yard line of sight of the Hunter and also 40 yards not line of sight of the pet and the the pet part is to the person you're pressing Roar of sacrifice on not the hunter so that might be very confusing but let's say you are um let's say my pet is literally behind the pillar over here you know and I want to press Roar of sacrifice on my turnip you know right now I can do it because my pet is within 40 yards of the Target and I am within 40 yards line of sight of the target so here it is possible to to press it however if there if we reverse the rols now I cannot press Roar of sacrifice on this guy because I am not in line of sight even though my pet is in line of sight so before Ross was your pet line now it's Hunter line but at at the same time if your pet is vibing over here maybe your pet is like maybe really really far so in this scenario I am within 40 yards of my pet but not this guy so in this scenario I can't Ross this person but I can Ross myself because my pet is no not 40 yards between you know like this so basically if your pet is is like attacking someone and you get put into a smoke bomb you can use Roar of sacrifice on yourself even though you're not in line of your pet because the pet portion of it ignores line of sight got it yeah it's I know it's very weird but uh that's how that works also if the hunter is in CC it doesn't matter you can always use Ross if the pet is in CC you cannot use Ross except for there are some exceptions every disorient that makes your pet run around you can still use Ross so that is things like dragon's breath from Mage blind from Rogue and the DK blind what is the name of the DK blind I feel like I can just check it up right now very cool guy that I'm making here um and pal blind right so if your pet is chilling in a blinding SLE a dragon's breath a rogue blind or uh the Paladin blind since these are Dorian that make the pet run around for whatever reason you can it doesn't like the game doesn't think that your pet is cced so you can do every ability that requires your pet which is kill command intimidation and Roar of sacrifice which as funny as it is if you if the pet okay if if if a mage tries to DB ring your pet you can still in team the Mage while your pet is in a dragon's breath also this works with um not regular polymorph but it works with a moss polymorph uh the talent so just so you know if your pet is in a moss like a like a moss polymorph you can still use intimidation kill command and Roar of sacrifice good to know don't let Mage player know this um is it a bug probably yeah has it been in in the game since 2018 yeah um yeah now you know that it exists I don't know why or how but that's just that's just how it is oh yeah also intimidation um it doesn't say anything about the yards but just so you know um intimidation is 50 yards from the pet so I can stand over here my pet can can I 50 yards come on buddy come on buddy here he can stand over here and I can be a Narnia and I can you see how this is still white I can still pet Taun so yeah it's nothing to do with Hunter yards it's only pet so if if the pet is within 50 yards of the person you want to stun then it's it's a stable Target so that's how that works and then number five scatter shot and trackers net so uh these are a little bit weird they don't break to certain type of damage now this includes explosive shot death shacks and bomb the application of bomb not the dot damage but the application so something that can be good to know is that the dot damage from bomb comes 1.5 seconds after you press the bomb so if you do something like um you can do as an example this is not going to break any CC whatsoever you can always do um explosive scatter death chakra and then bomb and you see the bomb the scatter did not break the only thing that they can break it is Monster Marksman but same thing with the bomb application monster Marksman will proc 1.5 seconds after you get the crit so you will always get a global off so the niche cases where this is very useful are where you want to set up a kilo let's say you're playing with a sub Rogue and maybe maybe the the sub Rogue sheep shots the Healer as you go in for like a um like a scatter shot so you can you can pre- scatter shot the kill Target already press death shaks and explosive and then you can stun I mean and you can trap the Healer knowing for a fact that you won't break the CC so valuable information same thing with trackers net um even though tret is kind of a talent that I wouldn't really recommend that anymore but it's the same thing here you know if you want to I don't know net someone you can do death checks that it won't break same thing with bomb L but it breaks to the dot damage of course same thing with with with like explosive so if you want to kill someone in CC you can technically speaking this is like a combo that I would recommend doing in like a One V one scenario it's really really good to do in a one V one is that you do explosive scatter shot death shcks bomb intimidation and then I mean what are they going to do like what can they even do there's like nothing nothing much really to do there um oh no never mind you can't do it because of the the shorten duration yeah you have to do explosive death track scatter bomb trap I mean bomb St so if in like a one by one scenario you can obvious do the this into the death checks and you can do the scatter you get bomb and then you can in him oh no maybe you can actually I think you can do wait I'm going to go forward in the future and see if it's actually possible okay I'm like 99% sure this is not going to work I think you can only do explosive death shums scatter bomb trap without it breaking but let's see can you do explosive scatter death Shacks bomb stun oh you can oh well you can clearly say that I don't use this combo very often but uh in One V ones this would be the combo that I that I would recommend yeah you just do explosive scatter death checks bomb um yeah and then inm and then after you land the inm you can then do your Fury of the eagle bomb flanking bomb which is something that I will talk about later with the with the foret the the foret guys it's really good the foret is really crazy right now for survival Hunter it's basically the only reason why it's actually valuable right now um let go on what what the what the guide um can I drop combat so I can use my thank you knowing how camouflage works so you might be like what is what is camouflage even it's just a stealth right wrong it is the most opposite thing from a steal so here's a fun fact if you are in steal and your pet isn't stealth kill command will not take you or your pet out of stealth this is really useful if you want to kill totems something like a EarthCraft totem maybe like a I don't know Earth bind grounding totem whatever usually it's just you know you kill totems at the start or you just want to fish tip of the spare Stacks you know you can always do this and uh what you have to do is you have to do kill command and then pet passive because it's the pet Auto attack and pet claw that will like take it out but not the actual kill command itself um so yeah that is Rule case number one also intim won't take you out out of stelf either so that's good now intim and kill command doesn't take the P out of Ste good to know Second Use case I will show you in the future when I get my CD back I didn't press pause oh my God so here right usually at the start of of arena games if you have no pet out what you can do is you can go camo and then you can summon your pet because now your pet is no longer attached to you meaning your pet can do damage it can take damage it can l literally die and you can revive your pet you can press me pet you can do whatever it will not take you out of Steal so my pet can literally die right now it can like in this guy I can trap this guy I will still be in um in which is kind of cool so this works for all three Hunter specs just note that if you are playing BM Hunter you need to have a macro on your killon where it's like if you are in stealth then stop attack so then you would just add two kill command like oh uh stop attack um if stealth you know and then you're fine but I'm playing mm I mean survival so doesn't work anyway so you can't stop a Mele swing from happening if it wants to happen um one thing to keep in mind though is that this is especially whenever you are playing a RBD you have to be very very very very very careful if you summon a pet that is in stealth when you are in stealth it will drop your stealth so as an example I can show you once I get my CD back okay because doing this in a RBG scenario whenever you're like defending a base is so good to do but you have to be careful because if you summon a pet that isn't stealth it will still be in stealth when you summon it again so now you might think oh my God my pet is no no no longer in stealth I can then attack but no remember always summon a different pet that is not in stealth and then now you can freely do damage with with your pet because look now if I summon the pet that was in stealth it's still in stealth so now if I attack well now I just Dro My stealth so yeah if the pet is attached to your stealth you have to summon a different pet that's kind of Niche but I mean I've had it I've had it happen so many times whenever I like play a play a you know RPG I go stealth I dismiss the pet and then I summon the same pet that isn't stealth and then I just take me myself out so that's kind of not cool to do also really good BG tip if you're defending a base you can press meld and then just send your pet in and yeah your pet you know it's not going to take you out so note here you can't do intim and kill K on of course cuz that will take you out of Shadow meld but if you're a night elf you want to defend the base forever this is kind of something you can do as well so yeah uh useful information that's for sure see what else do we have in my guide um oh yeah we have death TRS how death TRS works so you the way that they buff death Chums is that they made it so the damage like the actual damage from the death trcks is now the most important thing by far the 10% damage increase that you do is like it's good right but you will mainly press death TRS for the damage that it that it gives you you so know that death shers will not bounce to targets that are in breakable CC I mean it will bounce no if the CC breaks instantly it will not bounce so as an example if I do this freezing trap I do that that trrs it will not bounce to this guy which is kind of cool however if this guy is not in a freezing trap that breaks instantly they're in something like a um like a priest Fair maybe a Ruth uh maybe a stun then it will bounce to both of them which is really really bad you do not want to press death checks especially in 2v2 Arena where like damage is kind of like important that you do uh everything matters I see this happen so often where people stun the healer look here this is cringe I'm going to show you a cringe thing to do right now don't do this they stun the Healer they death checks it bounces to everyone and then they trap it's like bro just stun maybe do a bomb because now it doesn't matter that the healer is thinged because you know the the bomb is obviously not going to break a stun then trap then press death Jacks because now the death Jacks can only bounce to one guy you get Big Dam and then everyone is happy also I see this happen every single time I with a priest sometimes is that since it bounces to people that are in faar if you press death shaks and a priest presses fear the Das shs will just ignore the fear because it's a it's a cc that doesn't break insta so the Das shs will just break the priere in one second so yeah just be careful if you can try to always isolate the target with your death shrums and if in a scenario where the Healer and the DPS or standing close to each other never ever in your entire life to stun death ch's trap always to stun bomb because it won't break and then trap and then you can do the that sh because only will bounce to this guy and it will not bounce to the Healer yeah fun fact also if if you play with a priest don't press death shs at the same time as your priest is going to fear because the death shs is going going to break the fear um it's a very sad time whenever it happens but it does happen to everyone so yeah keep that in mind very important knowing how intim I think I already talked about this I'm pretty sure yeah I did with 50 yard range because it doesn't say on the tool tip but yeah it's um definitely very cool this I see this all the time if you guys have wake up bound to your abilities this is the worst thing you could ever do um because look here if I so if you don't know what wake up is it's the the play Dead Effect if you see I type slash cast wake up I have now woken my pet up so now it will be on cool down so I can't wake up my pet for an additional 30 seconds um yeah there was a time where I think a guy back in the day recommended that you add wake up to all of your abilities because back in shadowlands that worked because wake up uh didn't go off unless you know play dead has been used but for whatever reason this expansion they made it so wake up is usable always so yeah just make sure that you don't have wake up to any of your spells just thank you you will you will thank me later also very very important is that you can still use wake up when your pet is in CC like a cyclone but it will not wake them up because they're in a cyclone um so this is especially bad to do into a feral Druid if you're trying to like pet F de a cyclone you mtime it and then they they clone your your pet while it's dead and then you press wake up while the pet is in the Clone because then the pet won't wake up so now you have to wait 30 seconds to wake your pet up you know you can get into some hassle so just try to always double tap the spell there's no macro you can do you just have to like just double tap your play dead button and then it's going to work perfectly also keep in mind play dead it requires pet line of sight but the wake up part does not require pet line of sight so yeah this can be kind of tricky if you are in a scenario like this where you want to like pet f up a cyclone but your pet is maybe like behind the pillar can my pet move see it won't work I need to be in line of sight yeah kind of sad but you can wake him up whenever you want so that's something good to know uh yeah not pad what else do we have oh yeah the flanking stries thing this is very very sad so you know how flanking strikes is like a 15 yard D 18 yard dash right um if your pet is rooted it's just pretend that my pet is rooted over here um and I press flanking strikes nothing will happen um I will I will use the spell the spell will be used but nothing will actually happen since flanking stries requires your pet to not be in CC and also in line of sight of the target you want attack for it to be used um but for whatever reason if the pet is rooted and it's also in line of sight the flank stes will go off but you won't do any damage if you are further away from from the person let's say if you are melee ranged just pretend that my pet is like sleeping or it's rooted right now and you press flanking this will do damage you see how you will do the damage but you won't get charged to the Target so just try to keep in mind if you PS in a route just never press flanket strikes very often that can happen is like you you just press the spell you will not charge you will do no damage you will be very sad so keep that in mind very cool also you're talking about the chamal trinket interaction yeah so you remember how I was talking about chamal before yeah since scorp Venom is a slow and you can trinket slows this means that if you trinket the slow you become instantly silenced which means that if you do stun cheral you cannot trinket the stun because you will become instantly silenced this is how you kill rest in the opener Mist Weavers in the opener if you have a sub on your team this how you kill disc priest in the opener because they TR like trinket PS or whatever yeah very cool to surprise people in the opener um to kill people with that keep in mind it's a very cool mechanic also keep in mind Camal if a druid presses Tran uh Tranquility when they are slowed by the scorp Venom once the spider venom takes over it will stop their Tranquility because they become silenced uh because you can't immune the spell because it's already on you right I don't know that's it's kind of cool uh good info to keep in mind right so what else we have Wild Kingdom bug oh yeah the spell just doesn't really work it's a horrendously awful spell um so how it should work is that if you have let let me show you I'm on the wrong scene if you have a cunning pet it should give you a tenacity pet if you have a tenacity pet it should give you a pet and if you have a froed pet it should give you a pet now that part works right it does work you can use the for of the Bears stuff spell the issue is is that it no longer gives you the pet back you just sit here with no Pet So how it should work is that it should just automatically summon your old pet back back again but it doesn't now this does have one good implication in Arena and that is it is the only way to dismiss your pet in Arena so this means that in Arena what you can do is you can Wild Kingdom wait 10 seconds you dismiss your pet and then you can Fain the camo summon your pet because now your pet is no longer in Ste you are in stealth and then now you can do a you know now you're in this scenario which is obviously a very very Advantage advantageous spot to be um in three and Shuffle this is useless info but in One V one and 2v2 this is really big it can be a game changer knowing that this piece of information however this means you have to go wild kingd them in the in the first place which is kind of like eh kind of kind of eh so yeah I would not really recommend it but it's good to know that it's bugged currently so you can currently do that why am I War gaming Billy boobs um there we go and then I was talking about the SAR bomb anyway the one with the line of sight mechanic yeah you guys remember I was talking about that earlier so yeah that's about the that's the tips and tricks then number six how to do damage so I've been rambling for 1 hour 17 minutes and then it's like how do you actually do damage right so I am going to write down so I have an opener here but I'm just going to do like the general damage not talking about like opener stuff just okay let's make a new thing uh damage so here's the thing that you want to prioritize so this is prioritization is this even a correct word I don't know let's check Google it is a correct word I know English awesome right I would say number one is wild Fireball this is the most important spell in the entire game it does a billion damage even a trillion so this is the highest the highest spell that I would like recommend pressing whenever it's up if you ever have two shards of bomb available at any given time you have done something wrong that should never happen Wildfire bomb most important spell in the entire kit it's just super important because the worst thing that can happen is if you try to trap the Healer and then you're given the scenario where it's like well I can't press bomb because it's going to break the CC so you're stuck with just pressing mongers spite all day long this is the worst thing that can ever happen just like oh just don't just try to always like press your bombs early so you're not giving a scenario where it's like you cannot really do any damage on your go because you will break CC this is especially if you are playing with a rogue that has blind or you with your own trap or maybe a priest with a faar um what can happen is that like you can't press your bomb because if you do you're going to break CC so just always try to get rid of your bombs as soon as possible very very very very very important and then can I like pain thank you awesome uh after this you have uh like apply serpent thing so this doesn't this does not necessarily mean that you press serpent thing since you have two other ways of applying serpent thing number one vipers Phenom whenever you press smus spite you have a 30% chance to apply serpent thing on the Target now this also does the application damage of serpent thinging which is kind of cool so it also gives you a latent poison stack or if you get the green bomb the volatile bomb let's see if I can um well in a in a bit I will show you guys this will throw a bomb to people which is very very cool also note they changed it so it no longers break CC look now this will not break the Trap H wow volatile reaction doesn't break traps anymore God damn this is the thing where it's like it does AOE damage around people that have serpent thing so just know that it will not break CC it will not bounce so you don't have to worry about this breaking CC anymore very very cool I'm a very Happy fan next up after you have applied sering you kind of just want to press mongus bite yeah kind of just want to press mongus bite that's about it um yeah just press mongus bip and then number four whenever you need Focus press kill Command right yeah this is the core rotation there's like nothing here that is like super out of the world super crazy whatever it's just this is just how you do it's just yeah it's just you know without taking into consideration like explosive shot death shrs flanking strikes Fury of the eagle coordinated assault killshot Windows you know without taking into any consideration of that this is just Baseline core rotation very cool do this and you're fine right then whenever you do want to press coord uh with coin assault coordinated assault so here you get a buff from your pet claw which is this dish spell over here uh the claw whenever this happens on your coordinate assault you will get a buff that will Empower your next bomb and your kill shot if you can read the tool tip over here so with this buff available you always want to press it on kill shot it is the biggest value that you can ever do so if I press ass salt see I will get this buff it will yeah apply bleeding gash to my target if you can always do your kill shot with this buff available because then it will do 50% more damage since the bleeding GH is just 50% of the kill shot damage gets converted into a bleed so always try to do your kill shot with the bleeding GH now are you going to go to pris if you press Kill Shot without the buff maybe but just know that like of course there are some scenar where you can press k without the buff but just try your hardest to prioritize killshot with the buff because that's kind of where your damage is coming from with Corin assault since it only really gives you CDR on your bomb and it gives you the ability to press kill shot that's the only thing that it does it doesn't give you like wings where it's like oh 20% damage 20% crit 20% crit damage what or KN I don't know like combustion where it gives you like 100% crit like you don't have that it just allows you to press kill shot and C the on your bomb that's about it so just try to press Kill Shot whenever you get the buff yeah thank you thank you now when do you actually press Corin assault I guess the answer is like usually in the opener but the harder longer more boring question is it will depend on the scenario so if you're in in a game where if you press coordinate assault the fact that you are in M range will make it so you'll die that's a bad coordinate assault right you don't you don't you don't want to die whenever you press the spell so then you maybe want to wait on the second trap because usually what will happen in the opener in shuffles and threes and twos and twos is different actually let's just say like threes and Shuffle normally what would happen is that the enemy team will press all of their offensive cities in the opener so then if you press coordinate assault in the opener you will now be in melee range which is kind of bad because then you will just die so usually it's better to press Cora second go in shuffle for the most part because then they have already gotten the defensive CDs from your teammate in the opener since you didn't die so you are allowed to just be melee range press skill shot do everything y blah blah blah and live and be fine now this obviously doesn't mean that like you can't do it all the time but for the most part I think cordin Sal is better to use second goal which means for first goal you can use eagle and just do damage with mongus points from from a distance so yeah and then of course speaking about openers I think that's the next one that I have to talk about exactly openers here are the openers that I would recommend there's a lot of a lot of words here um but yeah so the core rotation and also I have to do this on my other character because yeah I don't have four set on this character so uh BB I'll be back hello team I am back so I'm just going to be talking about the opener and your foret right now so if you don't know what the foret is is that whenever you press Fury of the eagle you throw a bomb on someone so just know that this tool tip is actually bugged in PvP sometimes um you have the potential that sometimes it says current Target at 50% Effectiveness but just note that that's a bug it will throw a bomb that will do the same damage as any other bomb and then you will do 20% more damage to the target with bomb damage and also you get 7% crit 7% crit damage so one thing is well about this is the fact that it's only the first tick of Fury of the eagle that has a chance to trigger this so if you if you see here I threw a bomb on this guy because the first tick of Fury of the eagle did the thing so I'm going to show you what happens if you don't do it so here right this is this is one this is um going to be really bad to do if you press Fury off the eagle and then you walk up you see how I won't get the free bomb so that is really bad to do you always always always want to press Fury of the eagle and then make sure that the first bomb always connects okay very very important something else to keep in mind is that the free bomb that you get will always be a different bomb from the bomb that you have available so in this example right now um if I press Fury of the eagle I can only throw a red Bomb or a blue bomb and if you get a green bomb this bomb will change so you cannot do double bomb like that which is really really good so if you see here the eagle I got green bomb you see but this changes to a red Bomb so yeah that's that's kind of cool that's kind of sick so you know for a fact that you can always do F of the eagle followed up with a bomb and you will never have the same bomb effect overlapping so that is really really cool good to know um so yeah but how do you actually do damage with this though right so here will be the the core murder maneuver right now you know I'm going to do on this guy so the death sh doesn't bounce so you want to do explosive shot then death Shakra GRS then Fury of the eagle bomb flanking bomb that is like the most damage that you can do ever and it looks like this so you do explosive shot death shcks fear of the eagle bomb flanking bomb see I did like a trillion billion damage per second yeah very cool very cool now you might say oh my God but you have you had too many bombs b mix oh oh my god when did you press when did you press cor Assa here uh what what about Camal here what what about stunt trap yeah that's kind of the issue can I drop combat please thank you all right cool so here is an example of doing CC where you can do I can show you here actually let's say this is the Healer so you can do explosive shot on this guy then stun the Healer then death shums then trap the Healer and then same thing Fury of the eagle bomb planking bomb so that would look like this where you can do the explosive stun the Healer death shcks trap Fury of the eagle bomb flanking bomb so here you cannot get like everything done at the same time while you were also seizing the Healer which is kind of cool now one thing you might have noticed is like oh my God but what if they're really far away and you can't get the F of the eagle of what should I do then well here either you can do the explosive shot stun the Healer death Chums trap the Healer then you can go in for a harpoon Fury of the eagle that is something that is like kind of good to do you can do it just make sure that you don't press F of the eagle while you are inside the air and you wait until you actually land on the Target but I think an opener that I prefer to do for the most part usually is the Camal opener and as a note whenever you're doing this you can try to like squeeze some damage beforehand um because usually in Shuffle it's not really worth it to just see insta it's basically better for the most part to always try to um you know get some damage rolling before you actually stun trap the Healer which is why I think trapping from self is kind of bad because you haven't had any time to set up your damage your teammate hasn't had any time to set up your damage usually by the time the CC is over if you trap healer from self the kill Target is going to be at like 80% HP I to me it's kind of pointless in Shuffle but obviously in coordinat twos and threes it's very very different so this is the opener that I usually do in Shuffle I will do Camal on the Healer into a bomb on the kill Target and then kill command then explosive shot as the silence connects then you can do death Shacks on the kill Target and then here if you stun trap you don't have to Harpoon back um or flanking stries back to get the fury off the eagle off because you you know you'll be Mele range at that time uh but if you hold Harpoon chap the Healer which is usually good into something like a disc P or maybe like a rest Druid because here's the thing right if you do Camal harpoon trap that means that second go you can stun trap because if you do Camal and stun and trap the second trap can be kind of hard to get because you don't have Camal or stun to help you get it in the first place do you know what I mean so an open that I would recommend let's say they are kind of far away I'm going to pretend that this is the Healer so then something that you can do is kind miral explosive shot death CHS here into a thing bomb Oh my God what am I doing okay I'm going to restart cuz I kind of spaced out never mind I should read my script okay hi I'm back I straight up just forgot what I was doing okay so here's the open that I usually try usually try to do is you silence the Healer then you can do a bomb kill command explosive on this then death Chums and then you can pet stun and you can do a bomb and then you can trap and then harpoon coordin assault and uh fear of the eagle and you can maybe do a flanking off and then over here you can just press bump and then you can kill the people like that and then same thing again if you can't do the stun trap and you just want to do like a Haroon trap instead you can then maybe just press like coordinate assault to get into Mele range in the first place um to get the fury of the eagle off and then you can do maybe do like a Kill Shot off so I'll I'll show you how that how that works okay I swear this is why people have like uh video editing software cuz it's so easy to just space out as you're showing something okay this is why I the way that I'm doing it I just have my OBS and I'm clicking stop record and then I just this is so scuffed but it's fine okay so here I'm going to show you the Harpoon variant where you don't press pet St you want to save it for next go so then that would be cam this guy and you can do bomb and you can kill command explosive on this and then harpoon trap disengage in death checks fear of the eagle bomb flanking bomb so here either you can disengage in to get into Mele revenge for the fury of the eagle or you can press coordinate assault here I just did disengage because I felt that this was way more natural this is like actually what I do in like a real game um but of course you can depending on how far away you might have to like disengage and do coord coordinate assault so okay now I will actually do the cor assault opener I swear okay hey guys I'm officially back also one thing that I didn't notice if you have coordinate assault instead of doing Fury of the eagle bomb flanking bomb usually it's better to do coordin assault um after the you know you press cor assault fear of the eagle bomb Kill Shot flanking bomb so I'll show you here so you want to do uh Camal bomb kill command this guy explosive shot harpoon trap coordinate assault into flanking into this button here this button this and then this and then you bomb again D I have it everything here it's so hard to do the globals and say at the same time but yeah you can look over here um on all the globals that I that I pressed technically if you want to Mid Max it it would have been better if I did Fury of the eagle bomb Kill Shot flanking cuz you get to CD a little bit earlier but this is like one Global mistake okay I mean we're all human right I make mistakes too I'm so sorry okay I'll try to do one time for one time let's see if I can do the mathematical best rotation if you want to press cordin assault in the open which I wouldn't even recommend doing in the first place but I'm just going to show it right now because I it up three times in a row so I'm going to do it one time for the one time okay hi we are back let's see if I can not be spaced out so let's see if I can do the rotation while saying it at the exact same time if only I had some video editing software this would have been a lot easier to make but it's fine come this guy bomb kill command explosive Harpoon death Shacks trap coordinate assault fear of the eagle bomb killshot flanking bomb TDA and there it is I feel like it's mathematically not possible to do more damage in the opener while also ceasing the Healer for a very long time so this will be the open that I would recommend if you are trying to well first off if if you know that you won't get cced in the opener because obviously if you get CC at one point you have to like do something else but also this also means that you have pet St trap for next go it also means that you can press coordinate assault this go so there's a lot of different variations you can do you can also do the explosive death Shacks stun the Healer or maybe do like stun the Healer and then you can do the explosive of this guy if you know it won't break drop the Healer and then just do something like a death chck flanking to get Mele range then you can do the F Eagle bomb into maybe like a bomb again you know like there are so many different com ation that you guys can do but the ultimate thing to just keep in mind is try to throw your bombs and then try to just press Fury off the eagle follow up by a bomb that is the most important thing by far also if you have a question about like oh do I cancel Fury of the eagle or do I do I let it do I let it you know go out through the entire thing that will just depend on the on the scenario sometimes it's better to just cancel it by press pressing bomb afterwards or you can just let it sit the entire thing and then press bomb afterwards it depends if you want to get the damage out right away or if you want to care more about the the longevity of everything so yeah basically when it comes to doing damage on surv Hunter it's as long as you follow the the guidelines of knowing explosive then death trums and then of this you can follow follow up with like a theory of the eagle bomb planking bomb there are so many different ways you can go about this and I haven't even touched on doing things like I don't know pressing Eagle in the opener cuz maybe you can't be Mele ranged in the opener cuz then you kind of just stuck to doing something like I don't know maybe explosive shot stun death checks bomb trap press free of the eagle and then you by from range like this is this is a very common opener that you can do almost every single time and then maybe you can you know just do a random piss go just like Camaro the Healer T stes in fear of the eagle bomb bomb and then you know you get some damage out while the Healer in a silence you know like you can always do that it doesn't have to be super scripted as well you can there's so many different ways you can do damage on Survival so just try to follow the the guidelines try to Prior bomb try to always get explosive shot and death Shacks on kill ghosts don't just throw them out randomly they're very very very very very very very important spells don't just throw these out into the ocean both explosive and death CHS you can't throw them in in the ocean same thing with fural of the eagle everything else you can kind of throw whenever you want you can press bomb whenever you want you can kind of flank strikes whenever you want you can kind of coordin whatever you want kind of is not really but kind of um so just keep that in mind and then if you're ever thinking about like hey B ma what about spearhead do I ever do do I ever add this into my burst with um no you don't this is a this is a Mobility spell yeah that's that's the use case of that uh I'm just going to look over my main see if there's anything that I missed withit one sec it seems like that is a no I kind of went over everything that I really wanted to go over um I'm sure there's something that I missed um also I'll make more guys in the future talking about like more specific things in game um so I didn't have any in-game examples here so yeah I know that I say this all the time I have been very lazy when it comes to uploading things on YouTube but I kind of want to start uploading things again so yeah if there's anything specific you want to know like maybe oh my God what do I do to cers or what do I do to melee or oh how do I counter Demon Hunter or blah blah blah you know if you have any question just feel free to put it down in the comment section down below I'll try my best to to answer it or if you maybe want to see um maybe like okay I was thinking about doing this right if any one of y'all wanted to send me a um like a video for me to V review and just do it on YouTube I think that could be kind of fun me just doing like a V review on YouTube so you guys can see like the thought process that I go through whenever I do V reviews um and also you can obviously learn something from like other people's mistakes so yeah if there's anything you guys want to see um feel free to give me some ideas cuz I kind of want to post stuff so yeah but thank you for watching Hope be fun hope you learn something um that'll be the guide all okay take care love you guys peace out byebye
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Channel: Bicmex
Views: 35,114
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Length: 100min 4sec (6004 seconds)
Published: Mon Dec 04 2023
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