Bicmex | r1 Survival Hunter PvP Guide | Dragonflight Season 1 - EVERYTHING YOU NEED TO KNOW.

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hey yo what's up hello hello so it's gonna be my dragonflight survival Hunter guide and for the people that don't know who I am currently I am the uh the highest rated survival hunter in Shuffle and my experience is number three six and nine in 3v3 and intuitive I am the highest rated person of all time so that's my experience just so you guys can trust my opinion I know what I'm talking about so I'm gonna start off with just like naming all of the hunter spells for people that just don't know uh Hunter at all like maybe this is your first time playing it so if you already know what all the Spells do you could just skip ahead but I'm just gonna I'm just gonna go over everything so you never use a two-hander I mean also two but a range weapon for survival so don't bind Arcane shot and same thing with steady shot you don't have to worry about these ever of a chameleon this is like a spell you can buy from a vendor it doesn't really do anything she's still over here though just a movement speed increase pretty good uh turtle is your major defensive cooldown one thing about turtle is that it's a deflect it's not like a immunity so you can still take damage from dots and stuff like that and also there are some spells that will go through stuff like death chakrams Tor trap root and the aspect of the I mean murder of crows so those will still do damage through the turtle and they can get applied to a turtle but no the turtle also won't block projectiles that is flying in the air so if there's maybe like a chaos bolt that's flying towards you you can't press Turtle because the damage is already it's already gonna go through so keep that in mind and call Pet you just summon your boys it's a talent talent disengage you know you just hop forward or backwards I guess but you can do it forward if you like jump turn your camera 180 degrees press this engage and then go back now we have Eagle Eye it's just kind of a fun spell mainly just in bgs I feel like but you can just hop around do things like this um you can also get the macro that I'm using if you add an exclamation mark in the beginning that's how you can use Eagle while you're inside eagle very cool now we have acceleration which is your big heel now mainly you will use this for your pet if your pet gets very low it's 100 healed from your pet and then just like a 30 for yourself it's a pretty good eyes of the Beast is like a bit awkward to use so you would basically never use this in PvP it's just like a profound thing to do now we have feign death which is one of your strongest defensive cooldowns so the main reason to use this is if someone is casting on you you can press Fame death and then you know you will stop the cars from happening and it would also make it so every enemy will de-target you from their focus um and your targets so that's uh that's what that does fetch is also just like a spell you can learn from the vendor over here I can actually show you this guy right here you can buy a bunch of spells from him there's also a vendor in case you don't want to go into the true shot Lodge should be one guy over here and show us our basing in the same way base camp should be like a tour around you can talk to where you can also buy all of these bells but I just looked them up same thing with the firework then we have flare this is just you know mainly used to uh get people out of stealth is pretty much it know that Rogues can't press varnish while you're inside a flare so if you stand the road press a flare on them then you know they can't really get out so that is pretty good and then we just have freezing trap probably the most iconic counter spell of all time I think everyone really knows what it does you just toss the Trap and then there you go and in case you're wondering how I can trap so quickly it's because I'm using a cursor macro which is something like this it makes the Trap go off instantly but I'll go into more detail about cursor macros and things like this more uh later in into the guide and then we have Hunter's Mark so this doesn't apply combat or anything but it still has like a lot of use cases in PvP so the first stuff that I would say is which is like pretty obvious if you are a glass I mean if you're against the class I can go and stealth so something maybe like a drill bit or a rogue you could just press Hunters mark on them and then you can see them always um this also has some use cases if you are against something like a arcade Mage because they have mass in this so they can make it so their entire team goes in stealth so what I like to do in the opener against the Arcane Mage is just put the enemy healer on the Hunter's Mark so I can pretty much always get the stone trap even if they go in stealth because I can see them with the Hunter's Mark so that is something that is pretty cool one thing also the fact that you can do with it is that it's a magic dispel which means against a warlock with singe magic this thing magic here it will dispel one harmful effect against the you know so this is like really good into Hunters you know because they can use this spell to remove the Healer out of a trap but if you press Hunters Mark and freezing trap it will become a 50 50. and then there's a talent over here you can use to make it a 33 chance for them to get the Trap so that's pretty cool as a talent kill command you don't know it's just your your main generator just gives you gives you focus does some damage that's pretty much it uh this is Talent as well so command pet now I can kind of show you how this works even though I'm gonna go into more detail but just like quickly going over it so there's three tepet types there's a counting ferocity and tenacity um the counting pet to get eight percent movement speed and also have the ability to use Freedom effect you can also use this on your teammates and then if you have a ferocity pad you know you get bloodlust and get some bleach and if you have a tank pet you only get five percent extra HP and then you'll have the ability to use four or two of the bear which is a first gives you 20 more HP and then he heals you for 20 so it is extremely strong um that's it about command pet what else do we have have our interrupt I can talk about that a bit more later in the talents here we just have revived pet and mint pet depending if you have a pet out uh uh uh play dead now this is the big spell so you actually have to go buy this from the vendor I think play that is probably one of the most like important spells out of every single class that has like spells you can buy so this actually has a you know practical usage in PvP where if someone is causing something on your pet let's say maybe they are let's say I drill bit maybe uh presses you know Cyclone on your pet so he can then root beam your healer so you can't press freedom for example you can then pet Finger Death the Cyclone because it's the same mechanic as Fame death where you know like if they're causing something on you you can press Fame death to interrupt the cost because you know you drop the target it's the same thing here like if someone is targeting your pet and you press pet fing death they just drop the target so they can't see the path anymore they have to like re-click on it so it's a really really strong spell but note that you don't want to macro this into feign death it's like a completely different spell it has different use cases so don't macro it into anything just have it as a standalone spell I think that's it when it comes to regular talents because everything else is just like a talent um same thing here I'll go over everything later um yeah that's it when it comes to all of the Baseline spells so let's hop into the talent tree so over here we have kill command this is just your I guess your your most average spell it's just gonna be used as a as a generator or if you have basically nothing else to press so pretty decent spell just good to have here we have concussive shot which is a talent that I would recommend basically all the time to play the um the one thing about it though about like compared to Wing clip why it's so much better is the fact that it doesn't cost any Focus as well so not only is it ranged but it doesn't cost any Focus so that is insanely good and then it is kind of troll that it says that steady shot increases that duration even though you can't even use studyshot as survival so this is just like a thing that's left over from mm I don't know why it's there it's very troll I guess yeah cool here we have kill shot it this does a lot of damage um survival also has a way to press kill shot when they're above 20 with your coordinate assault which I will go over later but just know this was a lot of damage and over here in this row we have Trailblazer now in general you kind of have some better talents to pick so I wouldn't really recommend Trailblazer all the time although you know there are some instances where you can play it but just not all the time I would say it's mainly just for things like maybe the opener if you necessarily need a like a good one maybe but it's very awkward to use I think it's like not that many cases where it's amazing and then over here we have post taste this is one of your strongest talents you need to take it all the time just gives you 50 movement speed and also whenever you press disengage you get out of any root or slow effect so definitely pick it up it's super cool and fun aha and then over here we have 25 more crit damage on kill shot now it is possible to play without it but just from like a personal thing like I have won so many games just based off kill shot crits and especially with the gear that I would recommend later you've actually do get a lot of crit so I would for sure recommend this so I would take a point in this basically all the time but it is possible to play without it it's not really necessary but I would recommend here to just take it and then over here we have Wilderness medicine which is a really really good talent but sadly as it has one giant flaw so the problem with this Talent is the fact that the um that the spelled portion of it will go on you as a player so if you're against a elemental shaman or a shadow priest or an Affliction Warlock there's you know the spell protection on vtua and flameshock Will Go On You so this task is basically unplayable into those specific classes but other than that you know it is really good into demon Hunters it's really good into feral Druids DK's other Hunter players even Warriors red paladins stuff like that that you know they will kind of passively claim on your pet or even want to swap to your pet because the added heel it makes the biggest difference of all time like it is a really really massive healing increase so it's still a really good talent but you can't pick it as a default just because of you know the fact that element plus Roman SP and affliction warlocks just because they exist you can't take it as a default basically and then here we have his muscle it's just your interrupt it's pretty cool um although it is like the worst interrupt in the entire game because it's a melee interrupt with a three second lockout instead of four so I mean that kind of sucks but it is what it is and then here we have natural mending so on average depending on your up time I would say that this is either between a 20. second reduction on your acceleration and if you have two points it becomes around a 40 percent like a forty second reduction on your Excel but then again everything here will just depend on how much uptime you have but those are the top of the numbers that I got so just think about it as like 20 and 40 seconds um then over here we have Tor trap which is one of your strongest spells in the entire thing it's extremely good basically makes it so people can't chase you around pillars ever and then there's a talent down below over here that makes it even more strong so take it for sure they have misdirection which you might think don't have a purpose in PvP but there's a talent over here called interlope which is very interesting but I'll go over that later when I talk about the PVP talents but uh basically what it makes it like it does so a um you will redirect any spell that you put interloop on to your pet so it is pretty good into things like red paladins where you can reflect a hodge over to your pet maybe into a mage they can't do damage to you in the opener for example um things like that but it is kind of awkward to use because they cost over time and then a PVP talent but it has some use cases for sure then over here we have survival of the fittest which is your wall maybe not the best wall in the game but you know Hunters don't really have that many defensive cooldowns so just the fact that we're getting another one is like pretty cool um won't really complain too much so you'll take it then over here we have track shot which is just your Purge you know nothing bad with it nothing wrong with it it's just a Purge on a 10 second CD doesn't cost any Focus either so that's kind of cool so you'll basically pick it up all the time then here we have entrapment oh boy now the thing about entrapment is that this is not on the road they are which means that you can just root someone for four seconds always so even if you do like a full steel trap into someone for eight you can then just follow that up with a four second root and even if you're maybe playing with like a druid that is Spam rooting someone you can still root them because it it completely ignores the root they are it's the exact same thing as Harpoon where like it's a three second route but it just ignores that they are so it is a really really powerful effect and note because it is Magic this ball you can also use it in the way we're like against warlocks you can cover for um for freezing trap so that's kind of cool it also makes it so bad Demon Hunter sometimes we just press reverse on tar trap which is kind of phony because then you could just trap the Healer afterwards so that's um that's something as well this also goes through Turtle so if you're against like a like a hunter you could just press torch up on them and you will root them inside the turtle and also this won't get affected by people like walking into your trap it's only the initial like deploy feature of the Trap which will root people so as an example right let's say I'm like an enemy and I torch up here if I now walk into the route I won't get rooted like I will only get slowed it's only the people that are inside the like initial Circle that will get rooted from like the first time that it lands then over here we have improved traps it's just five seconds of your trap which is you will basically take all the time because otherwise with a Dr you without this Talent you'll have a moment in the game where the healer is off trapped they are so you can't trap them but your trap is still on cooldown so that is extremely awkward you kind of just delay your goal by like five seconds which you'd never want that to happen so I would always recommend having two points in improved traps then over here we have a useless Talent so you never play this ever in your entire life it is really really bad or you can take the actual good talent so let's take the good talent here we have Born to Be Wild so one thing about this Talent is the fact that games nowadays with the dampening change that you know dampening kicks up super fast games aren't really lasting that long it really isn't that good um mainly I'm using this because you can reduce the CD of aspect of the eagle which is kinda cool but for the most part it is not really the best I think you get 16 seconds of your eagle which is I mean that's not bad but it's not amazing no you get 18 seconds off your ego actually because it's 20 off 90 seconds yeah true so it's mainly being played for that however I would recommend taking it anyway because it leads into the Sentinel owl which is a very cool spell which I will go over later then here we just have scare Beast pretty decent into things like hunter pets um drill bits in cat form bear form travel form whatever um shamans everyone goes wolf and that's pretty much it it can be worth the talent point if you're against the Pharaoh Droid but other than that I feel like usually there are better things you can take trying shot though very interesting uh I feel like it's very hard to actually get value out of this so I wouldn't really recommend it however it is playable I just I just think that there are better options out there because usually he will never be focused on um or even if you are focused on you know you'll have like other things to press instead so I feel like relying on this wouldn't really make too much sense in my opinion then here we have intimidation which is a five second stone that comes from your pet and um it doesn't say on the tool tip well let me see if I can get myself into a group so I can show with a raid marker so it's a 50 yards from the pet so if I stand like over here this should be like 50 yards you can see my pet's starting over here I don't just like walk out so even if I'm line of sight of this target I can still stun them because it's 50 yards from the pet so keep that in mind which is pretty intro I mean I don't know it doesn't say anywhere that it's 50 yards but just so you know it's 50 yards pet line of sight very very cool uh note you can also Dodge and Parry this spell so you can't um can't stand through evasion or the warrior like die by the sword or face the fury so keep that in mind because I know that it's still bugged on Wowhead Wowhead intimidation look here it says cannot be dodged paired or blocked but you can so this is a bug that's been in the game for I guess three years I don't know but you can yeah you can't yeah you you just don't press it into evasion that's all I'm saying unless you want to do like a shaky maneuver where like maybe you can like I don't know kill come on the Rogue send your pet behind him and then stun I mean that would be possible but that's like very stinky to do sometimes I feel like uh then competing with it we have knock trap now the issue with knock trap is that you're competing with intimidation it is one of one of your most important spells so I was basically only play this for maybe a battlegrounds maybe something like that when we're having a knockback could be kind of important like maybe eye of the storm for example but other than that I feel like there's not that many use cases for knock trap sadly then over here we actually unironically have the best talent in the entire Hunter tree which is scatter shot now this spell just has so many use cases it is almost impossible to go over each and every single one but you can use this offensively for example if you are doing a trap on the Healer you can then press scatter shot on the you know on the off Target aka the third guy like the second DPS so they can't peel for their teammate so maybe if you are against the shadow priest or a warrior you can trap the Healer and then scatter shot either the SP or the warrior so they can't intervene to save their teammate or they can't use maybe grip on the Healer to get get them out of the Trap or maybe they can't use Smalls to spell or maybe you're against a shaman so you could just scatter shot the Sherman and then harpoon trap the Healer and then you know they can't press grounding totem uh you can even use this to set up CC so like maybe you were against a feral and you have a rogue on your team you can then maybe press scatter shot on the feral while he's in cat form and then your Rogue can go over sheep shot the Healer and then go back and kidney the feral in cat form because he's in the scatter so there's just so many different cases you can use the spell or even just like a defensive thing where I don't know maybe there's a there's a like I missed like a wind walker doing damage to you or maybe you they're doing damage to your healer and they press leg sweep you can just press scatter shot on the Monk and then now your healer is completely fine and they can't die or stuff like that it's just extremely good very very strong it has a lot of cases where it's a really good to have the the only Parts where I wouldn't say it's like super amazing is maybe if you're playing a shuffle with something like an Affliction warlock that when I apply dots to everyone in the arena because now you're pressing scatter shot and then you're just gonna remove everything so in those cases I would recommend buying things shot which they have changed into a stun so how it works you just put down like a little thing on the floor and then if they walk out of the thing or the floor they get stunned for three seconds so it's just really used for stuff like that um or maybe if you're playing YouTube and you are playing with a class that don't have a stone so maybe you're playing with like a disc priest or an evoker in these cases I would say The Binding is pretty good as well because since scatter shot is on the magic TR it's the yours with your trap you don't really wanna you know scatter and then trap so instead I guess you could just press binding shot on them to stop them and uh that's how you can set up your go sh but I feel like usually scatter is the better option here then here we have Rage of wind which is just 20 heal if you want to take two points into it so this Talent is fine um I think it's gonna depend on the matchup that you're playing against if it's worth it to pick up and play but just keep that in mind that it's like a pretty decent talent but sometimes you can have other things that are better than it then over here we have camouflage so you might look at us and be like oh wow it's like a stealth that heals you right but there are way more things you can do with camo I would say the biggest one is the fact that if you and your pet are in stealth then if your pet takes damage you will also drop out of self so keep that in mind but if you go and stealth and then you summon your pet your pet won't be in self and your pet can do damage it can even you know take damage you can stun people you can kind of like do whatever and it won't take you out so this is extremely strong intuitive if you want to get like a better opener because you know you can start doing damage with your pet in the opener um while also being installed so they can't see you or if you are maybe defending a um a node in a Battleground you can just you see the enemy coming you dismiss the pet your camel Summit the pet you can now spin the flag for like one minute and there's nothing that the enemy team can do because you can still press Mount pet and you know like acceleration to heal your pet so your pet should be completely fine I mean it just is so much fun especially in bgs and in twos in threes usually doesn't really matter too much so I don't use it that often in threes but especially in BG's on the 2v2 it's really really strong today then over here we have the where the spell of the mod which is Sentinel so how this works is when you're out of combat you get one stack every 10 seconds or if you spend 150 Focus you also get one stack and if you have five Stacks it becomes usable so how it works is whoever is is inside the blue radius you'll be able to attack them through any like wall or whatever so you can see here like I can attack him through the wall so depending on the map this can either be like completely useless or it can be insanely strong so if it's a map with a small pillar um so something like not Grand dollar and sewers uh like Black Rock hold things like that it just has like a very small pillar even the um oh what is it called Imperial domain the the blue passion pond it's also really really short on that map as well but then again if you get like a really big map maybe something like tolveron or Asher Mains it can be kind of awkward because the pillars are so big because you have to use it in a way where like you have to be in line of sight to where to put it right so let's say there is an enemy right here you know right there now I can't really use sentinel to Peak to them because I have to use it in a way like here because you have to still be a dawn of sight of where you put the owl to be able to see them right so imagine if this pillar was really really thick I couldn't even like get around the entire pillar so on the thick pillars and I just don't think it's very good at all but there are some fun things you can do with it like you know if you do this because you can still see them and then you can just like oh my God press spearhead and you can just walk around and it's so troll it's kind of fun to do though but uh there is one very dangerous bug with this Talent that kind of makes it a bit awful in Shuffle that is if you spend the talent point you lose all of your stacks so if you see here I have four Stacks because I'm out of combat but then if I use the talent I lose all of my stacks so usually in Shuffle you know you're like changing your talents all the time so you could just never use it because you can't spend like 750 Focus because the game doesn't last that long so usually whenever you're playing Shuffle I don't necessarily play this talent but it's managed mainly just like a thing from 2x2 and 3v3 um and the way you use it as survival is basically for the most part you're gonna Harpoon people through the through the pillar to like catch up to them that is like the most common way to use it then over here we have binding shackles which in of itself isn't really that good of a talent you'll mainly pick it up just so you can advance further down into the tree like these things over here however there are two different ways that you can go down into the tree either you can take partner Cycles which is like a a little bit of a damage reduction or the AUB damage reduction which is mainly going to be played into things like Demon Hunter and wind walker although even just into those classes it's not really that good I think that the best option if you don't want to play binding Cycles to go further down into the tree over here is in mashups where you don't want to have camo you can drop camo and you can drop binding Cycles you can spend two points into pathfinding to get six percent movement speed to go further down into here although I feel like the six percent movement speed doesn't really do that much anyway because you're already running so fast because you have eight percent from your pet and then with all of the gear you know like I'm already running at like 125 so I'm already pretty fast but you know moving at 31 percent movement speed I guess it's better than nothing so in matchups where you don't need camo you you can for sure pick pathfinding like it's not bad at all but as a default page I'm just gonna go this then over here we have the only spell in the game that only that does something if you let your teammates know that you're actually playing it so if you're if you remember the Sentinel owl that just makes it so your teammate can also attack people through the wall so I've had I mean I've played this maybe like a a couple of maybe 20 games and I think I've only won like one game because of it because it's just so hard to use but it's like you can use this and then your Rogue or your feral or your Shadow piece or whatever you're just teammate can like do damage to the wall and kill someone but like realistically it is very hard to get value out of it but it's it's really really fun to play so keep that in mind it is actually not bad at all and then this is just like a PVE spell it doesn't actually do anything it's completely useless then over here we have this monster which is just six percent pet damage but it is not terrible but I you know you'll mainly pick it up just so you can go further down into more kill common damage and Alpha predictor but at the moment with the current scaling I feel like it's not worth it to go down into here but you can if you want to but I personally wouldn't recommend it so I'm just gonna ignore this side of the tree for now then over here we just have key and insight which is just four percent crit which you have to take anyway because it goes down into these spells and then here we have monster Marksman which is just a bit more damage but it's kind of you know you have to pick up it anyway to go down furthering into the tree so here if I begin with the bottom notes over here we have steel trap which is a eight second root that is not the spellable that does like some decent damage as well but this is like a really really good thing because it's not not the spellable so into classes like Demon Hunter that don't have a root break you can do for example something like a scatter shot into a steel trap and you basically shut them down for like 12 seconds which is a very very very long time so it is a really really good spell to pick up for that and the node above it is the rated shots which is just you know 20 more serpents thing and bleed damage which and also has like a little bit of an execute tied into it so that's kind of cool but then here we have the talent you take all the time which is uh death chakrams basically think of this as just like a 10 damage increase that does a little bit of damage as well and also gives you some Focus the one thing about this as well is that it's uh smart so it won't break CC so if you can see here if I do the test track ramps it says bounces but if I sand the trap on this guy it would no longer bound to this target like it can't bounce so like I said I got unlucky it like broke to the master Marksman but that will basically never happen this was just very unfortunate then we have explosive shot which is a spell that does a lot of damage because you have a Target over here that gives you 40 more damage of it so for survival this does the most damage out of any hunter spec but the only bad thing about it is that it's dispellable and the node above is I believe it's bugged Arctic Bola which is humongous bite also has a chance to fire Ebola that does some damage but this can break your freezing trap so let's say I trap this guy I press my mongoose bite let's see if the bowler kinda oh I don't even have it oh wait hold up wait a minute there we go I wasn't playing it let me show you here uh um there we go you saw I had the bowler and it broke the Trap this is I mean in so many matchups it is almost completely unplayable because if this happens you'll just flat out lose the game so for that reason alone there are some matches where I will never take it just because of that reason but um you know sometimes you kind of just have to take it if you want to do a lot of damage so maybe if you get some double coaster or something where they're playing very far away anyway they won't really stack on your healer in these cases you can't go explosive and but just be careful that Monger spine has a chance to break everything but oh man it is a very very awkward if they fix the bug and they make it so this won't spread to Target's in breakable CC um I will leave a pinned comment down below but if I haven't left a comment or anything and it's not pain to them the bug is still there so very unfun then over here we have serpent sting [ __ ] you know it's just a DOT just damage over time that's kind of it I don't know what else to say it just does some damage pretty cool then over here you kind of have two options now I would say the latent poison for the ball spot is better in most cases how it works is that you know you just put down servants thing and the dot and the application will apply us a stack of latent poison and then you can activate that with monkey split to do some decent damage but the issue with this is that you have to be mainly range to proc the damage from the latent poison so depending on how much uptime you can even have without dying it is not really that good but I mean for one Talent point that is it is definitely really really strong over here though we have Hydra spice which is just like an AUB serpents thing that does 20 more damage as well now the good thing about this is that it won't break the targets that are in in a breakable CC so it won't get spread to like your trapped Target so keep that in mind very very cool um yeah usually that doesn't really matter which one of these you take you can honestly just like play around with it and just play both although I would say that in most games Clayton poison will be the better option however I mean Hydro Spot isn't bad like you can still play this for sure um so yeah I think that's everything when it comes to the hunter tree so let's talk about the survival Hunter tree so over here we'll just have rapidstrike which then data will pick up monkeys byte so I can just talk about mongoose bite how it works is that you you just press mongers by it and then you get a damage increase press it again get another one again even more damage press it again and then at five Stacks it does the most damage so you get 75 more damage with this and you can't extend the duration of your longest bite so this is going to be your most damaging ability I feel like usually in an urban Essence it's going to be maybe around 30 of your damage like 30 to 35 depending on the matchup so very very cool however one thing you have to be very very careful of and this is something that I see a lot of beginner Hunters do is that they keep forgetting how squishy survival is and they could wait too horny with their Mungus bite Stacks like they will literally just like go into the most dangerous situation just to spam Mongoose by it and this is like not how you play Survival like you you literally can't do it so just because you have a bunch of stacks and you want to do a bunch of damage it is usually better to not die in game just to do damage that's all I'm saying so be very very careful and then over here we have Wildfire bomb it just does a lot of damage pretty cool um nothing really too special kind of just want to press it on cooldown here we have tip of the spear which is just your generator gives your spender more damage so pretty simple pick it up over here we have Harpoon now with this you have to take this Talent which makes it so your Harpoon is a 20 second City instead of 30. it also gives you some damage and also some Focus but the weird thing about it where it says killing an enemy Reese that's the cooldown of Harpoon this also works on enemy pets so let's say you were against a monk and he summons when the blue cat if so when Fades after 30 seconds you still get a harpoon reset or if you're against the Warlock and he sacrifices his pet you get a you know at Harpoon visit as well or maybe foreign reset if a guy against the hunter blah blah like oh like whenever pets go away or if they die you also get a term some engagement like reset so that is very very cool however in bgs this is like the most fun spell of all time the fact that people die all the time because it also works on the on assists so if you're just keeping up a serpent single like a lot of the team or maybe you do like an AOE bomb for example then you know you'll get like Harpoon resets from this so that is like very very cool one thing to keep in mind though is the fact that Harpoon has a dead range so you can't use it in melee range so you have to be like over here yeah like here to use Harpoon so keep that in mind because it's really good to use it for the root because it's not on Route they are but yeah I kind of have to like walk back uh before you want to do it because otherwise it would have been really handy to maybe be in melee range and then harpoon trap when you're close to the Healer like this so they get rooted so you can't miss your trap but you kind of have to like walk out and then harpoon trap so keep that in mind then over here we have velocity which is just 10 more pet damage which isn't bad but we'll go over this later because depending on the build they all play um either you won't pick it up or you know it's not really necessary but usually you will have a talent left over to play this um I just finished a hunter tree over here to pick a slightest wanted to be complete to wait one sec foreign [Music] let's just say this is like a good default there we go then over here we just have blood Seeker which is just your kill come on now also applies a little bit of a bleed and gives you attack speed one thing to keep in mind is that this works on other blades too so if you're playing with maybe something like a feral Druid and they bleed like a bunch of people you also get the attack speed but keep in mind there's a very big difference between attack speed and haste so attack speed is just your main lace wig so here right your attack speed you can see here I'm attacking every three seconds but if I press kill come on to apply a blade I'm attacking every 2.8 if I do it on two Targets every 2.5 etc etc so not to confuse this with haste it's it's only attack speed so it's your mainly swing timer um over here we have Eagle though also you play it because it goes into the other things Eagle is just you know makes your melee spell ranged for uh 15 seconds very cool you'll take it all the time over here though we have Gorilla tactics which just gives you an extra charge of bomb also get 50 more damage on the initial damage which is really really good so you'll take it over here that we have launch which is one of your strongest iterations of the new survival Hunter this is like why I just love survival so much in this expansion because three yards is actually like a very long distance so if you if you see here I can attack the man from this like look how far I am so before without the talent you have to be like here to attack them but I mean look how far I am so you can just Dodge in and out of combat so easily because your range is just so big so you can just like mortgage bite from here go like you know like you see how far away I'm playing even though I'm still attacking him this is kind of how you want to play Survival you don't you don't want to be like made arranged all the time like inside them just just play like this and then they can't really do anything about you right so this is kind of how you want to play play the game I mean it's like such a such a cool spell and also the fact you get like a bit like a longer kick rate as well really really matters it's an insane spell to take from only one Talent then over here we just have aob spells you don't care about those here's Mongoose flight I talked about earlier then over here we have a useless Talent never play it this is just 25 more damage so bombs usually are around 20 of your damage overall in an arena so getting 25 more damage is not bad at all and here we have the man himself planking strikes wow now in previous expansions that this didn't really do that much damage also there we go but now it actually hits for a very very large amount one thing as well about it is the fact that it gives you and your pet Focus so if you don't know why this is important uh you know the pet collability over here uh claw bite and smack if your pet is above 50 focus it does 100 more damage so but like if your pet has 100 uptime it will never reach 50 Focus nonetheless you'd press flanking strikes now your pad is above 50. damn and I'll just say the big bite so that was like 77k instead of yeah like 38 like wow so that is kind of cool as well with Factor strikes it just makes your path head a little bit harder as well kinda cool but this is for the most part going to be used as a gap closer um and the generator at the same time but I feel like usually you can just press it on cooldown and if you want to get more value out of it try to press flag extracts at least once every single time you land a freezing trap that's kind of like the memo that I go for just so I remember to get the value out of it because if you don't press it you won't get the value out of it right but so yeah try to just press at least one flanking for every prison trap that you do so that's kind of what I would say and then over here we just have 10 more monkeys by damage you'll take it basically all the time pretty good can't really complain then over here we have vipers Venom which depending on the build you're playing either you will take it or maybe you won't so you might think that it's pointless because you already are playing serpent saying over here however your Among Us by it because it just fires off on Arcane shot so it's not that you're extending the duration you're actually firing off an Arcane shot so you I mean a Serpent's thing so you get the initial damage as well but the initial damage also proxy latent poison so you just have a chance to just do more damage essentially like with your monk despite like it's not a bad Talent at all so either taking one or two points into this even with latent I mean serpent singing over here I would say is very very worth it um then this is just like a battle Talent just stop okay it's just bad here though ten percent more damage it will take it here it's 20 more damage I'll take it on flanking strikes uh-huh and eight percent on bomb very cold as I use let's start up like it's so bad I'm here though we have the biggest lad of them all which is coordinated assault God damn now note you have to kind of take one or two points into this to even make it usable but how it works is that if you uh you Shard someone and it does some damage and then your next pet claw Smite or back or smack will give you a buff over here that empowers your next bomb or kill shot so it's not actually a damage increase you only use it because you it makes it so kill shot is usable on any HP Target and also so you get this buff now what this buff does is you either get 20 more damage on your initial bomb so that's yeah like 2 000 more damage right or fifty percent more damage on your kill shot which is 25k more damage so you have the option to either Empower your bomb or your Kill Shot you want to always prior Kill Shot very very very very very very important so get some type of weak or or maybe like a tell me one or whatever to just track this above because it only lasts for three seconds after your pet has used a a claw and then just press kill shot like it is very very important because if you have a hundred percent of time on your coordinate assault you can get four empowered kill shots which will do you know for uh 200k damage and then also applying the bleed so in total there's like 300 000 damage like that is a lot of damage on just one ability and also because kill shot is a range spell you can just press it at range so make sure that your pet actually can't have up time otherwise your coordinate assault doesn't do anything because it's no longer a damage increase your pet actually has to attack for the spell to even do anything well I mean even if your pet a Seaside you can still press kill a shot on people without the buff but like obviously if you have the empowered kill shot that is something that you want to prioritize so yeah this is your biggest cooldown by far it is very very cool keep in mind though that it is a dash so if you're in a scenario where maybe you can't go in because like I don't know you might die then just don't use it or maybe you can coordinate assault into the disengage um so you can do damage from ranged that kind of works too although I feel like usually this is like a little a little bit of a waste of disengage but depending on the scenario this can be pretty okay to do um then over here we have Wildfire infusion which is after you take the wipers on them now the awkward thing about this is that you don't actually have a way to reduce the CD of your bomb except if you go this which I'll talk about later but without playing this talent I feel like it's kind of bad because I mean I I don't know I feel like it's not really that good because usually what will happen in the opener is that you will just press bomb and you wait and you press bump again and then now you would never have an opportunity to double bomb in like 20 seconds like it will take like a very very long time because the reason why you want to play Wildfire infusion is because you get three different bombs so the second bomb is a guaranteed a different one from the one that you tossed earlier which means that you can you can just do like a bomb let me show you so if you have the talent you can just press bomb and then bomb again without overriding the buff because it's a different bomb effect but it's very awkward I would say without uh Bombardier which is uh your bone cooldowns are going to reset at the beginning at the end the end of course and it'll solved so this is for sure like a very viable build to play however the build that I'm gonna show right now is just more more fun in my opinion which is with Spearhead and then over here with quick shots it's just the worst talent in The Game Stop it's really about don't take it thank you and then we have killer companion which is just 10 more kill come on damage which isn't really that good but it leads into Spearhead so how this works is that you get a 25 pet damage increase so that's you know more damage on your kill command uh flanking strikes things like that but um then also you get a little bit of a bleed from your monger's bite which isn't that good but it's pretty okay the main reason why this Talent is really good though is because it's a 50 yard charge now 50 yards I mean that's all the way over here you see how far you are it is this is like ridiculous but you mainly won't be using this in major range for the damage I feel like that's like a bit pointless so think of this it's just like a really really big charge so yeah but if you are playing on a kind of a small map so maybe you are playing on something like I don't know dalaran servers or if you are playing against team comp where you will be mainly arranged 100 of the time and you won't necessarily be in danger then it would be better to play something over here because this will give you a bit more damage so this is just like a well-rounded Dash think of it as that then with the Four Points remaining you always want to take Ranger very very important it's just 40 more damage on your Kill Shot Serpentine and explosive shot so that's pretty cool and now with these actually I would say that this is like every game you play this now you have five points you can just put a lot of things into depending on what you want to do so the build that I would recommend is taking a killer companion you take spearhead you take one point into vibrous weapon for the extra damage sometimes and also extra stack of latent poison and then just 10 more fat damage this in my opinions feel like is probably the most well-rounded build it just works in a lot of situations nothing is kind of wrong with it but I don't mean like oh okay I don't really want to go over bills that much because I have a Google doc over here which goes over all of the bills that I want to recommend so in the future when you guys are watching this guide and you want to like see what's my opinion on maybe they do like a like a talent rework or maybe they change at all maybe they buff something maybe they Nerf something I'm gonna put all of my thoughts into this Google Document which I will link in the description so I don't really want to talk to too much about bills but I just wanted to kind of showcase what every Talent does and then over here I missed some because they're kind of bad it's like ruthless Predator which is just kind of stinky um you have to drop so many points to go into fear of the eagle with just like kind of awkward now it is playable like if you want to play something like this to go with the fear of the ego like it is not a super terrible build but I feel like usually you have better options but it's not a bad thing it's just I'm personally just kind of against it because I'm not really a big fan so that's kind of it and then this is just like I mean you can take it if you drop one point here drop uh maybe like I don't know one point here one point there and you can take three points into this so you can get more Fury of the eagle damage which is playable but then again it's just maybe it's just something in twos or something like that but yeah just keep in mind that like it is possible to play it I just wouldn't necessarily recommend it uh but I can show you how it works I guess if you're curious on theory of the eagle so it's just like a little spell like this you just go up to someone like what's my old Tab and then you just press it and then wow big down I think that was like an artifact ability that just happened here what the [ __ ] it's like a big thing hello but uh yeah that's kind of cool uh and then over here we have Birds of Prey which is something that I pick up a lot in Shuffle because the extra damage you can get from Kill Shot is like extremely extremely good so if I'm playing birds of prey my build would look something like this you know or maybe even like this so you can get some Kill Shot damage note that this can break CC so be kind of careful of that so I wouldn't necessarily play it too much in coordinated play like in threes maybe but in Shuffle we're just doing a lot of damage we'll maybe win you the game in most cases this is a very very good spell however if you want to press coordinate assault and also do a lot of damage there is the possible boom but there which uh if you want to play this I would recommend dropping Spearhead and you play virus Venom with Wildfire infusion so if you play this build I can kind of show you how the burst would look and also here if you want to I would actually recommend it just drop one point in ferocity to pick up theory of the of the eagle because I mean you might as well pick up the theory of the eagle while you're already so deep into the tree right so how it works is that you basically in the opener you just press explosive shot that shotguns your bomb one two are you coordinate assault you kill shot you can bomb again you can bomb again and note that you can't cancel your coordinated assault to get two extra bombs that won't work but you know the best thing about is that you can do all of your damage from ranged so in the in the shuffle open you can be very very safe and then coordinate assault Fades now you can boom twice again so by doing this you'll get a lot of damage out in like a very very short time period but you know like this is like a very very viable way to play as well I just find it a little bit too all in because you're spending a lot of your talents into coordinate assault so if you ever get sea seed or anything bad happens then like I feel like you've wasted a lot of your damage throughput because now you no longer have spearheads but that's just me um oh also I didn't I didn't really talk about this uh which is just one second of your bomb I feel like it's just a bit not so good um it is playable for for sure if you drop one point in the virus on them at one point in ferocity to just take two points into this to play this so you get a you know shorter CD on your bomb and maybe this will get buffed in the future I'm not too sure I feel like currently it's not really worth it but maybe in my mind is going to change I feel like this could be like a talent that maybe in the future I'll think of it as like a very good thing but currently I just don't think it's very worth it but maybe once I become more fluent in the this new survival Hunter rotation I'll maybe pick it up and play it and then over here we have deadly Duo which is just not really that good in PvP because for the most part you're gonna be pressing spearhead as a way to like as a gap closer so you're just using it to go in or go out so the damage component of it isn't really that important usually for the most part but uh the damage that you get from this Talent isn't even that much because you get more kill command damage but the issue is that kill come on doesn't really do any damage so it's like you're increasing something that already does very little by like a hundred percent in the best case scenario so you're just doubling the damage if you're killing like it's not even like it's not that good like I don't know I would not really recommend it but I mean that again if you really want to it's not hard to pick up if you just drop this you drop this and there you go so keep that in mind you if you really want to play it you can I just feel like it's not really that good but that's just me um but I think I think that's enough about the talent tree so then again if you ever want to you know check out what my new ideas for the Hunter builds are you can just check out the Google Doc and I will keep this updated so yeah and then I bought the PVP talents that's uh start out with the three default talents that are kind of good in like 99 of cases you will like rarely need to change them um it will just depend on the matchup that you're against so how Ross works it is not a damage decrease so if you look here it says about 20 all the damage is taken order also redirected to the pet the pet doesn't like if you have Ross the only thing that it does it gives you crit immunity so you don't get a 20 damage decrease that's like a myth that I feel like a lot of people think it's only a great immunity and the way that it works is that it's 40 yards from the hunter line of sight um but the pet has to be within 40 yards but that can ignore line of sight so what I mean by this let's say my pet is like I don't know maybe sailing it right here inside the room and I want to press Roar of sacrifice on my teammate this guy in this scenario even though my pet is behind the pillar my pet is still within 40 yards of this guy so I can't use Ross however if I want to use war of sacrificing this Target on me over here I can't because my pet is too far away however if I put my pet maybe like here in the corner you can be sitting over there now in this scenario I can use war of sacrifice on this guy because I am within 40 yards so my pet is within 40 yards but the pet part ignores line of sight so that's good to know I can show you here if I press roster myself it should work because I'm within 40 yards of my pet oh my God I worked and the Pet's gonna be like yo hey Mom so that's how it works it's a pet it's a target from the player yeah you guys know what I mean then we have survival tactics which is super super cool just gives you a 90 CC reduction whenever you have it up and also removes every magical effect note that it dispels your effect so if there's a shadow priest on the enemy team you have VT on you you'll get horrified or you know you'll get taking the damage from unstable Affliction you'll get knocked up into the air by Elemental shamans things like that but mainly this is going to be used just for the damage reduction so maybe you are against Like a Warrior you see that he presses charge on you you can just press Fame death to like not take any damage and then you can like disengage out and be completely fine but uh this is basically good in like 99 of cases you will rarely not play this Talent um maybe if you're super super confident in your kiting ability and you want to take something like mending bandage maybe um that that would be like the one thing but other than that I feel like this is just like a really good default spell that over here we have chimerial which is also an extremely strong spell so the way that it works is that it always Cycles in the exact same order so when you press Camarillo they would always get slowed for 90 and then they will get silenced and then they get the damage and healing decrease note that all of these are dispellable by poison but if you dispel one effect it will cycle to the next one okay my game crashed the [ __ ] um so let's say you are a uh a drill bit maybe and you can shape shift slows but if you shape shift the slope it will automatically trigger the silence effect or but if you can't apply the slow then the silence and the Damage Doctrine will never happen so for example if you press Camarillo into a paladin with freedom up you can't apply the slow therefore the silence would never happen so keep that in mind also a really good thing about this as well is the fact that the trinket removes every slow root and everything so if you drink it while you have the scorpion venom on you it will trigger to the spider venom instantly so if you're in a scenario where you're stunning someone at very very low HP and they need to drink it to survive you could just stun them and then press Camaro if they trinket this done right now they will get silenced and die usually so that is something you can do with it that's well so it's a very very cool spell kinda has the same thing as scatter where it's good to use defensively and offensively just depending on the scenario you know either you will use it on the Healer to try to get a trap because you can wait until they're silent so they can't grounding or teleport or use Shadow or death to negate your trap or maybe you use it on the off Target so they can't use grounding maybe it's things like that or you can just use it on the kill targets so they can't like run away from you because they're slowed so there's so many different ways you can use the spell but once you kind of understand how it works and you play around with it you're gonna see that it's extremely extremely strong then the fourth talent that I would say is really good is mending advantage now this is mainly going to be played into things like Aster Rogues and feral Druid and depending on the matchup either you would drop chimerial or tactics for this it just kind of depends but it is mandatory into feral and NASA so just keep that in mind usually what you're using it for against azerbrooks is for their death mark oops it is wild had death mark just basically makes it so all other bleeds do 100 more damage whenever they have death mark on so make sure you track this spell and against ferals usually it's feral francaise so this little spell Tada it uses a lot of damage over time 45 seconds CD so these are the big two cooldowns that you need to have bandage available for but if those you know spells are on cooldown then you could just use mending bandage kind of like whatever you want but uh obviously you will get more value out of it if you remove a lot of things but yeah that's kind of the way that you use mending manage um also note that you don't have to channel the heel to be able to remove poisons you can just do like a quick Channel like that and you will still remove everything so keep that in mind uh what else is there then the fourth and okay then the fifth talent that I would recommend that is like a really really good one and then everything else is kind of mediocre is track darts so in my opinion I think the tool tip is written so poorly so I'm gonna see if I can try to make it a bit easier to understand whenever you purge someone or just or successfully kick someone you also reduce every other magical debuff that is I mean every other magical buff that is dispellable by 4 seconds so let's say you were against a druid and they have you know wild growth Redtube and live blue on them if you dispel one of them it will remove 4 seconds of every other buff so that is what it's used for so if you're against the rest of Druid or a evoker healer it is extremely good because both of those classes have really insane healing over time effects so by you just kicking someone and then you know purging them you'll you'll first up remove one buff and then reduce everything else by eight seconds so I mean even like in I guess like a mage with alter time if there's four seconds left of the altar time you press track shot and that's a guaranteed Purge because you just remove it you know because it's less than four seconds so it is really really good into uh me just for that reason as well then after that we kind of just have like Wild Kingdom which is a pet revive depending on your video now usually on Europe if you play Wild Kingdom and you press this while your pet is dead it will revive your pet and then you know you'll be able to divot instantly without having to cost but for whatever reason on some North American servers it's not possible I don't know why just go out and test it yourself if it works for you but other than that you know while King Wild Kingdom can be pretty used into things like I don't know maybe some Mayday cave that is just handling your pet if you ever say that your pet is low HP you press Wild Kingdom it also gives you this spell so if you have a tank pet you get a monster's call if you have a monsters call Pet you get attack pet so you just swap between those two so you can use a spell uh so you can get the heel very good it's pretty half decent Talent uh not bad at all it will just depend on the scenario if it's better than the other ones you know then we kind of have interlop which is the thing that I was talking about earlier if you want to play with misdirection uh mainly going to be playing into things like your red paladins if you want to use it um I find it to be really really good into Rogue Mage intuitive because you can kind of negate their entire opener because you can never get cheap shot into a polymorph they have the ring of frost you which can be kind of awkward um or if they just pop like the arcade Mage damage from stealth they can't really do that because all of the damage will get redirected to your pet so if I just play envelope here I can kind of show you how it works oh let me just do this I guess just real quick so here right you just press interlope oh I have a nevermind but the antelope went from the other pet because I use Wild Kingdom at the same time what that is the strangest bug I have ever encountered okay shot so don't press interlope and Wild Kingdom at the same time you will make the spell unusable oh no okay but basically how it works you just put interloop and then you'll get a buff for 45 seconds and then as long as you're within 10 yards of the pet every single spell will get redirected to your pet so that's spells not like physical abilities only things you know that are I guess like interruptible like a hodge or a polymorph I don't know Starfall uh not Starfall it won't work on Adobe spells but I guess like Smite Shadowood pain whatever you guys know what I mean so that's pretty much interlope then we have Diamond Eyes which I feel like isn't really necessary anymore just because you have scatter shots that kind of served the same purpose back in the day but you can still play it maybe for if you're playing a shuffle you have a Demon Hunter on your team and they just love breaking your traps all the time I guess then you can play you can play it but I feel like it's kind of meh in my opinion stick guitar is like really really bad you never want to play it trackers that has some potential but I feel like usually there are just better options out there so I wouldn't necessarily recommend sticky I mean um tracker's not that often but you can play it if you want I just feel like there are usually better options uh same thing with humping pack it's like it's not bad on paper but usually you just have better options out there it's kind of what I would say um and then dragon scale can only be used very situationally into things like affliction or Shadow priest teams or you don't necessarily need Ross because these classes they don't quit to win anyway um that is pretty much the only reason why you would ever take this but it's kind of meh other than that I would say so here I can show you Antelope actually so ta-da yeah you see whenever you have this buff if I get hit by a magical effect now it's going to get redirected to my pet so that's kind of cool so talking about the pet I'm just going to go over a few fun things about it like uh so the one you know I I said before when it comes to like how you could use the the command path abilities so how all of them work is that they are casted by the pet every single one of them so even if the hunter is in CC the pet can still use you know Master's Call and uh this is also 40 yards from the pet so if I have a friend that is like over here my pets can't use monsters call on this person even though I'm very far away because it is not from the hunter POV it's from the pet POV so keep that in mind and then about the tank pad so before there was a bug where you could press it even if your pet is in CC but they have fixed that now so if your pet is stunned you can't press fortitude of the bear but if you're stunned let's say there's like a row that opens with them with the Sheep shots I could just press forward through the bear I get like 100k heal essentially and I'm completely fine um the one thing also that is very intricate when it comes to the hunter pet is the fact that we have a taunt so there are kind of like two ways that I would use a taunt number one is to keep people in combat so let's say you're against something like a rogue or a drill bit and you press a trap on them um says traps last eight seconds and PVP combat is six seconds they can always press stealth as they're coming out of the Trap but if you press pet taunt on them they will gain combat inside the CC so they can no longer do anything uh this is something that I used to do a lot when I was playing rest of the red mirrors in 2v2 where if my healer pressed Cyclone on their healer the um because Cyclone used the last six seconds well it still does but yeah so Cyclone is six PVP combat is six this means that the enemy Druids could just Spam Stealth at the end of the cyclone and they could get a like a clean V stuff before my clone I mean before my healer could recall on the Druid right so if I just use pet taunt while the enemy Druid was in a cyclone he would get combat in the Cyclone so my healer could always land up with like a follow-up Cyclone so that is also something that is really good to do or you know if you just have a dribble on your team and there's a sub row that he pressed clone on you could just press pet taunt inside the cyclone and then the road can't get every stuff but what happens if you're pet gets uh gets told that what happens now so the tones is a three second debuff and the pet can only do pet attack on the Target that is taunted so let's say if there's a paladin he tones my pet even if I pet attack this person over here my pet my pet will still have taunt I mean attack the Paladin so the only way around this is to do a command like this pet move too so if your pet gets taunted you could just move your pet like this wait three seconds for the buff to be over and then he can go go back to attacking whatever targets that he was attacking before you can also do this to get a little bit of an edge into other survival hunters or just hunters in general by taunting their pets so you know you could just talk their pets to get a little bit of damage but you can also meet them access if you want to be like a very cheeky boy because Hunter Ms lost for 10 seconds on a 6 second CD so if you have the Mortal wounds the above and it's five seconds remaining that means that the enemy Hunters pet the next Global will be the you know the Mortal booms effect so damn you could just taunt their pet and then their pet will put the MS effect on your pet so your buff will fade which is very very cool but um other than that you know you can taunt the emo warlock pits such as the pity Lord which will come out of the nether portal or maybe their Tyrant or maybe you can pet taunts so when you can pet taunt like the elemental shaman pets um so they attack your pet for like three seconds so it still has a lot of cases like that where using pattern is like very very good so make sure you have a keybind for a grout it is a very cool spell um and also I can show you a website when it comes to how to get pets so that would be Petopia that I would recommend so you can see here what all the pets do note that this thing is actually outdated at the moment because this used to be the spell you got before but now it's uh the new tank capability so you just want to have like any of these pets over here so if I go to the stable monster I can show you which pets that I have Papa so I have a Undead Raptor the reason why I have it under is because undeads are immune to certain CC such as you know polymorph sap hibernate scare based things like that because it's an undead so that's why I kind of have this as like a main pet and how you get them is to just get the symbol tune of bone binding and the easiest way to learn this is to just go to maldraxas over here and then you can go into plague fault and just play this dungeon on normal difficulty and then just kill a bunch of mobs inside the dungeon and you should be able to get this in like five minutes like it's a very very high drop chance um but yeah but the worst thing about an undead is that you can't play them into red paladins because red paladins have a spell called wake of Ashes which is a five second stun on your undeads which is not cool at all so just make sure that you don't have this in the red Paladin so it should be fine so as your secondary effect you want to be able to have just a regular Beast now this this doesn't have to be a raptor this could be something like you know a hyena or a relevant because we actually got a new road and this expansion we got author I think they're very very cute so if you want to have one of these bad boys you know you can just have them kind of cool and then the third pet would be a ferocity pet maybe gonna be played outside of the Arena so maybe like a BG where you can press bloodlust or if you're just doing World quest or just things like that we're having the leech and the blood loss can be kinda kind of beneficial and your fourth fret is just gonna be like a tank cut so this is mainly just gonna be picked into things like Rogue Mage where you can die like hundreds here with a stand block um but uh yeah that is pretty much it it's very hard for me to say like what is the definitive best pet because it's just it it just kind of like depends but basically I would just recommend swap between a Undead Raptor a regular based cunning and the eight tenacity bit that is kind of the three parts that I would recommend swapping between in the arena so that would just depend on the matchup and if you need to have Monster's call or if you need the extra tankiness it just kind of depends on the matchup so it's very hard to say and then for ratios maybe you can see that I am Knight tough wow why did I go night elf well they have changed this set bonus so now everyone gets 15 CC reduction so you don't necessarily have to be human or orc anymore so it just opens up to other things so I would say that the the vases that I would recommend are oops I didn't even open this up what a closed on this League of Legends thing so it's still human human is not that still um because you can play with double DPS trinkets or I mean even just using like the trinket for human to get a 30 second City more like on the stun reduction that's not like super terrible but it's not really that amazing um so therefore I wouldn't recommend human anymore but you still can't play it if you really want to um but the best race overall I would say is dark iron dwarf because they have fire blood which just removes every debuff in the entire game note that you remove things you don't dispel them so you don't get hit by like a you know the negative effects of the effect so even if you have like a VT on you you won't get horrified things like that it is extremely extremely strong because you just get so much mainstart like you get so much it's almost it's like a bit ridiculous so I would say dark iron is the best but like I just can't play Dark Art because a little bit too ugly so I am not done because you can do Shadow melt to just you know remove CC so just like a chaos bolt flying in the air maybe there is a storm bolt flying in the air I could just time my shadow melt so as it's about to land I could just ignore it or if maybe there's a bunch of damage flying in like maybe like a lava burst or whatever you just press Shadow melt and you immune all the damage for like a split second very very cool um and if you want to play horde I think the only race that is still to go this orc so it might not seem amazing because like oh no hardness isn't that as good anymore but it's still five percent more Stone reduction than just having the 15 from this and then also you get one percent more pet damage and you also get like 600 vegetative which isn't that bad so um I still think that orc is the best race uh for horde side and then when it comes to the Gear I don't really want to go over gear too too much because I feel like it's not really necessary for like a video guide because you can very easily just check out any of my commands to find out what the best gear is so I have a base list let me see if I can find it I have it here somewhere I'll take a screenshot actually very professional guide maker right now here we have it so you can just pause the video go over everything and then yeah that's the best in slot I would say and then when it comes to all of the gems and everything I have like a taste bin for this I will link everything down below you can just read this at your own pace um I have all of my add-ons all of my keybinds all of my macros everything here as well so um I won't really go over macros and everything too much because I have them explained over here so if you want to go over them later you can you can go into the description and I will have everything linked down below so let's see let me open this up again uh here but I'll talk about what the tiers that does because I feel like a lot of people misread what it actually does so can I remove the top bar hello thank you so the two set is just 15 more damage right on your longest bite pretty good but the four set it is 50 more damage on the base hit of mongoose bite so you can't just take all of your stacks and then apply 50 more damage increase that's not how it works if you look at the shot here so morgasbiters 23 more damage and a five stack is 75 more damage so you would think that like oh well you just do like 23 000 times 1.75 um to get 40 000 damage on a Mungus bite and then you might go like oh well can't I just do like 40 000. times like 1.5 so if you have a stack I mean if you have a tearset Prock it will do 60k like no that's not how it works how it actually works is that it adds it on top of the multiplier so instead of doing 60k it would do uh 23 000 times uh bracket 1.75 Plus 0.50 uh uh 50. 51 000 this is how much damage it would actually do so it just adds like 10K more damage to a 5 stack which isn't bad but it's not as amazing as you might think yeah just keep that in mind but it's still really really good the force that is amazing uh I would recommend taking it everything is set for helmet because the shoulder is very small story Hayes verse crit haste and then create taste over here as well pretty girl um so that's enough about like the gear and the talents and everything so the reason why I really like having video guides is because you can actually like I can tell you guys how to actually play the game so now I'm going to be talking a bit I like a little bit more on how you actually do damage so obviously when I'm hitting the target dummies it won't be super realistic because you know I won't get cc'd I am in no danger of dying um I won't have to CC people I won't have to use like you know mint pet or Flair or things like that but I'm gonna be I'm gonna be trying to be like ass like realistic as possible so I'm gonna be adding things like a stone as well baked into it so um I'll show you like the most common open that that I will do so let's pretend that this is the Healer and this this is the kill Target so usually how I would open the arena is to do something like an explosive shot and then death chakrams or expose a shot on bomb or bomb first if you have a lot of uptime like depending on how much time you know you can attack someone before um you only get sea seed will depend like the rotation will change so I I guess like usually you won't have that much time before you need to stand the Healer so I guess one of the better openings you can do is to do like a bomb into explosive into stone death chakrams bomb again and then press a trap so this will be the rotation that I would recommend for the most part this thing over here um however after you have landed the Trap you now can I have like a couple of options either you can just press serpent sting and then just Spam longest bite or maybe you can do like a serpent sting and press flanking strikes or if you're in a scenario where you know that you'll have a lot of uptime like maybe you are playing against something like an enhanced mature man right that can't just like ignore all of you all of your damage you can start pressing coordinate assault because the best rotation to do whenever you have coordinate assault active is to do this let me show you so you would want to press coordinate assault into kill shot bomb Mongoose by it Mongoose by it kill shot bomb monkeys bite longest bite kill shot bomb mongoose bite because one more Global kill shot bomb energy smoker spite monkeys but again um and obviously here you can weave in some other spells stuff I know things like protecting Sparks as well if you need the mobility or anything like that but you just want to be able to just press kill shot and bomb the second that they're up basically throughout the entire duration of your coordinate assault so if you press this as like your first Global and then you have to waste time to apply depth diagrams and explosive and serpents thing and pet Stone and in team and Scatter that would be insanely awkward so like I would always make sure that you have pressed everything else in your toolkit before you press coordinate assault so once you have done the opener where you know where you have like applied a bomb apply the explosive press the death chakroms serpent saying and then now you can just do your regular rotation I feel like at this point the rotation becomes a little bit easy because you know it's just like a priority system where you just try to press Mongoose byte as much as possible and then apply servicing whenever you can and if you ever run a low on Focus you could press kill command but the one thing about the PVP rotation is that you want to over prior Monger splites more than anything else in your entire toolkit because you can always guarantee to press more respect when you're in melee range but you can't guarantee to press it at the ranged right so even though in PVE it might be better to just like apply serpent sing here in PvP it might be better to do like a couple of mongoose bytes because you know in the future that like they will maybe blink away or maybe you have to run away so try to save your globals for when you're like at range so you have always something to press when you're not in later range because the best way to to do to do damage as a survive at Hunter is to always have something to press so if you look at your gcd you want to never ever make it so you have like gaps like this where you're not pressing something like this is really bad to do you see how like how long I'm waiting before I'm pressing something like you always want to make sure that you press your your spells like the second that they come up like always you like they have to be get used um so I'll say that this is the hardest thing about survival because like what a lot of people would do from just World reviews that I've done is that they get too hyper fixated on pressing Mongoose bytes so like in a scenario like this where they're walking up to someone they just don't press anything and then just walk up to press mortgage bite but doing this over the course of a game you're gonna lose so much damage like the correct way here is to First do the bomb and then just press monkey right or maybe just like pressing one just by like this walk out press kill command serpent sting walk in press boom and then you're back on longest biting here you have a couple of range globals that you can press so you can just go out at a distance here I see that I have a bunch of range cables available so I know that I can leave melee range without having to worry about about my damage being awful so I could just go back I can walk back out I still have Global suppress and then here my range Club was gonna fade so I will just like slowly walk back into melee range and then I'm back with Mongoose white spamming so that is kind of kind of the like bread and butter when it comes to actually doing damage in the arena but then again I feel like it's very awkward because like in a realistic sense this isn't really how it's gonna work because you might have to like sacrifice a lot of damage to be like close to a pillar so you don't die for example um so even though in the scenario it might be better to just like be a melee range to do all of your damage if the outcome of you being a melee range is that your team is gonna lose because your healer has to like overheal or you are taking like unnecessary damage then it it's not worth it to be mainly arranged but that's just kind of something that like you'll pick up the more you play Survival I think that is like very very hard but just the more you play the game the more you'll just get a feel of like how much you can be in male events without you dying so uh yeah and then when it comes to the traps I just kind of want to show something for fun says right here um since there are kind of two ways of trapping either you can use the cursor method which I use which you know you can just pops down your trap like this and then it's gonna work or you can do the the regular method which is just um where is steel trap hello there it is where you can see the reticle so the worst thing about a cursor macro is that you can't see the maximum distance except if you're like me and have an add-on so this add-on over here which is called range display it will tell me how far away I am from my target so here without me using this add-on it would be impossible for me to know if I can learn this trap right but because I have the add-on I see fourth day trap is 40. I know for a fact that this trap is gonna land right because otherwise you just need to have this reticle to be able to see it like you would you you know aim your traps like this but so yeah without having a range tracker I feel like it is very hard to be a um cursor enjoyer but yeah the way that you write these macros is just very simple um you just add cursor like this so yeah and then again if you have any other questions about all of my macros I'll have them linked Down Below in the description so yeah uh let's however talk about some in-game footage Huawei we will so I'll start out with a little two video game I guess on Assa Rogue over here let me mute the mute the video so kind of how you want to play twos into an asteroid because just do as much damage as you can and then whenever they have a evasion or cloak up you just want to run instantly because they do so much damage this expansion it is a bit ridiculous because healing as a rogue down which is almost impossible so keep that in mind um and also if you're pressing commanding bandage you want to be able to make it so the Rogue can't instantly reapply the um the bleed okay also that's going to be very very professional I really need to go take a test so I don't know you guys can skip forward like one minute into the guide and just have fun foreign [Music] [Music] foreign [Music] um yeah what's up hello hi okay so as I was talking talking about earlier um you know you just want to try to do as much damage as you can whenever you won't die but uh you know the main goal is to just try to not die so let's see if we can go over the game I can talk about some things that are happening so here in the open area it's gonna cut up kind of want to find the Rogue because the the part of the game where the asteroid gets the strongest is whenever he has this buff up so this is 50 more crit um and also his big garage this is like well when you come out of stealth your Garrett is going to do like 90 more damage so I'm gonna do like a scatter shot just so my priest can recover so we can't apply like because the worst thing that could happen in the opener is that he applies like a lot of bleeds on my priest so my priest has to heal himself and then if he goes me it just becomes like super hard to heal both right so I just want to press scatter shots to just like make it impossible for him to really do that much damage to both of us in the opener um then over here um you know I do the steel trap and whatever I'll try to preemptively kite and just kill him with uh with these dots but he managed to get a step because step is for whatever reason 30 yards this is this expansion so that's very cool you see here he does just a lot of damage to me so the second that I come out of this I press mending bandage and very important right now you have to make sure that the road will come instantly reapply bleeds because then you're gonna just die instantly right so you press bending bandage and then you get out preferably the best way to do this is to get out first and then press bending bandage but I just did it this way because I knew that I would be kind of fast um then I just try to get away from him I pressed chord into the assault just as like a gap closer to just get out I get the uh I get a trap on the Healer over here and then now the Rogue presses death Mark uh oh so this is the thing that does like a billion damage so kind of awkward that I don't have mending bandage for this but I mean because I mean you know here I obviously wanted to like kite the way for the enemy healer and then go back in um whenever I had mending bandage up but he was a bit too fast for me I'm not gonna lie so here you know he does the death Mark he almost tried to kill me here but I'm just like pressing my wall pressing my BM I have every defensive in the entire game so it should be completely fine anyway and because they have had to use so many cooldowns here we are like very very far ahead even though my HP bar is like kind of low because the road doesn't have trink yet the Rogue has no vanish he has no cloak he has no evasion the priest doesn't have a trinket either because he drink it in my trap so as long as we can just live for like a very short period we should be able to kill them very easily so therefore I just like drink it so we don't fall super [ __ ] fall behind so here I try to go in for a trap I'm just gonna wait thing just doing a bunch of damage uh I stun I get pain suppression and then here you know I think I get blinded yeah and now I'm like okay so now we basically won because they don't have blind so they can't really do like a go and or my healer has a trinket anyway so I should be completely Immortal so therefore I just kind of go in here I still make it so the Rogue has to use step to go to me though so I just play a little bit out of distance I tried to fame to have a step over here but then you just step kidneys me does a bunch of damage but I should be fine because I have I have a mending damage out of this so I scatter him I try to get out mending bands I miss my steel trap which is a bit unfortunate but it did beat I got that out sometimes so here I just try to get him in to my steel trap and I mean right here as long as we can get a trap into a fear we should be able to win the game because the Rogue is no defensive cooldown left so that's why I'm playing very very aggressive right now so here I try to get shattered with death and I do so I just do a cheeky trap also the death that landed and then the second that the Rogue is gonna come out of stealth um I mean out of the stun he wants to press kidney shot on me so the second that the stun is going to fade over here I'm gonna press turtle and then now we click on press kidney shot so now I'm just waiting for my priest to get uh get like a guaranteed fear so once he is in you know range to get a fear I could just press death I mean my kill shot and then we get a kill on the Rogue very cool so some key things to take away from this game is the fact that like you have to be able to run when you're when your goal isn't really happening and uh yeah just rotate your cooldowns early because God damn this expansion is very very very fast like you have to play twos extremely fast um it's I feel like it's very hard to just eventually win and dampening a lot of you have to make like a lot of active plays to win the game so keep that in mind whenever you're playing between Arena I have another example here as well against a Demon Hunter now I wanted to really get like a footage of me playing against a fury Warrior but I couldn't really find anything so you'll get a Demon Hunter instead here I'm just playing around with an add-on called move Andy I think it's kind of cool because you can see the in-game timer while you have the talent window open so I guess there's nothing really to talk about my talents I feel like they're pretty default again here I can't really play Sentinel because the pillars are so big so therefore I opt into going like two points into natural mending one point here one point there and then skipping out an Arctic Bola so I don't break CC but other than that everything here is like pretty basic pretty default the only thing that I would possibly change looking back at it is maybe like removing camouflage and uh pathfinding I mean uh binding cycles for the six percent movement speed because stealth here won't really make a difference right so um yeah so let's see what I do in the opener here I do the best bug that I was talking about earlier not really necessary but it's kind of fun to get the eye so I can just kill command in the opener for a little bit of extra damage so here the plan is to try and kill the Demon Hunter but you can't tunnel the Demon Hunter because then the monk can just do whatever he wants like you have to make it so both of them are kind of scared because the way you have to play the match up is first off you have to kill the Demon Hunter because it's a very good kill Target because they can be very squishy but also you have to use scatter shot and steel trap on the d8 so you can live so it is like a mixture of you have to hit both kinda so usually how you would play this matchup is like first of you do a go on the Demon Hunter and then you usually get blur in the opener and then when blur is over you can scatter shot into a steel trap and then attack the Healer and then by the time the scatter steel trip is over you cannot trap the Healer and then now you can do the the you know they go on the Demon Hunter again and then after that is over you can you know you can just like repeat and just do that over and over again but the way that this game ended up playing is a bit different so I guess you guys can see what happened here so here in the opener I wanted to do the Camarillo on the monk so we couldn't push into CC my healer but he used his dwarf racial to remove the silence effect wow pretty cool so he gets a full sleep on my guy he actually didn't get asleep because he [ __ ] up the timing but that's okay so here I'm just gonna kite whatever you know he'd actually killed my scatter for some reason so he very horny to kill me right now I get a little cheeky trap we get blur and reverse now this is the best case scenario of all time if you ever get blur and reverse at the same time that is that is the best because realistically that the edge only has to press either one of those buttons but you press both here so now we're pretty far ahead and then here you know it goes over it goes in for the fare in my opinion I think the fair is kind of bad because I can't do damage to the Demon Hunter anyway because blur is the 80 Dodge so you know whatever it do be like that so here I'll just sort of get a bunch of distance and here Shadow melt the bit broken I see he causing the hunt so I'll just press Shadow build in three two one Shadow meld is a haunt to not take any damage very cool and then the same again just try to kite try to run away here again I have the scatter into steel trap which he will use the Tigers lost on but that's okay sometimes so here if I manage to get a trap there would be a lot of uh damage that we have because my priest has his son he soon has mine games um the Demon Hunter doesn't have reverse and he doesn't have blur so if I get a trap on the monkey we can do a lot of damage to this Demon Hunter so Panzer realizes this and he's like oh [ __ ] let me just drink it sweep the hunter so now like our goal is kind of over but it would be like that sometimes but um the really good thing for now though is that neither of them have a trinket so now we need to play a really aggressive tutorial like punish them so you see here like I'm just kiting the the Demon Hunter away from his healer while also being in line outside of my healer so I see him here pushing in because like we're casting like a mind control as well on the on the Demon Hunter because the best thing is is that if we mind control the Demon Hunter in this possible moment then monk has to push into my healer to stop the mind control but if he can do that then I can just attack him and he can like die right so he becomes very scared so here I do a chameleon I do a lot of damage here the plan is to scatter shot into steel trap on the Demon Hunter and then my healer can uh first of do some damage to him with like a bunch of dots and then mine and then mind control the Demon Hunter as I trap the Monk and then ask the um as the Trap lands you know we can just kill him because he doesn't have reverse anymore so that was the plan with the scatter sword steel trap but I noticed here the repressed cocoon on the Demon Hunter so I was like oh well in this case I don't necessarily need to trap the monk in a scenario right so I can just drink it stun him and then just do like a bomb flanking Mongoose by it kill shot kick the gaming and then another mongoose bite for the kill so even if it you know if it didn't preempt it with cocoon we probably would have won on the Demon Hunter over here but you see how fast the game is like TV2 has not been this fast in like a very long time I don't think like you have to make a lot of plays um as a hunter especially to try to get a lot of wins so you have to get like there is you have to like find the win condition here so I think this game is like pretty good when it comes to like actually punishing the enemy because you actually have to play a little bit good to win in two sorry I like I feel like survival Hunter you can't necessarily just do a bunch of damage and eventually win you have to make a lot of plays you have to punish drink it punish them if they use their defensive chords a bit bad things like that um so yeah that's kind of how you want to play into demon Hunters it's a lot of just like hit and run um needed to hit both the Healer and the DPS uh like whenever this moment happens instead of just tanking him just scatter steel trap and go healer usually that is like the best way um and then here I just managed to get a kill because I saw the here did the little uh the little cocoon here but that happened sometimes so yeah that's that game um and then we just want to go over like I found the 3v3 game what do we have here I am playing jungle into DMO as holy Pala oil so here the game plan is to protect my card so usually they will go my cat here because Hunters are kind of tanky if they uh position themselves well but pharaohs have to be in melee range to be able to to do damage so that means that I will over prioritize mending manage on my feral instead of on me interesting good to know so here we just gets up so I'll sort of flare them out but I don't see anyone so I found the Rogue over here so I'll just press scatter shot so uh he can't like sheepshot my feral or anything like that so we get an opener for free um luckily I'm I mean not luckily but like I'm a bit slow here so the Pala managed to get the the sacrifice before I can really do anything so I can't necessarily trap this but it would be like that sometimes he also gets kidney shot at so I just press Ross instantly and then harping over to the Warlock and then try to kill the fair lobelist Maybe there we go and now the raw sacrifice of The Rook is over so now I can just go for a trap which it shrink gets so they have played very very aggressive in the opener here like they have used evasion cloak train gets from the Pala and the wall from the Warlock so now as long as we can just leave this go like this is very very dangerous like we just need to run just get out just chill so here I get my blades from the feral uh I then try to like just slow him stun him root him silence the Healer just make sure that we don't die here my cats can play a little bit aggressive because we still have like a lot of healing from the guardian over here so he takes a kidney um and here we just I mean same thing we just try to do a bunch of damage this is basically how you how you play jungle you try to just do as much damage as possible and that is the most important thing by far so here you can see me just kind of blasting doing the damage Department try to go for a trap I then get the Trap right here and now we should be able to kill the Rogue nope we get bubble actually maybe the women we maybe we do get a kick into the murder and then he just lies so as jungle your main objective is just to try to just do as much damage as possible and trade cooldowns pretty early because the game is like very very fast paced at the moment but if you saw here how I was playing with my positioning I basically just made it very hard for them to even go me because you can see that I'm kind of like avoiding the Warlock at all times because if I'm playing like over here right and the world I can just like do damage to me and I would just like die in whatever so like I kind of want to play like a save as possible so they're forced to just only go on my on my cat friend over here so that's also the same with me like you know going for a kick things like that scatter shot the war because we don't die etc etc I feel like I didn't really get up that much footage from like the jungle because I we didn't really play that many games but I just wanted to show like a jungle game um and just you guys know that it's still the exact same thing as before where you just try to do as much damage as possible try to negate as much damage as possible and then you will maybe eventually win or eventually lose depending on how you play it so let's go over an actual good game like the scatter game that I think I played pretty well because I feel like this game can you can actually kind of learn something a bit more so here are my talents in this matchup now I am playing with infusion instead of spearhead because the map is kind of small and also I know that playing with the shadow priest the jungle will make they will like basically only go on my priest so I don't necessarily need to have like a big gap closer because I'll kind of always be in melee range um I don't go for two points here two points here just so uh because I'll have a lot of uptime so I know the natural menu is going to give me a lot of value and also jungle can cleave my pet very easily so as long as I have two points here my healer doesn't have to like worry about healing my pet ever so that is pretty cool and then I'm also going the Adobe kill shot so I can maybe kill like the hunter pet or something like that later in the into the future but uh yeah on hindsight I think it would have been better for me to pick up Laden poison here but here I was just like a big fan of hydro spite so I don't think it really matters so much but if I could would change the talent Point here I would probably change uh change that and then I'm playing minding mad as well for the feral Druid very very cool I dropped one point to take the serrated shots and then here we are so what is the actual game plan here like what do you like what do you like what am I trying to do in this Arena so I feel like it's always really good to have like an actual game plan because you saw there in the jungle game I had no game plan and it was like a very like chaotic game so you don't necessarily want the game to be like that you want a game that is like very controlled so I think this game is like a perfect example because here in the gates I was like okay I want to be annoying to the Hunter and the way that you are annoying is by pressing scatter shots whenever my healer gets cc'd because as a BM Hunter you can't really get a trap by yourself you kind of have to get like help from your teammates especially the feral so whenever I see the feral going in for a stun on my healer that is my cue to press scatter shot on the hunter so he can't really do anything and also I'll be trying to use Harpoon to either make it so my so the enemy healer can't go in for a fear by just rooting him or for me to get a trap so those are the the two live goals that I have right now in life oh so here just go in to do some damage we see the hunter so I just go in for some damage and here you see he he uses pet Stone so I just press scatter shot on the hunter so he can't really do anything and then I kind of go back to the cat I then stun the Healer do explosive now sadly here my priest didn't really stun the feral so he managed to leap over so here I actually can't trap because first off they're stacking so that's kind of 50 50. and second off my explosive shot will then break the strap so I just want to do as much damage as possible waiting before they go away and then now that they go off I can go for a harpoon trap so that is basically our opener is just deny the Trap from the Hunter and also pets don't trap the Healer as soon as possible kinda and here I'll just take some damage but it should be completely okay now we get a stun and a siphing then get some Cyclones on the Healer as well so that's some big damage so after this you know we should be completely fine here I see very dangerous my healer is in each Stone and the fear in the middle of the map and the hunter is going to have uh the the freezing trap available oh no what on Earth will I do just press scatter shot on the hunters and now he can't trap ta-da cool here I see that my priest goes in for a silence so I can hoard pun trap so we can't use shadow of death so therefore I will discover a horror pin trap right now and as you can see I haven't really used mending bandage yet but that's kind of on purpose because I'm waiting for the pharaoh to use feral Francaise so here I'm just gonna do as much damage as possible and also in case you're curious about my damage globals you can always see them on the left over here so keep that in mind if you want to get a little bit more detail about the buttons that I'm pressing foreign so right now um they uh they started doing some damage to me so one thing here is that you always want to press okay so in it okay in this scenario I know that if I set the stun then my healer has to swap a lot of the the halts over from my priest over to me so we can become like really big trouble right because they're gonna get stone job available and then on that stand my healer probably gonna fall really far behind and have to you know press trinket and everything so instead of making it so the game Pace becomes like that I just trade trinket instantly so we can play more aggressive because I would rather drink yet to play safe to preserve my healers drink it because I think it's more important than mine so here I can just trinket wall get my feral frenzy and I'm like completely fine so now my healer doesn't necessarily have to heal me that much he can just like continuing to heal my priest because here is the goal that happened wow and then take a guess what button am I gonna press on my keyboard the second that I see this take a guess oh my God the scatters what the Hunter he can't do anything and then I counteract with my own goal a stun trap on the priest wow let me get the Trap now here one thing that is kind of cool is that if you use explosive shot a bit late because explosion shot is dispellable right so you want to press it when it's around like three seconds left of the Trap so they can't spell it but also so the damage won't break and here also it's delayed because I want to get the damage when pain suppression is over as well so that's something to meet the max to keep in mind as well foreign just got some damage though still just blasting the cat nothing really else happening uh right now I'm kind of just waiting before the next goal to happen like I'm already like mentally preparing myself for the feral to go in for a stone on my healer so right now I'm just kind of waiting like I'm playing around the hunter so I can scatter shot him the second that it happens so I'm just waiting and then now he goes in for a bash so I'm like okay this is my cue like this so you know on the hunter the hunter is waiting for the feral to go for a trap I'm waiting for the feral to stun so I can scatter so it's like I it's okay just scatter shot the hunter in that case and now we can't wait to do anything so now that's another goal that's completely wasted and they can't really do anything anyway so here I just go in try to push him for maybe like a fear maybe pushing for a cyclone maybe just do a bottle damage I see that they're stacking so I don't necessarily want to like go for a 50 50 trap because I have no reason to I'm just doing that so here here we get the fear and then we get our bash out of it and then I'm just doing damage to the Healer for phone and then I do a little secret trap and now the game is just basically over like the hunters dead the healer is dead the Pharaoh is dead we got Turtle over here for free I'm just stunning the regrowth just do a bunch of damage he can't use explosive silence like a completely toast there's just nothing they could have done so uh yeah this is different if you remember the old jungle game there was kind of like no thought behind it it was just like just do a bunch of damage and eventually win here you can see how you can play the matchup and I'm way more controlled Manner and a way more calculated Manner and it becomes first off it becomes way more fun to play and it is way more rewarding to play in a way where like you have a goal in your life and then you pull it off and it feels really really fun um same thing with stock cleave actually there are some goals that you have and then you try to like pull them off and then you should be able to get a win so even though we mess up this game a little like a little bit we still have like a like a game plan so here against wind walker Shadow priest the goal in life is to try to kill the Monk and then try to use either scatter shot or shot Styles or fear on the shadow priest and then trap the Healer that that is kind of like the three to one that you would want to do and here I want to change my talents at the very end so let's see what I do there we go I go into the the talent that makes it so my teammates can also attack through the wall so this this is just like a map dependent thing so on this map uh on black or cold the monk usually will put their portal like right here in the corner or maybe like over here so if you're doing a go over here and the monk teleports into the room I can just press Sentinel on the on the Monk and then both I mean my road can like kidney through the wall he can attack him through the wall my priest can do damage to him I can Harpoon through the wall and do everything so uh very very good talent so here versus invokers you kind of have to be a little bit scared of the um the the what's it called the the whole reward spell you guys don't know what I'm talking about the one they become immune to CC so here he presses the heal spell um but then so you're immune while you're inside this right yeah I have to wait before it is over and here you can see the the three to one I just done the guy get a stun on the priest and then slap the Monk um here I do a kind of a bad trap because I didn't really see that he got the double fear but sometimes it did be like that and now I'll just do a bunch of damage to the monk they also press communion here so we have already gotten like a lot of cooldowns so I would say that I kind of wasted my coordinated assault because we already got everything that we wanted before the go even happened so what do we get we got communion we got string kids from the monk we got the fuse got his BM got his Nimble bro so we are completely fine there is no reason for me to ever be in line of sight of anyone so I just instantly go into my little corner into my room and just try to not take as much damage as possible so here right I do pet passive because the way that monks work um they want to leg sweep and then press Tiger Palm to apply a crit buff now Hunters can just like negate this entire mechanic by just pressing Roar of sacrifice on on the Healer or or like who on whoever he presses Tiger Palm on so you can see here if I had my pet on the monk my pet would have gotten leg sweeped right but now because my pet is like over here I can just press Roar of sacrifice on the Tiger Palm and my healer literally can't die and then we also gouged each other priest and then I just like press scatter shot on the Monk and we are completely fine there's no way that my priest ever dies here but then he kind of like presses the guardian anyway but it would be like that sometimes I guess so now we got the nullifying crowd so here I instantly do a Camaro to try to slow him down and silence him so my rogue and the priests can Purge off all of these Stacks if possible so here we um here we got one here we've got two and then we got three so now we've removed everything and then my row goes over sheet for a sheep shot and then right now the goal is my priest will go in for a fear uh on the shadow priest so he can't master spell the the Trap but then very unfortunate we get silenced as he tries to go in for a fear and then we just tank a triple fear on our own goal oh no so now the goal is basically over nothing is really going to happen unless the shadow priest cannot trolled he didn't impress Moss as well so we were like okay let's continue I'm blinding let's go so he goes for the the varnish sap into the blind we got Karma and Trinket and we're like oh my God cool guys now we just need to live we are so far ahead in cooldowns it's like one minute in and now I can just like use scatter shot defensively so we don't die so I tell my rogue just like hey bro let me scatter shot the Fist of Fury so you don't die man and he's like sure and then I scatter and then we're completely fine I do a little uh little steel trap before his Tiger Palm tiger lust comes up so we can reset we should be completely fine and then here I have Sandra available so I'm just like letting my team know like hey I'm gonna go in for a soundtrack let's go here he presses Port but if you remember before with the sentinel oh my God I missed my tribal Legacy gripped it because we had no CC because I kind of wasted my scatter on the monk anyway but that would be like that sometimes Sentinel harpooned through the wall which forces him to teleport again and then now we just got a full kidney very cool nothing here we should begin going for a fear oh we get a MC and then hit the script away so now we should be just I know I mean you hear you can see that the game plan that I have like just try to not die so that's why I did the steel trip on the priest and also just like get away from the room you're like I never want to be in line of sight to take unnecessary damage if I if I have to you know like the best way to play is to try to not take any damage in the first place so just make it so like your positioning is very awkward for the enemy team to try to do anything so here are just the most random Cameo on the priest I mean on the invokers just were found um here I'm letting my team know that I have scatter shots so if I ever land that trap I can press scatter shot on the priest so he can't muscle spawn so that happens right here I just go for a trap we go in for a fear I kind of waste my scatter again because I didn't see that he went for a double fair so even though the game is kind of sloppy like you can still see the game plan that we had so like it doesn't really matter if you [ __ ] up you still have some things you can do anyway so here the string gets swaps and then that's the goal but since they have overlapped more cooldowns than we have we should be able to win next goal because I have stun trap scatter available and the monk doesn't have a trinket so we should we uh we should be able to win the game here so here you know I just press wall or just press BM and it's kind of like whatever you know what to the round as much as I can um here my guy almost died so I just press raw sacrifice on him so it should be completely okay he also got a ray of hope so he should be at like 100 HP and here I'm screaming just like oh my god dude they go do they go let's go let's go let's go so I stun the evoker get in teleports scatter shot the priest so we can't wall spell the Trap go for the Trap and then we just Harpoon in get a kidney he trinkets but it's just way too late and down he goes so even though it's not the cleanest of games you can kind of see the um the intended game plan so even if you mess some some things up it's still very possible to win so yeah but um let's go over the new game mode Shuffle because I feel like a lot of people are playing Shuffle right now so I might go in more detail into Shuffle right now but I mean I might go into more detail in by on like how you play Shuffle like later in into the future but for now I'll just go over some like just general basic uh Shuffle gameplay in case you're wondering about the MMR this is a um 2200 MMR game and I'm playing with a sub Rogue feral and Shadow priest with a disc and an evoker healer so usually the best way to play the game is to actually not stun the Healer but instead use your stone to peel for your teammates um I'm not really gonna do that this game though because I'm playing with the sub Rogue and sub brokes you know they don't really want to like you know I don't want to stun and be annoying so I'm going to let my sub Brooks down for me and then I will just like stun the Healer and like do whatever um but that is something to keep in mind that I see a lot of people they they just always stun the Healer but I swear it's almost better to stun the either the kill Target or stun the off Target usually and you know the reason why is because if you're stunning the Healer now the enemy healer can't heal but usually dampening is so high anyway that it becomes hard to heal regardless whereas if you stun the uh either the off Target or the kill Target now both of your DPS like you and your teammate will be able to do damage to that Target without like fear of dying plus it's gonna make it so your healer has less things to worry about so there's like more benefits usually when dampening is really high to prioritize starting the um either the kill Target or the off Target the second DPS player but the main goal do you have as a survival hunter in Shuffle is to try to do as much disruptor like disruption as possible like you want to be very annoying that should be your goal in life to try to be as annoying as possible so you can see here how I am doing everything that I can to be as annoying as possible so here we just uh you know with the Rogue is like yo let's go priest I mean feral so it's like sure let's go feral so here we just get the opener I allow him to zap but then my priest is like oh my God I want to be in combat right now so now we can't stop off all of the whatever but to be like that managing get a cheap shot on a purge so now I can understand him well first I do scatter well the the reason why is because like if I just stun the Healer here then I guess like he can't heal but there's nothing to heal anyway so just first deal with the pressure the like issue that you have which is the side fiend and the Pharaoh doing a lot of damage so just scatter kill the cyphened because now I can stand as my feral is coming out of I mean as my rogue is coming out of the stone so now we can do like a three to one so I can get so we can get like a stronger go and then I get a trap and then I can uh you know should be completely fine here I accidentally press mending bandage while moving so I didn't actually press it so you can see I am taking a lot of damage here because I didn't press bending damage very very awkward but as you guys can see they are pressing trinkets on the blind they're like trinket the first kidney like here he was gonna like wielded the first fear when he can just get the spelled like this is very very weird gameplay so now we can just punish it very very easily by just like shielding and living and then we can do like a really good go so here we get a sheep shot on the priest into kidney on the Healer and then also press Turtle so now as long as I just like trap the Healer and Scatter shot the priest so we can't master spell we should be able to win so that's what I do scatter get a trap and then we just kill the feral very cool that's game number one so this game was like a little bit sloppy but I mean this was like the first round uh I feel like it kind of happened sometimes here I am against the sub Rogue and the priest and here the goal is to kill the priest because we have really good peel potential on the Rogue So the plan right now for me is to try to play in a way where they can almost never go me because I have the privilege of doing all of my damage from ranged kinda especially in the opener so yeah let's hoping this yeah cool so you can see here they open that I'm gonna I'm gonna play very very defensive because I don't want them to swap to me because okay it's gonna sound very obvious but like in the opener you're not on Sunday or right so like if you're in melee range if my feral presses on the defensive cooldown their role can jump very easily just like sheep shot me and do a bunch of damage to me right so that's something that I want to happen I just want to be as as protected as possible now here for whatever reason my feral didn't stun after the rake so I got fired very awkward but you know here I see that the Vogue did the worst goal of all time now if you guys know how Sub sub Rook work you will also never press anything on a go like this so he did a sheep shot into smoke bomb now this means that he has to do sheep shot smoke bomb into Shadow strike and then the fourth Global has to be erased on right so that has to be either a sheep shot or a Dance I mean or or a kidney shot so he hasn't even had the time to press curion so all of his damage will be over because he has no combo points to even like use like a eavis or anything like that so whenever you see sheep shot into um smoke bomb just know that the Rogue will do literally zero damage disco so you can see here he will do a shadow strike and then he will do a kidney shot but now because he has kidney he doesn't even have any copper points so his next Global has to be Shadow strike but now he can't even use another Shadow strike because I'm going to leave the CC so he has to press sheep shot but then he does a shadow strike instead but then I come out of the CC so I can just scatter him like if you just know how sub Rogue work you will just you you can just tell that like this goal was awful so even though you see like blades like all new string kit like orc racial like you just know the globals that they have to press by just having a lot of game knowledge and like knowing how classes work and then you're gonna be like oh yeah this Rogue won't do any damage I don't have to drink it I don't have to Roar of sacrifice I don't know I don't have to do anything so you're completely fine right so you just press scatter shot then you're just gonna show so I do a steel drop off kill the siphine and then here we kick the mind game start to be as fine as possible um so here I'm not really taking any damage so here I just press cheetah try to just get out here we've got evasion how I can trap the guy silence to he can't boss his spell and then we get misdirect I mean uh this version so we can just go back on the guy so here as he goes for the step kidney I know that he's probably gonna go me so I press Shadow melt and then I don't actually immune anything but like I guess that I delay this go and then same thing here now they actually kind of have some damage so now you can press draw of sacrifice and then we just get out and then we should be completely fine I get a triple tar trap but he presses communion over here so I don't have to press anything more so right now there is basically no way that the Rogue can ever kill anyone reason why is because I still have my drink yet but my Pharaoh doesn't have a trinket but that doesn't matter because the Rogue doesn't have changes anymore so let's say that that they do a go on my feral I can just scatter shot the Rogue and now he can't do anything right or if they do a go on me I can just drink it so it's like they just lost at this point there's like nothing they can do really so again here we just go do a bunch of damage kill the side thing instantly get shot every duel now as this is happening I just like try to get out so the Rogue can't do a go on me as the Shadow video is over so here I see the roll guy put a scatter shot on him it breaks I see that he goes in for the blind walks into me so I get very terrified so I'm like oh no but then I walked that away I Target him stunned him and then now his blind is kind of wasted like he can't really do anything cool so then uh you know you see how I'm making it so the the Rogue can't really do damage to me ever so like it it did this just makes it so the Healer of my team has like a very easy job to heal because he only has to worry about one guy because I'm just like kind of sailing by the pillar over here not really taking damage so yeah just going for a chop like a cheap shot but it does really matter because they have no fear out of this they don't really have any stuns they have nothing so I should be completely fine he actually get the fear now but it's completely over it's like it's way too late as well so I just do a seal them on the guy I still have scatter for the for the Rogue whenever he wants to do a play so here just scatter him and just walk out go for the little chicken trap and as I do the Trap you can see that I'm like preemptively kiting this is something that I will do like a lot without even thinking about it just like preemptively kite before they can do the go wait until they they will they will use their CC and then when I see that they're committed on going on your teammate then you can go back in so here like I know that they can't kill me so therefore I can just kill the priest whereas like if I would have I don't know trapped the priest and then go back into them they could have very easily just stunned me but here because I was already so far away they couldn't really like do anything so they were committed them to going on my teammates and then once they are committed then you can go back in so now I have a shadow piece on my team so here the plan is to just kill the Druid usually because if the Druid can sit and bear from the entire game and you can force him to be bear form he won't do any damage and if he's not doing any damage then um they can't kill us right so yeah so here is hoping the bending band that's very cool I try to get combat as soon as I can because I don't want the Rook to go for a sap so that's why I do the serpents thing and then we found the Rogue so even though here the intention is to go on the Pharaoh you know we applied like a vtv uh you know vtdp and Shadowood pain on the on the guy I just want to scatter shot the feral now my priest cannot drink it fear the Pharaoh so this was a little bit of an overlap but I do have that sometimes and then you know I just press bending boundaries but I don't really want to press war of sacrifice because we're already using so much you know we're using scatter shot and fear defensively and stunned defensively so I feel like using Ross here wouldn't really be necessary because I can just save it for next skill then we just get our sleep I can now just go in for a trap on the Healer which I get right now and then now with the blind now I can press war of sacrifice I think do I yeah there we go and also you can see how I'm playing the game right now like I haven't gotten stunned once the entire game and I'm still top damage because I haven't really been male arranged the entire game so like it's not that they are ignoring me that's not really what's happening like if I wasn't male image right now I would have taken so much damage it would have been really hard for my healer to heal I mean they would have done like a billion DPS because the Pharaoh can just cleave the role can just sheep shot whoever he wants and it would be like a really really bad time but because I'm playing playing like this where they can't really do anything it becomes insanely easy for my heel to heal um my shadow priest can you know do whatever he wants because he can just kite them into the open and they can't really line the sight of their damage and I just kind of chill next to the pillar not really doing anything so now I can go in male image because now they are like very committed on going to my priest so I I know that I should be completely fine here so here we found the Rogue so this one of our scatter shot before anything really happens going for a seal trip as well so we can't really move his character um and then my priest for whatever reason runs into the I guess he wants to go for a fear but like I don't know very sketchy so I just go for the Trap but it should be completely fine I've mending bandage for the feral frenzy anyway I'll be back on the cat and then the cat goes behind the pillar so I instantly swapped it to the Rogue to maximize all the damage we can deal in the arena the cat comes back out so I just swap to the cat instantly poison poison from the Rogue just vanish him out and then here we just do a bottle down now we can just go for like a stone trap and then the road does the best gouge of his entire life accidental overlap as well which cannot happen but yeah so now I'm like I kind of want to trap the priest but I got shattered with pain I mean shadow of death and now I can't trap because I see that my um my teammate is causing vampiric touch and obviously both of these boys are behind the pillar so this is obviously a deity on the Healer so you can't trap on the global liver yeah I kind of have to pay attention to what your teammates are doing so instead I just like whatever tank I fear and then they I guess they do like a kidney sheep shot go so here you know I try to like delay the go by doing the Trap my guy Fierce and then we get double Trinkets and now I can just press scatter shot on the Rogue and then nothing is really gonna happen like we're completely fine and then I also give my guy Freedom so he can cut it as well and then same thing here the feral goes behind the pillar so just instantly try to go back on the Rogue my healer down the train gets the blind which is very very cool so here because they press training it I don't really want to waste Ross either way so I can save those for the next go and the same thing here like if you're seeing how I'm playing like I'm making it so it's impossible because okay like I keep hearing about people that play Survival and then like they are dying all the time like whatever and like now that you're seeing this gameplay like you might say like oh my God but this is not how my games happened like I just die all the time but the way that I'm playing I'm playing in a way where like they can't even go me because I'm preemptively kiting every single goal so that is something you kind of have to like keep in mind whenever you're watching this this game plays like you guys can also just preemptively kite everything so it becomes like insanely hard for them to really do anything foreign trap the Healer I don't know just go back on the cat flare the Rogue so we can't go for like a stealth torch up the Rogue so he becomes sad get a full fear get a bandage on the feral frenzy and then just shout out with death and then they can't blame him maybe schedule the Healer for a millisecond and then he dies cool that's the route and then the fourth game what do we have here shut up is a vocal or swap my trinket because I kind of realized that they can't kill me so play with survival tactics here or maybe I keep that ass up I swap to drink it because they can't really kill me anyway and then same thing here notice you I can't play Wilderness medicine because of the Shadow priest on the enemy team so here I can have the exact same game plan we just go on the SP and then whenever my cat gets stunned I just press scatter shot on the Rope very easy very cool get a flare try to get combat I see over here that the evokers behind the pillar and evokers have no way out of roots so as long as you can root them they can't really do anything um here scatter shot the Rogue instantly and then I try to stun him as well but my pet got feared so I guess I have to like Harpoon into a torture route which is I mean not as good but it happened and now the opener is kinda ruined so like the Rogue just got CC the priest got CC nothing really happened the Healer was also seized by the pillar so nothing really happened to match this game so you can see here how like the second that I'm planning on on attacking the Rogue I will I always want to make sure that I can line outside the priest like if I have the option to you never want to attack the Rogue if you're in line of sight of a Caster so just go behind the pillar of the coaster as you're like doing damage to the Rogue and that just kind of comes like second nature the more do you play the game so here we just got the kick dog kick on the Mind Games get a little chicken trap right now um I can say gouge the pill so let me you know do damage here I uh upper scatter shot as the stun on the priest is fading so they can't really do a go directly after it into a steel trap and now they can't really do anything so just flare the Rogue now we do a go on the Rogue and here same thing again now that I'm attacking the Rogue where am I going I'm going away from the priest they can't really do damage to me but now obviously I'm forced to go back in because there's a smoke bomb so yeah understood damage to the Rogue here um then it swaps so now I think we just go priest I think maybe do we yeah now we're back on the priest and then we get a get a little thing and then here I get scared because maybe they want to eat the Trap so I don't trap instantly so I can wait before they separate and then I just go for the Trap afterwards um and in here even if they do a go on our cat which would be completely fine I found the Rogue here so I can just press scatter shot on him into a steel trap and then now the Rogue he literally can't play like he is so sad like he even trinkets the [ __ ] steel trap but then I just got another route oh no and then I get a concussive shot as well oh no and then I stunned him on his goal right here and I lost my cat so like nothing can really happen like is this is just depression right now for this with this poor little rogue Harpoon root as well like he can't play so this was the most scary Rogue defensive I mean offensive cooldown with the shadow blades and he didn't really do anything just because ask the hunter class you can kind of just shut down enemies and there's nothing that nothing that they can do so here I'm gonna go in for the Trap I missed the Trap because I'm bad but it doesn't really matter because even if you miss the Trap as a hunter nowadays you can just press scatter shot on the Healer and kill them wow cool and then here we have the second to last round so I have a farewell driven Shadow priest so just make sure that you pick up a mending bandage I think I'm I think I uh I'd remove um survival tactics in this gameplay for um because I mean here obviously they're not really going me am I facing my talents hello what am I doing hello am I AFK Talent fix thank you there you go so same thing here says I'm playing with a rogue I want them to go for a sap so I'm just like waiting for a sap and then he saps so here I kind of go with melee range for no apparent reason other than to just tank CC so this is kind of bad by me but I managed to get a scatter on the feral and then we should be completely fine and then here you can see I'm just preemptively kiting instantly like just like the second that anything happens just run away just get out okay that's you know very important because like the Pharaoh would attack me if I was on him it's just like he doesn't want to go all this way to attacking me because it's like very annoying so yeah and then I just go over the trap on the Healer and right meow he goes for the blind actually and then here you know I can probably just like get a thing and then I can stun the Pharaoh so you avoid the off heels and uh we got three kids from that very very cool so you can see now you just run here it was inkarn so I can press scatter on the phone it was on the yard unfortunately because he pressed a gouge before but that's okay here just kind of targets me so I just like press disengage run away press the torch up so we can't just you know like even if you wanted to go with me here he literally can't go me because if I run to the pillar charge of the pillar and then I run around it he can never reach me ever again so he just kind of gives up and he goes back on the Rogue and then I just do the Trap and I'll be back on the priest over here kill the cyphened and again get the feral Frenzy and here I'm allowed to be male arranged because they're not really attacking me but the second that they go on me I'm just gonna go back to the pillar and just like yeah so here let's go for the Camaro so he can't fear and then here my Road in the name and then when he got maimed I just press schedule on the Pharaoh so even though my row got stunned he is like completely fine so then he shaped just for me so I can go for a trap I can then torch up the Pharaoh so he can't attack me and then I just run away and then I can just go back in because he's kind of attacking my rogue instead then I go back on the Pharaoh so the first of the Pharaoh can attack me and also because like he's in Bear form you know so go back with the priest here and uh here up and coming we should be able to win the game because I have stone trap available so we've got a really really good couch Intel steel trap so we can't chase because he has to shape shift so you know try to get a stand right now but my pet is like very slowly walking into the Healer so uh we got a blind instead that I feel like by now the game is just kind of over I get a massive Laden poison for 36k and then bada bing bada boom my guy just gonna die like that and that last game over here I have still have the the guy on my team so it's the exact same thing where just go feral and then press schedule ah on the road so we don't die and like this basically goes for almost every single matchup that you're playing in Shuffle where if there's one guy on the enemy team you can do CC forever just put them in a wheelchair so they can't play like your job as a survival Hunter is just to be like as annoying as possible because a lot of your defensive cooldowns won't really come from just like having like a big evasion or cloak or vanish or whatever it's like just making it so the enemy team can't play and also a lot of your defensive cooldowns can also be used to save your teammates so you are a very good supportive class as well so here the string gets um so I just get it for his feral Frenzy do a bunch of damage I don't necessarily need to get okay I'll scatter right now on the Rogue on his blade so we can't really play and then here we just have so much claim damage is like a little bit ridiculous so here there's evasion cloak on the Rogue I mean just eBay um time dilation of the feral so just attack the Healer because he's like probably the best Target right now good on Mind Games as well here we get a stun smirk bomb very uh terrifying though it should be completely completely fine here so we get a blind the drink gets I get a full trap on the guy he gets a fear Now by this time it's the exact same thing as before where the Rogue trinkets so now he has zero kill pressure ever so they could maybe punish the fact that my priest doesn't have this person or drink yet or the fact that my heater does not drink yet but this doesn't matter anymore because he doesn't drink it so like now if they are ever in a scenario where they can kill our team I can just press scatter shot on the Rogue and he can't do anything so yeah like he or he just gets kidney solid other than just scatter the Rogue stop the sleepwalk and then now nothing happened I was amending bandage the feral fantasy so my team is completely fine and they can't really do anything so here they sort of go with me so I was like try to kite away I can't get the instantly so I don't fall behind um and then you can see how I'm like posturing like over here so like if they want to go with me I would just drag them into this room and then they can't get healed and then they would just die eventually so therefore you know their healer does the smart play to just like kite them back out so they don't die here are just a preemptively worldly goals of the ferals I mean the road doesn't do any damage to me it was steel trap and then as he comes out I can press scatter shot all through the sphere I think like right now the scatter get a trap as well and we're back in the damage Department can I have some trouble here but I um have a lot of damage so I think he just kind of falls down and he does and uh that's the 6-0 survival gaming but um yeah if I have any other examples of like Shuffle gameplay I'm sure to put them out into the future but this was just meant meant to be just like a general guide for survival this expansion so yeah I hope you guys learned something I hope you uh found this useful if there's anything specific that I have missed you can feel free to comment it down below but just just so you know whenever it comes to the gear and everything like that I will have all of my add-ons I will have uh you know all of my like interface settings everything like that I'll have that like in the description down below um so you don't have to worry about like gear and zones and talent builds and stuff like
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Channel: Bicmex
Views: 103,632
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Id: WKBoUr5Rj8c
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Length: 150min 28sec (9028 seconds)
Published: Tue Dec 27 2022
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