I told you, you wouldn’t have to wait as
long until the next one so here it is. If you’re out of the loop and want to catch
up, check out the card in the top right for the playlist to the other videos in this series. Second verse, same as the first, today we’re
going to be taking a look at defence types and find out what differentiates them from
stamina types. And I know this part is annoying but I'll
be quick about it, if you enjoy content like this, subscribe to stay notified on my new
videos we've just surpassed 400 subscribers and I'm hoping to reach 500 by the end of
the year seeing all of you enjoy the videos i make is a great incentive to keep making
them. Now that's all said, let's dive into what
it really means to be a good defence type. If you haven't seen the first video, the general
game plan for defence types is to have enough weight to not be knocked around by attack
types and have just enough stamina to out spin them, while also trying to use that extra
weight to bully stamina types the best they can so they aren't out spun in a drawn out
match. To make a good defence type you will want
to use parts that are heavy and preferably have inward weight distribution. A good choice for a db core would be something
like Longinus or peruses. They should in theory create more IWD and
therefore greater burst resistance. (Check out the video on stamina types to find
out why). There are another few cores worth mentioning
for defence for another reason, those being bahamut, kerbeus, valkyrie 1 and dragon. Bahamut and kerbeus fall into the same niche
but for opposite spin directions. Unlike normal cores they do not have teeth
to bite the driver and prevent it moving, instead they have slopes like Hasbro beys. You would think that without teeth they would
have worse burst resistance but this isn't the case. Thanks to its “rubber lock” it prevents
the bey from bursting thanks to our old friend friction. Dragon and Valkyrie 1 are a different case
though. They are both right spin cores and have teeth
as usual so what makes them different? They don't have any kind of burst stoppers
or BU lock but they do have something else interesting. The core has a spring in it turning any layer
it's a part of into a spring loaded “bound layer” just like god Valkyrie. When the layer is hit it will bounce back
without losing any clicks provided it's not hit ridiculously hard. The different Valkyrie core moulds can vary
in how good they actually are but from what I've seen dragon seems to be the solution
to that with a more consistent spring and better teeth. You will also want your layer to have some
contact points without being quite as aggressive as attack types because you want to conserve
your spin to a degree enough to beat attack types by stalling them out, but have just
enough attack to be able to both counter them and have a shot at beating stamina types,
after all you don’t want your defence type to solely be taking hits without dealing any
(that’s for stamina types!). A great example of this would be the roar
blade. It’s mostly rounded and fairly heavy but
has two contact points at the sides to be able to counter attack. Another blade that has good defence would
be prominence. Like roar it has two contact points at either
side, fairly heavy, and decently round, however it has a trick up its sleeve. Prominence has a normal mode and a heavy mode. In normal mode the prominence shield detaches
easier and becomes a stage hazard that gets in the way of attack types and in heavy mode
the shield is harder to be knocked off and allows it more of an opportunity to counter
attack. In line with the layer, the disc should also
be heavy. Something like the fortress disc would be
appropriate even though it also has use in attack combinations unfortunately though using
fortress would mean sacrificing your life after death slightly because of it’s straight
edges. Over, Illegal and moon are all viable options
for your disc due to their weight and smooth edges giving the potential for LAD. And finally the driver. In my opinion the best defensive tip would
be zone’+z. It has extra weight because of the metal z
chip, low enough friction to conserve stamina and is both free spinning and has a rounded
tip giving it good potential for LAD. Personal bias aside, good defensive drivers
are in line with that, fairly low friction, rounded tip for LAD, decent weight. Tips Like Xtend+ and drift while also used
in stamina combos would not be amiss in a defence type Beyblade. Something else worth mentioning is your launch
technique. Certain drivers like drift perform better
for defence types when launched at an angle. When banked, even if you hard launch drift
will just sit in the middle rather than spin out on the ridge and potentially self ko when
flat launched. Also coming back from the stamina video is
spin stealing. While not as good as pure stamina types, in
an opposite spin match (ie against something with guilty) you may want to light launch
your defence type in order to equalize spin or potentially slow-mo burst your opponent. Remember, you may not be a stamina type but
if you chose your parts correctly you should still have more stamina than an attack type. Future Milgo here, while editing this video
takara tomy has come out with the new zeal driver which is very promising for defence
types. As far as defence types go in burst they have
been kind of lagging behind attack and stamina. Zeal is essentially the new equivalent of
MFBs rubber defence flat. Round free spinning plastic around the side
for good LAD with a rubber sharp in the middle. The rubber part does mean that the bey will
have less stamina but because it has a low surface area the friction it generates is
only enough to increase knockout resistance without a major effect on stamina. From the looks of it the zeal driver is the
best defensive driver, for opposite spin at least. To sum up what I've said thus far. You’ll want your bey to be heavy with inward
weight distribution, have a rounded layer with some contact points to counterattack
and and at the very least a driver with good LAD if you opt to use something like fortress
or nexus+s for your disc. Thank you for making it to the end of this
video, I hope you enjoyed watching it as much as I did making it. The next Beyblade video should hopefully be
on attack types so make sure to keep an eye out for that. Anyway that’s it for now, Milgo signing
off, peace.