Beyblade A game that I’m sure requires no introduction. Beginning in the 90s and soaring to its massive heights of popularity in the late 2000s Beyblade continues to have thousands of diehard fans throughout the world and even more so now with people beginning to return to it. Now I’m sure at some point in your life you have owned a Beyblade. Most of us had a collection of parts; but, did you ever really know what you were doing with them? As kids we would all just put together random parts haphazardly and see what the best was, out of the parts we had, not really understanding why some parts were better than others. That's where this video comes in! I’m going to give you a brief rundown on the basic rules and strategies that are at the core of Beyblade However, before we start if you are at all interested in the content I make feel free to like this video and hit subscribe to stay notified about my next uploads. And make sure to leave a comment telling me your favourite Beyblade parts or combinations, it really helps me out and allows my videos get recommended to more people through YouTube. So with that out of the way, let's get started. Let's begin with the basic rules for the current format. In burst matches go to 3 points. There are multiple ways to win these points. Your opponent stops spinning (survivor finish) you earn 1 point Your opponent leaves the arena (ring out finish) you also earn 1 point Your opponent separates (burst finish) 2 points with exceptions made for certain parts A round begins with the ref calling 3-2-1 let it rip or go shoot with the launch happening simultaneously to the call rip/shoot Continuing on from this is the Beyblade types and effectiveness triangle. There are 4 types of Beyblade. Attack, defence, stamina, and balance. It should be self-explanatory what each does but for clarity I’ll explain anyway; Attack types usually revolve around moving fast to their advantage. Their game plan is to do enough damage to the opposing bey to either burst it, stop it spinning or cause enough recoil to knock it out of the arena. Defence types priority is either moving around enough to not get hit OR being able to deflect and outlast attacks that come their way. Defence types usually hope to win either by a survivor or burst finish because they usually don’t move enough to knock opponents out of the ring. Stamina types make up for what they lack in defence with longevity. As a stamina type your plan of action is to avoid taking heavy hits and try to outlast your opponent with a survivor finish. And finally balance types are combinations of two or more types. Basically, anything that can be categorised as multiple types are considered balance type. Balance types typically don’t have as great defences as defence types, stamina as stamina, offence as attack. Jack of all trades master of none, kind of deal. Because of this balance types have the highest skill ceiling allowing the best balance types the possibility of winning any match. Attack types have an advantage against stamina (because of their low friction tips allow them to easily be knocked around) Defence has an advantage against attack as they can shrug off big hits and usually take the centre of the arena making it hard to be knocked out Stamina has an advantage against defence, not being able to hit hard enough to take recoil themselves and having low enough friction to outlast them And Balance types have no distinct advantage or disadvantage Launch techniques The optimal method of using a string launcher involves gripping the plastic at the end of the string between your thumb and index finger like this This allows you to get the most out of your launch without damaging the launcher as the plastic will simply slip out of your hands as you run out of string First is the standard, the parallel launch This launch is performed by holding your launcher parallel to the floor. This launch technique with high friction drivers will cause your bey to circle the perimeter of the arena and for low friction tips cause the bey to head towards the centre of the arena. Secondly is the Banking Launch This launch technique involves holding your launcher parallel to the stadiums incline. This results in different attack patters for different drivers for example, a high friction driver will move in this flower like pattern making it easier to hit opponents lingering in the centre. The next two techniques can be used in combination with one of the previous two depending on the situation. Sliding Launch This is the most difficult of the launch techniques to master. A sliding launch involves simultaneously moving your launcher away while the ripcord/string is being pulled. This results in a more powerful launch and therefore a higher RPM. And finally, the controlled launch:
Some strategies benefit from being launched slower than usual, either to get a more controllable spin pattern or for spin equalisation LAD combos. An important tip to remember:
keep a close eye on your opponent and what type of launch they plan to do and base your own strategy around it but be careful because they could easily change their launch technique at the last second and leave you duped. Let's talk parts Due to the recent resurgence in people returning to metal saga, I’ll try to give examples of what makes for good parts in both series. In Beyblade burst, you bey is composed primarily of 3 parts: the driver, the disc, and the layer. Now there are other parts that make these 3 more complicated such as disc fames and the separation of the energy layer into smaller components in GT and Sparking. In GT the layer is composed of a GT chip, weight, and the layer itself while in sparking for a full layer you will need a sparking chip, energy ring and chassis. Chassis’ can also replace the need for a disc and disc frame in the case of double chassis. Like this here In the metal series, generally speaking your beys are composed of 5 parts with a few outliers: you have the face bolt, energy ring, fusion wheel, spin track and performance tip. Early Beyblades lacked the energy ring and later on in zero g/shogun steel they decided to forgo the face bolt and fusion wheel for the stone face, chrome wheel and crystal wheel. In my opinion the most important part of the bey is the driver/performance tip as it is the most influential in how your bey will move. Prime example of this is one of the first and best performance tips. Rubber Flat (or simply RF for short). RF is what your mind should immediately go to when you think offensive performance tip. The friction from the rubber allows it to have a firm grip of the stadium floor and move around quickly while its symmetrical design gives you a greater deal of control over your bey and helps prevent destabilisation. It’s burst equivalent would have to be Quick or Xtreme. On the flip side, stamina types would benefit from having as low friction as possible. Using polyoxymethylene (or POM) plastic will help reduce friction similar to how rubber tips create more friction between the bey and the stadium. This material can also be paired with ball bearings and a free spinning plate to create what is considered the best pure stamina driver in the game. Bearing. While Bearing is amazing at keeping your bey spinning for a long period of time, its not very good in any other respects. It has a weak spring and no dash version so its burst resistance without using burst stoppers like in judgement, lucifer or the gen layer weight it is incredibly easy to burst, not to mention a downside of low friction means it can be pushed around easily and potentially be knocked out of the stadium. The metal series equivalent of bearing would probably be something like B:D (bearing drive). At the minute in Beyblade burst good defence types are kind of sparce whereas in the metal days they were the forefront of competitive beys. Typically for good defence you’ll be wanting something wide to help maintain balance. A bog-standard example of a good defence driver would be the performance tip D (defence). It has a low surface area similar to stamina type tips however, its differentiated by being a cone rather than a spike. The cone of the performance tip helps it restabilise itself and prevent it from being knocked over at the cost of a bit of stamina. And that looks like it’ll have to do for now. I may take a closer look at more specific elements of Beyblade in future but that’s all you really need to know This video has been a fairly long time in the making, (primarily researching and scripting) so hopefully with this project out of the way you can be expecting more videos soon, ummm I don't have an outro yeah...