B-2 In KSP! | Kerbal Space Program Tutorial : How to make a Tailless Aircraft?

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taillor aircraft looks really cool at first glance they're often adopted in Next Generation aircraft even in SF today I'm here to share some tips for creating a tailless aircraft that works well in Kerbal Space Program but before we dive into that I'm using far and atmosphere autopilot typically in KSP if you just create a tailless aircraft it tends to spin in the yard Direction and eventually crash especially when you try to roll this becomes more pronounced to understand this here is a simple explanation the principle of rolling occurs when the lift on One Wing becomes greater than the other causing it to roll the vertical Wings control yaw and prevent side spinning however Tails aircraft lack vertical Wings leading to spinning for easier understanding let's bring in the F14 first let's just fly it normally yes it's flying well now let's remove the vertical Wings properly and give it a try one side of the aircraft starts to lift then it begins to rotate in the y direction oh this is not good yes so the key point is we need something to replace the yaw control which provided by vertical Wing I can't categorize them into three main methods method one slightly tilt the wing tips this method is probably something many of you have tried before by making the wing tips closer to Vertical it starts to looks like a ts's aircraft however I want to propose another method instead of this one method two use spoilers to control yaw when you install far it provides options to activate pitch and yaw control on spoilers enabling this option allows you to use spoilers for actual yaw control now let's take the B2 as our test case for today it's a typical large tailless aircraft first let's fly without using these spoilers oh it takes off smoothly but eventually starts to Veer sideways ah this is not not good let's try that again this time with the yaw option of the spoilers activated you'll notice that whenever the aircraft tends to spin slightly the spoilers are activated actual B2 employs a more complex system but it essentially uses this type of yaw control I usually employ this method for large aircraft like the B2 since they generate a lot of lift from the wings making it more efficient than the method I'm about to introduce now let's move on to the third method use TVC thrust vector control thrust vector control TVC might sound complex but for all of you playing KP you might know it as gimbal by using engines with gimbal control ief for the Panther engine y control for taillor aircraft can be achieved let's take saber a taillor fighter with a Sleek design that I like as an example now when you activate the Gimbal and fly it yes it's just performing aerobatics this might vary from aircraft to aircraft when you turn off the gimbal that's right it starts to spinning in the case of saber it seems to be more dependent on engine control anyway using TVC makes it easier to create tailless aircraft however there are a few things do you have to know in this method first dual engines are more greater than a single engine from my experiments aircraft with two engines were more stable in Flight than those with a single engine perhaps because the gimbal controls not only yaw but also other directions it seems more so Second Use engines with three-dimensional vectoring engines like the F-22 with two-dimensional vectoring make yaw control impossible therefore use engines like the panther with three-dimensional vectoring third good thrust to weight ratio is essential for aircraft using only the third method thrust to weight ratio is important since it's suppressed spin with engine thrust a low thrust to weight ratio increases possibility of aircraft spin this also means that in high-speed situations sudden loss of speed can lead to the spin therefore in the case of the third method the aircraft shape ultimately determines its efficiency before ending I'd like to introduce a few mods atmosphere autopilot this mod implements flyby wire in KSP it helps provide more delicate control over the aircraft rather than relying on kp's crock and drive SAS it also allows for aircraft specific settings more info can be found found on the forums procedural Wings if you use far kp's existing parts might not always be conducive to receiving lift furthermore even if you make such shapes while stock needs thousand parts for those like you the procedural Wings mod allows you to create Wings in almost any shape you can think of there's also a counterpart called procedural Parts check it out by following all these steps you might soon be able to create an aircraft that doesn't immediately spin however remember it will require numerous trial and revert to hangar but as you continue I believe you can create your own cool designs well then see you next [Music] time
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Channel: Jongsh
Views: 7,972
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Length: 6min 21sec (381 seconds)
Published: Sat Mar 16 2024
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