Avatar Spirits

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(traffic noise) (passing car horn honks) (knocking on door) Hey. Hey, man. What's up? Bryan and I both attended the Rhode Island School of Design, and that's where we met in... It was around 1993, I think. Right? No. Okay. '95. '95? I was in high school in 1993. All right. Oh, it wasn't-- 'cause it wasn't my first year there. No. It was-- all right. Start over. ♪ ♪ My name is Michael DiMartino, and I am one of the creators and co-executive producers of Avatar: The Last Airbender. My name's Bryan Konietzko-- the co-creator of Avatar and the art director. We had worked together since school and-and, uh, out in L.A. for a couple of years. And we come at things from, like, a very different point of view, but, I don't know, there's something-- I feel like we always made a good team. My goal was always-- create a show and run a show and that sort of thing. And then, uh, Bryan had similar goals, so... the time was right, and we sort of, uh, said, "Hey, let's work together and come up with something great." ♪ ♪ March 2002, I e-mailed Eric Coleman, the head of development at Nickelodeon, and said, "My friend and I are working on a show. We'd love to pitch it." I remember going out to a lunch with Bryan and just saying, "We're, we're looking to develop shows, um, kind of in the vein of just legends, lore, deep mythology." So we talked about the ingredients that should be in this pitch that, hopefully, he was going to develop. KONIETZO: He said, "Kid POV-- "keep that in mind. It's like "whether it's a kid character as your main hero or a nonhuman character that kids can relate to, like SpongeBob or something." I told Eric, "Look, "we'll come back in a month. "I don't know what we're going to pitch, but we'll pitch it." HOST: Next Peabody Award goes to Avatar: The Last Airbender. (applause) DiMARTINO: Now, this is very cool. Uh, we're really... we're deeply humbled and grateful to accept this award for Avatar. Thank you to the Peabody Award. ♪ ♪ DiMARTINO: My recollection of the story is that we had kind of like spread out all our ideas on the table, like, sketches or just, you know... Concepts. just concepts, ideas of what kind of series we would want to do. But one of the drawings was something Bryan had done. And there was like this little robot monkey dude. He was a little Cyclops robot monkey, who had an arrow on his head, and he had like a futur... Oh, he had the arrow. He had a futuristic staff. And then there was this bipedal polar bear, who had like a kind of sci-fi like gear bag over his shoulder. And this, like, bald kid. Did he have the arrow on his head? Nope. He didn't. Okay. He did not have the arrow on this head at that point. KONIETZO: I took the arrow from the monkey and put it on the-the guy's head and... and that was Aang. That was the first drawing of Aang. ♪ ♪ It's one of these things-- like, I wasn't thinking of-of Mike, but, I mean, it's such a perfectly s... I mean, the shape of that head. If you saw my head, it's, it's like a-a Klingon. I mean, I have like this-this ridge, you know. Mike-- this is an aesthetically pleasing shape. But I liked the drawing. I didn't know what it was, but there was something interesting about it. It then meshed with these ideas that Mike had about all this stuff in the South Pole. I had been watching, uh, documentaries about Shackleton and his crazy Antarctic expedition, and ship getting caught in the ice, and all these guys surviving against all odds. INTERVIEWER: Wait. So, you're looking at a drawing of a little kid with an arrow on his head, and you're like, "I got it. Shackleton." Yeah. I don't, I don't know how that... Well, Shackleton was going on... Yeah, that wasn't about that drawing specifically, but it was like... Yoga. Yoga is when I put that together. That was funny. It all came together. Yeah. ♪ ♪ It was pretty late at night. I was in Bikram Yoga; I was drenched in sweat. I thought of combining his Shackleton idea with-with this kid. I had to tell Mike this idea. DiMARTINO: Calls me on the phone, he says, "I-I got this crazy idea." We didn't have cell phones back then, you know. DiMARTINO: Wait. Well, how did you call me? I didn't call you. I showed up. Oh, you just showed up. You didn't warn me. Yeah. I didn't call. I didn't have a phone. DiMARTINO: He came over and pitched this idea of a... a fire people attacking a... a water tribe. That was kind of like a big moment where like the idea of the four nations sort of gelled together. KONIETZO: The little robot monkey evolved into Momo. The big polar bear thing evolved into Appa. We hashed out, I mean, a huge part of th-the whole world and the story arc. And two weeks later, we pitched it. COLEMAN: When you... when you work in development, you're kind of very used to taking a lot of pitches that are not very exciting or-or not very enthralling. You-you basically have, I don't know, people, say, like seven minutes to get your whole idea across. My take was that we broke every possible rule. They went on and on, and they started to get so into the details of it. It was this onslaught of, like, words and art to Eric. (muttering) bending. (muttering) Fire Lord and this... It was, like, two, three hours long. And they do this and fire comes out. And then in season three, they're invading. And he just, he's like, "Stop." Stop talking. Kind of like, "I'm already in. This is fantastic." Maybe that's a good lesson. I just... We just spoke from our heart, and we're passionate about the idea and the world and the characters. But we need to... we need to sort of slow down. We need to make a deal, put this into development and then produce a pilot. DiMARTINO: We hadn't been, like, fully picked up yet. You've got to make a pilot. You know, like, a short 11-minute thing that they're going to test for kids. Yeah, I went and had an apartment in Korea for, uh, three months. Worked alongside the artists there, and Mike came over for a few weeks. And, uh, that was an intense time. It was a lot of blood, sweat and tears. Really, the biggest challenge was just how to live up to this incredible vision for the show they had. (speaking Korean) (man speaking Korean) KONIETZKO: You know, there were some lonely times living in Korea for months, uh... just cutoff from friends and family. Just getting up, getting into the studio at 7:00 in the morning, working till 10:00 at night. You know, there were times when no one in the world cared about Avatar except us. And we were just carrying this whole thing, trying to drag it into reality and trying to show people what it could be. COLEMAN: One of the tricky elements was how to have action without violence. And they came back with firebending, waterbending, airbending, earthbending-- it was just such a great way to be able to fight without it feeling inappropriate for a kids show. DiMARTINO: We finished the pilot, and we turned it over to Nickelodeon. COLEMAN: The intention of a pilot is to get enough people to buy in and say, "Okay, we're on board." The stakes get higher, so you have focus group testing with kids. The response was pretty great. DiMARTINO: Eric said, "Oh, no, it tested really good. Everyone really liked it." And we heard that we got picked up for 13 episodes. Our friend and future writer Josh Hamilton was there, and his reaction was, "Get out of town!" I think he even clapped and everything. ♪ ♪ DiMARTINO: Uh, we just got to Providence, Rhode Island, where Bryan and I met in 1992. KONIETZKO: No, 1995. The Illustration Department's happy to welcome today, um, Mike DiMartino of Class of '96 in FAV and Bryan Konietzko, Class of '98. Bryan and Mike. (applause) DiMARTINO: What's happening, everybody? Season one was by far the hardest. This is where things exponentially expanded. The pilot was a small crew. But now to do a whole, you know... The first pickup was for 13 episodes, and it was... To do that many episodes in the same amount of time we did this 12-minute pilot is like... Yeah. Oh, my God, we needed, like, all these people. It's crazy. My name is Joaquim Dos Santos. Katie Mattila. My name is Tim Hendrick, and I was a writer on Avatar. DiMARTINO: We kind of handpicked the people that we had worked with and really loved their attitude. My name is Benjamin Wynn. I'm Josh Hamilton. My name is Jeremy Zuckerman. I did the music for Avatar. DiMARTINO: Then we wanted to kind of assemble who we thought was, like, the crack squad of great people. I'm Sifu Manuel Rodriguez. John O'Bryan. Angela Mueller. It may be a little hard to pronounce, but it's Seung-Hyun Oh. You can call me Seung. (laughs) I'm Giancarlo Volpe. Andrea Romano. SIFU KISU: Sifu Kisu. I was the... martial art consultant. (chanting) KONIETZKO: A huge component, obviously, of making a martial arts epic is the martial arts, and, um, we didn't want to just, like, copy stuff from movies and... We knew that would run dry pretty quick and be too derivative, so we needed to, you know, to really get down and learn some, like, real traditional Chinese martial arts. You know, I had done martial arts as a kid, you know. I hadn't practiced it in years and... I hadn't seen The Karate Kid. I couldn't get-- before Avatar, I couldn't get Mike to watch a kung fu movie. So we said we're gonna have to find a consultant-- like, someone who's an expert in martial arts. We found Sifu Kisu, and I became his student. KISU: I met this kid who was in my class. He started to, um, excel at the, the techniques, which caught my attention, and he talked about this idea he had for a show. KONIETZKO: We pitched him the concept, and he just lit up, you know. He, he got it right away, and he started talking about tornado power. KISU: He talked about airbending this little monk. It just immediately came to me-- Ba Gua, which is, um, is based on The Book of Changes-- The I Ching. The waterbending was something, you know, soft that just fit Tai Chi completely. The Fire Nation called for the, you know, crisp, long, clean, cutting movements of Northern Shaolin. Earthbending-- really tight, close movements, and that just screamed for the Hung Gar style. There was also Sifu Manny. INTERVIEWER: Let's bring in Master Manuel. VOLPE: And he has this really distinct style of kung fu that was just like... I don't know, it's, like, rare, and rumor has it, it was founded by blind warriors on some remote island or something. You know, it was very appropriate to the Toph character. RODRIGUEZ: I practice a very obscure form called Chu Gar, commonly known as Southern Praying Mantis kung fu. One day Kisu came and asked me, "We're looking for an unusual style for a particular character in a project that we're working on," obviously Toph. OH: The basic stance for Toph is-- was this because she was blind. But-- I don't know how to express in English, but she just won. I think this is a really good system for this blind character because I don't have to look at all. Once I make contact, he goes to move... I'm already there, see? KISU: Bryan was really intrigued when he saw Manuel 'cause it's like, I mean, he comes walking out here, he looks like a little Baptist preacher. You have no idea that you're, you're close to one of the best fighters in the world. (laughter and applause) KONIETZKO: When we watched the scene from Avatar, you know, you would know, like, "Oh, that, that looks kind of real, like that's based on something." The director and Bryan would break down a script and kind of work out and choreograph the fight scenes and stuff like that, and they'd all be videotaped. VOLPE: You know, you can videotape something and then watch it back instantly. So why not get a bunch of reference for animation, you know? It's just going to look better. Second one is a big roundhouse kick, and then he lands on his ... KONIETZKO: We would do an average of three video sessions for every episode and every move. I need those fans to close the gap with all the blasting... (indistinct) OH: Like, we took several ideas from the videotapes, and then we used them for actual storyboards, and so that we can reference in what kind of movement we are going to use or specific angles or what kind of fight. There were a lot of fight scenes where, um, we'd have, you know, Aang versus Zuko. There's always two characters if there is a fight, right? Kisu would play one guy and Bryan would sub as the other almost, you know, exclusively. WOMAN: And... action. Oh! Whoa! Action. (grunting and laughter) Whoa! (yells) (laughter) Whoa! (laughter) Whoa! (applause) VOLPE: Avatar was not an easy show to work on. I was not used to drawing stuff in all of these crazy angles. And then, like, Bryan would say these crazy things like, "You know, on this shot, I want you to kind of use, you know, like a wide-angle lens." I just wanted it to be cinematic and have space and depth and atmosphere, and you would see that in a lot of anime-- you know, the stuff that we really connected with-- just this incredible observation of the real world, you know, and even if it was a fantasy thing or... They're just like-- it was very filmic. You know, there was, like, lens differences in, like, what lenses they were drawing. Like, what do you mean "lens"? Like I'm-- it's a pencil on paper. (laughing): I don't have a lens here. But he was, he was going for this look and, like, I had to learn all that stuff, and when you're, like, fresh out of a sitcom-type show and you're-- you have a deadline and you're trying to draw these, you know, kung fu scenes with a wide-angle lens, like, that's crazy. Like, they didn't prepare me for that in art school. KONIETZKO: We really wanted this world to run very deep, and, you know, the threats had to be real and, um, these characters had to be real and flawed. INTERVIEWER: A favorite character? My favorite character? Yeah. Sokka, I think, was my favorite. I can't-- I can't say that there's one. In a weird way I kind of feel like I connect with all the characters, and I feel like that's what maybe a lot of the fans like. I feel like everyone maybe is a little bit of Katara, a little bit of Sokka, and a little bit of Zuko. OH: Everyone's favorite character, I guess, is Zuko. Definitely Zuko. He has a destiny. He has a sad history. He's always sulking and is really tormented all the time. "Oh, I got to regain my honor and my dad and this relationship." I think the most beloved character and the one I relate to most is Uncle Iroh because he's fat. He's just, you know, having a good time, just kind of out on the adventure, and he's dealing with these kids. VOLPE: I'm just kind of a fan of the old wise man archetype. Such delicate humor and such a dear character. (guzheng playing) ZUCKERMAN: This is a guzheng. It's a Chinese zither. The instrument was created thousands of years ago. That was in, uh, Uncle Iroh's-- that was like his final song to his dead son. That's right, yeah, we used it in-- right. DiMARTINO: Uh, The Track Team is Ben Wynn and Jeremy Zuckerman-- good friends of ours who, uh, did the sound and music for the whole series. Like with everything on Avatar, we kind of did mix things up, and we didn't want to just use the same composers who would do other shows or... You know, we just wanted to get kind of a different vibe for the music and sound. WYNN: Once we knew we were doing Avatar, we started amassing random instruments. This is, um... It's called the kalimba, and it's a... African thumb piano. Uh, this is a Chinese lute, another extremely old instrument. I don't know what you even call these. Um, I guess bead drums. It sounds like a battle cry or something. I got a splinter from that. This is a duduk, Armenian wind instrument. (plays notes) And these are all over Avatar 'cause they're epic. INTERVIEWER: So, after one of your episodes aired that you wrote, do you ever, like, go on the message boards to see, like, what the immediate reaction is? No. No, I, ugh, no. (laughs): For sure. I mean, we'd gotten a taste of it 'cause of, uh... stuff people had been posting online, like... You know, you didn't want to read too much, but you're curious. I think we picked up some... some kind of anime terminology that we gleaned off the message boards at one point. Like, "Oh, we need more "shipping" from Aang and Katara. That means, like, uh... I guess it comes from the word "relationship." Like, uh, when you see two people, you know, falling in love or kissing or something, that's "shipping." That's crazy how devoted people are to, like, "Aang's going to hook up with Katara. No, Katara's going to hook up with Zuko." It's two factions of people who, uh, go for, um, the Aang/Katara pairing. And then, the Aang/Zuko... No, that's not right-- the Zuko/Katara pairing. Who hasn't felt like Aang at some point? When you're pursuing a girl, and she's just going to go after that guy, who really doesn't care about her. Man... (indistinct chatter) Andrea Romano is our voice director; she's fabulous. Growing up, I'd seen, like, Batman the animated series and some other, you know, other cartoons. And so, like, when the time came, I was like, "Hey, we should get a voice director." Like, "Oh, I wonder... "Oh, the only person I know is Andrea. I've heard just great things about her." I can do a whole seminar in gasping. Is it a... (slow gasp) type of gasp? Is it a sharp... (sharp gasp) type of gasp? Is it a... a gasp that has more voice to it? Which would be... hu-uh...! Or is it a... (soft gasp) O'BRYAN: I always enjoyed when I could, you know, just go watch the actors record. ROMANO: Most people don't know that in animation, the voices are recorded first. And so it's kind of like the old radio plays, the way they were done-- a lot of actors sitting in front of microphones with a music stand and a script, and basically running through rehearsal, recording. Avatar was like a family. And, um, and just watching the dynamic between that kind of family that grew together was remarkable. And so, as we knew the series was wrapping and that there was not going to be any more episodes made, just was never planned for there to be more-- there was a very finite story planned from the very beginning-- I was very sad. ♪ ♪ KONIETZO: There's nothing glamorous about making animation. (laughs): It's very tedious. You're just in your little box, and you've got all your production woes, and it's just like Sisyphus rolling this huge, tedious, nerdy rock up a hill. And then... once or twice a year, we get to go to these conventions. They would energize us, you know? And then we'd go back to work. (fans whooping and shouting) ♪ ♪ MIKE: It's been fun to meet all the fans, and... for artists like us, who are used to just kind of just hiding away and drawing and writing. It is rewarding to go to those events and... and see the fans and see just how much they are into the show. ♪ ♪ WOMAN: You guys have made my life so enjoyable. Aw. Yeah. Thanks. Thank you so much for making a great show. Hey, congratulations, you guys are doing a great job. It's a wonderful show. Really. Thanks. MIKE: Half our fan base, maybe more, is-is... very passionate female audience. I'm such a big fan of the show. From the beginning, Bryan and I always thought, like, hey, you know, there's no reason why boys and girls can't enjoy a good action/adventure cartoon, you know? How you doing? Good. What's your name? Marissa. Marissa? Who's your favorite character? Uh... Avatar. Yeah? (indistinct chatter, laughter) I have to thank you so much. I have 57-- I counted-- friends that I met through Avatar. Really? Wow! Including a boyfriend. I just want to say how grateful I am that you guys have created something so wonderful. Avatar really redefined my perception of, like, the storytelling that could be put into a TV show. Oh, thanks. I love you guys' show. Love Avatar. Thank you so much, guys. Thank you so much for creating a show that both kids and adults can enjoy. Thank you so much. I love your show. I love everything about it. Thank you very much. I thought we could go for more; it was going so well. But that was always, they were always very steadfast on that. It was, like, this is three seasons, and we're out. Well, I mean, if someone came up to you and said, "I want to tell you a story, it's the best story in the world," you're, like, "Awesome," they're, like, "It never ends," I would turn and walk the other way. I don't want to hear a story that never ends, you know. Unless it's The Neverending Story, which is a fantastic movie. This is the end-- this is gonna be the end of Aang's story, you know? This is... this is it. (laughs) ♪ ♪ Actually, I haven't been up here in, like, almost two years now. Imagine, if you will... (laughs) we used to put up, like, fan art on this wall. ♪ ♪ This was, like, the design area. Angela Mueller was doing character designs here, and, uh... DiMARTINO: So this used to be-- well, there are many parts of our office. Oh, yeah, this is... This was my office. Oh, wait. This was my office. Oh, I forgot. (laughs) There used to not be a wall here. And then later on, we moved into this one for the series finale. ♪ ♪ ♪ ♪ When we finally made it to... the big finale, um... the main thing was just like, "We're, we're at the end." You know what I mean? At this point, it had been years of our lives. 15-hour days and... six, seven days a week. You know? And just, like, by that point we went crazy. DiMARTINO: It takes so much work to make these animated shows. You don't really see all the... blood, sweat and tears, that kind of behind-the-scenes stuff. All the drawings, all the, like, literally, thousands and thousands of drawings that artists in L.A. would do, and then overseas in Korea, all the animation drawings. I mean, it's just, like, a ridiculous mountain of work to make... 22 minutes. (chuckles) And for the finale, we wanted it to be bigger and better than anything we had done before. KONIETZO: We finally got to the end and-and decided we wanted to make the few episodes like a movie... ...in-in every way possible. You know, it was kind of like rallying for that final push to, uh, to have just everyone... bring it strong for the end and-and just up their game, like, even more. And once again, everyone surpassed our expectations. Like, we knew we wanted it to be even more epic and more cinematic, and, you know, the best animation we could possibly do, 'cause this was the last time, last chance we had to do it. Everybody working so hard, everybody-- Director Oh, Joaquim. DOS SANTOS: I mean, there was really, I think, something to live up to, not only in the fans' eyes, but from sort of a production standpoint, we knew we wanted to do something that was above and beyond what had been done up to that point. WYNN: We'd decided that we wanted to get live strings for the finale. We needed to step it up to where it needed to go; we needed live strings. We were gonna do it even if we had to pay for it. So we sent an e-mail to that effect. The president of Nickelodeon got the e-mail, and was, like, "This is what I'm talking about." "We need to give these guys... Give them the budget." He was just so sort of moved by the fact that we were willing to pay for it ourselves. We, you know, we were seriously, like, we want to, you know-- this is our swan song, and we want it to be, you know, really awesome. We had a big screening for our friends and family, Paramount. It was decided they would be an event. Everyone was there, you know, the directors, animators, the voice actors. It was a much bigger theater than I think we were all expecting. I'd been picturing it for so long. It was amazing. ♪ ♪ ♪ ♪ DOS SANTOS: The thing that I remembered most was that my wife just kept squeezing my hand tighter, tighter, tighter, tighter. And she looked over at me and said, "This is the best thing that you've ever been a part of." And I-I couldn't agree more. VOLPE: I felt like for just a moment there, I got to kind of just be purely a fan-- "They did it. (voice breaking): Mike and Bryan did it." (laughing): You know, I'd start crying. Like, I really thought that they'd pulled it off. OH: Back in the day working for Avatar was really... I was first of all really happy. Every storyboard artist and directors we worked on together, every time I meet them, they always says they miss... "We miss Avatar. We miss that time." DiMARTINO: You know, as a whole, I'm, like, very proud of it and-and it is surreal to look back and be, like, "Oh, that was, like, you know, "five years, six years of my life encapsulated in, you know, 22 minutes x 61," so whatever that is. (laughs) KONIETZKO: It is satisfying. And you know, I look at it and there's all these, "Oh, I wish we could have done that better. Oh, I wish that had turned out better." But I think it's the cumulative effect of it, and the fans, they're... they're really just getting that whole sense of the world, and that's what's important. You know, Nickelodeon supported us and gave us so much freedom, and we made the show we wanted to make. Mike and I just, just poured our hearts into it, and luckily found all these amazing people who were willing to sacrifice as much as we were. Yeah, I couldn't be more... more proud with... of just what we were able to accomplish and all the great fans that were connected with it and of... of all ages and all cultures, and... it was just a... a treat. And, uh, that says, "The End." And thanks so much. Yeah, thanks, everybody. (applause) Uh, Bryan and I both attended the Rhode Island School of Design, and that's where we met. And it was around 1993, I think. No. Uh... It was 1995! There's no controversy! No, no, that's fine. I don't remember. See, when we get into years, I don't remember. ♪ ♪
Info
Channel: Avatar Spirits
Views: 66,486
Rating: undefined out of 5
Keywords: Bryan Konietzko, Michael DiMartino, Benjamin Wynn, Jeremy Zuckerman, Andrea Romano, Seung-Hyun Oh, Manuel Rodriguez, Sifu Kisu, Timothy D. Hendrick, Angela Mueller, Joshua Hamilton, John O'Bryan, Giancarlo Volpe, Joaquim Dos Santos, Katie Mattila, Aaron Ehasz, The Track Team, Avatar The Last Airbender, Animation, Voice Acting, Martial Arts, The Legend of Korra, Anime, Cartoon, Music, Avatar Spirits, Aang, Katara, Sokka, Toph, Zuko
Id: CVFtfhBs8pc
Channel Id: undefined
Length: 32min 19sec (1939 seconds)
Published: Sun May 19 2013
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