#AskZBrush: “How can I create a Custom Pop-Up Menu inside of ZBrush?”

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you this is Joseph's dress and welcome back to another episode of ask ZBrush sweeter question sent in asking how can I create a pop-up menu inside of ZBrush so first we know what a popup menu is so let's say I'm working on my model here and I hover over it and I just have a hotkey set so I'm just gonna press V on my keyboard and when I press V on my keyboard you'll notice I'm going to get this menu to pop up and in here I have a palette that has all a bunch of different options in here that I can come through and apply to my model so we want to crease things through hearing is click on crease or increase all and change the tolerance from increasing here and basically this allows me to access these different parts of ZBrush in one menu that I can just pull up at any time while I'm working on my model so how can I create a menu like this so to start off to get this menu to pop up you just need to assign a hotkey to an existing palette inside of ZBrush so these are your palettes up at the top here so let's pick something say like the light palette and I'm just going to dock this over to the side over here so to get this palette to pop up the same way I'm getting this palette to pop up here I just need to assign a hot key to this palette so I'm going to hover over the name of the palette here which in this case is light and I'm gonna hold ctrl + alt and then click now after you click on this text you next just need to press the button you want the hot key to be applied to so in this case I'm going to press V and this is going to assign that to that V key now when I hover over my model and I press V here notice that light menu is going to pop up right here so this will allow you to come through and you can set any of these palettes in here to a hot key so say if I set this picker 1 here so hold ctrl + alt and click and then I set this to say B now if I hover over my model and press B I'm getting the picker area and if I have a role model and press V I'm getting the light area so you can even assign multiple palettes to different hot keys on your keyboard now you may not want the light palette or the picker palette to be the palettes that come up here you may want to create your own so to do this we just need to enable the customized UI option and then create a custom palette so I'm just gonna reset ZBrush here and we're gonna create a new palette and then we're gonna sign it to a hotkey to make a custom pop-up UI so now I've restarted ZBrush here to get rid of all those changes I just made and now we're just going to create a custom palette and then we're gonna take that palette and link it to a hotkey to give us that custom menu so the first thing to do is I'm gonna expand this side divider over here and it's gonna open up like so and then I'm gonna go to preferences I'm gonna go to config and I'm going to enable customize right here now if you've never set up a custom UI inside of ZBrush it's pretty simple you basically just need to enable this option here and now you can come through and simply hold ctrl and alt and click on an interface item and you'll be able to drag it around your screen so if I didn't want the expose option to live there I can hold ctrl and alt and drag it up here and now it's gonna live there on my interface if I don't want this option at all to be visible right here hold ctrl and alt again and just drag off and release and it's gonna remove it from my UI so if you ever want to remove the quick sketch button or the light box or a projection master just hold that ctrl + alt and just click and drag it right off you can pretty much move anything you want inside of ZBrush except for these sub tool pallet items over here so all the other buttons if you want duplicate you know move that up and use append can pretty much customize your interface to your liking so this is extremely powerful to let you get access to all the tools they may use regularly and without having to go through all these menus now we can take this a step further by generating our own custom help so if we go to preferences again in here we have a custom UI option here and this is going to allow us to create a new menu and so this new menu option here when we click this and ìletís enter our name so we're going to do say mod tools and click that and now you're gonna notice up at the top here I have a modeling tools palette and after you click this it's going to Reis or tan alphabetical order here and I'm just gonna open up this modeling tools palette here I'm just gonna drag it over here to the side this isn't allowing me to add different features over here and work on this a little bit easier now when you go back to preferences here and now I need to create a little custom sub palette so as you see here is a tool menu over here we have these nice little sub palettes inside this tool menu so I'm going back to preferences I'm gonna hold that ctrl + alt and drag this custom sub palette over here and then release and now I have a custom sub palette so now at this area I can start dragging things in here so let's say I go to the geometry tab here I'm gonna go to crease and I really want to use this crease polygroup and up using it a lot or a little ctrl + alt drag that over here and then let's say I use polygroups Auto groups a lot so drag that over here and then let's strike some brushes as well so I'm going to take the brush pout here I'm just gonna dock it to the side and then I'm gonna grag say the zmodeler brush so I'm just gonna make sure I have a little icon like this drag that guy over and then maybe the claybuildup brush as well so that I can see him building my own little custom interface over here now after you have some items dragged in this window you can rename this so just hold ctrl and alt again and click the text you'll be able to rename this when you say brushes now I can add another sub palette if I want so if you go back to preferences here custom UI and then hold ctrl and alt and then drag that custom sub palette back up to the modeling tab here and now I'm gonna get another pallet now I can start even adding more stuff so let's say get out here the geometry type II error let's say use reconstruct subdivision and then maybe we put the dynamesh tab over there don't put the dynamesh resolution slider so all this is done by just holding ctrl and alt and dragging that's gonna drag that stuff over there so I have a resolution slider in the dynamesh button then we can rename this with control click Save dynamesh after we have this palette the way we like it we're just going to go back to preferences and we're gonna disable this enable customize and now we're going to get ZBrush back to this stage so now that we're out of that enable customize we can now use that control alt again and this is gonna allow us to sign that hotkey so I hover over the text up here for the modeling tool hold ctrl alt and click and then I'm gonna press V on my keyboard and so now this palette is assigned to that V hotkey so I go back to my model you know say I'm sculpting on stuff I hit V and I'm gonna get that nice palette to pop up like so so now you can select clay brush crease by polygroups and do everything I want right there quick and easy through that pop-up now after you have this stuff configured out you have this pop-up saved you can save this out so next time when you start ZBrush this is already they're just gonna have config and store config and that's gonna remember this top pallet here now you also have to save your hotkeys to since we set that custom hotkey just go to the hotkey menu here and just click store and that's gonna store that V hotkey there to make sure when you press V it's gonna open it up your modeling tool palette now after this is all done just close ZBrush and restart and when you restart all your interface should be the same as you left it and if you hover if your model and press V your end up getting that custom pop-up menu so that is how you can create a pop-up menu inside of ZBrush and then also configure a custom palette to live inside of this pop-up so if you have any other questions related to ZBrush pipelines or processes please use the hashtag ask ZBrush on Twitter happy zbrushing you
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Channel: Pixologic ZBrush
Views: 29,530
Rating: undefined out of 5
Keywords: pixologic, zbrush, 3D, askzbrush, sculpting, modeling, digital, art, design, creation, create, artwork, how to, tutorial, making of, UI, pop-up, menu, customize, right-click, palette, drag, enable
Id: 1fOjFVbRel8
Channel Id: undefined
Length: 8min 17sec (497 seconds)
Published: Fri Mar 04 2016
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