Animation Bootcamp: Bringing Life to the Machines of Horizon Zero Dawn
Video Statistics and Information
Channel: GDC
Views: 39,936
Rating: undefined out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design, horizon zero dawn, Guerrilla Games, sony, ps4, animation, game animation
Id: 50mIKB-NACU
Channel Id: undefined
Length: 58min 5sec (3485 seconds)
Published: Wed Nov 27 2019
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Noticed this 3-week-old video hadn't actually been posted yet. Great talk/presentation given by Richard Oud of GG about animating the machines in HZD. Some cool early footage etc too.
That stalker animation... I wished that was in the game, straight-up murders you. Maybe that could be an improvement for the machine on the sequel, I find it entertaining and far more dangerous when certain mechanics that the character has can also be applied to the enemies. This is why the Stalker was such an amazing experience and enemy... he could be stealthy and attack me the way I usually attack other machines, he could snipe me, approach me and use melee attacks. Give the stalker a critical! give it a silent strike! I want to be murder by it...
Thanks for this. I'll watch it when I get home from work.
That machine at 10:22 looks sick af, I hope it will be used somehow in the sequel
Awesome, def watching over the holidays.
Thanks for sharing. Now I'm looking for more related videos to watch. I love learning about what devs do and how they bring the games to life.
I don't know anything about game animation, but this was absolutely fascinating! Thank you so much for sharing it!
GDC is such a beautiful thing
Nice find, thank you for bringing it to our attention! BTS stuff is so much fun to watch and adds that whole other level of appreciation for the folks who work so hard to make the games immersive yet memorable for players.