All Quickhacks Ranked Worst to Best in Cyberpunk 2077 2.1

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net running can be a complicated profession in cyberpunk 2077 with so many quick hacks to choose from all working in different Combos and synergies fortunately I tested them all so you don't have to and this video will explain how exactly each one works what other hacks or weapons they best work with as well as where each sits on an overall worst to best ranking there's a lot to cover so let's get to it there was a lots of variance to the build I used here dependent on the hack or hack combo at hand but let me just outline the basics perks of course are predominantly intelligence-based for any hacking build unlocking the quick hack Q tree and the ability to overclock turning our health into more RAM smart guns are here too and were very often used but aren't a necessity for every Netrunner air Dash from reflexes was used for convenience but generally is only needed for net Gunner builds I'd recommend Crouch Sprints and Vanishing act for any build using stealth cyberware perks to boost our capacity then finally heals and also health regen from body to make us a little tougher and to be helpful in overclock mode as for cyberware that differed even more but Staples included X disk and memory boost for more RAM Phoenix and Kito ltis to help when low on RAM Auto healing to Keep Us Alive and again boost overclock smart link for net gunning and when it comes to which cyber deck that's going to vary depending on the hacking method I'll explain more as we go as for obtaining quick hacks let me briefly explain that too generally these are found as random loot around the world with both the hack and crafting specs all obtainable at each of their tiers but somewhat randomly though they are also sold by netr merchants on a revolving basis so it's fairly easy to get specific ones whenever with just some Eddies and patience though the iconic level hacks are exclusively sold by the kid at dog Town's black markets and once you have them all at each tier vendors should stop selling them so it's a bit of a case of got to catch them all kind of like that game pal world with that out the way though it's on to the hacks first up detonate grenade is pretty self-explanatory uploaded to an enemy it will trigger an explosion setting off whatever grenade they have equipped damaging them and anyone within a couple meters this also works on machine weak spots as an ultimate quick hack it has just TI's four five and iconic all costing 24 Ram so generally worth using the higher ones I would say ti5 will add instant grenade detonation whil iconic improves the hack Synergy with causing other explosions this is one of the most expensive hacks we can get our hands on but but fortunately we can make it a little more worth the ram expense either proing contagion followed by burn a much better ability that will come to or easier still just blowing up any hackable device including the explosive red canisters will reduce the cost of this significantly triggering two explosions at tier five will reduce its cost by 20 or just one with the iconic version will be a flat 15 so technically tier 5 is better but iconic is more straightforward and means less frantic searching for things to destroy problem is though that either way none of this is worth it so much so that I'm wondering if the thing is actually bugged the amount of damage this hack does especially compared to the contagion burn effects or barrels or any other explosion that procs it this is itself just negligible and when we consider that all the other ultimate hacks do spell death for the person hit by them one would assume it should be nearly the case with this and any Splash damage serving as a bonus specific to this hack I can get behind the concept of it being a final nail on the coffin of an explosive Rampage and massively cheapened across the course of it but at the time of making this video at least it definitely isn't that once upon a time it could take a huge chunk of Health from bosses but now it doesn't even seem to do that hopefully this changes in a subsequent patch please comment below to tell people if it has but for now detonate grenade is kind of a waste of ram a control quick hack with some passive but not always the most noticeable AIDS weapon glitch of course for jams the weapons of its targets or at higher levels totally destroys them though generally this doesn't render them unarmed at the very most they're reduced to using a less effective weapon it'll make aiming tougher and fire rate more intermittent the same effects we experience when getting hit with this hack but overall the best it can do is provide a temporary stun and sometimes it's not even that although loading it to the monowire with the appropriate Relic perk does make for a strong attack that temporarily ceases enemy fire which can be good but as far as early game viable hacks go I think the effects of this one are less noticeable definitely worth slotting into a net gun to build later in the game with a deck like the Paraline because higher tier abilities include keeping weapon glitch active on an enemy beyond the base 14 seconds if we keep them trained in our smart Target lock plus multiple uses of this hack can increase our smart weapon crit Chance by up to a massive 60% if we have the iconic variance so totally worth chucking into Q's or just a occasionally hitting someone closer with a weapon glitch monowire though generally I'd still call it the least effective control hack so bait is a pretty basic one that's often needlessly convoluted at higher levels but for any underpowered V's earlier on who have a much easier time sticking to the shadows and Performing takedowns this can be the perfect way to silently reposition the battlefield though it also requires careful maneuvering from you simply calling over a completely unalerted enemy splitting the from their group to either be taken down or not witness us take down their friend at tier three we can also Force enemies out of cover during combats though to be honest this works intermittently and relies on the okay but imperfect intelligence of enemy pathing plus if someone is annoyingly locking themselves behind cover you'll need an open line of sight to hack them anyway at which point just like shoot them another issue with the pathing though is this hack can't be uploaded to anyone who doesn't have a direct path to us basically it's not always great in multi level terrain the camera hacking at tier 4 can be more useful splitting up a group without bringing one of them towards us but again not great with high up cameras whilst at tier five a second bait will undo the effects of the first usually causing someone to turn around and be looking the right way for a takedown though by the time you unlock this there's generally better options out there unless you're a stickler for classic stealth play it does have a cool Synergy with request backup the perfect pairing to this hack but we'll get to that by itself I'd say say great for early game but swiftly outgrown whilst the basic effect of reboot Optics is pretty self-explanatory blinding enemies to be snuck past or to stop them from shooting straights that by itself is technically a problem better solved by activating optical camo to hide from everyone all at once but do not underestimate this hack available from tier one it has a variety of ways to Aid us through the game eventually becoming a worthy support hack for net gunning builds especially by improving our damage to head shots and weak spots and at tier five even replenishing our RAM on kills and spreading to nearby enemies essentially triggering a game of blindness tag equally as it's a control hack we don't need a cyber deck to upload it at all and can instead add it onto our monowire high tier versions will still gain the damage multiplier and still spread upon defeat it can work okay but it's not nearly as effective as other methods and not what I'd slot on the monowire equally when we just want to fill up a queue with cheap hacks to get half price on the last one tier 2 of this is the cheapest possible two RAM and something I used as filler with hacks like black wall Gateway and finally it's a crucial piece of a combo that silently drops anyone and can rival system claps but we'll get to both of those basically this doesn't shine much by itself but is a great support hack the similar but different sibling to the bait hack request backup isn't so much for separating enemies but rather for grouping them together though it can still split people off if managed rights without the issue of them coming towards you uploading it to someone will at base level have them call over a nearby Ally that's great for takedown opportunities but just an alternative option for moving people in different scenarios though at tier three when comboed with Sonic shock we can instead cause our targeted enemy to wander to a nearby Ally another useful option depending on the circumstance tier four is once again the come out from cover during combats which I guess can be more useful for getting people to move but not that much tier five though is actually a brilliant thing to have even at high levels by chaining this alongside bait on someone they'll call over up to four nearby allies or even five at iconic level this is perfect for setting up contagion or grouping everyone into your smart targeting reticle in fact running contagion along with the shingan Prototype grouping everyone together with this is one of the quickest and most satisfying ways to dispatch a small group of foes only caveat is that this also relies on bait which again can't be uploaded when we're at a different level to our foes or just somewhere that they can't reach meaning blanket Death from Above sadly is often off the table still a much more useful setup than anything bait could achieve alone though and given the greater utility of this one in general it is the superior hack though of course you should still pair them the most expensive ultimate quick hack but very optimal in a pure stealth Runner build system collapse works on a pretty specific method from what I can tell silently and instantly knocking out an enemy like the non-lethal equivalent of another ultimate hack but at a cost of 28 Ram it's not really worth it unless you can get it discounted by reducing Trace progress how do we do that well either with memory wipe or by performing takedowns with the shadow Runner perk drop Trace progress twice and this will only cost a mere 4 Ram optimal in both the arasaka deck and the net watch one I would say though I did find the iconic version specifically seems to be bugged in 2.11 as the reduction effects don't apply though it is fine with regular tier 5 and to be honest you don't need that extra minus 20% Trace anyway so this is a pretty satisfying stealth electrocution instakill the same effect we can see when using the Tinkerbell blunt weapon thing is we need to start a trace for it to work optimally even though it's perfectly possible with memory wipe to forgo traces entirely and keeping this meter down is added unnecessary pressure wor it for this cool convenient effect well it might have been if not for the fact that tier five Sonic shock has the same effect which we can trigger for cheaper without needing a trace but we'll come back to that for now this is situational and overpriced even if placed at the end of a que for half cost looks cool though okay let's just call this one uh self destroy which I know is confusing because cars have self-destruct but due to YouTube's blanket approach on certain words we're just going to roll with it anyway as far as immediate lethal death quick hacks go it doesn't get more straightforward than this though an expensive hack of course it is all the ultimate ones are but just like detonate grenade and system claps there is a way to reduce this cost only this time it involves melee finishes clearly the devs at cdpr envisioned some badass scene of ronin V taking down opponents only to have the final one just choose to call it quits for themselves two finishes will lower the ram cost of this to just four and the deck I'd say this pair's best with is the Raven micro cyber given the higher likelihood for this deadliest of hacks to spread at no extra cost becoming almost like a cheaper black wall Gateway equally you could just roll it into the overheat monowire optimized biotech Sigma deck and also if you have the Q Mastery perk you could just upload three tier 2 reboot Optics to get half price on this hack but then again that's only like 25% off when you add everything together at tier five it grants us some health regen after a kill which can make it elel B with the overclock ability though generally sublimation and Blood Demon were more than enough on this front also note that it doesn't fully neutralize bosses in one this cyber junkie could take two of these and for Max Tac it only dropped their health in thirds whilst costing a hell of a lot more RAM in both cases there are more efficient combos than this so overall this is just about the cheapest singular instakill quick hack and may look from the outset like one of the best but whilst it can be an occasional often situational bonus especially in a build prone to attain melee finishes there are alternatives that achieve the same effect for cheaper or that feed into a more endless loop though granted it does hit a little difference making your enemy do this Ping's just pretty damn convenient isn't it highlighting everybody in red to be easily picked off through walls or even just out in the open with greater visibility sure we don't definitively need it I've got by with tons of guns blazing bills none of whom used ping but when opting for stealth I'd say it very often can be a Saving Grace knowing what's around a corner and not getting caught out and of course it's entirely untraceable optimized a little for a smart net Gunner build increasing our lock on speed against anyone pinged which is useful and also adding the ability to hack devices through walls at tier five perfect for more luring enemies right where you need them to be for the ultimate stealthy runs the iconic variant is also worth seeking out as it reduces the ram cost from 7 to 4 thus often sating out curiosity for cheaper it doesn't particularly synergize in cues or combine into insane abilities but it is just nice to have there and if there's a spare slot in your deck then just fill it with a ping hack and live totally regret free the best Ultimate quick hack in my opinion is not part of some Grand Synergy combo but rather is simply easiest to reduce the price on can be easily used entirely from stealth and involves our enemies doing the fighting for us yes I'm talking about the berserk darts from Assassin's Creed also known in this game as cyber psychosis a neurological condition where Chrome incompatibilities leads to a person's often violent Insanity anyone affected by this will attack their nearby allies and if they emerge the Victor will even trigger the effects of one of the other ultimate quick hacks despite this costing less Ram than that to reduce the ram cost for this one from the base 22 is simple as well by uploading cyberware malfunction to fry their circuit in advance we'll get six ram off of cyber psychosis but run a queue of three malfunctions and will get off a huge 18 Ram though granted once you've uploaded those two the overall cost off is only six or nine at most at tier five and iconic the effect will also last longer and our new found temporary Ally will be tougher speaking of allies though casting this on Mech specifically turns them into that and these guys in particular are exceptionally powerful but do shut down once the fighting is done also EMP effects can alternatively reduce the cost of this hack so the yinglong SMG is an absolutely ideal pairing save for the fact that it's weakening our future Ally in the process and also probably triggering combat and personally I'd say this is best for a stealth build just to make the enemies battle it out for fun mostly but if you want to sew some chaos In the Heat of things then I guess that's cool too of all the quick hacks on this list none are more difficult to get nor do they demand a greater sacrifice than black wall Gateway think of it as a combination of contagion and system collapse fully shutting down an enemy only to then jump to the next one to obtain it though you first have to side with Reed during Fire Starter then in the somewhat damaged Quest as we enter the final hiding area loot the crafting spec from the second door on the left and also don't forget to pick up the behavioral component from the Cerberus Mech when that becomes available too then wait for the text triggering the this corrosion Quest and when that's complete you want to construct the Kanto cyber deck at the expense of the best SMG in the game the Arbus this is the only deck through which we can use the hack as it's the only one containing the black wall AI that we're essentially uploading at first glance the ram cost doesn't seem too bad but bear in mind that as it spreads subsequent hacks will cost more RAM and upload faster making it very easy to be fully drained of RAM and only spread this to a couple enemies in every sense this is a late game but potentially terrifying hack if configured properly and with only four other hacks we can slot with this deck I'll give you my optimal method for a late game Netrunner who has overclock H Mastery and importantly Blood Demon so to make black wall Gateway spread the full five times you'll have to use overclock turning our health into bonus Ram but don't activate it until just before the first very slow hack has finished uploading it'll make for a better use of the time heal on kill and biom monitor 2 can restore more Health as it drops from Black Wall essentially creating an endless feedback loop to drop near everyone in the vicinity personally I combine this with the cheapest hacks around like level two reboot Optics then finally tier five sinapse burn uploading that Force at half the price to keep overclock going and maybe even have the chance to upload a second black Hall Gateway though that's going to depend on how many foes are in the vicinity they might all be dead by then is it convenient and versatile and easy to get not really at all in fact it's quite the learning curve but if mastered with the right perks can ironically be the best contagion build in the game and a real fact to use triple movement is an absolute GameChanger when fighting bosses it can be okay against a crowd if you target Sandy users say but that's nothing compared to how you can just utterly cheese bosses or even singular skull level enemies and that works from tier 2 costing a mere three Ram or in fact even none at all as we can slot this on the monowire and still reap the benefits entirely outside a cyberdeck build I mean the other control hacks are okay with it but Monowi plus this is easily the best equally the benefit to keeping it on the cyber deck is uploading it from afar pinning enemies in place to ensure they stay in sight for whatever we have in store next even if just to keep them in the smart reticle though that's not quite as viable for larger encampments leaning into the monowire side of things though at higher tiers we gain increased melee damage a higher chance to proc finishes and even replenish health and RAM for raining said finishes yeah definitely optimized for a biotech Sigma mono build I'm going to go over Optimum builds for every cyber deck in a video soon I promise but like I say the base ability of this is the thing and all the bonus is just kind of tasty flavoring you don't need it per se and the whole thing is a little more situational I guess that's the only downside but next time you're struggling against a boss maybe give this method a try they could still shoot you but I mean then you can just hide they can't chase you plus we can get this to initially last double the duration by buying up the subordination perk it was a simply overpowered EMP off switch before 2.0 but now short circuit has a little more to it than that fundamentally yes it's still a big painful electric shock especially against machines but more than that now it's also a good support to your control quick hacks queuing one of them first followed by this will increase the control hacks duration by 3 seconds a nice effect but not utterly gamechanging however once we hit tier 3 it becomes clear that short circuits and cyber function go fully handin hand turns out screwing with someone's circuitry before blasting it with damage is compounding more effective and since cyberware malfunction can be stacked so many times this damage multiplier can become extreme especially at 25% extra damage with the iconic version of this hack and considering we can start using this Synergy from just tier two of both hacks which are comparatively cheap this can be an effective method from early game onwards a simple yet brilliant queue with short circuit the cherry on top or since the fen rear SMG now procs cyberware malfunction you could even combine that with short circuit at lower levels to save on some Ram though otherwise the problem solver is superior go check out SMGs if you want more on that and at tier five of short circuits there's also bonus damage over time and it's more effective against weaker enemies though that damage over time has nothing on the effect of overheat which will come to however short circuit is the cheapest hack for quick instantaneous damage and it can be good in this late game stealthy combo that can drop anyone undetected I'm not going to lie from the outset Cyber malfunction doesn't really look like much of anything a less effective version of short circuit that can prevent enemies using annoying but often unnoticed cyberware abilities I even criticized fenre in the smg's video for now uploading this as opposed to its Old Flame effects though on further investigation it actually turns out that cyberware malfunction is probably the king quick hack of synergies not just synergies with other hacks like short circuit and cyber psychosis but even from its basic tier 2 increasing all other damage against an enemy by 5% though that can stack by up to eight times at tier five for a massive 40% damage increase and this is one of those where it's totally worth going all in on the iconic as that UPS damage to 15% per stack for potentially 120% bonus damage paired with something like yinglong that transforms a gun I could only criticize for being too weak into an EMP Powerhouse basically this belongs in a net gunning build which we'll cover in detail in a next video though cyberware malfunction can also be added to a monowire to increase our damage over time as we continue to stack it onto enemies with strong attacks a less Ram intensive way of doing it though to be fair it's one of the cheapest hacks around a mere four cyberware at every level worth choosing over movement for the monowire yes if you're just fighting a crowd no if you're fighting bosses equally it's the only control hack that can also administer damage by itself indeed just uploading Stacks upon stacks of this will more of than not get the job done though obviously it's better synergized with short circuit which comes in as a heavy-hitting sucker punch to top things off plus as we've established using it can often afford you a very cheap buy of cyber psychosis if you're inclined to use that it does claim a tier five to do straight up flat damage not sure what's up with that though perhaps it's the overload damage when hitting all eight Stacks but whether you get to that or not this is still a tremendous combat Aid in all the variety of ways you can choose to spin it by far the best support hack and most optimal of course on stronger enemies who are tougher to take down overheat is a crazy powerful quick hack in 2.0 and for the early game Netrunner especially or just anyone who wants a more classic pre 2.0 experience uploading one good hack at a time this is one of your Best Bets reading weaker than short circuit or sinapse burn but considering its damage is per second and the effect lasts for five overheats is more than double the damage of short circuit across that duration easily dropping most singular enemies grab it up early and stick with it I'd say even as just a cleaning up tool on a couple fleeing enemies once the main combos are out the way as we climb its higher tiers things only get better on the damage over time fronts being extended further if we continue to attack an enemy before melting their armor and even applying more thermal damage from our standard attacks clearly this is geared towards supporting and reinforcing our more Punchy attacks and it being powerful enough on its own is just a bonus there's also a pretty clear Optimum deck for this with all the biotech Sigma effects increasing its duration damage over time and even synergizing great with monowire attacks to play a sort of netr running Barbarian I suppose if that wasn't enough overheat also synergizes perfectly with tier 4 and above contagion for some toxic explosiveness though that's not exclusive to the overheat hack and is more a merit to contag in itself just goes to show though that overheat shines both as a front runner and a support quick hack I know a lot of people have beef with Sonic shock now ever since 2.1 where it no longer made subsequent hacks untraceable in a que it's become far less of a centerpiece for stealth hacking but that's actually okay because epic memory wipe which will come to achieves that effect instead just costing a little more RAM does it make sense considering Sonic shock literally isolates someone from their Network for now let's appreciate what Sonic shock can do because it's still great and very cheap as things go just six Ram at tier five with the iconic variance dropping down to two its basic ability of deafening enemies is pretty cool especially in the early game if you're not patient when sneaking around and it provides more lenience but at the higher tiers we can essentially make someone invisible to their allies able to then take them down with silenced weapons without triggering any sort sort of trace or alert mode whatsoever there's also of course the Synergy with request backup which we've covered and also remember that whilst this no longer makes other subsequent hacks untraceable unless that's been patched back in after this video comment below if it has Sonic shock itself is still an untraceable hack you don't risk anything by uploading it and it just makes sneaking around a lot easier and pairing with reboot Optics makes us practically undetectable Without Really Trying except reboot Optics will trigger a Trace by itself but here's where the best combo for Sonic Shar comes in from tier five onwards uploading Sonic Shar to an enemy after memory wipe and reboot Optics will immediately neutralize them in the same manner of system claps except potentially far cheaper than system claps while still remaining untraced combining tier 4 memory wipe tier 2 reboot Optics and then Sonic shock will cost just 18 Ram or with the iconic version just 14 half the price of system collapse for the exact same effect so Sonic shock may not be the stealth King it once was but it is the final nail on a sensory overload that makes for a fantastic stealth takedown combo sandwich sign ups burning before the Sonic shock and it gets even better as you can make an awesome instakill feedback loop which works with absolute certainty the AOE damage quick hack contagion used to be able to drop an entire group of weaker enemies with a single upload now it's been a little nerfed but with the right additions can still drop a crowd and far more spectacular by itself it's already pretty good though dealing a maximum of 304 damage at tier five across 8 seconds per enemy in the event it spreads to the maximum four people then that's 1,216 damage from just one hack bring in something like the bioconductor or cymatic Optimizer and that number will increase even more alas that's just for starters from tier 4 onwards contagion unlocks a far more powerful Synergy with overheat exploding the toxic cyberware juice into a puff of green smoke for a ton of bonus AOE damage consider will have proed this onto a cluster of people already and I'd argue there is no method more spectacular to deal with a group but the best part is that we won't need to upload overheat to trigger this any burn effect will do I.E any burning gun I ranked the shingan Prototype Mark 5 mid out of the SMGs on its own merits but paired into just this build specifically it is arguably conditionally the best gun on second review and actually was clearly Built For This Synergy although the S 116 assault rifle anything with explosive round or a pyom mod will do the job too it's just that smart guns tend to work better with cyber deex equally you can do a more melee build with a thermal monowire if you spec into armor and health regen outside of that again the biotech Sigma deck is optimal for that build but it's the Raven micro cyber that's optimal for spreading quick hacks and that one will trigger all the contagion uploads at the same time again we'll look at this in another video the only cons of contagion then is it doesn't at all work in stealth builds even if you use memory wipe in the upload queue first it all spread to someone else and trigger a trace that way which will only get accelerated by subsequent contagion uploads I mean you could try uploading memory wipe on everyone first but there's far more optimal hacks and combos for stealth and clearly this belongs in the camp of weapons blazing toxic AOE wizard while Sonic shock has a great lesser known ability it is still contingent on the use of memory wipe factor in also that memory wipe has replaced Sonic shock as the procer of untraceable hacks and it's clear that it ranks higher just make sure to use the right version its tier five variant is a very powerful tool designed to help us make a quick getaway upload it to one enemy and it'll stun everyone for a short time hide during this and you can exit combats however it's also the most expensive hack in the game a whole 32 ramps and I imagine any build powerful enough to get into combat wouldn't need to exit it like this unless you screwed up stealth plus the emergency cloaking Relic perk achieves much the same effect no what we want pretty much always is the Epic variant costing a significantly cheaper 10 Ram to upload and doing exactly what we need making subsequent hacks untraceable plus there's the added bonus of massively reducing a trace should we accidentally trigger one for stealth net Runners this is the most important hack and should always be number one in your queue more expensive than Sonic shock was yes but maybe this was done to Nerf stealth net running a bits making Trace removal a more considerable expense but perfectly viable at higher levels thus rewarding a well speec net Runner it is of course also the key first hack to any of our instant death Q Mastery chains that are being done from stealth for any non stealth build though it is a fair bit more useless but given netrunners are often so fragile stealth is usually the best way to go unless you're doing a contagion or endgame black hole Gateway build it was tough ranking a set of mechanics which all utilize and synergize with one another to work optimally and I hope if anything this video has taught you more about the intricacies of quick hacking soon after this I'll be releasing a related video going over the optimal build for each of the seven cyber decks so subscribe if you want even more tips on net running but now at number one sinaps burnout takes the crown on account of just how crucial it is to all our powerful feedback loops making them potentially endless in a highlevel wellspect build acting like a lethal short circuits proing more damage in accordance with how much RAM we've spent potentially up to 400% more damage with the iconic variant this obviously encourages placing it at the end of our cues for the maximum effect and at a fairly steep price of 16 Ram placing it fourth for 50% off is also a bonus though using it multiple times in quick succession will offer small cost reductions too up to six ram off if there's three uses in 15 seconds which with the optimal hacking chains will actually be something we do without overclock it's a very decently damaging hack when low on RAM but could be classed as inconvenience I suppose not really synergizing with the other hacks but used during overclock will gain an additional 100% damage on top of everything as well as and this is what makes it the winner overall neutralizing an enemy with this hack extends overclocks duration by a another 3 seconds basically making you into a cyber blood wizard with access to unlimited hacking provided there souls to consume using perks Like Blood Demon sublimation and cyberware like healon kill or kiten we can regen enough health and RAM to keep proing the same chain of hacks in overclock memory wipe reboot Optics syapse burn then Sonic shock will be a combo that never fails or in more open less stealthy fights just three cyberware malfunctions followed by syapse burn you could throw shorts circuit in there too but that does run the risk of defeating the enemy before applying sinaps and not getting the overclock extension so definitely avoid that for lower level enemies cyberware malfunction though is a great pairing because as we've established it just makes everyone even more susceptible to other damage the only net running play style possibly more powerful than this would involve black Hall Gateway but there too sinaps burn is still crucial in extending overclock it may not be has worth it on its own as say overheat but sinaps burnouts when used properly in the right combos is the most powerful quick hack in cyberpunk 2077 at least that's what I found in this investigation but comment below which hacks or combos of hacks you most like to use and why as well as any op combos I didn't discuss and let's make the comments section A Wellspring of additional knowledge about quick hacking thank you as always to the wonderful patrons for keeping the channel alive and allowing me to conduct a stupid amount of research into cyberpunk hopefully this one was interesting if not helpful I'm Sam Bram and I'll see you in the next one
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Channel: Sam Bram
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Keywords: cyberpunk, cyberpunk 2077, sam bram cyberpunk, cyberpunk phantom liberty, cyberpunk quickhacks explained, cyberpunk best quickhacks, cyberpunk all quickhacks, cyberpunk quickhacks 2.0, cyberpunk best hacks, cyberpunk quickhacks ranked, quickhacks ranked cyberpunk, cyberpunk all hacking ranked, cyberpunk best cyberdeck, cyberpunk hacking explained, cyberpunk hacking explained 2.0, cyberpunk best quickhack combos
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Length: 33min 1sec (1981 seconds)
Published: Mon Feb 05 2024
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