All of FNAF RUIN’s Secret Easter Eggs Revealed

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FNAF ruins hidden Easter eggs in secret removed content starting from the top of our list is secret information about our endings because if you didn't know there are ways of unlocking more than just one eventually starting to mimic Chase leads us to massive Easter eggs in the first ending which is unlocked when we're finally cornered into the fredbear cut out but this cutscene we see is actually found somewhere else on the map this is what players Miss scoping the out of bounds zones of the pizza Plex allows us to discover that hidden away in a specific section of the daycare reveals an almost identical tree to the one from our cutscene not only that but this model is specifically named security breach ending treat it's an important Easter egg that connects us to the fact that this very tree is also seen in other endings in addition to that the Music Choice during this cutscene is the same song from the daycare that seemed like a random addition before not anymore because as I said the tree is literally found found in the daycare for even more findings on top of that we know the very presence of the music at all is meant to tell us that this entire ending is a result of Cassie going crazy as the other hidden detail players most likely aren't going to know about is that the music relates the ending to the movie Brazil as ascending is known as the Brazil ending basically the main character of the film goes into a pretend fantasy world with the presence of Music throughout to symbolize it Renault Cassie Retreats into this same sort of fantasy world when she's cornered and out of Escape options which is additionally exactly why we hear this then we get to Gregory despite him never actually appearing physically details throughout ruined clueless in on Gregory's involvement throughout the game for starters we can find his backpack deep in the pizza Plex pointing to him being here at least at some point also connecting to the very detail that the mimic had to have heard Gregory's always before in order to copy it there is even a rare occurrence in which Gregory he actually tries talking to us through the use of a staff bot the way he speaks to us here however is actually meant to show more of an expressive side of him as when the mimic speaks to us using his voice it's more monotone meant to highlight the difference between the real and fake Gregory this is why in the original teaser we see a more concerned depiction of Gregory but in this shot he stares almost lifelessly backed by a staticky sort of effect Bonnie's appearance in Rune on the other hand is a major detail due to his strange Disappearance in the base game but what most players don't see as the occurrence of this happening is rare from what I hear is the fact Bonnie can actually speak to us yes the very animatronic known for being secretly killed off in a controversial way could actually have been originally meant to be alive yes in a boogie state ran by Justin's core programming kind of like how prototype Glam Rock Freddie is portrayed but alive and functioning nonetheless there's a rare chance that Bonnie actually speaks and tells us that we don't belong in his little blocked off room we could be in danger and need to leave well yes these are the same lines given to the character Eclipse instead they very well also could have potentially been meant for Bonnie originally instead of the lines being labeled as eclipses lines if you're lucky enough to hear him say that because of how a headless Freddy is able to sense our presence without the use of sight or hearing it's likely Bonnie would be installed with programming that allows him to do the same if the lines were actually originally meant for him if this were the case I'd connect it to the fact we see a light in his eyes as if part of him has been kept alive this whole time and we're actually able to put the lights out by disabling every single one of the caution Bots including the ones in his secret room it seems as though these caution Bots linked with the sounds of children screaming is the very essence keeping part of him alive and I wish I knew why alternatively Roxy's character is one of the most interesting out of the the bunch here and hopefully you were one to notice the small details she leaves behind an interesting detail we see is the paint she gets on her hands by mistake and tracks everywhere as if she's getting used to feeling around her surroundings and adjusting to the loss of vision we can also see her mirror broken as we know Roxy to be a very prideful character turned Rogue after the incident although she still clearly cares for our character she's obviously angry at the loss of vision and we can figure out more about her potential death due to the clues Left Behind after discovering the voice calling out to us wisdom mimic all along Roxy steps in to protect us from the mimics attack to buy his time taking a closer look at the sequence reveals that the animation itself cuts off once we flee from the New Slayer with the slamming sound accompanied by rocks falling indicate Roxy could have simply been taken out rather than fully killed off as a mimic is highly Advanced AI able to recognize it would have to deal with her fast temporarily putting her out for the count rather than full on destroying her to be able to follow us out of the lair fast enough to attempt to prevent our Escape so we have the potential faith for Roxy's survival we hear her voice calling out to Cassie at the very end of the elevator ending but we don't know for sure if this is in fact the real Roxy assuming she's still out for the count in the mimics layer Roxy being alive and Roxy being the one speaking to us at the end don't technically have to both be true paying close enough attention to the files into objects scattered throughout the pizzaplex also reveals a potential foreshadowing to a carnival themed game that takes place in the 70s for starters it matches the same theme of one of the main mascot costumes used by her mimic that has virtually no explanation for its seemingly frame of appearance where did this thing come from well users start to put the pieces together with the addition of the fredman bear cut out that serves an important role in the DLC it's what we move into to get our fredbear cut out ending and it's been discovered to actually have been labeled 70s Freddy ice cream this name of a 70s inspired location providing context of how the company came to be further connects to the idea of a Fred bear's singing show it's been something depicted before and the associated poster tells us it's been made in the same ticketed performance setup that one would typically expect to see in a circus or Carnival we get hints towards it in our DLC but that's not all we even have an in-game white box map that additionally matches the sword of carnival theme it's literally labeled Carnival and is located in the sinkhole area the same place we dive into further to discover the fredbear cutout that'd be the main focus of the whole 70s carnival theme in the first place the fact they just leave these additions in are meant to point us in the direction for a game we've already exposed to you see we're also nudged in the same direction of the carnival theme from the books which are meant to shed some light on key game details all of which would go somewhat unexplained unless they're meant to tie into a new 70s game coming in the future tying back to the same theme math literally has merchandise for already the appearance of Glam Rock Freddy on the other hand is one of the most confusing aspects of the whole DLC mainly due to the Prototype label found on his foot when he's discovered a little detail is about how he's presented it actually shines some light on the truth as a small detail not many people are aware of is the fact Freddy's legs and game are actually identical to Monty's putting them side by side shows how they fit into each other while comparing their prototype model's legs to Glam Rock Freddy's Legs shows us where there's a complete difference in addition the spikes on his arm cuffs appear sharp while in the base game they're rounded off instead so for me to associate this Freddy and the Freddy from our original game to different models it would explain more about the head being missing you see this isn't the only time Freddie has been shown headless Freddie loses his head and one of the base game endings namely the princess quest ending meaning having a separate model with the exact same injury would serve as a sort of nudge in its direction in terms of its importance but what does this tell us about the Milo's head well going off our previous game's details it would tell us that disassembling caused by the staff Bots would be the reason this prototype is headless because we see the exact same injuries on our Freddy whenever the staff Bots getting both hell I'm willing to accept this reason and could be why this entire Edition was a sort of red herring in the head would have simply popped off back into this inaccessible portion of phaser blast somewhere meant to be hidden from view on purpose to better illustrate DNA connection wait unless you see the base game actually tells us more about how our Freddy model Works than you think you could accept the red herring connection or die into the key details that prove there's more to this big mystery than we think I do my best to further put together the pieces in this video
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Channel: Internet Inferno
Views: 1,043,115
Rating: undefined out of 5
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Id: hVDk600ciR4
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Length: 9min 9sec (549 seconds)
Published: Fri Aug 11 2023
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