Abstract Nature with Cinema 4D and Redshift

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hey what's up guys this is Ry bon fire back with another amazing tutorial and I just released round about 80 minutes of training about abstract flower compositions like this one okay and you can see a little bit more about content here so you will find these lessons one two three and four on my patreon but of course here on YouTube I also want to share some knowledge with you just be sure that the full package of abstract plants and flower composition knowledge you will get on my patreon okay so let me just continue here to show you some beautiful examples for example these ones are pretty wild and I really love these two okay but you can also just be a bit more realistic with the roses and the green plants here and just build something beautiful like this one okay and of course as I just showed you in After Effects you can also animate it and of course you will get more about nature and growth systems with plants and flowers on my patreon okay so these ones are also beautiful examples and you will get lessons for that stuff over on my patreon but as I said I also want to share some knowledge with you guys here on YouTube so I would say without talking too much about it let's just jump into Cinema 4 d and have some fun so don't expect here on YouTube in the short lesson to get the full knowledge but I will try to do a decent job here and try to provide you here with some helpful knowledge okay so this is my final scene and it will just take too much time to rebuild this one and just go through all of the settings so I would say let's just start with a new scene and build something from scratch all right so I just made a clean scene here and I think we don't want to start with a sphere but maybe we want to start with a helix all right let's just do it like this and maybe I will just change this a little bit to put it to 20x 20 and we can give it a couple more rotations something like this one then press C to make this one editable press m i to go to the magnet tool just make the magnet a bit bigger and I will just distort this a little bit now you can see you get some crazy Wiggles along your splines so to prevent this one just set this one to be spline Mi I to go back to the magnet tool and I set this one to 70 or even 40 something smaller to get some other shapes here so let's just do it like this one and honestly I will not spend too much time here because we want to keep this one fast and it's more about the technique all right all right so now I will just create a capsule here let's put it over there let's make it a bit more short and give a lot of segments something like this one I think we need more height segments so I will put this one to 200 or 400 something like this okay I'll make it a bit more narrow and then I would say we just wrap this one along the Helix all right so let's just do it like this one there you go and uh this is not what you want okay so put this one to plus y press na to get rid of the lines now you can see you get this shape here and maybe we just want to spice this up a little bit and I would say let's use a displacer let's put it beneath the spline rep let's put a noise into it and yeah let's just make this one bigger something like this one let's go into the noise let's make the noise bigger to something like this one okay that's a pretty crazy shape so I think we can just put this one into a builder and a measure let's put it into the Builder now you get the Strange blob here go into the measure put this one into a remesh to get a shape like this one okay not exactly what you thought so go into the buildup put this one to three for example okay now we get some beautiful blob here and B to see the lines maybe we put this one to two for example and we can also put a subdivision smooth into it put this one to one let's put this one to 1.5 or even to one we just want to have some abstract shape here I think this will be a good start so press C to make this one editable this will be good enough okay it's just really fast okay so don't blame me because this is not perfect but we just want to have an invisible shape where we can clone onto now let's put the cloner into the scene and of course for a result like this one you need to work with plant assets okay but just because we want to go fast here I will just show you the basic principles with something more simple so for example we could use a capsule all right I think the capsule is way too big so press T to scale this one down to something like this one now put the capsule into the cloner and clone this one onto our invisible shape for for example like this one now put this one to Rend instance or even to multi instance and now put this one for example to 3,000 okay now this looks pretty wild I think it's also because the rotation in the pitch is wrong so put this one to 90 go into the capsule put this one to two or 1.5 and now when you press na you can see that you have a lot of capsules on your invisible mesh maybe we want to have even more put this one to 4,500 okay that's cool and I think it's way too big so press T to scale this one down I think this is getting better but honestly I think I want to have way more of these ones okay that's nice and now you will just for example use a random effector here but we don't want to randomize position but we want to randomize for example the scales so let's just give it a little bit of difference here now you can see you just get a more interesting shape there and I think we can also go to the rotation and for example put all of these ones to 10 now they are not just perfectly aligned you could even put this one for 15 by 15 okay this is nice and now you could for example put a Shader effector into the mix but set the Shader effector to minus one now everything is disappearing but what you want to do is to put a noise here into the Shader and now let's just go into the noise let's put this one for example to 800 and let's just try to get some other values here and now you can see that your clones not appear everywhere but there is like an invisible noise which dictate where you can see the clones and where you can't see the Clones maybe this is a bit too big so you could do something like this one for example all right and this is already a lot of the knowledge that I used in my scene but for example to just make this one more interesting I think we could for example put this one to 360 do something like this one and I think now that we want to just make these clones just bigger for example something like this one all right and then you just create another cloner system and inside of this one you could probably use a sphere for example press T to scale the sphere down all right now you will get another cloner system and for this one you can also use another Shader so just go into the effectors here put another Shader into it let's kill the other one and for this one you can for example change the noise system or you could also just change the seat and of course you can put different colors onto these ones okay so now you will have some blue ones some red ones here I think the red is just a bit too big so just go into it put this one to two all right you can duplicate this one and for example put a gray color onto this one then just duplicate the Shader put this Shader into this one kill the other one go into this one and you could for example restrict this just a bit more and make it a little bit harder on the contrast now you can see you get some areas where you just have the gray clones active and overall of course now you could select all of these ones go into it and for example put some onto it all right and now when I would scrub through my timeline you will already see that some motion is going on you have an abstract growth system here going on but of course this is only the simple Basics on how to build a system like this one but you can already see the noise here how it is growing in the scene and this is exactly what I just did right now and overall I would say that this is already a good glimpse into the technique Behind These sculptures of course as I already mentioned mentioned you just have to not use spheres and tubes or capsules but you will use high quality plant assets and then with some random and Shader effector action you can easily create such beautiful images like these ones okay of course I will also show you how you can make a more interesting basic shape where you can clone onto but when you will use all of these ingredients then easily you can create something amazing okay so sorry this lesson was really short but but if you use the technique right then you can create such powerful images like these ones okay so thank you so much for your time see you in the next tutorial bye everyone
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Channel: 3DBonfire
Views: 34,238
Rating: undefined out of 5
Keywords: nature growth procedural tutorial, cinema 4d tutorial, cinema 4d nature, megascans, megascans tutorial, cinema, 4d, quixel, nature, tutorial, redshift, redshift nature, 2024, 2024.1, cinema 4d, plants, flowers, abstract, growing, growth, mograph, cloner, procedural, 3d, c4d, natural, c4d redshift nature, nature growth, scatter
Id: -0yD1i9TRqk
Channel Id: undefined
Length: 8min 39sec (519 seconds)
Published: Tue Dec 12 2023
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