A Critique of Subnautica
Video Statistics and Information
Channel: Joseph Anderson
Views: 1,978,467
Rating: undefined out of 5
Keywords: subnautica, video game, video games, horror, survival, early access, steam, stream, scary, spooky, monsters, crafting, stranded, game, review, critique, criticism, story, analysis, commentary, 2017, 2018, negative, disappointing, masterpiece, goty, interesting
Id: DLsPoJWO-e8
Channel Id: undefined
Length: 60min 0sec (3600 seconds)
Published: Sat Mar 17 2018
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I'd agree with most of his observations - although spoiler.
His critisism of the endgame and inventory system is spot on, and the game still has a lot of bugs; I did find the pop-in distracting on my rather old computer, but not quite as bad as he seems to view it.
So some story stuff I want to talk about that he didn't really realize.
Spoiler
Can't really blame Joseph for not looking into it, though. You'd expect Subnautica to be a standalone game.
I got this in a humble bundle months ago, and finally got around to installing it a couple weeks ago. Despite its issues (and there are more than a few) I was surprised at how great this game is. I was caught off guard by how deep (no pun intended) it is. Iβve dropped about 40 hours in the last 2 weeks. That may not seem like a lot, but Iβm a stay-at-home dad of two kids, so thatβs basically all my personal free time.
Now there's a game I'll probably never play due to my irrational fear of underwater areas in video games. Even FF7's harmless submarine sections used to terrify me.
He makes a few valid points, the pop-in can be very very jarring and should not be present in a full release to the extent that it is.
But TBH the story criticisms really didn't bother me as much. Through one of the data logs on the Aurora you learn that the ship had a secondary mission to search for the Degassi ship. It makes sense that they'd try to land roughly in the spot where that ship disappeared. And moreover I don't see Joseph's alternative story as any better than the current story is. Subnautica+Prey-Spoilers
I do agree though that the inventory is really clumsy. Making the laser cutter a separately crafted attachment of the repair tool sounds like a very sensible improvement for the current tool juggle. Same thing could go for the pathfinder tool and the Flashlight. But as appealing it sound for held tools not take up an inventory slot there is a point to that I feel. Right now at the start of every expedition you go though your base loading up on whatever you think you'll need. If the seaglide no longer took up all those slots there wouldn't be any point in leaving it at home on occasion.
I'm surprised he spent so much time complaining about the "combat". I thought it was pretty clear that this wasn't a combat game in the first place, what with the lack of weapons or any reinforcing feedback for attacking the fauna. I never even seriously tried to kill anything in the entire game except small fish I wanted to eat, and even that barbaric practice ended pretty early on.
Maybe there shouldn't have been a knife so no one would be confused.
I think itβs really hard for people to acknowledge that some people think of games very differently than other people, and Joseph definitely thinks about them in a way that if very far removed from the average redditor and YouTube user. So very often, this exact same comments section happens over again.
I don't want to see the video because of spoilers, so what is the verdict of it? Joseph is all hardcore into deep mechanics, so Subnautica fit his tastes?
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