8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
Video Statistics and Information
Channel: GDC
Views: 59,203
Rating: undefined out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design, mortal kombat, injustice 2, netherrealm, netherrealm games, mk11
Id: 7jb0FOcImdg
Channel Id: undefined
Length: 59min 38sec (3578 seconds)
Published: Mon Mar 11 2019
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If he spent less time saying "Again, I don't have time to talk about that", he'd have time to talk about it.
This is scaring me out of thinking that I will be able to make a rollback system for the fighting game I am developing.
Should I run and hide? I am 80% through my first C++ course.