It IS Rocket Science! The Physics of Rocket League Detailed
Video Statistics and Information
Channel: GDC
Views: 52,426
Rating: undefined out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design
Id: ueEmiDM94IE
Channel Id: undefined
Length: 61min 58sec (3718 seconds)
Published: Tue Apr 24 2018
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Shout out to Psyonix for doing this presentation, it really shows how much consideration and work went into the physics and networking for it to be even playable.
I thought that the decoupling of the physics from the models that they talked about in this talk were pretty cool, and it also made me wonder if there were other permutations that could be added into the game as mutators. My friend and I queued up in a private match with unlimited time, and unlimited boost to practice, and one thing that we did just for fun was playing upside down trying to score turtle goals without using our wheels. Based on this talk, I wonder how easy it would be to create a turtle mutator, where the car stabilization would be reversed and would default you to being on the roof of the car, and possibly disabling the wheels from working completely forcing you to rely on boost, or allowing you to jump while upside down to more easily initiate aerials.
I think that this could be a cool side mode, if coupled with unlimited or rechargable boost; unfortunately too late for April fools.
This definitely needs more upvotes. It answers a lot of questions that people have been asking in their many bitching posts. Especially the part about what changed in the April 3rd update.
Nice to know the devs know about the Rocket Science youtube channel and appreciate it! Now get that shit-ass version out of RLCS or rename it!
Just curious maybe a stupid question, when he said its like an ego shooter, lets say pubg you also need to preaim the opponents directional to hit the target. In cs you need to aim straight on the target. How would that "cs" code influence RL?
Is there a reason you linked to 32:49? Didn't watch it yet but it seems like the whole video would be pretty interesting.