6 Tips on How to Fix ANYTHING w/ 3D Printing & 3D Scanning

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
In this video, we're going to be using 3D printing, 3D scanning, and 3D CAD modeling to repair broken stuff and just generally solve a bunch of problems. And even if you don't have these exact products or these exact problems, stick around, because along the way, you're going to learn about half a dozen take home lessons on how I, an amateur with no formal engineering training whatsoever, approach different design challenges to get great results. And, of course, how you can do the same. Let's get after it. So, throughout this video, I'm going to be using both CAD and 3D scanning to generate models suitable for 3D printing. And I'll be doing that using this latest greatest 3D scanner from Revopoint, the Miraco. Now, Revopoint sent this over and they agreed to sponsor this project video, but what they didn't do is send over a proper carrying case for it, like so many of other 3D scanners that I've tested in the past. And that's a bit of a problem, because the whole beauty of this 3D scanner is that it's fully portable and requires no computer to operate. And our problem is then compounded by the fact that in addition to all of these beautiful lenses up front, this thing features a big, beautiful, and very vulnerable touchscreen in the back. So before we even dive into the rest of the video and take this thing out into the wild, let's just go ahead and whip up a quick carrying case for it. Shall we? The first thing I did was search for a model of the Miraco on both Thangs.com and GrabCAD. And although this product wasn't even released at the time, wouldn't you know it, someone had already created and uploaded a free CAD model for me to use. Now to be safe, I took some measurements of my own just to be sure, but here we have the first real teachable moment when it comes to designing solutions to your problems. Don't reinvent the wheel. If you're like me and you actually enjoy designing new things, then it can be really, really tempting to just jump into CAD and start creating. But unless you're literally doing it as a learning exercise, there's really no sense in spending your time redoing the work that others have done. So before you start any design challenge, I really recommend searching places like Thangs.com, which aggregates all the different printable models from most online repositories, as well as GrabCAD, which has a lot of the more technical engineering models of products and the like. With the model and my own measurements in hand, I actually reapplied rule number one when it came to actually creating a solution. See, instead of designing my own case from scratch, I started off with this design for a parametric rugged box, which allows you to customize the dimensions in your own specifications right in Fusion 360. I altered the width and depth to fit the Miraco. Then figured out the ideal ratio of lid to base so that the product would sit nicely, but still be easy enough to pull out without inverting the case. I then added 5mm to each measurement and hit print. To finish up the case, I just assembled the box and cut up some leftover foam from packaging materials. Look, I'm not going to go so far as call it another teachable moment, advocating that you hoard foam and bubble wrap, but it definitely makes sense to keep some of this type of foam around for projects like these. With that, we have our handy carrying case that I can just throw into my backpack without fear of scratching this beautiful 3D scanner. And while I might just reprint the base with some kind of handle in the future, I think we're ready to get started. So, what should we fix next? So, recently I connected with a local subscriber named Ron who does a ton of volunteer work for Yad Sarah - a non-profit organization here in Israel that lends wheelchairs, walkers, cribs, and all other types of medical equipment to people in need. Now for years I've been looking for a way to volunteer here in my city that both leverages my current skills but also challenges me to grow in areas where I want to learn and develop, and this came along and it was the perfect opportunity to do just that. With literally thousands and thousands of wheelchairs, not to mention all kinds of other medical equipment, Yad Sarah serves something like 350,000 people a year. And that means a lot of small, broken pieces that are difficult or impossible to replace from the manufacturer, but pretty easy to 3D print. For this reason, Yad Sarah actually already owns a bunch of 3D printers, but before Ron came along, they didn't have anyone who actually knew how to operate them. And until I came along, they didn't have anyone to actually model up the replacement pieces they need. So yeah, this was a perfect opportunity to help an organization doing great and very important work, while expanding my own CAD skills and taking advantage of my army of 3D printers and 3D scanners and filament that are just sitting here. I started out by trying to scan some black plastic parts which as you'll see throughout this video meant that I definitely needed to use ATTBLIME sublimating spray. The Miraco doesn't claim to be able to scan dark objects and while you can do feature or marker tracking with these sticker thingies, I've always found it best to just spray any remotely dark objects. After getting the hang of the scanner and all the different settings, I managed to get some good scans of the external geometry, but as with any 3D scanner, it's really hard to actually get the scanner to see deep inside to the part to perfectly recreate it. I checked with Revopoint on this, and they concurred. This brings us to teachable moment number two. The truth of the matter is that, at least for functional, mechanical parts, unlike say, a bust or a piece of art, 3D scanning is great for getting reference geometry, but it's not a replacement for CAD skills. That's not only because of that interior geometry, which you have no way of scanning, but also because things like debris, uneven sublimating spray, or damage to the original item, mean that you're never going to get perfect edges. And that's what you want when you're dealing with functional mechanical parts with small tolerances. With that understanding in mind, I imported my first reference models into RevoScan's beta app, and I was delighted at how quickly and easily I could then clean up the mesh, fill the holes, and do all that jazz right in the app. I then exported it from RevoScan as an STL, and imported it into my CAD software of choice, which is Onshape, where I then used it as a reference for creating my own model, basically from scratch. And that turned out perfectly, apparently, because Yad Sarah immediately sent me more parts to model up for them. At this point, you're probably thinking to yourself, it probably would have just been faster to just use a set of digital calipers and measure things manually. And you might be right. Depending on the complexity of the part and how proficient you are with your 3D scanner, it might be faster to do so. Later, we're going to look at some projects where it just wouldn't have made sense to try and take manual measurements when I can quickly and easily use a 3D scanner. But for now, teachable moment number three is consider the best way to collect measurements. That might be 3D scanning, it might be digital calipers, and it's worth taking a quick second to think about it before you actually start. Up next, let's switch gears from fixing broken parts to engineering new ones. I use this Elgato Stream Deck Plus for live broadcasts and automations when I'm recording here in the studio, so I wanted a way to carry it back and forth in my bag without it getting damaged. Now to do that, I removed the bulky stand that it comes with, turning it into basically a flat device that I could then, you guessed it, whip up a parametric case for, just like I did with the Miraco scanner. But this meant that I no longer had a stand on which to keep it upright, and while I toyed with the idea of using it out of the case, I didn't want to strain the cable, and it just wasn't comfortable to use lying flat. I could've packed the original stand with it and taken it with me every time, but that takes two screws to attach and detach every single time, and I figured there has to be a better way. To abide by teachable lesson number one, I first checked online to see if anyone had any models or CAD files that could help me out, but the only ones available were ones of the full stream deck, not the dimensions without the stand. And while I could have modeled this up on my own, it has all these kinds of irregular angles and small details that would be a little bit tricky and time consuming to measure, so I whipped out the Miraco, slathered the stream deck in sublimating spray, and scanned the bottom of it. Now my model didn't turn out perfect, but I don't need it to be for my purposes. I then took it through the RevoScan app, which once again, once I actually learned how to use it, because there were no instruction manuals available when I did all this work and testing, made it really easy to get a working mesh that I could use as a reference. I then ported that over into Onshape, where it was as simple as creating my ideal base, then using a boolean modifier to cut one out of the other. I also cleaned up the cutouts for the screws since my 3D scan wasn't that great around that area since I scanned it with the screws in. I also tried to use the thicken operation on the STL to give myself a little bit of extra wiggle room, but it didn't work properly since Onshape is really not suited to working with meshes. But fortunately, you can use a built in feature of your slicer, X-Y hole compensation, to expand holes. And I just did that, compensating with, I think it was half a millimeter. Now, my initial prototypes worked phenomenally well. They held the stream deck firmly, while allowing me to quickly yank it out for travel whenever I wanted. So based on that success, I decided that I wanted to print it out in ABS and add in some weights. So, I used the built-in negative volume modifier right within my slicer and I added a simple box and then I put a pause in my G-Code. When the printer then paused, I squirted in a bunch of glue to prevent rattling, then tossed in a bunch of rusty old screwdriver bits and bobs that I've just been saving for such an occasion. Again, I'm not going to advocate hoarding in this video, but old pieces of scrap metal are another one of those things that it definitely makes sense to collect in a bin for projects just like these. So once all that was done, I went to put in the stream deck and realized that I'd this time forgotten to set the X-Y hole compensation, so the stream deck didn't fit at all. And I figured that if I'd forgotten to do this in the slicer, someone else would likely forget too when I upload the model. So. I bucked up and scaled my scan up by 1.5%, rolling back in the design process so that I didn't have to redo things. And this is another teachable moment. I know that a lot of people like to use Blender and it definitely has its place, especially when modifying meshes. But point number four is that when designing prototypes, it's best to use non-destructive workflows. I can't imagine what a pain in the butt it would have been to redo this if I had done it in a software that didn't allow me to roll back in the timeline, insert a step in that point in the timeline. and then roll it forward as if nothing had ever happened. Anyways, here is the finished result. Check out how it even has the little half millimeter dimples for the triangular rubber feet at the bottom. Super cool and this has made it so much easier for me to take the stream deck back and forth, and I have one of these bases both here at the studio and at home. Mission accomplished. Alright, that's a lot of small indoor type things, but as I mentioned before, this is the first 3D scanner I've ever heard of that allows you to scan things on the go without needing a computer or even a power outlet. So, what do you say we take this thing out into the real world? My in-laws just bought a brand new apartment, and like most new apartments in Israel, one of the rooms has these three large, ugly, irregular holes near the ceiling. And so, my father-in-law asked me if I could design something to cover them, you know, make them a little bit more aesthetically pleasing. This was a bit tricky for a few reasons. First of all, these holes are covered in plaster, meaning that the circles are in no way regular shapes, which we're gonna come back to later. Third, one of them has an AC line going through it, which needs to be accounted for. And the other, only part of the circle is showing. This is one of those cases where taking measurements would have just taken way, way longer than just 3D scanning. So I headed over there with the Miraco in hand, and I took some really, really quick scans. With those scans in Onshape, it was as simple as just generating some lids based on the reference geometry. Which, I made with a nice chamfered edge, each with its own lip of various different sizes, so that it would kinda get stuck in there on the plaster. For the irregular shaped one, I simply traced the scan in the sketch, and I extruded it as is. But for some reason, probably laziness, I decided that instead of actually using the reference geometry as a boolean, like I did in other parts of this video, and cutting away material, like I did with the stream deck, I would just draw perfect circles and extrude them. I figured that, worst case, I'd have to chip away a little bit of plaster, but that it would ultimately lead to a tighter fit. Yeah, I was wrong. After printing these monstrosities out on the equally monstrous Comgrow T-500, the covers didn't fit at all. And I had to do a lot of hammering at the plaster to get them to slide in. Not only did I have to chip away all that plaster so that I wouldn't have to reprint the parts, but it also took me a whole lot longer to clean up my mess. See, my diameters were right, I'd just chosen to actually ignore the reference geometry, which was stupid because I had it right there in my mesh. And that's teachable moment number five. Do it right the first time. Sometimes it's tempting to cut corners in designing a solution, either because Someone won't see it, or a piece of design doesn't seem to be functional. And don't get me wrong, if you're confident that certain geometry isn't important, for example, if it's there simply to facilitate injection molding or some other type of manufacturing, don't waste time on it for the sake of thoroughness, but when it comes to things like how a part fits or mates with something else, cutting corners and promising yourself that you'll figure it out or modify it later is just gonna lead to redesigning, reprinting, and reworking. Plus, you'll get a much better sense of pride over your finished project and a greater sense of satisfaction if you know that the job is actually done right. Alright, for our final fix, we are headed out into the parking garage where a tragedy recently occurred. My wife and I picked up a Tesla Model Y recently, and although we love it, the turning radius and the camera-based parking assistant both really suck. That's a problem because our parking garage is extremely tricky to get out of, and because we opted for the fancy 21 inch UberTurbine wheels. Long story short, I don't want to talk about it, but we've been curbing the wheels at least once a month ever since we got it. Now, I initially tried some of those cheapy peel-and-stick pinstripes, but those things flew off literally in the first drive. Upon further research, I did discover that there are these modular replaceable covers by MagBak, which allow you to protect the wheel with something a bit sturdier and better adhered. And look, I'm all for supporting small businesses and rewarding people who come up with innovative products and all that. But as someone who owns 3D printers, I literally cannot justify spending 250 dollars plus shipping for a bunch of pieces of plastic. Plus, since I'm 3D printing these on my own, not injection molding them, I can make my own changes and improvements, for example, making my own two-tone versions if I want. So, instead, I set about creating my own version of this design, once again using the Miraco to gather my reference geometry. This was a much more difficult type of design due to the curvature of the parts, and I knew from the get go that printing it wasn't going to be easy on an FDM machine. Now, although the Miraco gave me a very accurate and useful 3D scan to work with, I literally spent many hours across multiple days sketching, modeling, and then re sketching this design, and then deleting everything and starting all over again. I just couldn't get an initial prototype to where I felt it was going to be even remotely close. I tried splitting the model with the 3D mesh, the boolean operators, but because Onshape is not that great with mesh models, nothing was really working. And then, because Blender isn't great for parametric designs that need to fit together, I really didn't want to switch over to there. So I just kept redesigning over and over and over, and then deleting because I wasn't happy with what was coming out. To be completely honest with you guys, I actually considered completely giving up on this model and then chalking it up to just this particular fix being beyond my current level of CAD skills. But then I remembered a really, really valuable lesson that I actually learned in the incredible learning CAD series by Michael Laws over at Teaching Tech, and it's a lesson that is so valuable that I think it definitely is worth repeating here. Get to your prototype as quickly as possible. See, oftentimes in the comfort of our chair with our digital calipers in hand and our warm cup of coffee, it's very comfortable or tempting to try to get to your first prototype and get it to be as perfect as possible. Especially if you want to save on filament in the process of printing and reprinting them. But no matter how skilled of a designer for designs of any level of complexity or which need to interface with parts out in the real world. It's just not realistic to get it right the first time. Now, I've found this to be true with pretty much each and every design that I did for Yad Sarah, and it's especially true when you're creating something from scratch, simply based on a sketch or an idea, even if you have a 3D scan. Of course, don't confuse this with teachable lesson number 5. We don't want to cut corners on our designs or leave things off. But if we do, particularly when we know that we're going to need multiple rounds of revisions, it's really, really important to just move from CAD to the prototype as quickly as possible. Because ultimately, the way to get to the best result isn't by perfecting the design miraculously in a vacuum that is your CAD. It's by accelerating the cycle speed between prototype and revision. In other words, more revisions faster is going to lead to more feedback from fitting the part in the real world, which is going to lead to less frustration and ultimately a better, more perfect design faster. Anyways, with this new mindset, I went about printing out small pieces of prototypes and matching them up to the wheel itself. And here's the funny thing. Despite hours of back and forth, deleting and redoing my first prototype, was actually pretty darn close. This I guess is really just a testament to where 3D scanning can save you a ton of time and effort. Because I can't imagine having to get that exact shape of all these different curves through trial and error alone. Especially since it would be so hard to try and get a profile of the inner part between the spokes. So I was honestly blown away by how close my first prototype was. Actually clipped on, it just broke in certain areas once I clipped it on. So, from there, I went about refining and improving my design throughout six different iterations of prototypes, getting closer and closer each time, until I finally had a model that fits and works. In fact, it fits so well that it's actually really hard to get off the wheel, and I don't even think I'm going to need to use double sided tape to actually install them. So, as we speak, I'm printing out a bunch more of these, and I'm actually debating which material and which color I want. So I actually decided against doing the two-tone ones because of the long print times and the huge amounts of purge material necessary to switch every single layer. But I'm still not sure if I should print them in black or white. On the one hand, the white would look like those Porsche Taycan wheels, which are really, really cool. And I then don't have to worry about perfectly matching this shade of matte black on the wheels. But, on the other hand, black will hide the fact that there are wheel covers on there at all. But then I'd probably need to paint them with the exact matching black or at least sand down the material so that it perfectly matches the wheels and I'll have that matte finish. Plus, I'm really not sure if I should go with ASA or PETG, so I'm experimenting before I print them all out and cover the entire car. Anyways, enough rambling. I would love if you guys commented below and let me know whether I should go with black or white, and I'll keep you updated with just a quick YouTube short showing the final result. So, do make sure that you're subscribed. By the way, annoyingly, while I was working on all this, the sellers on AliExpress did manage to beat me to the punch, and they're now selling their own version of the 21 inch UberTurbine covers for like a 1/6 of the price of the original. But I do still think it's really, really cool that I now have my own design that I can print replacements for as needed whenever I break one of these or curb my wheels, so still a worthwhile project. So there you have it, a handful of different repairs and problems all solved using 3D printing. Plus a bunch of what, at least to me, have been pretty valuable lessons in how you can best approach using a 3D printer and 3D scanner to solve your own problems. If you learned something, please make sure that you're one of the 15 percent of viewers who are actually subscribed. Yikes. And leave me a like so I know to make more content like it. Also, if you want to pick up one of these brand new, super awesome Revopoint Miraco scanners, I'll leave a link in the description. You can check them out and they should be on sale by the time this video goes live. I've really been enjoying working with the Miraco. It's definitely going to become my go-to 3D scanner. And I have a lot of 3D scanners, but the fact that I can take this one portable and mobile means that really all the other ones are kind of useless at this point. Hey, thanks for sticking around to the end, and a special thanks to my Patreon and YouTube members, and an extra extra special thanks to our Nylon and Peek members, 2 Krazy Ketos, Chip Cox, Amir Chen, Kris Miller, and Don Arledge. You guys rock. Anyways, that's all for this week, but I'll see all of you on The Next Layer.
Info
Channel: The Next Layer
Views: 36,975
Rating: undefined out of 5
Keywords: revopoint, miraco, 3dmodeling, onshape, revoscan, revopoint miraco, revopoint 3d scanner, 3d printing, 3d scanning, practical 3d prints, best 3d scanner, 3dprinting, 3d scanner, handheld 3d scanner, 3dscanner, practical 3d printer projects, practical 3d printing ideas, 3d printing for beginners, cad tutorial onshape, best 3d scanners, 3d scanner for 3d printing, 3d scanner review, 3d printing ideas, best portable 3d scanner, best mini 3d scanner, 3d printer
Id: dPmpeivPyos
Channel Id: undefined
Length: 23min 58sec (1438 seconds)
Published: Fri Feb 02 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.