4 Creative Ways to Make Wireframes in Cinema 4D Octane

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what's going on guys my name is noah and today i'm going to show you four creative ways to render wireframes and cinema 4d and octane render [Music] and don't forget to stick around to the end of this video because i'm going to show you a bonus tip that i think you're really going to love all right let's get into this tutorial okay so now i just jumped into cinema 4d i'm going to bring in my model so i'm using this male head the first thing i'm going to do is show you the easiest way to render out a wireframe so if i go into my edge mode you can see that these are the polygons that my model has and if i wanted to just render out each of these polygons and just get a basic flat image of these polygons what the first thing i can do is go into my render settings with the standard renderer selected i can actually go to effect and then cell renderer so once you have your cell renderer loaded into your uh render passes you can actually check outline and then edges so if you don't have that selected it'll just show your outline and in this mode you can actually change your colors of the edges and uh the background or whatever that's one way to do it and then if we just hit render you'll see what it looks like yeah pretty basic so if i didn't have edges selected and i tried to hit render this is what it's going to look like just gives you an outline that's the first and easiest way to render out a wireframe in cinema 4d no matter what geometry you have in your scene as long as you throw on a cell render and then hit render you'll get a basic wireframe which you can then bring into photoshop or whatever after effects and then animate it however you want or just add some post processing effects so that's the easiest way the next one i'm going to show you is a bit more advanced so with the same model selected i'm going to go into startup and go to my body paint uv edit okay so once i'm in this screen what i'm actually going to do is try to create a uv map of all of these polygons so what i want to do first is i want to make sure that i'm in edge mode over here click on one edge any edge then just do control a on the keyboard that'll select all the edges then you're going to want to go to uv polygons click this over here under uv mapping and the uv commands tab hit max uv so then once you hit max uv what you're going to want to do is you can exit out of here so i'm just going to go back to my startup layout and that step is necessary for this to work so you need to make sure that you do that before this is going to work okay so once i have my model selected i'm going to delete that material that it comes with a default material and i'm going to create my octane diffuse material when we go into the octane diffuse material open up the node editor i'll just make it a little bit bigger for you here okay make it a little bigger um and then what i'm gonna do is i'm gonna grab an rgb spectrum i'm gonna grab two rgb spectrums actually and what these two nodes are gonna do are these are gonna control the background color and the actual color of the outlines so the wire frame itself so for the first one i'll just do like a basic black and white type of wire frame so this one's black this one's white that's fine scroll down here and then what i need is a mix node okay so once i grab this mix node i can then load in these into texture 1 and texture 2. i'm going to scroll down i'm also going to need a gradient and then i'm going to take this gradient load that into the amount so this is going to this gradient is going to control what the lines are going to look like i'll show you the benefit of doing it this way because you get a lot more control over the look of your uh of your wireframe so with the gradient selected go to 2d change this to 2d box okay so now this is like a representation of each of the polygons in your scene so just to give you an idea of what this is going to look like i'm going to hit render i'm going to throw my material on and right now it doesn't look like anything so let's go back into the node editor let's load this into the diffuse and you can kind of see here on the bottom right that this is what it's looking like so each of these each of the polygons on this model is looking like this so that's not really what we want so what you got to do is you got to clamp down on this on this texture by taking this gradient slider and just sliding it all the way up and you'll see now it's starting to look like an actual wire frame okay and the benefit of doing it this way um with the shader is that you can actually control the fall off so if you want thicker lines you can go like that and adjust it you can really customize it more this way so make it thicker however you want i'm just going to leave it like that for now that's another way to do it and there you go now the benefit to doing it this way is that when i hit render that's what it looks like so the benefit to doing it this way over the other way is that i can actually have more geometry in my scene like let's just make a plane for example go back to my object mode bring the plane down load that up um i can just create like a completely different texture for the ground create like a reflection there make it look cool add some roughness and i can and then now if i hit render let's just overwrite it it looks like this so it it'll actually keep both textures so i can do i can mix my whole scene with wireframe textures um and other octane materials or whatever you want so that's another cool way of of doing it and there's a benefit to doing it each way if you're still watching don't forget to like comment and subscribe all right let's continue the other way to do it is we're going to take our head model i'm going to go into edge mode and now again we have all the edges highlighted but if they're not highlighted just click one and then control a that'll select everything once you have everything selected i can go i can right click hit edge to spline and then once you hit edge to spline you'll actually notice that you get a spline child of your original model so we don't really need the model anymore we just need this spline that was created so i'm gonna drag that out i'm gonna hide this model for now and you can see that i just have a spline of all the polygons in my scene so that's cool but we can't actually see anything yet so what i'm going to do is i'm going to grab a sweep object make this make this model spline a child of the sweep and then i'm going to sweep geometry around it you could choose whichever one of these you want you can choose n side rectangle or a circle i'm just going to stick with a basic circle because that's actually going to be what the geometry i want round geometry and now it looks all crazy things are going all out of whack um and don't have no fear guys don't worry we'll fix it we're going to go into the circle we're going to go to the radius i'm i'm just gonna do one centimeter for now okay still looking a little chunky not really what i want so i'm just gonna keep bringing this radius down i'll try 0.5 still a little chunky 0.1 all right that's more like what i want so that was just because the scale is really small of the model so that's why i have to use a really low value here but um you kind of just play with the radius until you look until it looks like something that you want but essentially that's what the radius is going to do is just control the thickness of each of these lines so it's kind of cool gives it this like pipe look if you guys follow this 3d artist on instagram his name is chad knight he makes really cool wireframing renders using this technique i'm pretty sure don't quote me on that but um this is what he's doing and he's making some really cool stuff out of that now the benefit of using the sweet method is that you can actually control the start and end growth and animate it so you get this really cool like animation going on where it kind of builds itself just like that really cool way to animate abstract splines that's looking pretty cool already and you can also animate the radius of the circle so however you want to do that bring it up gives it this weird abstract kind of balloon character kind of look and that's the sweep method now i'm going to show you the fourth way of doing it so i have my model um we don't need to select anything actually what we're going to do is we're going to go into our generators go to atom array and then i'm going to take my model and drag it into the atom array so now it's kind of looking like again chunky not really what i want kind of weird i don't know what's going on here but i'm going to change the cylinder radius i'm just going to bring that down i'm going to change this to sphere radius to one oh other way around actually sorry i want the cylinder radius to be bigger and i want to bring the sphere radius all the way down so now we're getting this cool look so these are a bunch of different ways to do sort of the same thing the method you're going to want to use to render each wireframe is kind of based on the look you're going for what i wanted to do is just show you the different ways i use to create these wireframes and i'm sure there are more than just four ways there's probably a million different ways you can do this so if i missed any of the ways or you know another creative way of rendering wireframes or just generating wireframe geometry let me know in the comment section down below how you would do it because i find this stuff really interesting so so now i'm going to show you guys how i used those different wireframe methods to create cool geometry so here's an example of um a render i just did i used this texture method to create this wireframe texture and kind of control the colors of it did some of that added some cool eyes behind to give it this like glow and the cloud to just make it overall just kind of interesting but this is hopefully giving you some ideas on what you can do and then i used some octane lights to creatively light my scene just give it a bit of visual interest some hdr eyes as well just thrown in there um to help with the lighting this one this i use the sweep method here again i can control the start and end growth to kind of animate it give it this really cool like abstract effect here and then if you notice i go into my camera i actually added some depth of field just so that it can create some separation between our foreground and background as well as some post processing to give it this like cool bloom effect uh just right here control that i think that looks really cool really abstract and weird all right so if you stuck around to the end of this tutorial i want to show you guys a special bonus method that i use to create really abstract cool looking geometry so remember how we did that edge to spline thing so i'm going to show you a cool way to get creative with your splines so let's say i have my head selected or i have my head model here and i'm in edge mode again okay so if i go to u and then l so for hit u on the keyboard and then l i'll get my loop selection and what i can actually do here is select loops of geometry here so i can do cool things like that and then i can do the same thing right click hit edge to spline it's going to give me a spline model hide this and now i have a cool looking spline that i can again throw into a sweep uh throw a circle in that sweep change the radius bring it down because it's looking weird where are we 0.1 i think it was for me yeah and then i get this like cool looking geometry that i can make as long as you have your geometry you can use loop selections or different selection methods fill selections whatever um to create your splines and then actually sweep geometry around those splines and you get really cool abstract kind of geometry happening all right guys so thank you for watching this tutorial i hope you enjoyed it hope you learned something new if you did please like comment and subscribe to my youtube channel to see more cool graphics design and artwork like this i love doing this stuff so thank you guys for watching and have a great one
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Channel: Noah Fainer
Views: 2,926
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Keywords: cinema 4d wireframe render, 4 Creative Ways to Make Wireframes in Cinema 4D Octane, noah fainer, cinema 4d wireframe effect, 3d wireframe effect, wireframe shader octane, wireframe shader cinema 4d, cinema 4d wire tutorial, wireframe cinema 4d, octane render wireframe, c4d wireframe, c4d octane render wireframe, c4d wireframe material, c4d octane wireframe, c4d wireframe shader, c4d wireframe view, octane wireframe shader, cel render c4d, c4d cel render line thickness
Id: zhE7PLq5onQ
Channel Id: undefined
Length: 12min 41sec (761 seconds)
Published: Mon Feb 22 2021
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