360 LIVE: Introduction to Fusion 360 Electronics with Edwin Robledo

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hi I like the welcome all of you joining us today our YouTube community and will my name is Edwin will blood arm from diffusion a team and with us today is going to be joining us is Jorge Garcia as well as Richard hammer oh they'll be working with the chat so you'll be able to see them there any questions that you want to post you could actually talk to them there so before we actually dive into fusion 360 I wanted to go over some slides initially that way I could better explain our workflows and some of the editor capabilities your some fundamental aspects of it before we dive into fusion I felt that that way you better understand how how everything is is working together okay therefore I'm going to go ahead and start sharing my screen okay so as I said my name is Edwin Robledo and with me today is Jorge Garcia also Richard hammer is with us on the chat as well okay so start here okay well first of all we're going to be seen what the schematic editor that's the one of the first workspaces that you're gonna see the editors I should say now workspace but the editor we're gonna work now the schematic editor is in where you can actually be putting together the logic of your design this does not take into consideration absolutely no geometry we regarding the circuit board in itself it's basically you're taking making decisions so which components you're going to be using and how are they're gonna be connected between each other okay so this is what the schematic editor is a logical representation of the circuit board the next editor we're going to be working with is the board editor the board editor now takes into correction any type of geometry that the circuit board is gonna be using if it's going to be a round shape a square shape rectangular shape the traces traces are the connections that are in between the two components they actually those connections derive from the schematic the connection is defined in the schematic actually come over to the circuit board and it's up to us to either manually route them or use the outer router now I'll explain a little bit about that when we go live with fusion 360 in addition to that we also have a component editor now when you're working on a schematic you're going to be accessing a repository of components those repositories are usually referred to as as usually referred to as the repositories are usually referred to as as libraries now we have a team of librarians that are constantly adding more and more assets to our libraries to make them available for your designs now we don't have them all and there's millions more available by different manufacturers and providers as well now we do have a library editor in fusion 360 in which you could build your components and it's actually pretty easy to use and we do have calculators which make it actually much easier to create the component the better and the benefit of it is that it will create the footprint which is the part that goes on the circuit board and a 3d model that the 3d model Association all in the same steps I'll do my best to be able to demonstrate that this is just a short demonstration we want to do today we will continue doing more some next next week as well now that we have an idea of the three editors let's go ahead and talk about possible that the actual workflow that you're going to be using with fusion 360 if you're designing your electronics with it it actually starts from the schematic editor now from the schematic editor from the schematic editor you're going to actually be accessing the libraries and the libraries you're going to be placing components in your schematic you're going to be accessing the library's continuously and adding more information to your schematic once you place enough components on your schematic you'll be defining your connections which is basically these green lines that you see here you're going to be actually placing those connections now you don't have to finish the schematic to start working on the circuit board but you could you can actually now start working on the board from the schematic I'm going to go over to the circuit board now this is going to be a kind of a bi-directional workflow because any modifications that you need to do to the schematic will actually affect the circuit board there are certain modifications that could be done to the circuit board that actually will take carry over to the schematic such as renaming components changing the value of components or renaming connections those are actions that could be done on the circuit board level which will be affected by that that will actually update alter the schematic automatically now with the advantage of fusion 360 we do also include a 3d PCB editor now this editor is only going to primarily going to be working with your 2d PCB okay so the flow is gonna be primarily this flow is it's usually kind of goes that way it goes in the direction of the circuit board over to the 3d PCB but it does have the capability of a I can make some modifications on the 3d PCB such as moving components and they actually get rerouted in the 3d PCB level and that will actually be updated all my 2d PCB as well so this is kind of like the game plan we work from the schematic my accessing components work with the board back and forth between board and schematic and from the board we actually create 3d PCB now there's a step here that I'm not really including but we're gonna actually be demonstrating once we go live with fusion 360 ok now let's talk a little bit about workflows this is the actual workflow taking advantage of the electromechanical capabilities that we have with fusion 360 one of them is that the enclosure as you could see on my top left example that I have here is that the enclosure actually determines the shape of my circuit board it's actually very common in which that the mechanical engineer is actually leading the shape of the of the design that's going to be under the own of the circuit board now there's instances in which the circuit board actually drives actually drives the design of the enclosure it's possible that the the circuit board actually needs a B with certain components placed in a certain way there's a possibility that components as well as connectors need to be placed in a specific matter therefore the enclosure needs the adapt to the circuit board those are the primary two workflows that I would like to mention and I'll try to demonstrate today as well with this explained I'm going to go ahead and go lie with fusion 360 that way I could show a little bit about this okay now from fusion 360 to be able to access the electronics capabilities embedded into fusion 360 you're gonna click on the file pulldown menu that you see right here and you're gonna select right here that option that says new electronic design this is how this is going to start I'll click here new electronic design now this puts me on electronic and an electronic design panel at this stage I determine if I want to either link an existing schematic that I'm already working on and that's this option right here or I could actually start a brand new schematic for our first tutorial we're gonna primarily be working with a brand new schematic the same happens with the circuit board actually I could link an existing circuit board to an existing schematic it's one way or I could you start a brand new circuit board in our example for today we're gonna actually start everything brand new so let's go ahead and click on the schematic here brand new schematic and that brings us to the schematic editor now in the schematic editor you'll notice that we have some pulldown menus as you're used to we also have our our action menus as well as you can see here our design that's our default and everything has been created in the flow that way you could work from left to right we have our information buttons we have our show or our highlight buttons our grid settings our layer settings when it comes to this schematic editor usually don't work much with what the love with the layers are you don't really change unless you're changing colors or the layers like that we have a duplicate our pace garbage and everything else that you see here now these will change depending on which one you currently have active as you can see from this point on the validate the automate as well as the libraries now the first thing we want to do is we want to start adding components to our schematic that's the first action I realize that we actually started from the schematic we start a brand new schematic okay at the schematic editor it is what the schematic editor looks like so I'm going to do is click on the add command and that's how we add components our schematic and we'll get a list of the current libraries that are currently available these are the current repository of libraries that we have here now there are more that are available that you could download and I'm going to show you how to do that right now because I actually want to place a frame on my schematic and the frame library is currently not available therefore I'm going to click it here in the bottom that says open library manager this actually gives me an information of all the libraries that are being currently using my design since my design doesn't have any components it comes up blank I'm gonna go to the available tab and this is gonna show me a list of libraries that are currently available on our on our cloud-based system these are libraries that are contributed by our team there are libraries that are actually contributed by manufacturers as well as distributors so if you're looking for a component always make sure that you go to the library manager and always take a look at this repository because there's a lot of a lot of libraries that are currently available here now there's a search option as you can see here since I'm looking for the frame library I'm just gonna go ahead and type frame I'm gonna select my frame and I'm gonna click on the option use this frame will now appear and my use dialog box as you could see here it shows up ray there since it's there already I'll just go ahead and X out of this menu and you'll see that it shows up right here I'm gonna expand that frame library because there's a frame in particular that I wish to use which is this one which is eight-and-a-half by eleven inches usually what works well with with with any printer paper size a letter size sheet now you'll notice that there's a cross here on our workspace right here you'll see that right there that's the origin of our page that's our zero zero marker you could tell because if you were to move the mouse cursor here you'll actually see zero zero right here where you're having your quarter disappear Sean I'll go ahead and place the leftmost corner of my frame and that's at that point right there I'm using the mouse cursor the mouse wheel to zoom in and zoom out extremely convenient and now just match the origin with the zero zero of the page as well I'll do a left click to go ahead and place it automatically another one is gonna appear on my mouse cursor that's okay that's the way it's intended and you're gonna be able notice in a few minutes why now I want to go back to the add command instead of hitting the add command right here I'm actually is gonna hit the Escape key you'll notice that the add command automatically come comes back I can now start selecting other components that I'm going to be using for our tutorial now here we have a tutorial called getting started with fusion 360 in essence I'm gonna be selecting all the components from this library that we'll be using I'll go ahead and expand this library and I'm just gonna select from the R Us library which is resistors us-style I'm gonna select the 1206 I like using the 1206 because they kind of like really large easy to hand solder or if you have a reflow oven actually pretty handy the years now now that I'm in the editor and I'm actually placing components of my schematic I selected the resistor now first thing I want to tell you see is that I could use the right mouse click to rotate my component as you could see here on the schematic editor you could only rotate components in the increments of 90 degrees I'm gonna go ahead and place it using the left mouse key and of course I'm gonna get another one attached to my mouse cursor as we move the mouse you'll see I have another one attached my mouse cursor I'll go ahead and place another one here that we need here and place a few more that we need we need to total four of them for our current design okay now that I've placed the components I'm gonna hit the Escape key I'm gonna go ahead and use a five five of timer we're just gonna make a real simple design using the five the well-known 555 timer as you know now the timer actually has multiple footprints that we could use I'm just gonna use the first one which is the most common one was using the s oh I see a 8 pin package that you see right here I'll click OK it's gonna be attached to my mouse cursor as you could see I just gonna go ahead and rotate it as you could see using the right mouse key and I could actually use my middle mouse button if I actually wanted to mirror the component as well I'll hit the middle mouse button as you can see it mirrors the component this essence I don't really need a mirror I'm just gonna life click it and let it place there I'm gonna do a left click to go ahead and place it now I'm gonna hit escape and go ahead and start grabbing some of the components that I need I'll be needing a capacitor as well so let me go ahead and expand the capacitor library and I'll use some 1206 as well from here as well I need only two of these I'll be needing so I'll you put one here as well I'll put one there and that's it really I'll hit escape and now we're gonna need yes a few LEDs so I'll go to our LEDs are here as well so I'll go to the library called optoelectronics and from other electronics I'll get the LEDs right here I just use those most probably I could use those okay and I'll go ahead and play something right here okay now that I've placed my components on the schematic now I'm going to go ahead and start defining my connections the connections are going to be defined by using the neck command you'll see it right here sorry I had a scape and the neck command is actually located on the top toolbar as we see right there that's the neck command now make sure that you're using the neck command that's the only command you should actually be using to define your connections on the design click on the neck command here no sir just drawing our designs that way you see now you notice that as soon as I get close to a pad connecting point you see it turns into a bubble that's just letting me know that that's the actual connecting point of that pin so you can see now you select click you know start drawing the screen line a green line is actually the connection once I reach the destination where I want to go with it you'll notice that that bubble appears right there as well that means that the connection has been done successfully it's very very very important that you understand that you should never ever change the grid on the schematic it's extreme I can't I can't stress that enough it's very important that you work with the default grid which is playing 1 inches don't change that grid at any point in time if you do there's a there's a really good chance that the connections will not be able to carry be carried over to the circuit board now I'm just going to move this Kamiya this cap that I just put it off put it off a little bit too far yes to find a connection right there okay now one thing I wanted to let you know is that when I if I stop drawing my net if I left click on an already existing net you're gonna actually get a junction point this is just to let you know that the name of this net and the name of this that is exactly the same name so it's the same connection if the connections are just crossing over and then a junction point does not appear a yes means that there is not a connection we doing those two components now I'm just going to go ahead and start making these connections really quick that way this tutorial doesn't go too long some other aspects over here that I actually want to show you okay now we're just going to go ahead and use the add command one more time to bring in our supply pins that we connect our voltages as well as our our voltage as well as our ground so let me just go ahead and get that library really quick my voltage right here I want to bring my voltage I want to put my voltage here as well as here oh sorry about that there and I'll put my grounds okay primarily the only thing that would need to indicate here is a as a way of bringing in the source of voltage into my design but I'm not going to do that for a sake of time I just want to go ahead and move on with this so this is what our schematic kind of looks like for now okay I'm gonna see what I've done so far and from the schematic we're going to start making a circuit board now the circuit board is going to actually be primarily kind of Donna it's gonna all the components are going to move over for us automatically but we will have to actually play some where they're gonna go so first of all before we actually do that I want to go over here and show you some some movements if I want to move the entire components I could just left-click and drag you'll notice that a group gets forum and I could left-click and hold any Center any connecting point I'm sorry any origin of a component any of them I'm just going to use this one because as they're almost visible one and I can actually move the group you don't have to select the group command you don't have to select the move command or anything like that it actually will actually move for you as you could see here yeah I could do the same thing as a group I hit the Escape key the is finished that group I could just select this group I have here and I could just select any origin of any other components as you see here and I could actually move this here as well now as you select elements within your schematic you will notice that your inspectors actually is going to be showing you the components that you have selected at this point you actually can select any component here and make some modifications right here if you wish to fine-tune the components that you're seeing it actually there is an inspector here as well what actually lets me as I'm manager of the selection filter I have it right here so if I only want to be able to select components I could select the option here that says device that you see right here on the left hand side so there's an option called devices which would actually kind of like ignore everything else unless I select a device the same thing goes for Junction points it will ignore anything else other than Junction points and so forth so this kind of lets you fine-tune exactly where you can be grabbing on your design okay okay now that the schematic is actually and it's not completed 100% but it's enough for us to move on you get the idea of placing components as well as defining connections now let's go ahead and see what we've done so far now I'm gonna go back to the electronic panel and safe from this point on because I want everything to be saved so you call it here electronic design game and you'll notice that everything gets saved automatically for me I'll return to the schematic and from this point I'm going to go ahead and create a board I'll click here where it says switch to PCB document and this actually will bring in my circuit board for me all my components with the connections that were actually defined on my schematic are there it's actually the I guess the color is kind of dark so you can't see them if I said if I select everything here you'll be able to see them you see those little air wires there those are the connections apparently I need to change the tone of that of that layer and they will show up next to an empty board that is already available for you I could go ahead and now and actually just grab and and make this smaller if I need it to or I could actually just use an existing enclosure do that and do it that way now I'm gonna go ahead and use an enclosure which I have ready to be able to use it here now the enclosure is kind of large for the amount of component that we're using but it will better demonstrate how is that the in electromechanical workflow between fusion 360 and how the electromechanical workflow fusion 360 works so let's go ahead and I mean go ahead get to my data panel and let's go ahead and grab an enclosure that I have here I'll select this one really quick now this is gonna be really large yes because it's it's just a very large device but you just want to put the point across here so let me just go ahead actually turned on I turned off part of the body of it that way I could access the inner workings of this drill and actually here we go so here we go so what I want to do is I want to put my circuit board in here so the way I would do this is that and I wanted to I want the circuit board to sit actually on top of these standoffs that I have right here I have four of them okay they're approximately a quarter inch high standoffs but I actually want the circuit board to avoid this hole that we have here as well and I want my circuit board yes to sit in here this is kind of an odd shape that we would be using and in ego to be able to draw the shape I'm sorry in fusion 360 and this PCB editor would not be very simple to do so I'm just going to go ahead and do it here because to define this geometry is a lot easier to do it at this point of the fusion 360 mechanical editors other than the PCB editor so now I'm going to go ahead and go ahead and click on construct so like an offset plane I'm going to select right here and click OK now this is my plane now now I'm going to go ahead and create a sketch at that offset as you could see here now what I'm going to go ahead and I want to do is I want to project the bottom surface of of this of this entire enclosure as you could see so I would go here and I would click on project include and I would actually select the entire bottom here once I select this bottom I would actually once I have it selected I would use the offset command and create the offset I kind of did this these steps already to define this PCB as you can see right here oh this sketch I should say I shouldn't call it PCB this is the sketch I actually drew earlier today now I need to complete it because I need to project this portion that I have right here that way it stays here I'll actually already did so this is gonna be the shape of my PCB right here I want this to be my circuit board shape now that I've actually did the offset and I have the shape that I want I'll click on finish' sketch now here comes I create click on create and select create 3d PCB and I'm gonna go ahead and select let me turn on the sketch at automatically turn it turned it off for me I want to select this profile I don't need any of the other profiles I only want this profile okay I'll go ahead and click OK here and this will bring me to the PCB editor the 3d PCB editor so basically as you could see I went from here it brought me to the 3d PCB editor I'm just going to go ahead and save this quickly now I want to link the circuit board that I'm working already in our example which is this one I'm sorry right here I want to link that 3d PCB that outline I want to bring it into here so the way I would do that is I'll click here on link and I'm gonna go ahead and associate it to okay apparently I need to save it I haven't I haven't saved it so I gotta save it okay now that it's saved okay now I should be able to do the Association okay it was that easy this is a profile that to draw in this circuit board editor would actually be quite take quite a bit of time it wouldn't be simple to do so by being able to project the profile to project the surface on the enclosure and being able to bring it here only took a few mouse clicks okay now I'll go ahead and start populating my components into the board in this case I'll just bring them in all as one unit and then once I have them here I always go ahead and start moving them around a little one by one now for for time purpose I'm not really being very careful with my placement so because I'm he's trying to do this as fast as possible you have your zooming tools are on the bottom of this of the screen as you can see right here my zooming tools as well the interface is extremely similar to the one that you already have in the schematic editor as well extremely similar so let me tell comedy these parts that way we could do some manual routing click on the move command to have that active if I start moving the components if I right click you'll see that they rotate now by default they're going to rotate and increments of 90 degrees okay that's going to be their default now you do that you can go ahead and type in what value you want to rotate them if you need anything within 90 degrees or any specific angle that you would like to use let me just go ahead and place this here let's move the attribute here this is this is the name the value attributes that you see there and I just keep on moving more of my parts around these are surface mount components which are components that you sit on the top of the board on the surface of the board they do not have a profile on the other side of the board therefore usually makes it a lot easier for you to make smaller boards by using surface mount components now the only step that was necessary that I did not do on the surface schematic which actually would be a great value is actually assigning the values to the components I kind of skipped that step for sake of time but it is actually a very important step so I could go ahead and switch over to the schematic if necessary and I could just just do a right-click on the components and select the value option and start giving it the values see maybe it is right click just keep on adding values to my components same for the capacitors I started giving them values as well and you see what's going on so I mean scoring part by part by part just go ahead and add it it's values to each one of the components now that I've added the values let me go ahead and say what I've done so far you'll see that everything will update here in addition to the 3d PCB that we already have here now now let me show you a few routing options that you have first of all I like to first talk about manual routing before we go there let me go ahead and set up our environment before we begin routing I'm going to go ahead to go to with here or it says um manufacturing rules ERC and DRC here's where you're gonna actually determine how many layers you actually your board has in this case we have a two layer board if you need more than two layers you got many options the editor in fusion 360 actually is able to handle up to 16 layers under the clearance tab is where you're going to be setting up the distance preferences that you want the sizes that we currently use already any and fusion 360 are pretty conservative therefore getting your board manufacturer should be if you were to stick to these values should be reliable enough under normal conditions you have your distance parameters such as how far is the copper going to be from the board outline and as well as how far the vs holes and patch should be from each other and there's many more as you could see here we're going to be hosting webinars YES on the DRC that way you could get detailed explanations the board outline as you could see here is this line right here which is actually a line that is drawn on a layer called the dimension layer you notice the difference between the shades of the color of the background and the board background that way you could visually see what's the difference that you aren't having right now now that we've determined how many layers you wish to use in any other criterias we want let's go ahead and go back to the design and these try some manual routing I'll click on the pulldown rock option I can start routing right here on this this line right here you'll notice that when you begin a routing the width of that line is the minimum width that was actually selected under the design rule check or that I showed you a minute ago as I move my mouse cursor it will actually change I could switch angles as you could see here these are the options that I have for the manual routing now one of the nice thing is that we have is a as you could tell I'm trying to force it to create a short circuit it won't let me and that's the reason behind that is because I currently have the walk around obstacles enabled if I wanted to be able to have full manual control I would actually go here where it says ignore obstacles this will actually give me full control of what I'm doing but it will actually also do some shorts if I wanted to as well now backspace that wraps okay I think I drew a line over here by mistake okay okay now as you manually route there'll be instances in which you actually want to switch layers this is a two layer board so I do have the capability of going between the top layer and the bottom layer those are the only two LA your options that I currently have by hitting the spacebar you'll notice that now I get a point of transition other words nor unknown as a via now the via size can be determined right here this is where I'm setting up to via now the via is actually automatically going to get a drill hole size you could assign it at jarocho size now the amount of the plating material that the via has this amount that you see right here this orange portion is going to be automatically calculated based on the drill size there's a reason behind that reason as basically is that that way the VI never will get drill out entirely when actually it's going into the manufacturing process now if I left click and I continue to to route you notice that it's coming out in green now when it comes to the circuit board editor it's imperative that you find a grid is actually satisfactory to you to actually be able to have enough for solution to route your board the grid command is right here on the top toolbar it's always good to start with they have a kind of a fine grid you don't want to go to fine because then it's gonna get little it's going to kind of shake too much but it's okay there to work with fine grids as well depending of the technology that you're currently using on your design I'm pressing and holding the middle mouse button that way I could pan now this is a surface mount component that is on the top layer so therefore I actually have to pop back up to the top layer to be able to complete the route hit the spacebar once I left click and I start continuing to route as I get to the connecting point to my destination you're going to notice that that a white X actually does appear this is actually my connecting point right there I'll left-click and you'll get a confirmation on the speaker's letting you know that you actually have successfully connected that's one way of doing some manual route now we have some interactive routing key abilities as well if I click here where it says a routing tool I could use I'm sorry I could quick route and I could select the option quick route airwires so here actually well actually it would do its best to do a route for me as well as you could see now the nice thing of quick route is that I could use an in combination of manual route as well so if I'm doing a manual route let's say right here I'm going here I'll go to the top layer to the bottom layer pass across here and I could use hit the enter key on your keyboard I can go in here okay I mean I guess I do have the quick route disabled okay now I'm gonna go ahead and rip up the board clicker here rip up I want to rip it the entire board rip up means that it's gonna put it back in its original state in other words everything is gonna go back to its ear wire state or rat's nest state now under quick route you're going to find here something called the otter otter now when you're routing it's actually we prefer to recommend that you do your manual routing that way you're in full control of your board and how the routing but the auto router we do have one and it actually works pretty good it has multiple algorithms in bed and I'll show that right now as you could see it's a two layer board so it's actually going to select the preferred direction on each one automatically for me I'm gonna set the effort to medium that means that how many routes it's going to do simultaneously now it does all the routes in parallel they don't finish at the same time but it runs them in parallel and give you all the results at the end that way you could select which result best satisfies your design I'll go ahead and click on OK you see a maximum number of run threads this is the maximum number it could do up to 8 it may not have to do 8 because it's this design is kind of small so it may be it may just need 4 or 5 but it will go up to 8 if or eight parallel threads running at simultaneously routing the board I'll click on continue' actually is gonna do it's gonna do ten of them oh because I changed the effort level I'll go ahead and click on start since it's a pretty small board pretty simple board we have all the routes already going the first one is always called a topological router which is a it's an algorithm slightly different than rip upper and retry which is what the other ones are actually using okay now I could go I could browse the different route results that I have as you can see and select the one that you prefer to use I usually try to select the ones with the least amount of vias I'll click on end job now that we have the routing done I'll go ahead and save what we've accomplished so far and we'll go ahead and update our our 3d PCB that way we could see our results there as well this this step might just take a minute or two they actually complete because it's actually building it entirely okay here we go it already completed it for me as well as you could see there now the nice thing that we have is that on the 3d PCB I actually can move these components if necessary and it will be reflected on a 2d PCB as well I'll go ahead and click on here move my parts select here as well let me go ahead and move the part I'll move this component now look at the dialog box that opened up on the left hand side it actually has the option to or once I move this completed and I let go of my mouse cursor I could select this option that way it will actually update my routing for you I'm gonna go ahead and select that option now we have right here and go ahead and click OK options just gonna take a couple a couple seconds because it's actually fixing it in the 2d PCB and reflecting it to our 3d PCB as you could see actually completed my routing actually does a fairly good job at updating my routing now let's go ahead and push this modification over to my 2d PCB I click on modify and I select the option push to 2d PCB that way my 2d PCB will actually get updated as well as you can see the modification has been completed once you're satisfied with we accomplished so far I like to always come back to the electronic panel and say what I've done so far away I can keep track of my progress as you notice my 3d PCB at the bottom my Associated 3d PCB gets updated on the Left we have the top right we have the bottom as well now now that everything has actually been updated and working ok now it's time to go ahead and start working on creating our manufacturing files they actually get the circuit board mate to do this you're gonna actually click on the manufacturing tool that we have right here and I always like to preview it the preview is actually gonna let you kind of take a look at what's gonna happen what's gonna look like when you receive it in the mail what this board actually looks like when I receive it in the mail this is in essence what you're gonna be getting back as you can see the components up here they're your board outline and you can flip it between the top side as well as the bottom side you can see what both side is actually going to look like okay now from here we're going to go ahead and launch what's called cam processor now this cam processor is unique for circuit board designs only this has nothing to do with the cam processor that is used in the mechanical industry this is the cam processor for the circuit board industry I click here where it says cam and this is gonna bring me to the cam processor since it detected it was a 2 layer board it automatically brought up with a two layer template as you could see there so you don't really have to fiddle with it now if you do have custom templates that you prefer to use you could go ahead and load them that wouldn't be a problem is click here and just you have some look you select here custom you have custom owns that we have as well or you just go ahead and open up one that you may already have now the camp processor or the post-processing is actually going to generate all of my Gerber files that's the name of the file format for circuit boards that's the output that we use you're also going to create the drill file the Bill of material and the pick-and-place data as well now the Gerber files actually lets you preview what it's gonna look like so this is what the Gerber file for the top layer looks like which is actually a combination of the top layer and the pads and the vias as well the bottom copper layer I didn't have no traces so it's very small here my profile is my board outline including the Giroux holes our solder paste templates and the silkscreen for the top layer those are your reference designators and your values plus probably now we don't have the values turned on we only have the t place layer which is the board the component outlines and the t name layer which is the reference designators for every component i'll go ahead and click on the option process job and it's gonna the first thing it's gonna ask me is that where you want me to put these files it's going on music letting it go to my default which is actually to the Documents folder there's a subfolder coffee fusion 360 electronics cam I'm just going to let it go there and there right here this is where all my files are located as you could see click open actually creates it successfully I could select the option open my file or open my folder and I can bring it over to the screen because I'm actually on a screened out but actually it created all the files for me let me see if I could switch this that way you could see with it what I'm looking at on the side okay there are my Gerber files my drill files as well as my assembly files okay and it puts it in this directory that you see right here now you could take that and actually it's go ahead and upload that to your where a manufacturer you plan to use or any prototype you would like like to use now this kind of completes going from schematic to board layout and thinking the capabilities of some 3d PCB as well now in addition to that each fusion 360 does include a library editor library the library editor I could invoke it by clicking on the file pulldown menu and select right here where it says new electronic library this is the platform that you're going to be using the create your components it actually takes three stages we have our footprints we have our symbol which is what you see on the schematic the footprint which is what you see on the circuit board and the device which is the union of both of them in addition to those three editors we actually have a template package IPC compliant package generator in addition of actually creating the footprint it will actually create the 3d model at the same time let's just use one here for as an example really quick PLC see once I transfer all the data from the manufacturing into my template I can click on update preview and it will actually show me the component the 3d model as well as the landings that are going to show up on the circuit board or the pads that are going to show up on the circuit board it's building the component give it a minute now we'll be doing more webinars of this style but we're gonna be concentrating in certain areas only so we'll be breaking about point by point okay so as you could see here the 3d model is the portion on the top and what you see here in the dotted lines that's actually what's gonna show up on the circuit board they're gonna be solid of course but this what actually is going to show up on the circuit board well this concludes what I actually wanted to present today everything that I wanted to cover it was kind of like an overview of how to work with it and how to work with the manufacturing files as well as how to be able to project an enclosure and bring it into my circuit board that way I could use that as my template for my PCB from a schematic so I appreciate everybody joining us are there any questions that I should be the cover all right thank you everybody and have a great day
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Channel: Autodesk Fusion 360
Views: 26,151
Rating: undefined out of 5
Keywords: fusion 360, autodesk, design, engineering, mechanical design, mechanical engineering, industrial design, product design, software, CAD, CAD software, Computer Aided Design, Modeling, Rendering, 3D software, Autodesk fusion 360, cloud based CAD, CAD in the cloud, cloud, Free CAD, Free CAD Software, Autodesk CAD, cloud manufacturing, free CAD program, 3D CAD solution, computer aided design, free software, 3d modeling tutorial, control arm, manufacturing, pumpkin, freeform, surfacing
Id: DqlSDB3x10w
Channel Id: undefined
Length: 53min 56sec (3236 seconds)
Published: Tue Feb 04 2020
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