360 live Fusion 360 and Furniture Design: Manufacturing for the Furniture Industry

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live yeah it's definitely not on my end and spencer and richard you don't see it either nope okay you guys broke it it's gone now go on live i mean now it's all right this is okay we're live we are live let's see round three hello world can you hear me i actually have i'm actually pretty proud of myself uh this is only the first time we had technical difficulties i'm sure someone in chat will call out my are we still live yesterday afternoon but let's not dwell let's not dwell so let me just mute everything okay cool so ethan thank you for letting us know you can hear us hey brad how's it going everybody this is round three and we're basically back again day four for fusion 360 design and manufacturing workshop and essentially today we have got some heavy hitters on the call we have one more person joining us marty she'll be here in a couple minutes so what i'm going to do is basically give a little bit of context and and catch up for those of you who may be new to the to the stream this week you know we started monday with a very basic jigs and fixtures using joints assemblies and a little bit of of parameters and how you can use that to actually um you know ship a product or create a product for the first time and it seemed to be really helpful we got a lot of great questions we got a lot of great um engagement so we're really happy to see that day two brad and myself and jonathan were back on the call and we did a deep dive into parameters for production and how to use parameters to actually scale a business uh and to accommodate clients requests for design changes day three was yesterday when that was uh uh the sculpt environment which i think was a little eye-opening for a lot of participants the sculpt environment is very powerful for the industrial design workflow but you know admittedly it can be a little bit of a new mindset or mentality or or workflow approach to doing it so hopefully you pulled some stuff out of there now i've kind of been leading up to this all week about this might be my favorite day because this is where we start to really synthesize how to take ideation or your idea to completion right how do you actually ship a product and the manufacturer of your of your designs and the answer to that is it's very complex but what i thought we'd do today is focus on a couple workflows that are super relevant to the furniture design industry in the furniture manufacturing industry and and how they're at times a little hidden or they're just better kind of approaches to deal with end grain tear out cross grain cutting nest nesting or fabrication which if you remember on on brad's call we showed a little bit of a range the the the question was is there a way to use it kind of in the free version and um and then custom tools custom tool creation and and specifically for shapers or molders or or anything like that where you actually have to send out drawings to get a custom tool made we're going to show you how to make those in fusion 360. how you can put them in your tool library and and actually recall them every time when you're when you're taking things to market or taking things to production so i'm going to share my screen real quick and uh for for those of you who are first on the call first time my name is trent my background is in furniture manufacturing and design and i've been making furniture at scale in production for about 15 years um i have a uh i've been playing with advanced manufacturing for a long time uh in the wood and composites industry and i'm excited to actually get to synthesize a lot of this stuff so today what i wanted to talk about a little bit is we're actually going to show you how to manufacture this and and richard's gonna walk through some really good workflows to actually um you know assess what tool paths are best for you what type of considerations to to deal with in speeds and feeds and then uh we're going to actually just kind of show you what it would be like to use uh you know air vacuums like a a vacuum puck system or things like that we're also going to show you a little bit let me re-share a different screen now when we get into doing custom tool paths you'll remember brad showed this data set on tuesday and i was telling you that we're going to learn how to make custom tools that can actually do this profile in one go which is immensely powerful especially if you're running machines like bs or anything with aggregate heads or multi-axis things but even if you're doing three axis stuff or two and a half axis stuff you know the the workflow that richard will show today could be used on a three axis mill or it could be used on a five axis really doesn't matter so before we jump into all of that i want to do get a little quick introduction of of who's on the call so richard why don't you kick us off give us a little bit about who you are what you do and where you're coming from yeah hey trent thanks so much for that so hi everyone out there um there are a few people that i can see that normally join me and spence on earth on our thursday live streams i'm not new to everyone but those you that haven't met or seen me before my name is richard stubley i'm one of the process specialists at the birmingham tech center so um i'm not that's a green screen behind me it's not actually the machine unfortunately and they don't let me in the office this late so i'd definitely be uh definitely if i was allowed to be um but yeah so manufacturing sort of in the blood father was a manufacturing engineer grandfather was i had bedtime stories about lanes and milling machines not princesses and dragons so anyway yeah i've been in manufacturing now for about eight years um used to be a customer of autodesk and then had the opportunity to come on workforce desk and haven't looked back since spare time build ac cobras who else doesn't do that so yeah love engineering love building anything um i love talking to you guys i'll try and not take over my allotted time because i can talk until i normally get muted so i'll pass on to someone else go on spence i'll pass on to you i'll pass the the puck over cheers rich hi everybody like you like he says uh it's good to see some familiar faces on on the live stream for sure um for those that don't know me spencer high castle i work in customer engagement and head up a a small customer advocacy team looking at customer success gaps and trying to fill those gaps with with change to software or video tutorials and those types of things my background is i did uh automotive engineering and i did five years looking into how cars work and then never wanted to to do anything like that ever again and and now i work on autodesk and have done for the past uh seven years through came to order actually through the acquisition of the uh dell camp portfolio and uh never looked back and now i'm on the live stream with these beautiful people so i guess with that i can pass to one of those beautiful people angelo thanks spencer thank you for the intro yeah so my name is angelo juris i'm on the customer success team here at autodesk before autodesk i worked at tesla in the r d prototype lab for mr elon musk i had a good time there but now i'm having a lot of fun here at autodesk working with these fine people and showing people how to use fusion my background is machining so metal working so on the furniture design stuff these guys are a lot smarter than me i'm here to just support and answer any tool path questions things of that nature and brad and i we do a live stream every thursday so i'm happy to be here see some familiar names as well and with that i'll pass it off to the smart one of the bunch here marty oh dear hello i'm marty i'm on the fusion 360 technical marketing team um recovery manufacturing so you might have heard my voice on some youtube videos um before i am a mechanical engineer by trade is probably wrong by education i guess um and then i got into machining while i was in school working in the machine shop there um got introduced to autodesk as an intern and then just kind of kept going learned similar to angelo mostly metalwork any woodworking i've done is typically through my dad and with hand tools so it's fun to learn more about kind of the high production nature of furniture design awesome awesome yeah thanks marty that's good and thanks for everybody it looks like spencer might have had some technical difficulties he'll be back on but but we've got plenty of firepower on this call today so real quick i want to call out why we're talking about the high production manufacturing of furniture if you're a business at scale you know that sometimes you might be making one or 100 if you're big enough maybe you're making a thousand and the whole idea there is to gain these moments of efficiency that truly impact your bottom line right like a penny saved is an hour earned is like you can save money by getting that time back um you know i had this really interesting quick chat with actually someone on the call today i hope you hope he doesn't mind me calling it out one of the participants greg cox you know he was telling me about this workflow that an old business had and it was very much similar to a lot of businesses these days right where you're essentially working in in one program say inventor and then you export a step file and then you throw it over to your bs or whatever machine you're using in their operation system and or maybe you take it into autocad and do some dx dxf stuff the power here is that we can do all of those things in a single platform which is truly bar none i mean i've been in a lot of different manufacturing spaces and a lot of different tools and i've there's a reason i've chosen to build a business off of fusion 360. um so without that i'm going to go ahead and kick it over to richard and he's going to go through his set again please engage in the chat like we've got a ton of people on here that i literally think if we wanted to this group of folks could make anything that ever was thought of so so throw the questions out there let's have a good chat and i'm excited to see what richard shares so take it off cheers trent thanks for handing that over so hopefully you all recognize this part from the the live streams all this week all i've done is just put it on some some vacuum pucks um i like to really use the power of fusion for the modeling so i've just put the the tubes in there that might not be how the machine but it's just to show that the more things you can put in the less mistakes that can happen so putting things like the tubing in you know you can suddenly see if a tool pass is going to fly through the tubes you know it's going to save you a lot of time and problems so real quick example just if it's on there on your bed i would try and model it up it might save some problems later on so we can see we've got this real nice moulding um with this sort of unique curved form on there yeah you could probably do that with about five or six different tools you could come in with you know cuts through these undercuts and then yeah you i'm sure you could find a way of doing it but it's not really the way you want to do it you want to get a specifically designed form that you've had made to do that geometry so what we need to do is we need to effectively draw a sketch of the tool and then we're going to make that into a tool to use in manufacturing um and the easiest way to do that is to use the part itself to drive that form it's already been modeled let's reuse it so i'm going to try and find a place i can sort of cross-section this um there's a few places i could do it i'm just going to do it i'm going to go for an offset plane i'm going to choose that face and i'm just going to drag it back so i've now got a nice plane that sits over there let's turn that plane on i've probably got my construction off by default here so let's just turn that plane on and then we can start to model on there so let's create the sketch on that plane and now we can see i've got that cross section there i could slice it if i really wanted to um and i could see where i am but because it's just a 2d profile looking straight down the part gives me quite a nice view of what's happening so the first thing i want to do now is i want to project the geometry so i'm going to project over here um and i want to project the whole body i want to project that body hit okay so that's now giving me this real nice line of the geometry on our parts that's not my tool that's some of the tool so i'm just gonna quickly just go around and sketch out what my tool looks like and we'll dimension it afterwards i'm one of those annoying people that likes to uh sketch everything out freehand and then dimension it i know everyone's got their own way of doing it so now i actually need to think about how i'm going to how i'm going to buy this tool and what i'm going to draw the specifications you know really bad practice for it to end there because we're all now we're going to get things pushed underneath we're not going to do a clean cut so i want my tool to extend a little bit down below that surface um and i'm going to go down let's go down point four that's fine now let's do exactly the same on that i want a nice symmetrical tool um everything in the world is better being symmetrical other than your face because that would look a bit odd if it was um and then it's going to be let's go for a two inch cutter so it's one inch on there i hope you all realize the fact that i'm working in inches here is quite some feet um it's going to be a one inch shank so let's go half an inch on there and let's go four inch is out the spindle so four inches on there so we can see i've got one dimension that's still unconstrained and i'm not sure what it is let's drag it let's have a quick look and see what we've got oh there we go so we can see there that's not a 45 90 degree angle so let's pop a perpendicular in there whole sketch has gone um black rather than blue means it's all fully constrained for me let's finish off that sketch so brilliant i've now got effectively what my tool is going to look like on our machine so let's hop over into the manufacturing workspace and see what happens next i'm going to go to my manage and go form mill so we go for my format i'm going to select my tool profile you can see there it's grabbing that geometry and that's that's what i want to make sure you've got to be careful here if you've done some sort of weird sketching with construction lines or not doing it properly you might not get that so just make sure that highlight is exactly what you want to be spun think when this tool is in the machine spindle it's going to be spinning around so that's why we're going to do a spun profile type of act here choose an axis that's the axis of rotation there and it's guessed it right so that was because i drew the line from top to bottom if i'd actually drawn the line from bottom to top it would have grabbed that vector and it would have been the wrong one but i've just got this little handy flip axis tool here so think about it i think we've grabbed the tools pointing out your spindles the tool axis now the next one is quite important this is compensation point what this means is when i come to drive this tool uh whip what bit of the tool do i want to match up with my contour selection so of course you don't want to set the bottom there because the geometry doesn't exist there what i'm going to select is any sort of any one of these sort of lips i'm going to go for that one that that first one and what happens then is when i come to select my 2d contour to go around i'm going to select that bit of the contour so let's hit ok and nothing's happened we think what we're going to do now we've got to hop over into our tool library and we can see now this formula has appeared i should have like done the magician's thing and shown you there's nothing there before because you've got to believe me now that it wasn't there before but trust me it wasn't so let's edit this tool let's give it a good description so this is going to be our form tool i mean i can put with some very inventive names here and we can look at our cutter and these don't really make much sense because we've driven this all from our sketch the important thing is now our cutting data i know nothing about machining wood so trent's told me 18 000 rpm would be a good one here we're going to go ramp spindle speed i'm going to go 18 000 in there again because we're not going to be ramping with this tool now cutting feed rate again i am english i work in metric trent's told me 20 inches per minute really cool tip here for you all even though this document that i'm working on is um doing a tool in metric if i put in 200 i n per min and hit enter so that was a imperial input and it's converted to metric for me so if you've got sort of contradicting data from different suppliers doesn't matter if you're in an inch document just write in mm per min you can do the same round so really nice works out quite well let's just put that ramp feed rate um at the same as well 50 80 and just put the plunge in the same i don't like any of these orange warnings they're all gone now so let's accept that so i've got my tool sort of what happens next let's go for a 2d contour so 2d contours nice gives us lots of control over this tool path so i'm selecting the tool there we go and now i'm going to select my geometry so fusion naturally tries to do a closed loop contour because that is what you most likely need to do a lot of the time think about like pocketing doing sides it's a closed loop contour and you can do an open contour and there's a top tip here hold down the alt key so that's a lt if you can't understand my accent and that's going to now only pick an open contour and it makes now chaining this so much easier so i'm going to click on that contour again and now i can bring that round to my full geometry so again starting it off as an open contour just really makes things a lot easier now make sure you hit the accept and then we're going to go for okay on there what we can see we've now got our tool path on our part so let's do a little simulation of this and see what we look like so what we can see now we're going into our stock nice and slowly going in and there we go we're machining out our beautiful molding all in one go with a form tool so anyone out there before be really interested to hear in the chat do you use form tools have you had trouble with them before be interesting to know if you've now got some new ideas about how you can you know really utilize those form tools from within my diffusion so one thing i would want to say as well is although the compensation point we chose as that bit there on the machine you still put the very bottom as your tool length that so you don't set that little lip as the zed zero point is the bottom of the tool that was chosen so we knew in fusion where to sort of match the two up that was really important so there we go from there that's all brilliant let's now look at our other examples that was form tools please let me know everyone else is working on the chat doing a really good job let us know what you think about form tools and we'll dive into the next example so again hopefully this one looks a bit familiar as well this is the um the arms that's the way i'm looking for the sidearms of the chair um and i have modeled up the stock of how this would be made so you've got to think now we've got the grain of the wood is quite important we're looking at him we keep looking at that the whole time so the grain of the wood's going to be long across the length of the wood as it is normally but this has allowed me to do two things one makes the manufacturing environment really interactive because it knows exactly where the material is and most importantly where it's not so we don't waste time machining it but also if i just show you what i've done here i've done a split command and i've split the body if i turn off my stock i've actually split the body into what actually are the natural segments that will be glued and jointed together and this is going to be really important later so bear that in mind keep watching and i'll show you why i did that extra step so you can see now there are four bodies for the different bits of wood that have all been glued together but they're most important they're actually showing the right grain direction we've got in them now so if we hop over into the manufacturing space you can see look how good that is my stock let's show let's show you how it is set up actually in my setup my body was those four bodies that we see there and then in my stock i went from solid and selected those four solid blocks which means i get a really nice view now this is exactly what i've got on my sheet my machine again fusion integrated cad cam do as much as you can together really try and replicate what you've got on the machine and then what you've got in the software it's going to make your lives so much easier [Music] so i bet there are some people out there that are the king and queens of parallel all you do is just power all over your part all day long and think this is amazing and then you spend the rest of your life sanding um there are some good reasons why you have to spend the rest of your life sounding and that's because parallel is a tool path that's driven by step over so if we look at the part here we can see that all these step overs are really nice and even however if i turn around look at this step down here so we've got this massive step down what that's probably 20 millimeters or nearly an inch for uh for those um metrically challenged among us so what we've got here now is a massive step down um but a consistent step over and that's because it's just the way the tool path is going to be designed to work and another one is we're going to get really you know imagine here we're going along the grain and here we're going against the grain so we have lots of problems there the way we go so what can we do to sort of go around this we've got loads of tool paths in fusion the one i want to speak about is steep and shallow because it just shows this off the best but you can do this with a combination of scallop and contour if you wanted to but what we've got now is we're going to scallop out or scallop i'm never quite sure how to pronounce that one we're going to scallop out all of the shallow areas so sort of the really flat areas because that's a tool path driven by step over and then we're going to do a contour on the steep areas where it should be driven by step down but what we also see here is actually because our wood is naturally along the grain we have very little cross grain cutting there's could be a little bit with the way we go but it's going to be massively reduced and we can actually reduce it even further still so these areas here at the end are going to be the end grain of that wood that i showed earlier that's why i split that body to actually get different surfaces here so in my steep and shallow what i can actually do is i can go in and in my geometry i can select those four bits of end grain and i can make them avoid surfaces so now you see this steep and shallow path actually is not touching the end grain areas i know we still want to machine them we're just going to go through it a little bit slower so what i'm going to do i'm just going to duplicate that tool path control d and show you how easy this is now let's edit that let's just whack our feed rate in half 500 millimeters a minute let's go into our geometry and i'm just going to invert them now to touch surfaces so rather than avoiding them we're just going to touch them instead let's drop that down ever so much just to make this calculate a little bit quicker for us what we're going to see now we can see that tool path calculate and now we're only going to machine those end grain bits that bit slower so of course the trouble with end grain is it's all coming out at you there's no good way of machining it you just got to go through it slightly different bit slower bit more caring not to get any tear out on those areas so we've just half the feed rate i'm just guessing it's half but you know you guys are going to know exactly what feed rates you want to use what we can see now the combination of those two tool paths is going to properly machine our part all over consistent step overs consistent step downs and you're not going to spend the rest of your lives having to sand your components you want that component to come off that machine tool and be nearly ready to ship or ready to ship if you can so i know that's been an absolutely whistle-stop tour on some of those tool paths um i'm gonna be sat in the chat now while spencer's doing his amazing demo on nesting um if you want to hear anything else hit us up in the chat we'll do what we can and we can always do more live streams so ask what you want and we shall give perfect spence over to you thank you sir yeah i get those really tough questions in the chat rich likes and when the questions are really hard to answer great so hopefully let me wait a little bit for the delay but hopefully people will be able to see the screen and what you're seeing is the expanded view of that component rich made so if you look at the top there that should obviously look very familiar and this is the overall assembly and and what i'm going to talk about today is uh nesting and the ability to to run production runs on on the remainder of these parts right not necessarily the parts that have the the form tools or the specialist parts but really the the remainder of this uh assembly um can control quantities control machining paths and and so on and so on and really the nesting workflow in infusion starts with the design so i'm over here in the design um and the first thing we want to decide is well which of these parts do i actually want to nest because obviously there's some like stock parts like for like the the hinges the handles the latches and so on if i open some of these up i mean we don't want to nest the wine balls as an example right so how do we control that well to do that you want to navigate over into that tools tab and the second icon here this nest preparation so this is actually going to allow us to specify which of the which of the components uh involved within the design i actually want to pass the nest in and that's my first top tip is that nesting only works with the components and it only works with single body components right and so if you have a component that's got four bodies in it you're going to have to choose which of those bodies you pass through or split them up into components so that would be my first step straight off the bat second thing i'd say is that we can accept a variety of different component types so if you have a combination of maybe sheet metal and wood then that's absolutely fine what an sn will do is it's just going to split them up onto different studies into different sheets and allow you to program them in slightly different ways so i've gone through this list as you can see i'm ignoring quite a lot of these components right but the ones that uh i am passing through we have some controls over things like well it will automatically determine the thickness based on the design right but you can override that thickness so you can now go into a little bit more detail of how i'm actually passing that information through we can nest sketches we can nest solid components uh if i just open that drop down there we can nest uh sheet metal components or we can simply just choose to ignore something the beauty about this dialogue and this next prep dialogue is actually saved with the document right so when if i decide to use this document later on pull it into maybe another design i don't have to redo all this so it saves with it all of my nest preparation is a one hit wonder you come in here you set it up it's done so once i'm happy with my design slide and i've actually chosen you know which of the components i want to pass the nest in i'm ready to start moving over into manufacture so i'll go ahead and just switch that workspace up using that switch there top left hand corner and now we can get into the into the details into the bones a bit one thing i will say just before i start is the the physical material that you set in design will be used to separate all of the components once you nest them together so as long as you've got your physical material set properly everything everything uh will will separate itself perfectly and so i'm in the fabrication tab here so that's where you want to go to to access all your nesting capabilities and there's really just three dialogues so it's nice and easy to uh to work through right so the first thing i'm going to talk about is your material library so i already said that you set your material in the design workspace and that's 100 trip but now what we've got to do is we've got to take those materials and we're going to say well what do the sheets look like in which i'm nesting them onto right what are the default nesting parameters what the default packaging size is and we're just going to talk through this particular dialogue real quick so as you can see it's automatically generated for me three different materials they're all the same material but they're all different thicknesses right and that's the material is the material name and the thickness and that's it the packaging is going to be the dimensions of the sheet right so if i move over into that packaging time you can see that the sheet here is is 96.48 inches and we've associated the cost to that particular sheet and the cost is important as well as the packaging sizes this is the area in which you're going to set some defaults so do do i want to allow 90 degree 180 270 degree rotations in what increment do i want those rotations to be calculated in the final er increments the longer it takes to calculate what's going to be the frame width so how much material is going to be left around the edge of my sheet item separation is going to be the the distance between each component that i'm nesting together and all of this information is stored so that you can use it time and time and time again so again much like the nest preparation the process material library is kind of a one-hit wonder you're going to set this up at the start so that you never really have to come in here again unless you get some you know one-off materials or maybe a different size sheets as a couple of examples so once i've set up my materials uh the next thing we need to look at is actually the um the component sources and that's what we call it so the component sources is really going to be a list of everything that i've designated to be nest friendly for one of a better term but it's gonna get rid of all those components i chose to ignore over in the design workspace and this is just gonna be a list of all the components i want to nest and so what this dialog allows us to do is a couple of things so it allows you to visualize each component individually so as you can see as i'm clicking through the list that image there in the bottom right corner is updating it shows me how many of those components were used within the assembly and it also allows me to overwrite that quantity if i wanted to i can overwrite the material so let's say i've brought in a load of maybe uh flat patterns uh or drawing so i streeted them all um and for whatever reason i've extruded one to a different height and i actually just want to override it so you can do that override it choose a different option in that drop down and then your nests will on the the components will own this together now these are going to look familiar we just looked at all these right we just looked at red say 8 by 9 the deviation the increment and that's true so you can imagine it as the defaults of those settings are saved with the material so the materials like number one then underneath that you can actually override those settings on a component by component basis if you wanted to so typically i might you know have some settings for the half inch ash but for this particular component i actually want to not allow 90 degree rotations for whatever reason so i can come in there and unbind it from the material and change my rotate 90 as an example so once i'm happy with all my components i can then go ahead and start with the what we're all here to see i guess and that's actually the creation of the nest study so let's go ahead and do that so if we use this second icon here they're creating their study i'm just going to going to go ahead and make 10 of these so the study tab is is your quantities really the shapes tab is going to be the list of shapes packaging is going to be the packaging options that you've already specified global promises settings and away we go so i can go ahead and click okay the first thing you'll see is we've got a nest study over here in our tree then we've got three nests and those nests represent one for each of my materials and material thicknesses that i had in my process library and in the the current design and there we go so there's our first sheet so it spits out uh one sheet for each um well as many sheets as you need in that particular nest and like i said we've got three nests so we've got the the three quarter inch ash the half inch dash and the quarter inch i can now analyze these so i can go ahead and select them activate them compare them contrast them you know observe like that sheet isn't very full i'm not being very efficient with that sheet so maybe i want to pull in some external components to increase the sheet efficiency there a couple of things i'll point out straight off the bat rich demonstrated how you can create setups using solid representations for stock and so automatically we're pulling that solid uh stock representation in here through the nested engine so when you go ahead and create a service and your subsequent machining operations you can go ahead and use that that solid there and get a very very accurate machine stimulation the next thing i'll point out you see this little blue line that's what we're calling the remnant cut so when you're not very efficient with your sheets or whether you know in this case we've only got four components to nest so it you know it's going to be pretty hard to be very efficient you want to have square edged remnants right you don't want it all jiggly jaggery probably is a more professional word than jiggly jaggery but there you go i'm running with it you want it nice and square right and so that's where that remnant cut is you can just create something like uh if you're using a laser you could create a laser path on there if you're using a router then you can obviously create um a 2d contour type toolpath on there and away you go so that's it in a nutshell um there's i've got another model here i'll show you right so if i just quickly jump over into this one this is the the sidebar that was uh and has been used in in the previous live live streams this week if i then jump over into the manufacturer as if by magic you'll see that we've already got some nests calculated and the reason why i did this uh is to show you the power of creating multiple nest studies so in this first nest study we're actually doing that wine cabinet we just did right so these sheets are going to look very very familiar in fact this is the other one this is the the cabinet the the sideboard nest study 10. now this is going to be the the white cabinet right and the nested 11 is actually a combination of both and the reason why i did that is if we go ahead quickly and just deselect them all and do a quick compare wait for that dialog to pop up there we go so remember right back in the beginning of the demo i associated a cost to each sheet and i did that because now that i'm using this compare dialog i can actually compare the costs and the cost differences of doing 10 of each separately and then 10 combined together right so this top study is going to be 10 of the cabinet and that's going to cost us just over 2 000 to make 10 of them and that's according to the cost that i put in my process material library this bottom one here is going to be 10 of those wine cabinets that we talked about right the beginning of the demo that's going to be just over three and a half this middle one here is actually 10 of each and you can see that this is considerably cheaper than actually doing these separately and that's because we've allowed to be more efficient by compiling combining the two necessities together and this compare dialogue is really useful right so i can come in here the study i can look at it from a nest perspective instead of a sheet remember a nest is a material and thickness so it's actually going to say how efficient i am with each individual nest it's going to say how long it took it's going to say the number of sheets i've used of that particular material um the cost of course and then the the area of that that particular material i'm using i can go even granular than that i can go down to the sheet level so i can actually compare in this dialog and i can take a slightly different view every single sheet i've created across all three of those studies i've got an efficiency so i can choose which ones i'm actually sending and which ones i want to maybe apply some filler parts to add a couple parts in there to increase that efficiency and that's really nesting in in a nutshell that's uh that's the entire workflow so just to recap real quick so everything starts with the design got to make sure that you're starting as you mean to go on by selecting the components that you want to take forward through through the nesting workflow you set up your materials in manufacturing so your sheet sizes your costs your nesting defaults you're then going to go into component sources and aggregate them together customize them on a component by component basis and then create your nests um it pulls all that information together it automatically separates it on a material by material basis and allows you to then go ahead and and start the manufacturing process and creating tool paths so i guess with that i can hand back hand back to the guys and uh take any questions awesome yeah why don't you uh go ahead and quit sharing and then if anybody has something they want to share i know richard had a couple questions he wanted to field live um one of the things i wanted to point out is it's been really important to us that we show everyone tools and tips and tricks that are available in regardless of whether you're you're paying for an extension or not the nesting and fabrication is an extension and the whole entire reason that we built extensions is because it doesn't make sense to charge you all you know x amount of dollars and give you a bunch of functionality that you're never going to use right and so the extension is really good because if you are if you do have a gantry mill and you're running through a ton of cabinets this is one of those things that you buy the extensions for a reasonable price and then all of a sudden you're you're actually outputting twice or three times or four times as much as you were before for if you're someone who's just starting out and not a business owner and not needing to do high volume the arrange command which you can see in the second series that was on tuesday that's free that's in your base subscription you can use it you're still going to get a whole lot of really good functionality from it in regards to kind of putting things on a plane and optimizing them for for camming your stuff but you're not going to get the cost you know analysis you're not going to get multiple studies you're not going to get optimized like you know you're not going to be able to do like the russian doll thing where you can get like inside inside inside inside kind of things so it really is a choose your own adventure and and also we're we built it so you can tailor it to your business um so that that's really important that i want to uh to call out um so there's a couple questions i think richard why don't you go ahead and field the question you had pointed out live keep the questions coming uh there's a couple questions about edge banding panels and things like that i'll sort through and see if i can field anymore or maybe get one of these other panelists to field it too cool yeah perfect thanks for watching so um this was a smoothing question so i'm gonna try and not go too deep on this but uh we'll still give a good overview so the thing we've got to think about before we even start is cnc machines and nc code and how does it work so little mini uh nc code for everyone so you've got g1 straight line move with the feed g2 a perfect arc clockwise g3 a perfect arc counterclockwise and in short that's all your machine can really do it can't do a spline move and do tangents between them all it can just do straight lines and perfect arch to the left perfect arch to the right now that's quite difficult when we haven't got a part that's a straight line and got perfect arcs so what we have to do is we have to look at what might be a spline infusion and we have to split that down into loads of straight lines and then we have to machine from there so with smoothing off i think that's really useful i don't have it on all the time because it gets quite distracting um is this little thing here show points and that actually shows you all those little mini straight line segments we've split that tool path into so you can see here of course where it's doing less of a curve those straight lines are a bit further out and what we're doing there is we're basically following the tolerance that the tool has been applied for so we all know if we ramp about our tolerance in our tool path dialogue we calculate um over a longer period of time it takes us longer to calculate we're trying to stick to the model closer um so what we've got here we can see is uneven points you know imagine if this was a tool path i mean if you've got a microscope on it you would actually see a little stop at every point of those points where it's just changing direction ever so slightly you know but the whole point is is to make it a point where to our eye into our feel the part is of a good quality and fine to ship out it's one of those people saying the parts are accurate well anything's accurate or inaccurate depending on how you measure it if you look at this or if you go in the microscope you're gonna get two very different results but what we can do is the smoothing options just to show them in steep and shallow in passes we've got smoothing we've got fit arcs and evenly spaced points so the first one i've just calculated here is evenly spaced points now can we instantly see the difference between the two so many more points that's because i've put let's have a look at what i put on there was it maximum maximum separation of a millimeter now those are much bigger than those are much smaller than a millimeter the gap is but that's because it's using like the worst one to drive the others and then to make sure they are smoothed together and that you're not going to get all these sudden sharp changes as you go down and also they're going to be very common they're not all going to be different you get one segment that's 10 millimeters long and one segment that's 0.1 millimeters long it's going to be very constant all the way around of course this takes longer to compute and depending on the um processing rate of your cnc machine it might not actually be the right solution if you've got a very slow plc scan rate on your machine that can't look ahead and process the nc code this might make a worse finish because we've segmented it down even more but it's definitely something to try you can see how your machine wants to be used and go from there so i hope that makes it sort of clear what it's doing it's trying to smooth out all those segments so you haven't got you know go back to that one there haven't got you know all these points all over the place it tries to make them nice and even and the next one is arcs so what this one's going to try and do is rather than using millions of g1 commands look at where can it use g2s and g3s and it's going to try and put those on again slightly different way of trying to format the nc code to work better on your machine um i can't say what's going to be best for your machine because there's so far too many parameters and variables that are going to influence that answer but we're giving you the tools here you're going to try and see what works best for you and then you're going to know for future reference on there we could do an hour on smoothing and there's one of our colleagues called craig chester who could do a year on smoothing so we're not going to put any of you through that but basically it's trying to make the part fit the nc code only using straight lines and curves so hopefully that makes sense i'll do a bit more in the chat if people need it but it's all about turning these lovely shapes we design into those commands that our machine tools can understand and then end up using that was good yeah no that's great richard i think some folks on the caller probably like say what but that's okay i mean that's the whole point of this um there's a couple questions here that i'm going to kind of just like moderate to the group um the first one i i do want to call out alex um sorry if i'm saying the last name cochi cosi uh but alex has a has a point about you know in furniture production a lot of cabinet shops are doing edge banding in panels you know what those machines have their own software stacks that you can just program on machine and and yeah that those are going to be the moments where you know optimize your workflow as much as you can but there's going to be some machines that always have their own operating procedures water jet is actually like that a lot like with omax but where we've developed stuff with fusion you can actually program your water jet in fusion now but historically most water jet machines had their own proprietary um you know software or yeah kind of do that other workflow that we were talking about earlier with dxf paths and things like that so i don't i don't foresee fusion actually getting into any type of edge banding cam solutions to be honest with you but i'm not the cam person you know i don't make the rules i could be totally surprised but um i think stick with what you got and then i think you know i want to fill this kind of with to marty i know marty's done a ton of uh stuff with the nesting and fabrication things her eyes kind of lit up like i'm totally calling her out unscripted sorry about that but but you know so when we were doing the nesting and fabrication stuff a lot of the folks on this call will be doing nesting in like two by fours or four by fours or like basically mill grade lumber and you know from your experience that's just as simple as the the setup sheet right like actually setting up your nesting study you can can you change the thicknesses can you you know what's what's the what would be a process for that or would be a range be a better option for you there yeah i think it totally depends on what you're doing um if you're using a single thickness of thing and you just have a bunch of them um a range is going to be totally fine especially if you're cutting like a bunch of copies of the same thing like you need to nest across one piece of lumber and then you're going to cut it like eight or nine times a range is awesome a range only really needs the dimensions in x and y and then the z it just like arranges all the parts doesn't really care how tall they are um nesting is going to do more filtering by material type and thickness and like spencer mentioned it will pull the physical material from the model workspace so if you want to like separate maple and pine or something i don't know if they're good woods but whatever you'll just set that in the material of the parts the components more specifically but if you had like different thicknesses of sheets that would be one way to do that and then you can either update your if you update the thickness of the designed part it will make your nest out of date when you go back into the manufacturer workspace you can re-nest and it'll put it on the correct thickness of sheet it'll auto-create that material for you it's pretty smart so it's nice you don't have to do a ton of pre setup if you don't want or if you want to be a little more streamlined you could set up all of your stock materials first and then kind of go go that way awesome and then kind of a follow-up too if i can keep you on so uh tech maverick asked uh about educational experience and educational variants for for some of our extensions you know what's the latest and greatest on like a an edu license having access to to nesting and fab is is that on the road map or is it arrange their best option a range is certainly the best option in terms of like 100 you can definitely use it um i believe that's true i think with education and the extensions that's something that we talk about constantly and and like there's a push and pull there of wanting to give educators like all the tools that they need to get all the experience they have and then also um being conscientious that you know sometimes people sign up for education licenses who maybe aren't actually in education so i think it's a little bit of a back and forth but um i know we offer the machining extension at least to some universities with large contracts so i think like definitely if you reach out to someone on the team we can maybe look into it um i know that's not a great answer no it's good it's good any context helps um you know one thing i wanted to call out that agent uh pointed out and it couldn't be so right and greg and i actually spoke about this a little bit earlier on like a side chat around the cost or or companies using software that's super dated and this this idea that you know technology innovates faster than we can upskill people but also the cost of equipment is so expensive that businesses are using equipment that are 30 40 years old i mean if you walk into most manufacturers in japan in furniture they're doing super high-end stuff on machines that were made in the 70s right but one of the deals now that we're seeing is that because of this extension framework you know you can take a 30 000 piece of software and have an extension that you pay monthly for or you pay yearly before and i think you know angelo i would love to hear your perspective like working at tesla working in the manufacturing industry like you have and for as long as you have you've probably seen that gap better than anybody right like software is advancing way faster than we can train people but also way faster i mean hypothetically speaking like what do you think tesla would have spent a month or a year on all the software that you needed to run all of those crazy services and do you think that you know having that kind of floating zone or floating kind of like focus on extensions would be a value proposition to them i mean i have my opinions but i'm just curious to hear what you would think yeah yeah yeah so i've worked in many places in addition to tesla i've worked at small mom and pop machine shops that have this kind of a budget and then you go to a company like tesla that has that kind of a budget so their shops like the laboratory mom-and-pop shop they have maybe one machine or that's 10 years old and the technology is older and then the software equally same thing they have outdated software but what's great about fusion is it's always being updated and there was a question earlier on the chat someone asked about power mill is power mill replacing uh fusion and then someone answered saying well uh power mill is updated less frequently than fusion because it's cloud-based so those types of things you know it depends on what you're doing and what the outcome is uh but a company like tesla they're always in investing in the latest and greatest and they spend a lot of money on software and equipment and cutting tools and inspection equipment all of that and but then again going back to the mom-and-pop shop that have limited budgets they're kind of stuck with software that might be a couple years old unless they're yeah fusion uh so it's it it just depends on the industry of course and that comes from the metal working background so like i said uh woodworking is not my specialty maybe if i'm doing something in the backyard and i'm trying to build something but it'll not come close to what what you're doing trent but uh so hopefully that kind of answers yeah no i think it's just good to give like context right i mean yeah because at the end of the day some of these folks on this call might be working for a company like tesla or something but some of them in the wood industry but some of them might be starting their own business or have aspirations to do that i think it's just i think the truth is what's really interesting about integrating your machining or manufacturing process in-house it's actually a lot easier than you think you than you think it is and it's a lot it can be a lot cheaper than you think it is and i think what i call out there is like jonathan you know monday's call when he made his taper jig he designed that thing over the weekend he cut it on his little four foot by four foot shape yoko that has a dewalt you know spindle on it in fusion and then he's he's using it monday morning to demo it on his table saw that it's a different scale but it is a manufacturing process and that's really important to remember and i think like when you look at where you want to go or where you want to be the tools you put in front of you are paramount to your success but it's also obviously you have to be have that privilege to like take the leap of things like that so um so i think um oh this is a pretty easy question um that we can actually hit richard uh the beaver wants to know how you broke up the sculpting chair model uh that we did yesterday in the manufacturing on the cnc router so that was that split body um if you want to maybe go in and just show kind of why the and while you're getting that loaded up i'll keep saying i think it's super important to always remember if you're getting into manufacturing the way that richard approached this in modeling his stock is the workflow you want to do especially when you start getting into controlling grain direction if you look at companies like makuni or you know thomas moser or any other kind of like or like tom dixon any high-end furniture manufacturer that's doing wood when they're actually modeling their processes and the manufacturer is working to do it they have all their stock modeled and they're making these blanks it's like turning a ball right like you're gonna make a ball blank which is a block you're gonna put it on your lathe and you're gonna turn it down it's the same thing digitally so it's super important to understand what's going to happen to grain direction tear out and even getting a finished surface off the machine at la homa we didn't do any finish sanding we literally just optimized our manufacturing to where we could put a finish on it right off the machine which all of you know that putting a finish on a piece of furniture is probably 75 of the labor um at least in my opinion it is so richard go ahead and i'll i'll be quiet and let you show how you split those bodies up no worries cheers trent so um while champ was uh chestnut you might have just seen i just very quickly right clicked opacity control and put some opacity on my stock so i can have it on and you can see what it is so it works well for this to show you what was going on here are those two split bodies i'm going to roll that timeline back one two and you can see now i've got one body up there what i'm going to do is go to modify split body body to split is going to be that one and the splitting tool is going to be the face of that stock and then we're going to hit okay and what you can see now is i've got two bodies let's do exactly the same let's right click repeat split body body to split it's going to be that one then splitting tool is going to go through there so we've now got those four bodies that top one and those two side ones and they're perfectly replicating eventually the the finished products that come out of our stock material and that allowed me then to select that face on there to uh do that um touch and avoid surfaces that i saw before so again hopefully this works well can't say again model your stock doesn't take that long i mean if we just roll back to where we're rolling back to here there we go you can see i don't know what i'm doing and i just quickly sketched around made them roughly parallel and then said oh you know i'm going to use 130 there 130 130 i mean i'd probably actually use 136 all the same wood but just 120 fit nice but you know you can see here you can go in and you can see because these two might only need like three inch pieces notice you might need six inch pieces so you can really quickly sketch up and get an idea for quoting on these things as well you can use fusion to do all this pre-preparation work before you actually end up putting it on the machine and finding out if it's going to work so that was all i did split body and it's made it into those four so again really nice for those bodies and then just make sure when you go into the cam workspace then when you make a new setup the model is all four of those and then stock from solid and let's just open that up and you'll see then the stock will be then from here let's turn that on and i've got one two three four bodies for my stock so i've now got a really nice defined set up again it's as representative as i'm going to put the effort in now for that to be on the machine zed's pointing the wrong way but you get the idea it's really nice representative what's actually going to happen on the machine cheers awesome and uh i think actually marty mentioned something in her uh chat about public preview and and this is actually one of these like hidden treasures that a lot of people don't know about so maybe marty you can open up fusion and show folks like what public preview is and how to turn things on and how to start playing with things before it's like officially baked into the platform yeah sure thing um okay i have a very nice sheet metal data set from the previous colors on open pretended furniture so in the preferences dialog which you get by clicking on your little avatar in that right hand corner at the very bottom of the window there are preview features it's very likely that you will not see this lock i think i have that because i'm i work for autodesk basically um and i'm filtering currently by machines but you can search you can filter by workspaces by uh is it a an extension preview or not so we'll skip down to manufacturing and i have a couple enabled like restricted four-axis set of two configurations but ones that are relevant to what we're talking about are like advanced to range for example so i should have mentioned this before but advanced arrange um adds part rotation and sheet to the basic arrange functionality our current plan is to fully release this into the nesting and fabrication extension as of today but it is free for use right now so if you like go in and enable this preview you can use advanced arrange and just kind of see what it's all about um the other one i was going to mention was 2d contour face selection so for sheet metal tool pathing we have face selection where basically you can pick the face of one part in the nest and it will auto select all the contours across the rest of the sheet which is incredible saves a bunch of time over individually picking every contour especially because fusion can get a little laggy and slow when you are picking upwards of like 30 contours or so um this preview enables that for 2d contour the milling toolpath as well so if you're doing woodworking routing and have nested sheets which i assume most people call furniture are interested in that this is gonna be a huge time saver um these are preview features so just be careful i would say like double check stuff don't make purchasing decisions based on them um but do play around with them they're they're great we love getting feedback we love hearing from you when you use them before they're fully released awesome thank you so one thing that i saw erasmus uh mentioned is how to get a hold of us right and and i think the important thing to call out for everybody on this call is that we're all actively engaged in the forum actively engaged in bringing live content to the to to youtube uh even on instagram and things like that but i want to call something out is that our forum we are super active in it like you will get answers from people who are either like deep deep pros or us and that was one thing that really made me fall in love with fusion in the beginning was that i could actually get an answer so one of our products has those brass standoffs and i had a machine that was basically doing some really funky you know actions on one of our our turning ops and i just posted to the forum and i it was funny i forget who it was but someone in the birmingham uk office messaged me that later that day and you know took my cam profile like took my cam data looked at it looked at the machine manufacturer did their own level of research and then hit me up and they were like hey we solved the problem just use a spring pass and reverse you know this and we're all of a sudden it worked perfect and i was you know from total production stop to full production and i think it was like three hours which i mean come on you really think you can get on like the like apple health and get a question answered that fast like there's no there's no way in hell that's gonna happen so um i think grassroots that's probably the best way to engage us i know that um there's also like the you know the help kind of uh email aliases that you can find on autodesk maybe one of our uh one of the panelists might have a better answer to you uh or have an email that they can post in the chat or something but i would say that's the best way to do it um yeah some people also have access it's not available to everybody in the lower right hand corner there's chat with an expert it's not in every time zone yet it's being rolled out cool so latest question from stuart duncan in the machine database when i set my machine's work envelope it transposes z and x values so i can't set it or i will get alarms when i try to machine large parts anybody want to take a stab at that one i might need to read that once or twice more i'm re i'm looking for it now stuart is the machine database infusion or on the machine this is this is we're doing it live folks stuart if you can answer that part we'll we'll we'll keep responding to you order one stupid just chuck that in the forum tag me in the manufacturing one at richard.stubbly and it'll send me an email and i'll answer it from there can you post a link in the chat of the forum so people have it oh infusion okay it could be the setup wcs maybe or yeah maybe yeah um we'll take this offline it'll be much easier to answer on this live chat so cool so stuart just to recap post your question and tag stuart uh in the forum and he'll he'll cover he'll cover you on that one um so yes strong opinions uh you do have a strong opinion in regards to waste and material i'm gonna be i'm gonna be real folks like the demo stuff that we show is so that you can get an idea of how it works your workflow is up to you there's a lot of questions around you know molded molded wood or steam bent wood and optimizing that around sustainability i personally our business is a fully sustainable business we actually plant trees after we sell furniture sure we actually every piece of furniture is 10 times more material than we use in each piece so you know i don't think it's the software's i don't think it's the software's problem to to be as sustainable and efficient with your material as you want it to be but i but to that point there are already a number of ways that you can optimize your material waste infusion it's just going to take a little bit of playing with it so i wanted to address that because it is a real concern i mean we are talking about organic materials we are talking about you know deforestation we are talking about manufacturing processes and there's no reason for us to shy away from having those harder conversations about material optimization or anything like that because how we impact the world with what we do is also as important as how we impact our workflow to make sure our businesses thrive um on that note i'm gonna go ahead and share my screen and give you a little bit of a teaser of what we're gonna talk about tomorrow so tomorrow it's gonna be um brad myself and uh sorry let me share the other one so it's going to be brad myself and jonathan and tomorrow we're going to be talking about drawings so anybody who's shipping products knows that you have to do a set of construction drawings or assembly drawings or build materials all of that stuff so tomorrow we're going to talk about the drawing space we're actually going to talk about template automation specifically my pet peeve is having to do drawings every time for each piece totally independently from what i've already done and drawing template automation is a perfect opportunity for you to essentially set up a style that you like that works with you and automate most of the process you'll still have to add dimensions you'll still have to add some structural or sectional call outs or break views or anything like that but all of the like quadruple clicks you have to do to place things and align things or multiple sheets or anything like that we'll cover we're also going to cover i'm going to do another share out on fusion team one of the most like slept on let me see is it all can you see fusion team pulled up no anybody let me uh so i showed it at the beginning reshare it so sorry about that so one of the things that i showed earlier was brad's uh wine cabinet and essentially what we're going to do tomorrow is we're going to cover kind of the online portion of what fusion team can do for you and fusion team is essentially you know it's web-based you can share things with customers you can do all kinds of stuff and let me uh there you should see that so basically fusion team is an opportunity to get in see what kind of data you're working with but then even open it up and you can even go in you can open these files onto the desktop or you can go in and you can add commentary you can see where it's used in drawings all kinds of stuff which is massively helpful when you're talking to customers you know i've had moments where i walk up to a new site and they say hey what does that look like again and i pull out my ipad i pull up fusion team and i show it to them and we kind of scroll around and all you they'll even do live commentary they'll say hey you know what like after seeing how the space has really come out we'd love to actually extend this a little bit which then plays back to that day two for parameters so i hope you're super excited about it that one will also just have a lot more kind of like closing conversation so i think you know take a moment to think about some of the stuff that that um think about some of the stuff that you'd like to know think about some of the things that you'd like clarification on and brad and i and jonathan i'll do our best to field it and with that unless there's any like i need help right this moment i think we can end it there i hope everybody enjoyed learning a little bit more about manufacturing in the furniture industry and special thanks to our guests today thanks for taking time out of your day and fielding questions and thanks for participating too in the chat you know it's really great to see that type of engagement it's really cool um and i guess one last question about rendering you know what haynes we're actually going to do an entire rendering session we've had a lot of questions about rendering um so i'll write your question down figure out when we can do that and then field it and if if i can't get to it fast enough just post it in the forum and we'll uh well someone will give you some help there so unless anybody else on the on the host side has anything to say i think we can say our goodbyes say thanks cheers everyone really appreciate your time um joining on the call today yes thanks everyone all right see y'all later yeah bye
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Channel: Autodesk Fusion 360
Views: 4,045
Rating: undefined out of 5
Keywords: fusion 360, autodesk, design, engineering, mechanical design, mechanical engineering, industrial design, product design, software, CAD, CAD software, Computer Aided Design, Modeling, CAM, computer aided manufacturing, machining, manufacturing, make, cnc machining, cnc programming, integrated CAD/CAM, integrated CAD, integrated CAM
Id: 49ZDsBn2ml8
Channel Id: undefined
Length: 73min 34sec (4414 seconds)
Published: Thu Apr 15 2021
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