[2.79] Blender Tutorial: Quick Water Animation

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hey everyone my name is olaf and today i'm going to show you how to make this exact animation from start to finish in blender it's going to be fairly quick and easy so let's get started okay so let's start off by switching from blend render to cycles render and then click s then shift set to scale the cube on the x and y axis then go into edit mode then select the top face and right click and click x to delete the top face then go back to object mode go into the modifiers add modifier and add a solidify modifier and then increase the thickness and then we need to apply the thickness so click apply okay so now that we have made the water container i'm going to click shift a and add a circle and then click r then x the 90 to rotate it at 90 degrees on the x-axis then click g then y to grab it on the y-axis and then g then set to grab the circle on the z-axis and then i'm going to click s to scale it down then click tab for edit mode and then go into vertices select and click f to fill the circle okay now we have the inflow let's add the domain so click s to scale up the cube and g set to grab it on the z axis and s set to scale it on the z axis and then let's go into the object settings and change it to wire like this so that it's transparent and then let's select the inflow and go into the fluid settings so uh i had fluid and then change the type to inflow because this is where the water is going to come from and then change it to shell and in the inflow velocity i'm going to change the value on the y-axis to 1 which means that the water comes out on the y-axis and then select the water container and change the type to obstacle make it shell as well and then select the domain and add the fluid physics and change it to domain okay and then increase the resolution to about 200 and the same for the preview which is the resolution of the fluid simulation and then click bake to bake the fluid animation if you want a faster bake you can always decrease the resolution but if you want the same result as in the final animation uh you can use 200 so let's play the animation as you can see the water animation works so we can go to the next step of these tutorial which is to add the pipe the walls and the materials so let's start by adding the modifier for the water to increase the resolution so i'm going to add a subdivision surface modifier and then add smooth shading after you added the subdivision surface modifier then i'm going to select the circle click shift s to move the 3d cursor to the object which is where new objects will appear and then click shift a and add a cylinder which is going to be the pipe and click r then x then 90 to rotate the cylinder 90 degrees on the x axis then i'm going to grab it a little bit downwards going g and then set to grab it on the set axis left click to confirm then let's go into edit mode and delete the faces click x to delete the front face and then x to delete the face on the back of the cylinder then the next step is going to be to add the solidify modifier and then increase the thickness to uh something like this and then apply the solidify modifier in object mode okay so before i add the subdivision surface modifier i'm going to go into edit mode then go into edge select and then holding alt and shift to select all of the circles in the cylinder then click n and then increase the increase value to 1 and then you can add the subdivision surface modifier to something like this and then i'm going to click a to deselect everything then set to go into wireframe and b to box select and then click g then y to grab these edges on the y axis and then i'm going to go back to object mode the next step is going to be to add the wall so click shift a and add a plane and then i'm going to rotate it on the x-axis and click r x and then 90 to rotate 90 degrees on the x-axis and then i'm going to grab it a little bit on the y-axis and click s to scale it up okay and then go into edit mode select the two edges and click e then y to extrude them on the y-axis okay and then i'm going to go back to object mode and grab the whole object on the z axis so click g and set to grab them on the z axis and then once again i'm going to scale the object on the x and y axis so click s then shift set to only scale the object on the x and y axis then i just want to make sure that the floor is set correctly so let's go to the side view number three and i click numpad five which is orthographic view which is a two-dimensional view okay and then i'm going to start adding materials so um let's start off by adding the material for the water so i go into materials add a new one and change it to a glass material and then change the ior value to 1.33 okay and then i'm going to add the lighting to the scene as you can see we already have a point lamp in the scene so i'm going to change it to a sun lamp then increase the size to 1 and then click use nodes and increase the strength to about 6 and then i'm going to grab the sun lamp so click g to grab this unlamp so let's grab it around here and then left click to confirm and then let's start adding the materials for the different objects so let's start off by adding the material to the pipe and for pipe i'm going to add a glass material but at this point it doesn't really matter what kind of colors and materials you add but i'm going to increase the roughness to 0.5 and then make the color a little bit dark so uh something like this and before i continue the tutorial i'm just going to change the rendering device from cpu to gpu if you don't have a gpu that's okay you can just keep using the cpu but it's going to take a lot more time to render okay then i'm going to select the next material which is for the water container i'm also going to make this one kind of darkish but you can obviously choose whatever color you want for the different objects and then i'm going to select the walls i'm just going to try out some different colors and see what color i like okay so i'm going to keep it like this for now and then click numpad 0 to go into the camera and then click shift f after you select the camera to use the fly cam and then move around with w a s and d and then left click to confirm the position and before i start rendering the animation i'm just going to change a few colors so for the water container i'm going to make it a little bit darker let's go into the color of the water container and yeah something like this then i'm also going to select the walls and make it a little bit more bluish okay i think this looks nice so let's go into the render settings so click the camera icon then increase the resolution quality to 100 i'm going to change the frame rate to 30 then i'm going to select a folder where all of the rendered images will end up so make a new folder give it a name and then select the new folder and then give the images a name so it's it and then i'm going to scroll down to sampling and i'm going to increase the samples to around 300 and because i want to decrease the amount of noise in the scene i'm also going to increase the clamp direct and clamp indirect to around one and then let's start the rendering of the animation and that's basically it for this at all if you have any questions you can just leave a comment and as you know i post a new tutorial every single week and i try to focus more and more on animation tutorials if you want to take your blender skills to the next level you can also get the great tank course made by me which is available at udemy.com so thanks for watching and subscribe
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Channel: Olav3D Tutorials
Views: 1,278,031
Rating: undefined out of 5
Keywords: Blender Water physics, fluid physics blender, blender cycles animation, blender animation tutorial, blender fluid tutorial, blender fluid physics tutorial, blender fluid, olav3d, blender 3d animation tutorial, water simulation blender, blender fluid sim, tutorial, blender water, blender water material, blender water animation, education, software, teaching, learning, study
Id: xIxUZpRk4Ac
Channel Id: undefined
Length: 9min 21sec (561 seconds)
Published: Wed Aug 23 2017
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