- [Skip The Tutorial] From speed bridging with gravity blocks to landing a lethal fall
without taking any fall damage. We're gonna be counting down
the most challenging skills to pull off in Minecraft. From difficult to downright impossible. Beginning with what we'll
call the Rail Cannon. This is the deadliest cannon in Minecraft and here's how to survive it. Since even though it's
true that this design by Fallen_Breath can kill
the Ender Dragon in one shot, if we equip ourselves with Projectile Protection IV Netherite Armor, a Potion of the Turtle Master and an Enchanted Golden Apple, then it's also true that
we can survive a hit from this thing. And we did it all without a totem, which to me seems a bit more impressive. But it's also true that the
impossible part of this skill is getting all the materials
necessary to do it. After all, it's not hard to stand still. And a much more difficult way
of making yourself immortal is do this trick to breathe underwater. Now when you watch this
glitch happen in first person it might be hard to
understand what's happening, but when we cut to a third person view it gets a little bit more obvious. What's happening here is that
the client and the server are desyncing every
time we punch this fish. So while the client thinks
that nothing changed and we can keep swimming as normal, according to the server, that punching cancels the sprint, and we stand up so that we
can breathe above the air. And that little bit of desync
will keep our head above water but that trick works best on a server. Whereas this one could work
just as well on the client. With just an Ender
Pearl and some precision we can manage to walk through solid walls. To pull this off, we need to
line up our Ender Pearl throw right at the bottom edge of the block. And once we do that, we sprint through and after about one second
we come up the other side, giving us a great way
to hide our secret base or just to run away from your
friends during a Manheim. But apparently we're not the only ones that can go through walls. And if you wanna get more complicated it's also possible to shoot an arrow through a wall like
this, as Doc M shows off. If you place an Enderman inside of a boat and then position that next to a wall, then when you shoot an arrow at it that arrow will have a chance
to pass through the wall. And the reason for this is because once the arrow hits the Enderman it ignores all other collision events for one tick after hitting
it or kind of hitting it. After all, an arrow can't hit an Enderman and apparently it can't
hit this wall either. So if we take a target
block behind this wall we could also get
ourselves a secret button for a secret entrance. It's a pretty good secret too. Not many people go
around shooting Enderman. It usually doesn't work out so well. What also never works out so well is mining this center
block in a desert pyramid. But, if we grab this cobweb
we can take after this user and actually pull off
the perfect temple heist. All you have to do is when you mine into the treasure chamber, place this cobweb and
then, slowly but surely, loot all the chest before
you hit that pressure plate. But hit that pressure plate we never will because if we throw this Ender Pearl right before we open the last chest we can launch ourselves right
back out to the surface. Leaving both us and the
treasure chest intact. Well, that's not the last time
we'll be using Ender Pearls because over here we can
take after SIMPLYSARC and do this impossible feed
of crossing the end void gaps. We're just gonna need
a few items to do it. And if you equip yourself
the Slow Falling Potion and an Ender Pearl like so, we can use a simple water launcher to blast off with a Riptide Trident and then use all of that speed momentum to launch the Ender Pearl
over the End Void Gap. And keep in mind, the islands in the end are
roughly 225 blocks apart. And if we went any further the Ender Pearl would be thrown far enough where it would unload if the player goes back
to the starting island. So, I'd say this is about as
close to the maximum distance you can get outta one of these things. And it's a lot more more impressive than just traveling the
end in another Elytra. Speaking of another Elytra, to do this trick properly
we're gonna need two of that because once that first
Elytra breaks mid-air the real skill here is being able to switch
out into another Elytra before you hit the ground. I'm not gonna sugarcoat it. This requires a very quick reaction time. But when you pull it off,
it feels just as cool. And believe me, for as
simple as this one sounds it's not simple to pull off, and not to mention that by practicing it you're putting yourself within
seconds of death on the spot. And while we're talking
about dying on the spot, this would be a good time
to mention the Anvil. Ask REKRAP, it's not easy to
kill someone with an Anvil. And to kill a moving target with one is even more impossible. Not only do players
move around much faster but they also move around sporadically. So being able to plan
out the proper trajectory to drop one of these on your foe, it's easier said than done. And the most important details that you really only get
one shot to pull this off because as soon as they notice an Anvil dropping from the sky they're gonna be a little suspicious. So if you wanna be the safest with this you should at least pre-break your Anvil so that they destroy on the spot. Otherwise that's 32
ingots worth of evidence that you're just leaving
out there for them to see. Well, that's not even
the hardest thing to aim, because if you really want to challenge you should try to kill your
friend with a Dripstone. No, not like this, but rather, by using a
fishing rod we're able to grab a falling Driptone entity and then launch it towards our friends. Which I'll mention is easy to do but it's definitely hard
to aim to get the kill. And unlike the Anvil, we not only have to worry about where the player's position's gonna be, but also the timing of when
we reel in the Dripstone. And when you're balancing
that many things at once it's pretty tough to pull off. And honestly, our best bet
is to do like this user does and try and launch it towards someone who's on a lower pillar. That way they've at least
got a stationary position. Is it easy? No, but a
little more possible. That's what I'll take. But even harder than
trying to get that kill is trying not to get killed yourself when you're mining with the Wither. Now, you might've seen in the past different people try to use Withers to help them strip mine
down in the deep slate. Oh, what's even more difficult
is trying to use a Wither to help you mine for ancient debris. Now granted, they're not gonna
blow up the ancient debris but with how low of a blast
resistance that Netherrack has you're opening yourself
up to a lot of trouble when you fight one of these things. And to be able to do this long enough where you're actually able
to get some ancient debris, that's impressive, because in our testing it was hard to last
more than a few seconds without dying to this thing, let alone long enough to get yourself a full Netherite Beacon. But even if you're able to pull this off and get all of the
ancient debris you need, that still wouldn't be as hard as trying to cross a Lava
Lake by just using boats. And folks, it only takes
one lick of Dreams manhunt to see just how impressive this is. Not only do you have to
be precise in your timing to land all of these jumps, you also gotta time it just right where you're jumping off of the boats before they disintegrate in the lava. And the two of those together,
it's a risky business. For one, you can only hold
nine boats in your hop bar to pull this off. So even if you're able to do it, you're not able to do it for long. So make sure you get to your destination soon enough to dismount. But if that jump is difficult because of how dangerous it is, this one's even more difficult just because of how
stupid it is to pull off. Well, that is entirely true that if you spam jump quick enough, you could use that to propel
yourself with an Elytra. The trouble then comes in depending on what server
you're running on. So if you're trying this on
your friend's laggy server that's a continent away,
it's gonna be a lot easier than it is to do on your
single player client. Well, once you nail the timing, this is a way to fly around
without the use of things like, rockets or tridents. And while you might consistently learn how to pull off a jump or two, the difficult part's
learning how to master this in a couple of different trials. Especially when most of the time, whether it works or not,
comes down to a random factor. And that's not the only skill
we need server lag to do. Because to pull off the
impossible feet of speed bridging with gravity blocks, we're
gonna need a lot of lag, and probably a macro too. In this example, we're using the carpet mod
to simulate lag in the map. And you'll notice that the
better that you are at bridging, overall, the less lag that you'll need. And really to pull off this
trick without using any lag you would've to move it to speed
faster than what's possible in survival mode, which
is impressive for sure, but it kind of defeats the point. And that's not the last time you're gonna have to
worry about your speed because if you go too fast
trying this Elytra trick it's not gonna end so
well for you or the mobs. And truly trying to carry another mob by using an Elytra and a
lead is almost guaranteed to end with one of the leads snapping and a pile of mob drops
on the floor below. But it's also incredibly useful if you need to move mobs far distances. Especially without the
use of a Nether Portal. So if you wanna pull this off
at the best odds that you have you'll wanna look out for
a cliff or a body of water so that you can gradually
increase the speed, and then you can use a rocket
to avoid the lead snapping. I wanna also make sure that
you got a body of water that you can land in on the other end. Otherwise you'll have brought that naturally generated
pink sheep all this way just for it to end up as
pink wool in the other end. But even if water's able to save us here, it's not gonna do so
much at this next skill. Because if you were to find yourself falling into the End Void, the water isn't gonna move fast enough for your friend to drop
a water bucket for you. But if you got the skill it is possible, but definitely difficult. Save yourself from falling
by throwing an Ender Pearl. But not only does the timing
on this have to be precise, but the angle does too. So maybe take up a course of trigonometry before you try this. Oh, and also make sure that
you have plenty of health before you try it too. Because nothing's gonna be more pathetic than landing that Ender Pearl clutch only to take the two and a half
hearts worth of fall damage and die there on the spot. And if you don't wanna worry
about fall damage at all, then you should try this glitch. As you can see from this user,
if we were to sprint jump and then keep holding jump
on the way down for our fall, then it's possible to save
ourselves from all fall damage if we hit crouch right
before hitting the ground. Which is a random set of steps and they're easier said than done. But if you pull it off right, you can survive a fall from any height without ever having to
touch a water bucket. Oh, keep in mind if you're gonna try this, only do it on 1.19.2. Since the glitch seems to
have been shadow patched in 1.19.3. But if you still want
to impress your friends on the latest release, then grab yourself a
couple of Gravity Blocks. Since, with some
incredibly precise timing, we're able to use Gravity
Blocks placed underneath us to jump across this gap
of hugging onto the wall. But obviously, since we're
using gravity blocks here we're not the only ones falling, so you have to be able to
jump on the gravity block before it falls. And if you wanna be even
more impressive here then the real secret is
to try and use this trick to go up in elevation or even just stay at the same why level. Really, as long as you're
not falling into the pit, you're doing it right in my eyes. And well, that skill's a
pain to try and jump further, this one uses pain to try and jump higher. Since, if you're willing to take a beating it is possible to use damage
knock back to jump higher. And well, it's much
easier to try and use this to get an extra half a block to your jump. If you're going for the gold post, then the one that you really got to use is the two block jump. So how, how do we even do this? Well, it's gonna be easiest
to pull off with fire. Since, when you let yourself a blaze you're getting constant damage
ticks that we can use here. Well worth known is that
you don't have to place the fire ahead of time. Since, by just carrying
around a flint and steel and then lighting a fire mid jump, you'll get the same effect, which is good. Now you don't have to
worry about the fire, it's just an impossible timing. Which maybe isn't a relief but it's at least only
one thing to worry about. And even though fire makes
this skill feel pretty painful, unfortunately this one with a
water bucket isn't any easier. Now, from a glance, this looks like it should be
pretty easy to pull off, right? There's a standard water bucket clutch. But the real sticking point here is that the floor is made up of blocks that we are able to water lock. So even if we nail the timing,
just like we usually would, we're just gonna water log
the block and die on impact. So the way that you get around this, that you have to place
down a regular block first and then water on top of that. Which sounds simple, but it's extremely difficult
to do while falling. And the way that you know this one's tough is that even if you
have a right click macro this is still almost
impossible to do in survival. Especially if you were to
try to do something like this in actual practice. I'm not sure many of us
would be able to do this with the proper setup,
let alone without it. Well, this water bucket
challenge makes it easy to kill ourselves, this next one proves
that it's even tougher to kill other people. Once you get a rainstorm overhead, if you equip yourself with a
Riptide 3 Trident and Elytra, we're able to pull off the
coolest trick shot in history. But watch closely 'cause if
you blink, you might miss it. Since once we get a rainstorm overhead, we're able to use this setup to get ourselves launching at
over 400 blocks per second. At that point, it's
difficult to land anything, let alone a headshot. But once you do, you'll notice that this is
able to one shot someone with Protection IV Netherite Armor. And in our testing, we found that if they're
wearing Projectile Protection IV this will still get
them down to one heart. Who knows, with more precise timings there's still a chance that
we can get this in one shot. And that way we basically turn ourselves into a flying version of the Rail Cannon. While the bow shot's tough because how unpredictable players are, you'll find this jump is tough just because of how
unpredictable the game is. As usual legitimacy shows
off with the right setup we're able to use this
glitch with a Slime Block to essentially bounce higher
than where we started from. And the key here comes down
to the client server desync. Because when one of them
thinks we hit the ground the other one thinks we bounce. And the results is that we
get launched super high. And while some setups of this
trick make it easier to do, others like this one require
a great deal of precision. And with any of them, you're gonna find that it's hard to do consistently on the fly, especially when there's these times where you think you made a jump because of a high you get launched and it turns out it
still wasn't high enough. Making parkour with these some of the hardest I've ever had to deal, but it's still not the
hardest jump for parkour. No, because that award
has to go to this jump. And while this user makes it look easy, the truth is not as simple as that. And the way that it works is that if you turn
exactly 45 degrees mid-air, that'll allow you to
move around 2% faster. Sounds small, right? But in examples like this, that could be all you
need to make the jump. Since while a normal walking speed would be 4.317 blocks per second, when you're straf walking, that goes up to 4.405 blocks per second. And just by that small margin, we're able to make this jump
that we couldn't otherwise. And to even try this, first, you're gonna need to jump, sprint and hold forward at the exact same time. And then you'll hold that
right up until the last jump. Where then only have
a short amount of time to start strafing back and forth. That alone isn't enough since
to really pull this off, you have to look as close to 45 degrees to the side as possible. And when you put all that
together, you get the hardest jump that we've been able to do in this video. But wait, there's still one more. Because this trick is so impossible that you literally have to use a tool assisted speed run
software to make it happen. And as you'll see from
this video from CYNIMAL, to pull this off we first
have to position ourself at the edge of the block and then continues sliding
back and forth on it, all the while, while
placing flint and steel until we're eventually
able to pull off this skill to be able to pillar up 50% faster. And the reason this all happens is because when the player
jumps on the edge of a block it'll cause the internal
server, the single player, to think that the player
hasn't jumped at all. So when you take damage in this state things get a little weird. And to be able to set up
a task to even do this is tough enough. So if you're able to do
this skill by yourself take this crown, you deserve it. And with that folks, YouTube thinks that you
might like this video. So, see if they're right and
have a good one. Alright?