12 MORE Tips for Getting Comfortable with the MPC One / One+

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So you just got your new MPC and you want to get  going as soon as possible but you're running into   all these small hurdles that all add up, and  you just don't want to read the tedious manual   first (although you should)...Well, this video  is for you. I want to get you into the music   making "straight out of the box". I've made one  MPC quick start video already, but I thought of   some additional tips since then which I'll cover  in this video. I highly recommend that you watch   the first one if you haven't already as it  goes hand in hand with this one. I'll leave   the link in the description and at the end of this  video. I'm using an MPC One but these tips should   apply to MPC Live 2 an X as well. At the time of  recording this I was using firmware version 2.11.7 [Music] The big jog   wheel or the "data dial" as Akai calls it,  has the capability of controlling anything   that you assign it to on the fly. So basically  anything on the screen that has a red outline   will be controlled by the data dial, and that goes  for pretty much anything. You can go to the mixer,   and adjust some volume. You can go to your  tracks and your sequences and scroll through   them using the data dial. It also works with  plugin parameters, so you just go to the plugin   and then select whatever parameter you want to  control, and the data dial will do that for you. [Music] While you're in the Main Mode, where  you'll be spending most of your time,   it can become a pain if you want to get to  the mixer and make adjustments to the mixer,   or add effects, where if you just click  this little "eye" icon on the top here,   it'll bring up like a little channel  strip which you can use to do that   without having to have to go to the mixer,  which is quite convenient and you can set it   to go to...I think by default it's on the program  view, so you'll be adjusting your program level,   then there's the...you can go tracks, you can go  master, and I think this is pad level so yeah,   it's tucked away and you can always hide it  once you're done, if you need more screen space. [Music] If you're in the piano roll and you want to change   the time division that you're working in   and you want to change the grid, all  you have to do is press the TC button   and then select the time division  and the grid will change accordingly I mean you can go even up to a bar And then also this will affect how your  quantization and your timing correct works [Music] I believe sequences loop by default, but if they don't just press the little "loop" icon there, and it'll loop   And then I've got an 8 bar loop here  but say I just want to edit a certain   part of it, I can specify exactly which   bar I want to work on, so say I just want to have it   play from the middle, and I don't have to  listen to the whole 8 bars every time. You   can just set it there, just to say, the start  and end bar and it'll play it from the middle So you'll see if I started from one, the playhead  starts at the top, so that's a good guide to show   you where you're at. What's also  cool is the piano roll shows you with a blue   line on top, where you're at in terms of the the bars, so you'll see it starts from the   beginning there and then, if we go back and  we change the start point to the last 4   bars, we go back it changed there. So you can  always see where you're at which is great. And I mean it's completely customizable.  You can go bar 5 to bar 6 if you want. So if you just want to focus in on a certain part   like 1 or 2 bars or whatever, to  edit those notes, that's easy to do. [Music]   You can assign up to 4 insert effects per program. So you've got 4  inserts that you can add there. And then also   each pad and every bank has the capability of  running 4 insert effects. But what's cool   is if you're on a drum program (and this applies  only to drum programs), if you go to Program Edit,  and then you go to effects at the back here,   this will show your 4 insert effects, but if   you press the effects button once more you go to  Drum FX, and this gives you 8 more effects   per pad, which is pretty cool. They are different  from the inserts though, so you've got a list of   14 things here that you can add per pad and  they come in quite useful, especially if you do   with filtering I would say, you  don't have to waste an EQ insert if you can   just do your kind of low pass and a high  pass from over here, which is pretty cool.   If you're finding these tips helpful, I'd really  appreciate it if you'd like this video and   subscribe as I'm trying to build the channel into  something more significant. I have a whole bunch   of other MPC and sampler videos in the works,  so I hope to see you around... [Music] So if you have a bunch of your chops ready here, you just put your sample  in and you chopped it up, and then you go to Sample   Edit mode and, then you get this...This confused  me very much in the beginning, because I expected   that if I press the pads I'll be able to see my  different chops and edit them, the parameters, but   this...what was this? So I figured out that if you're  in the (let me stop this)..if you   you're in the software, it shows you on the pads on  the software UI, exactly what each button and color   does. And all this is, it plays this  sample, it's made to refine the chops. So   if you want to get really surgical with it...This plays up until the first cut-in, and then this   plays the actual sample and this plays from the  end of it. So you've got all these little...there's   one that loops...they're all self-explanatory  but yeah because I expected that if you go   and edit the sample and you want to change  parameters, and it should change the chops but   that's what you get when you go to Program Edit.  That's what I expected under Sample Edit   So it's a lot less confusing now. If you  were like me that's all that is. [Music] So say you've got your melodic sample all loaded up and chopped up, even in just a  rudimentary way, and you start playing them. They're   going to be polyphonic by by default I believe,  so it means that more than one pad can play at the   same time and that's not such a big deal with  one shot drum samples, but as soon as it's   longer stuff that's melodic it's going to get messy...as you can see. So to remedy that   we go to Program Edit and then we would  usually use mute groups, which is basically   just grouping different sounds together that  would choke each other. So as for instance,   let's take this bottom row and we assign  them all to mute group 1, so these guys   will cut off themselves and they would  cut off other sounds in that group.   But you don't necessarily want to get that granular right off the bat, so a quicker way   to just get around this is, once you've got a  melodic sample in there and you just want them   all to cut each other off. All you do is you go  to the "Poly" setting and you just set it to   "Mono", meaning you're making it from polyphonic to  monophonic, meaning there's only one sound that can   play at a time. So then they'll all automatically  just cut each other off which is sweet. And then later if you want to get more intricate,  then you can put it back on "Poly", or if you want   it to be polyphonic you can do that, and then  just use your mute groups. You have 32 mute groups   which, yeah ,you can get crazy  with it if you want to.   [Music]  When you're in the piano roll and you want to delete some notes, the Eraser is  not the best. I mean even if you zoom in it's   not always...See what I mean? It's very cumbersome  so I try not to use it if I don't have to.   Instead of trying to use  the Eraser to delete something, I   recommend that you rather just  select what you want to delete,   and then use a shortcut: Shift and "Cut" and that'll  do the same job even if you know you're not gonna   paste it again. It just deletes the notes  instead of you having to, you know, select   the stuff, switch the tool back to erase, then  erase it, and then sometimes it doesn't work. So   just use the shortcut: Shift + "Cut" and that'll  just save you some time and frustration. [Music]   If you want to copy tracks or MIDI data from  the same sequence to a different track   or a different track in a different sequence. It's a little bit counter-intuitive because   you would expect it to be in the track layer, if  you press the "pencil", there you would expect to be   able to copy from here. But it's not in here. You  actually have to go to sequence, press the "pencil"   and then here under the copy menu, at the  bottom, we want to go to "events". Because on the MPC   MIDI data is called events, or  MIDI notes, they call them "events", so you   press "events" and then you get this menu.  From here you can assign basically   if you want to keep it in this sequence, or if you  want to take it to another sequence, new track   existing track. It's it's pretty cool, it's pretty  flexible, so we'll just go to an unused track. We'll   stay in sequence one. You can even say exactly  where you want it to go, and then you have the   options to "replace" or "merge" at the bottom, which  could be a bit confusing, but all that means is   obviously if you "replace", it's going to overwrite  whatever is in that track already, if there is   something. And if there is something and you say  "merge", it'll obviously then just merge these new   nodes with the existing notes. In our case it's  a blank track so we can just, it doesn't matter   which one we choose, so we'll just say replace  and then we'll go to track 7...   and there's the copied data. If we go  back to track 6, there it is.   [Music]  There are going to be times when you're going to  want to edit multiple pads at the same time, to   save time, because it can get super annoying.   And in that case we go to Program Edit and then   so if you want to change the envelope of a  bunch of pads together without going individually,   what you'll do is you'll click on the  little, I don't know, "location pin" icon at   the top here. And this will give you the edit  zones. It currently shows that it's going   to affect whatever is currently selected, but we  can change that to "All" which will select this bank   all the pads in this bank, but all the pads in  all the other banks, which is a bit overkill. So I   would recommend then just doing "Multiple" instead  and just follow the little light guide there if   they're red then they are going to be selected.  So let's take the bottom two rows here,   they're selected, we go "close". Say we  want to just make them fade in a bit more. See, it changed all of them at the same time.  So that's how you do that. But just remember before   you exit this, make sure you go and deselect this  by either going back to "current", so you just select   whatever pad you're selecting. Or you just  go to "Multiple" and you deselect them all.   Because otherwise you're going to exit, do  stuff, or you're going to come back into Program   Edit and all these pads are still going to be  bundled together / selected together, so you're   going to might mess things up. So be sure to go back  and just deselect things. Another cool thing   is that say you had this selected, the multiples,  and we went and we said "Current" so we're back   on "Current" right, and we do something  else or whatever, and then we come back   to select "Multiple" again, the MPC would  have remembered the previous selection   so that might be cool or annoying I  guess, but just be aware of that. [Music]   You might run into a situation where you are were getting CPU spikes, and it might be   due to you, using too many plugins or there's  too much time stretching going on, and things   that the MPC has to handle in real-time and  it's got limited CPU, especially in Standalone.   So what I recommend you do then is, to  go to your plug-in intensive pads, in   this instance say that one. It's full of  stuff and just, for argument's sake, let's   say that's kind of like not helping the  CPU and we need to bounce this.   This is what it sounds like with plugins, it sounds  a bit older or more sampled or whatever [Music]   And there's the clean, clinical version [Music] So let's put them back on. Say we want  to bounce this, all we do is we go to   Program Edit and then we go, you'll see at the  top here, there's a "down arrow" icon, we click on   that and then we select whichever pad we want. So  we want A14, you can add silence at the   end of it, like an audio tail, which I don't think  is necessary in this case. And then you can just   rename it to whatever, we'll just do "test" and then what  you do you just say "Do it" and that'll render that   pad with all its effects into a raw audio file  which it'll put back on that same pad. So there   it is. And it's clean, there's no plugins  on it and it's taking a lot of strain   off the CPU. I mean you can, from here, if you  want, to do even further sound design. You can just   carry on adding stuff and then just bounce  it out again, flatten it again. It's basically   the same as doing sound design in Ableton or  whatever, where you just keep re-sampling stuff   so you don't end up with these massive chains  of effects and it just helps with CPU   [Music]  If you're quite deep into a project with  loads of banks full of samples and programs and   it's getting a bit crazy in terms of disk space,  because of your sample pool...because the MPC, every   time you load a sample into any pad it's going  to save it into this sample pool, that is saved   with your project when you save, which is cool  because it keeps everything together. But it gets   a bit messy and it's going to increase your project  file size quite drastically. So what you can do   to declutter a bit is just go to the Main Menu  and then you click on "Project" at the bottom,   and then you'll see this menu come up, and  then you just click "Purge" at the bottom.   And then you got to be careful, because you've  got the option to delete just unused samples, so   anything that's not part of a track or a program,  I mean part of a track that you're actually using,   or you can "delete all" your samples, which  will wipe your complete    sample pool, which could be disastrous  depending on what you're going for.   So just make sure you click "unused samples" and  that would...I mean it doesn't give you a "success"    notification or anything like that, but it would  have done it. So that just means that when the   next time you save your project, your sample pool will  be smaller, and it will take up less disk space.  So that's it for today. I hope these tips help  to make your MPC start smoother. If you have   any questions or even some of your own advice,  please let me know in the comments. And again, I   recommend that you watch my other MPC quick  tips video as well if you haven't already.   Thanks for watching and I hope to see you in  the next one, until then...totsiens.
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Keywords: mpc tips for beginners, mpc one, akai mpc, akai mpc one, mpc tips, mpc beginner tips, beatmaking, music production, mpc tutorial, akai mpc one tutorial, akai mpc tutorial, mpc 2.11, mpc one tutorial, getting started mpc one, mpc quick start, mpc 2.11.7, chaning mpc grid size, change mpc loop point, mpc drum fx, mpc one polyphony, mpc mute groups, mpc one copying tracks, mpc copy tracks, mpc flatten pad, mpc purge samples, mpc edit multiple pads, mpc live 2, mpc x
Id: ujJUCeCrF1I
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Length: 18min 17sec (1097 seconds)
Published: Sun Feb 12 2023
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