10 Worst Decisions Nintendo Ever Made

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Ah, Nintendo. Surely they, the almighty  bastions of perfection, have done nothing   wrong over their long and storied reign at the  top of the industry. Right? Right?! ANSWER ME. Yes, the fact is that even the companies  held in the highest regard have made   some pretty massive stumbles along  the way. What matters, of course,   is how the company managed to recover from those  stumbles…but that’s much less fun to talk about,   so today we’re focusing solely on the most  foolish things Nintendo has ever done. We’ll be looking at a mix of  examples and, I should mention,   even if something on this list was financially  successful, that doesn’t necessarily mean   it was a good decision. If Nintendo’s  credibility took a hit, we’re counting it. I’m Ben from TripleJump and here are the  10 Worst Decisions Nintendo Ever Made. 10. Limited availability of Super Mario  3D All-Starsand Super Mario Bros. 35 I’m sure you’ve all heard of  FOMO. It’s exactly like YOLO,   only with a different spelling,  pronunciation, and meaning.   FOMO is the “fear of missing out,” and it’s  been a marketing ploy for many years now. Sales and discounts are effective ways to  FOMO people into buying things quickly,   and telling people that a product isn’t going  to be around forever makes them even more   likely to panic-buy. This is what Nintendo  is doing with Super Mario 3D All-Stars,   which was no longer available for  purchase as of March 31, 2021. So, of course, everyone needed to buy itas  quickly as humanly possible. While limited   availability is sort of understandable  for Nintendo hardware – such as the   Game & Watchreissue and even the Switch, to an  extent– to do it with software is just shameful,   especially when there’s no real reason  to remove it from digital storefronts. Speaking of which, the download-only Super  Mario Bros. 35 is technically free, but its   limited availability was a way to sell Switch  online memberships. If it were around forever,   chances are people would only buy a month of the  subscription to try it out. If they say it’ll be   around for only six months, people will buy six  months so they don’t miss out. I’m on to you,   Mario. I knew you were an arse ever  since you imprisoned Donkey Kong. 9. Selling Rare Truly iconic game studios   are…what’s the word? It’s right on the top of my  tongue… Anyway, Rare is one of those very studios. Responsible for such beloved titles as  Donkey Kong Country, Killer Instinct,   GoldenEye 007, Banjo-Kazooie, Perfect Dark, and  Conker's Bad Fur Day, the British studio was   a gaming institution for many years. But  in 2002, Microsoft swooped in and bought   the studio and thus signaled the end of  Rare as a competent game developer. The   likes of Perfect Dark Zero and Kameo did appear  early after the acquisition, and they were…   fine, but by the time the Xbox One rolled around,  Rare was stuck making Kinect games. What a waste. While losing Rare didn’t seem to  harm Nintendo in the long run,   you’ve got to wonder what we could have today  if Rare were still part of the family. Instead,   they’re languishing at Xbox, producing  additional content for Sea of Thieves. 8. The Switch’s myriad issues The Nintendo Switch is undoubtedly a success.  Its multifunctionality as both a handheld and   a home console is exceptional and  it issellingincredibly quickly.   However, for as much as the Switch does  right, there’s a lot it does wrong. The device has a number of genuinely  confounding issues, for example: Switch Online is weak and not really  worth the subscription price. Nintendo   going with an accompanying social app  instead of integrating one is baffling.   Third-party support is choppy at best  with far too many Triple-A ports being   broken. The initial 32-gigabyte memory  card is frankly pathetic when single,   downloadable games can fill the entire  thing. And, we can’t forget,Joycondrift. Don’t get me wrong, the Switch is a good console  and it’s not to say that the competition is   perfect, but don’t let that distract from the  problems. Like the fact that I still can’t play   Princess Tomato in the Salad Kingdom with my NES  app. Does anyone at Nintendo even care anymore? 7. The Genesis vs.the NES The NES was a revelation. Its U.S.  release pretty much single-handedly   saved the industry from the video game crash  and it’s responsible for some of gaming’s   greatest franchises. However, it did  last a bit longer than it should have. Nintendo’s 8-bit console appeared in Japan in  1983. Two years later, the Sega Master System   joined it. The pair lived in 8-bit bliss until  1988 when Sega launched the 16-bit Genesis. The NES had vastly outsold the Master System,  partly due to its two-year head start. Perhaps   emboldened by this success, they decided to  stick with the NES instead of jumping to a   16-bit console themselves. Nintendo only launched  the SNES two years after the Genesis. This wait   resulted in Sega gaining a major foothold in the  market and closing the sales gap considerably. It’s not as though this decision signalled the  end of Nintendo, but it does make you wonder   why they waited so long. This trend of being  late to the party happened again with the N64,   and while they did try to get back on track with  the GameCube, it was too late. Good thing they   gave up on the supposed “console war” and stuck  to making handhelds and Wii Sports instead, eh? 6. Friend codes Usually, systems develop overtime to  become easier to use or to comprehend.   Tech is confusing after all,  especially to those not in the know.   So you’d expect a brand like Nintendo to  streamline everything and make it palatable   to the masses. Well, for their online play  at least, it turns out that Nintendo drew   far too much inspiration from Superman 64 and  decided that the best course of action would be   to get their players to jump through hoops.  That analogy was rubbish. I do apologies. Rather than traditional usernames,  Nintendo went with Friend Codes,   claiming that it would be “simpler”.  Anybody who has ever dabbled with any   Nintendo online system knows that  this is definitely not the case.   Unless you really feel that1652-7899-8012  is easier to remember than MarioFan98. Friend Codes are just one of the ways in  which Nintendo seems to actively discourage   online play. Not only are their online systems  shaky to begin with—take the Smash Bros. Ultimate   fiasco for example—but they seem to have no  interest in actually pushing the concept,   despite online console multiplayer being a  key industry focus since the early 2000s.   Then again, Nintendo being a step  behind isn’t exactly new, now, is it? 5. They stopped innovating, for a bit Some of you may know the  name GunpeiYokoi. Admittedly,   my pronunciation may not help you  recall the name, but you get the point.   Yokoi’s legacy of successes includes creating  the “Cross” D-Pad, the Game & Watch series,   designing the Game Boy and producing Metroid,  Donkey Kong, Mario Bros. and Kid Icarus. No,   not that one. At least, I don’t think  he produced that one. Right, that one. But it was Yokoi’sconcept of “Lateral Thinking  with Withered Technology” that caused problems   for Nintendo, for a while at least. The  philosophy states that Nintendo takes older,   cheaper tech and does creative things with  it. This ideology made the Game & Watch,   NES, and Game Boy successful,  but success is never guaranteed. After Yokoi left in 1996, Nintendo  stopped bothering to be innovative,   sticking to cheap tech for their consoles,  only upgrading as it became cheaply available,   and rarely doing anything interesting.  This was the case with the N64, N64DD   and GameCube. The system of imaginatively  using older tech came back with the Wii,   which used some of the GameCube’s hardware,  but innovated with creative motion controls. It’s one thing to stick to a philosophy,  but their lack of forward thinking during   the mid-1990s to the mid-2000s caused a  shift in the industry, opening up plenty   of room for their competitors to steal the  spotlight. Nintendo might as well have just   advertised for Sony and Microsoft  with how little fight they put up. 4. The Wii U and Animal Crossing: Amiibo Festival [Wii U] [AC] Attempting to capitalize on the success  of the Wii, the Wii U landed in an awkward   middle ground between its predecessor and  what would eventually become the Switch. It was an interesting idea at least;  not a good one, but interesting. Even   if the Wii U was a bad home console  masquerading as a limiting handheld,   a good game library could have saved it. This is  where Animal Crossing: Amiibo Festival comes in. Amiibos are a fun and harmless, if not  far-too-expensive, Nintendo creation.   Amiibos differ from Skylanders, Disney Infinity,   and Lego Dimensionsin the important  sense that they are still profitable. By 2015, Wii U owners were craving something  that would make their purchase seem worth   it. Excitement was high when a new Animal  Crossing game was coming to the platform,   until the announcement trailer anyway. I’ll  just leave this like-to-dislike bar here and,   oh, how about this Metacritic score  too. I think that about sums it up. 3. Nintendo vs.modders Mods are good. They can increase  the lifespan of certain games,   improve underlying issues the devs originally  missed, and even finish abandoned projects.   You’d think that every right-thinking studio  would want to push them. Not Nintendo, though,   who’d likely rather see a modder  shot than touch “The Plumber.” Possibly their worst anti-modding campaign  was when they outright destroyed the Smash   Bros. Melee tournament scene by issuing  a cease-and-desist to the company that   was using a mod to host the event. It  was especially puzzling as Nintendo   officially abandoned the game in 2007  when the GameCube was discontinued. They’ve been handing out cease-and-desists like  coins in New Super Mario Bros. 2 for many years   now, banning anyone who even imagined the  words “mod” and “Bowsette.” They once shut   down a SuperMario 64 PC port which, is at  least understandable, but we can’t help but   wish they’d embraced the work modders had done  instead of crushing it. Remember Black Mesa? 2. The Sony/Phillips debacles A very quick summary: Nintendo wanted to  release a version of the SNES with a disk   drive and were to work with Sony to build it. It  was pretty much ready to go and had an existing   prototype. Then Nintendo pulled out and left Sony  looking a bit silly. From here, Sony decided to   push forward and make their own console, that  being the PlayStation. You may have heard of it. Nintendo then did the exact same thing with  Phillips. Phillips then went on to create the CD-i   and use their license agreement to create  the worstZelda and Mario games imaginable. From this double bout of indecision, Nintendo  unwittingly created the most successful   console manufacturer ever and also ended up with  permanent blemishes on their two best franchises.   Simply terrible. Then they didn’t  even go with a disk-drive for the N64!   That’s a new level of stubbornness. 1. Nintendo vs. content creators Once upon a time, Nintendo started the Creators  Program. What this meant was anybody who made   a YouTube video that used Nintendo-licensed  footage would lose a chunk of their ad revenue to   Nintendo. Anybody not in the program…well,Nintendo  would take all of the ad revenue. Thankfully,this   was eventually discontinued and Nintendo loosened  its grip—a bit—but the damage was already done. Nintendo was not only losing credibility and  coming off like a child having a tantrum,   but they were losing what is literally free  advertising. It’d be understandable to limit   narrative spoilers or late-game surprises,  but I could’ve told you the plots of Super   Mario Odyssey or Breath of the Wild back  in late 80’s. And I didn’t even exist then! Wait, should we be using Nintendo footage?  Should we even have made this video?!   Please don’t be mad, Nintendo. I’m sorry. I’ll  buy a Wii U and eighteen Amiibos, I promise.
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Channel: TripleJump
Views: 125,692
Rating: undefined out of 5
Keywords: nintendo, nintendo messed up, nintendo mistakes, biggest nintendo mistakes, nintendo's biggest mistakes, super mario bros 35, super mario 3d all stars, rareware, rare games, rare documentary, switch, nintendo switch, switch online, nintendo switch problems, sega vs nintendo, nes, sega genesis, sega megadrive, friend codes, gunpei yokoi, 64dd, amiibo festival, wii u, smash bros melee, nintendo playstation, sony, phillips, phillips cdi, nintendo creators program, triplejump
Id: zEty317ESts
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Length: 11min 24sec (684 seconds)
Published: Wed May 26 2021
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