Nintendo's 3 Biggest Mistakes - Gaming Historian

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Recently, Nintendo unveiled their Nintendo Creator Program for YouTube. Previously, if you uploaded game footage from a Nintendo game, it would usually be copyright claimed by Nintendo. Technically, they have every legal right to do this, but many people wonder... "Why?" Most other game companies allow you to use their game footage and see it as free advertising. With the Nintendo Creator Program, Nintendo hopes to share the advertising revenue with the content creator. Extending an olive branch, if you will. However, the rules and regulations of the program have caused more frustration, and many people think the whole program is one of the biggest mistakes Nintendo has ever made. Now, is it a mistake? I think so. But their BIGGEST mistake? Hardly. I love Nintendo. It's my favorite video game company ever, but even I'll admit that they have made some mistakes in the past. So I thought, today, let's look at the top three biggest mistakes Nintendo has ever made. What is the Virtual Boy? Is it a toy? A video game console? Well, Nintendo wasn't really sure. Nintendo treated the system as the successor to the Game Boy and hoped that it would revolutionize the video game world with its 3D technology. Instead, the Virtual Boy was a complete disaster. It had ugly colors, tons of health warnings... and a steep price tag. Only 22 games were ever made for the Virtual Boy and Nintendo spent a ton of money developing the system and marketing it to the public. It was discontinued in less than a year and is one of the worst-selling video game consoles of all time. While that alone is embarrassing enough, the biggest loss was its creator, Gunpei Yokoi. There aren't any concrete details, but it's widely believed that the relationship between Nintendo and Yokoi was strained after the failure of the Virtual Boy. He quietly left Nintendo after 31 years of service. Yokoi was a Nintendo legend, having previously developed the Game & Watch and the Game Boy. Just a year after leaving, he died in a car accident. It's fair to wonder what Yokoi may have come up with next, had he stayed on with Nintendo. This was a tough inclusion, as I love the Nintendo 64 and its library of games, But Nintendo's decision to stick with cartridges was not good for business and ultimately hurt the company in the long run. Nintendo's mindset was that cartridges would lower the cost of the Nintendo 64, eliminate load times and reduce pirating. Developers felt different. Making a game on the Nintendo 64 would be a gamble. Each cartridge cost them $10 to produce and had to be purchased through Nintendo. If the game didn't sell well, they could potentially lose money. CD based games, on the other hand, cost less than a dollar to produce and didn't have to be purchased through any specific company. CDs could also hold a lot more data and allowed developers to implement full-motion video and digitized audio. Nintendo didn't budge. Their plan backfired. Nintendo's relationship with third- party developers was already shaky following strict rules and regulations on the Nintendo and Super Nintendo. But this was the final straw. Many third-party developers switched to the Sony PlayStation. The most famous: Squaresoft. The company moved Final Fantasy VII to the PlayStation, where it became a huge success and reinvigorated the RPG genre in North America. Besides that, Nintendo 64 games were sometimes TWICE as expensive as PlayStation games. For the first time ever, Nintendo did not have the best-selling home console. The Sony PlayStation sold over 100 million units... while the Nintendo 64 sold about 32 million units. The effects of this decision can still be seen today, as third-party support on current Nintendo consoles is lacking compared to others. Oddly enough, the PlayStation is involved in another Nintendo mistake. And probably their biggest. In 1988, Nintendo and Sony announced a joint venture to develop CD-ROM technology for games, as well as an audio chip for their next console. They eventually worked out a plan to develop a game system that would play Super Nintendo cartridges and CD-ROM games, dubbed "The Play Station." But as the system was getting closer to being announced, Nintendo grew paranoid. Sony would have complete control over all of the CD-based games, including licensing and manufacturing. They feared Sony would use the console to force it's way into the video game industry. Nintendo secretly made a deal with Sony's rival, Philips, to develop a CD-based add-on for the Super Nintendo. Nintendo would retain all the rights to the games, and in exchange, they would allow Philips to use Nintendo franchises on their own console, the CD-i. At the Consumer Electronics Show in 1991, Sony announced their plans for the PlayStation. The very next day, Nintendo threw a wrench into those plans and announced they were working on a CD-based add-on with Philips! Nintendo completely humiliated Sony. In response, they formed Sony Computer Entertainment and began plans to release the PlayStation as their own console. They removed the Super Nintendo cart reader, and the space in the name, and released the Sony PlayStation a few years later. As for Nintendo, the CD-based add-on for the Super Nintendo was scrapped. But Philips was still able to use Nintendo characters for their CD-i games. They were embarrassingly bad and Nintendo refuses to acknowledge their existence today. Essentially, Nintendo's debacle with Sony created their most dominant rival, the PlayStation, which makes it the biggest mistake Nintendo has ever made. For more information on the Virtual Boy, I actually did a full video on it, so you can check that out by clicking right here. As for the Nintendo PlayStation, there's a lot more to talk about, so we'll save that for another time. I'm sure you have a differing opinion on Nintendo's biggest mistakes, so if you do, leave your top three in the comments below. That's all for this episode of Gaming Historian. Thanks for watching!
Info
Channel: undefined
Views: 1,144,581
Rating: 4.9064569 out of 5
Keywords: Nintendo's Biggest Mistakes, Nintendo (Video Game Developer), Nintendo, Virtual Boy (Video Game Platform), Virtual Boy, SNES-CD, Nintendo 64 (Video Game Platform), Nintendo 64, Gunpei Yokoi, Gaming Historian, Video Game History, Video Game Industry (Industry), Nintendo Fail
Id: iW_MEKWTguA
Channel Id: undefined
Length: 7min 5sec (425 seconds)
Published: Thu Feb 12 2015
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.