If there's one thing that's remarkable about
Fusion 360, it’s that it’s constantly changing. It comes with new updates month by month. Especially, researchers of Fusion 360 are
taking into account your feedback using Autodesk Communities and Forums. So in this video, I'm actually gonna be sharing
[ my 10 best tips that I chose for you ] all about how to design fast and fun way! Let's get started! • Music Starts • Hello. This is Cengiz from the Designwagoon channel. In this tutorial, we’re going to [reveal
10 tips that I think useful to use in Fusion 360]. First of all,
We can start with Shortcut of Constraints. I will draw 3 different lines to show you
the tip, well if you select two of them while you're pressing Shift on the keyboard. You can see only proper constraints are selectable. The other way to select your constraint is
right click on the mouse. It will appear just proper constraints for
your selection. Let's select the parallel then easily apply
for the third line by clicking. Or in another example, you can select four
different circles at the same time, After you push the right click, then you can easily select the Equal. In this tip, I will show you depth face selection which is very handy in the 3D workspace. Well to do that, you should press the left click for a while, then it will show up in a tiny window. And magic starts here! You can select easily all faces that intersect
the mouse cursor. Also, you can select all features that about
the components. So, I'd like to assign a fillet to the front
face of the Clamp Plate. After I select the face, I'm pressing the
"F" key to open the Fillet Tool. I will enter 2 mm for the edges of the clamp
plate then hit the OK button or ENTER. The table vise assembly works perfectly. So you can use this tip any face on your projects. In this tip, we will use a gripper assembly
design for a Robotic Arm. Well, you can select the Fillet feature or
another tool that you want. Normally we choose the edges that we want
to modify then enter the value but after we assign a dimension it's really hard to assign
another edge. Maybe I can select this edge but it immediately
changes the value. So select the button or remove the selection
set and try again. I am following the same steps again, but this
time [the tip is coming] I'm pushing and holding Control Button on the keyboard. Then the magic starts again. So I'm adding new edges, well, it perfectly
assigned at the same value. So there's another way in Fusion 360, you
can select the Add Selection Set button, then you can assign easily new edges or faces that
you want to modify. So, I'm entering the 2 mm and 1 mm for my
selected edges. you can try to own your own on the fillet
feature and other features also. Well, this tip does not look like a tip, it's
a very new tool in Fusion 360. But as I mentioned before, the software always
getting updates and you can share your ideas via Autodesk Forums. So, after you create an offset plane, you
can change the dimension by pulling the vertices. I drew a sketch in this plane, you can use
a text tool to write something. Well, I'm selecting Create > Emboss tool. Firstly, I'm selecting Sketch Profiles, then
I'm selecting the face that I want to use emboss tool on it. Voilà. C'est magnifique. Well, of course, you can change the depth
value, position using the arrows, effect for embossing or deboss, ing and rotation of the
profiles. In this tip, we're gonna use the power of
3D Sketch. After you create a sketch in a plane or face,
you can check the box for 3D Sketch in the sketch palette. I draw a Circle using the C key, then I hit
the L key to draw a line, well magic starts here. You can select a different plane on the manipulator. I'm selecting the YZ plane, then I continue
to draw in the 3D workspace, I'm drawing another line to another side then I'm easily changing
the plane. After all, I'm drawing a circle, then using
the T key to open the Trim tool. You can press the S button to open Sketch
Shortcuts, I'm selecting Sweep Tool. Then I'm selecting profiles and Path. In this way, I designed my component very
fastly. In this tip, we'll take a look at the Move
/ Copy tool. To do that, I'm creating a Box. The dimensions aren't important. Well, normally if you want to modify the shape,
you can create new sketches then use the extrude tools but there's another way to modify the
shape of this box. I'm selecting the Move / Copy Tool. Then choose the Faces for Move Object. Select the pivot point for the manipulator,
and rotate the selected face. As you can see, the shape changes, but using
the Move / Copy tool, it's the really handy way. If you want to reopen your last tool, you
can right-click then select the Repeat Tool. Well, if you'd like to change the pivot of
the manipulator, you can select set pivot, then select the control point that selects
the pivot tool again. Now you can modify the face as you want. Also, you can change the position of the face,
of course. Move type tool has different types of manipulators. Well, it looks quite different than a classic
box, right? In this tip, we will take a look at Parametric
Design Tools. Maybe, you already use the Parametric Modeling
Techniques, but many Fusion 360 users don't know that there are useful parametric design
techniques inside of Fusion 360. "Well, I'm drawing a rectangle, then hit the
D key to define a dimension, maybe I can enter 50 mm. For the second line of the rectangle, I will
use the first dimension, just select the dimension, then you can see the name, d1. Well, let's try to use some math. I will press the multiplication symbol on
the keyboard to multiply the value by 2. AS you can see parametric designing works. "
Or we can press the splash key to divide the value by 2. I will multiply by 2 again. Everything works great, so we can try it in
3dimensions. I'm pressing the E key to use the Extrude. Then I'm entering d1 as the same name as the
first input dimension. As you can see, it works everywhere in 2D
and 3D workspaces. So divide by 3. If you hit the FX function symbol, you can
see the result value as millimeters. But I would like to use a parametric design. Also, you can use the other tools, perhaps
we can try on the fillet. After you select the edges, you can assign
the value as d1 divided by 5. Well, we can use the third tip as we talked,
press and hold the Control key, then select the new edges. So, if you'd like to change the input value,
you can go back to sketch or select the Modify > Change Parameters
You can find the Sketch and D1 values, so we can easily change the value as we want. The parametric design works perfectly. In this tip, we will change the type of design
to Solid and Surfaces. You can quickly draw a Box to do that. Then, as you can see there are different tabs
on top of the Toolbar. I'm selecting the SURFACE. Well, I know that the box is SOLID and full
of the inside of it, but not in the SURFACE. I'm selecting the face then right-click, Delete. AS you can see, the solid face is gone. It simultaneously creates a surface from a
solid box. I'm selecting the Selection Filters and just
check on the Body Edges. I'm selecting all edges rear of the box, then
enter a value. Now, you can use the Thicken tool, to create
a body from the surface. Now, we have a body and surface in the Bodies
Folder. To create this shape of the body, you can
also use the Shell tool in the SOLID workspace. In this tip, we'll take a look at to Create
Form Tool. As you know, Fusion 360 has a T-spline Modeling
workspace, and there's numerous possibility to create amazing designs in the 3D software. So I'd like to show you the tip. Firstly, I'm creating a plane, you can increase
the values of length and width faces. After you select the Modify Edit Form Tool,
you can manipulate the position of vertices, but as you can see it's just a vertex. But there's another way to do that, you can
select the Soft Modification, then as you can see it's totally changed. You can change the Weight value or the distance
value. Also after you change the Transition type,
you can see the results. Well, let's change the position of other vertices
using the soft modification tool. As you can see, it's quite a simple and handy
tool to create a very complex shape in a couple of minutes. You can also use this surface in the Solid
workspace. Well, let's take a look at the Generative
Design Workspace. Alright, Alright, Alright, Yeah, Yes. So, this project is part of the Autodesk University
2020. I created a Hands-On Lab at AU2020 as Creating
a Drone Chassis using Generative Desing. You can find the class on the Autodesk University
website, and the class link is below. In a short definition, Generative Design is
a design exploration process. Designers or engineers input design goals
into the generative design software, along with parameters such as performance or spatial
requirements, materials, manufacturing methods, and cost constraints. The software explores all the possible permutations
of a solution, quickly generating design alternatives. It tests and learns from each iteration what
works and what doesn’t. Well, after you set all the necessary steps,
you can enter the Explore view to compare the Generative Design Outcomes. I'm selecting Outcome 1. As you can see, there's detailed information
about the outcome. And you can also change the iteration number. And, you can create a design from Outcome. As you can see, we're in the Design Workspace. You can modify the Form of the shape created
by Generative Design. Right-click the Form feature and edit, then
select the modify> Cylindrify You can easily select the face that you want
to cylindrify. And you can also make the cylinder thicker
using the manipulator. Well, I hope the 10 best tips tutorial will
help with your projects. And if you have any questions about the Fusion
360 or 3D Designing, please just drop a comment below. We’re also creating interesting videos on
the Instagram Designwagoon channel, you can also find the link below. If you’d like to see more tutorials about
Fusion 360 and designing, subscribe to the Designwagoon channel on YouTube
Hope to see you next tutorials!!!