0 Geo World Record Holder Reacts to the Perfect Run [TAS]

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see these geododges oh that's so sick so today we're watching the zero geo tool assistant speed run this is made by jarlick and i'm the zero geo world record holder and i'm super super excited to um to take a look at it as you can see the final time is a 36 37 chat my world record is a low 44. it's a lot lot faster yeah but anyway uh we're just gonna get into it i'm super excited to take a look at it and basically this is a meme category where we need to beat the game without picking up a single piece of geo um but yeah let's get into it chat let's watch this amazing tess all right so we have an impulse display here it's showing what's happening as well i'm gonna try not to pause too much so how's the game audio by the way how how loud is this it's pretty loud so the first thing you're going to be seeing is they're going to be doing these frame perfect nail turnarounds and what they're using is what they're doing is uh using the game audio to um oh sorry frick what am i saying what they're doing is they're using the nails knockback to save a little bit of time by pushing them back this is not doable by humans um [Music] because the turnarounds need to be perfect they need they need to be very very perfect and you're gonna see them do that all over the place to save a little bit of time and you can see the timer in the top right corner by the way it's right up there so they're gonna be starting off the king's pass with an astronomical 49-28 the fastest a human runner has gotten is a 50 uh mid to low 50 i believe so very fast off the very beginning it's really crazy actually i think my this is slightly shifted there we go that should be the screen not talking to elderbug you hate to see it the the uh things on this little step they're doing a early control here with the menu also this is run on patch one two two one so you're gonna be seeing a lot of inventory dropping that sort of stuff right away here you have the inventory drop and the thing with zero geo is that you can't pick up geo this is where it starts getting interesting so the aspen arena we're locked in this arena and we have to kill these aspects to get out but you know the aspen's dropped geo so i'm actually really curious to see how it does that i want to see these geo dodges oh that's so sick there's even a little replay in the background oh so jarlick even added this little instant replay for us oh my god that is mind-blowing that's actually insane holy i was not ready for that i thought they were just gonna go over look at this insane movement as well look at these jumps it looks like they're using freaking claw when they're moving upward this quickly this is the crazy craziest thing i've seen in my life holy so this is the next geo part that's troubling in this category coming up right here the false night arena there's these three little three little husks that die once the boss drops down and i'm assuming they're just gonna play around the geo on the ground yep yep they're just gonna keep the geo on the ground just a little cheeky jump over that piece of geo oh my god look at this whoa wait what the hell damn they are just it looks like they're cheating there but they're basically just avoiding the mace hitbox by just finessing on top of it and pogoing the rocks down because the rocks actually deal double your nail damage so they're using the rocks that come down above using rng manipulation of course uh so this task has rng manipulation and perfect playback of inputs that's the two main things that you're gonna be seeing here and the rng manipulation is uh i can't speak the rng manipulation is achieved through getting a consistent base value through manipulating the linux system clock so this is actually run on linux so you're manipulating the system clock of course they're skipping the chest there because they don't want the geo um and the reason they're getting the city quest and killing the false night there by the way is because they're gonna be entering through city because if you're gonna be doing through grass mother or doing the shade skip uh first of all you're gonna need to kill grass mother and avoid that geo and secondly it's just faster to do it this way around so they're gonna be killing that um or they're gonna be going through city the regular left side city entrance and because they can't buy any stag stations we'll actually have to leave city manually dropping off an amazing like 505 or 405 vengeful spirit that's crazy so i can bring up my splits later to compare i'm gonna be trying not to pause as much because that's the main um main feedback i got from the other one so here's the next thing you might be wondering how did they kill the balders because the ballers dropped geo right uh so human runners what i would do is i would kill the balder and immediately quit out to the menu and then that's going to spawn me below and the boulder is going to count as dead so what i'm curious to see is if they do that as well or if they just jump through the geo nice little cheeky strat right there that's a little bit faster please tell me they go through oh my god look at that perfect geodropping into two little puddles they just hop right over that's so beautiful that is so beautiful oh my god i already love this i already love this this is the best thing this brings me so much joy right now and the input display is a nice touch so they've added i think the way you you're supposed to read it is the x is the uh the nail and then the inputs and then the z is the jump okay here comes another balder i think they're just going to jump over this one as well doing the insta kill and oh that's so nice oh that was really close in the beginning as well holy this is nuts i'm i'm blown away so what i would do there as a human runner is i would fireball the balder have it die and then reload the room by walking out to the right and that would despawn all the geo and the boulder would still be dead and look at all the nail turnarounds the small point i think i believe point zero two seconds each one of these saves when a task does them so they don't really save that much time but added together they're a lot probably a couple seconds by the amount that you do them nice one fireball thereby the tasks very beautiful um okay so the next geo problem that you really come up with compared to the regular any percent route would be the most night which i think the task is probably just going to do the same thing where they just fire they do the double fireball strat from the right um just to have the g the geo of the uh the moss knights appear on the right whoa okay but my clutching world record was cooler okay i'm gonna give myself some credit the thing i do in my record was accidental but a little bit cooler this one is just that but on on crack i'm super happy about the replays actually because they they let you see just how close the geo the geo passes you what did you do in record i accidentally killed that little um and then i fall down and land precisely in between two pieces of geo the input display is cool it looks like you know like a rhythm game kinda that's what it reminds me of they get some soul from the mossy all right who wants to see hornet get absolutely torn apart who wants to see hornet get destroyed so first they skip the uh the text there by fireballing and she's just gonna be bullied in the corner i believe this is this the exact same fight as uh the any percent tasks like the exact same inputs bye bye she's gone like three seconds you couldn't really see that behind the chat i'm sorry the chat is in the way for that mothering cloak at a 7 47 that is wild and they quit out here to go back to the bench uh now fungal waste will actually be largely the same there's not really that many things that we could pick up geo from the one thing is if you were to do the human double dash mantis pogo strat you would kill the uh the large mantis which you would have to dodge the geo from so i if i recall what i do my record was a while ago i don't really remember if i if i recall what i do exactly is uh i just don't kill it and i do some basic um improvised explosion pogo with these precise inputs yeah this is not an ai this is created uh frame by frame by a human using rng manipulation and just like a script of inputs that the computer will later play back this is not the work of an ai or a robot or a machine it's just a tool that a human in this case jarlich ii who's very cool and you should follow their youtube channel or whatever else they do you have any other things that you want to plug then do that in the chat please [Music] look at this movement look at this movement and the explosion pogo i believe they're gonna do that yep that one just dashing under that mushroom i think that's human movement all right i want to see how they do this because they don't want to kill this one maybe they do anyway no they don't okay that's cool that looks so sketchy oh here they're gonna do a mantis early control this was actually found to be faster a couple months ago where they lured this mantis in a specific way so that it damages them just as they pick up the um the claw which will let them get control back of their character um this is run on patch one two to one that mantis early control is not actually uh a thing anymore so because they picked up cityquest earlier we're gonna be going through city uh we're gonna be going to city from this side and the reason is because we need dive to get to peaks uh to get c dash for this category because either you could get isma's or c dash and c dash is faster but they're doing a nice early control here as well because they want to open these gates because we're going to be returning through here later because we can't buy the storium stack station because we don't have geo um and they open both of those gates as well just so that they can get back there and what's interesting is because they want to get to peaks right so we're going to need dive because to get to peaks you can either enter through getting a lantern or getting dive and that speak and because lantern well it costs 1800 geo we can't get it right didn't get the second level yeah they're gonna get that on the way back then or do that yeah or do they got in reverse in this case they're getting a walking storage here with the elevator oh that's so beautiful so something that you might be noticing chat i forgot to mention this they're not spamming walking storage like the other tasks you might have seen the annie percent no major glitches tasks uh where the creator of that one cc chose to do the full walking storage abuse tasks um this one is more to represent sort of human runs or more close to human runs where they do wackling storages where humans could do them so they're going to kill this one obviously not going to be picking up any geo and they're going to be ascending here and through the use of lever skips you might have seen the levers given city earlier they're going to be skipping the soul warrior to avoid the geo pick up from that this is also just faster either way and entering sanctum through this side by hitting the lever from below look at this movement this is just stuff like this is just crazy like look at that movement look at those jumps and of course sanctum rng is not a problem for the task because everything is rng manipulated so it's really not an issue getting some soul on the way there and they're going to be picking up spell twister because spell twister is actually pretty important uh for this category so obviously they're not going to be killing any of these getting an early control off the damage there i'm struggling so hard with keeping up with this i'm trying not to pause uh so spell twister is going to be useful because we won't get shaman stone and we're going to be depending on descending dark because after we go to peaks and we have dive already we might as well pick up descending dark so there's that so i believe what it's going to do is it's going to do an early control here by taking damage and therefore avoiding the screen stun oh i want to see this fight the soul master is a fight that's affected by a lot of rng because there's a lot of teleports this is already pretty cool wow look at that efficient movements oh that was very close to that hitbox god damn chat that's a speed that i a human runner would do a fury fight that's like my average fury fight with soul catcher and twister or sorry with just soul catcher [Music] that is nuts it's so incredibly fast oh i know what they're doing here so you're wondering why they didn't take damage by the first one this is also just really cool the first dive of soulmaster does not have a hitbox so they're doing this cool little ceiling strat to be able to fireball while they're doing the dives instead of having to wait for the um actual what you call it that's i guess a perch of soul master and there you go there's dive in 13 minutes i believe i get this in like 17 or 18 i'm pretty sure it's not that fast but consider that in xero geo you really have to take some things a little bit um a little bit um safer to not pick up geo my world record is not very good in this category by the way i'm probably gonna get it back i'm gonna i'm gonna try to get it oh the geo dodges so what they're doing here is the fake dives look at that replay wow so this is another scary part of zero geo so you try to get these fake dives which are inconsistent uh for unknown reasons you can't just get them consistently will you break the floor of the dive without going through which allows them to just move on to the next one without slamming into the enemies at the bottom they're gonna be leaving through the top side here i'm expecting to see a walking storage chain as well yep look at them go yeah this is one two to one they're not consistent on this patch um but what they did there is that as a human runner in my record i take it very safe there and after doing each dive i quit out and since um getting dive is a hard save i respawn in the soul master arena and i just do that three times so that's a pretty big time save that i could do as a human runner if i wanted to improve my record so the interesting thing is in a run like this with this kind of route with like a dive route you would usually see the runner go up to storerooms now and leave with the stag station obviously we don't have any geo and we gotta get all the way to um to peaks now because we have dive so uh yeah we're just gonna dash there this is probably the weirdest thing about this route this is the part that feels so off you're gonna be doing fungal wastes in reverse and that's very strange so we're going to be leaving through this side this gate and actually they're not opening the lever here they're doing the gauntlet in reverse which seems to be a little bit faster and they're on one health as well i literally just realized that there's someone health there that's obviously not a problem they're not gonna get hit up hit by anything doing these nice pogos this movement if you're a runner if you're a hollow knight speedrunner please look away this is the most cursed thing you'll see reverse fungal waste is cursed it's so weird like look at this doesn't this feel super off these rooms are not made to be traversed backwards i'm telling you yeah this looks so weird and they're gonna be doing this climb here i'm actually curious how fast they can do this look at these jumps they're so perfect wow that's so smooth it's so weird though yeah that looks so off that's off-putting wow what a climb so what they do here is uh they're gonna bench at this hot spring because later we're gonna after c dash and dream nail we're gonna return to uh monomon to the left here they're gonna bench they're gonna equip oh wow that is fast harmony as i was about to say they're gonna get equipped spell twister here this rot by the way is identical to human runners so far uh and i believe that's because just the human route is fast it's the fastest and not because the taser is trying to just keep to it i'm pretty sure so we're heading to peaks now because we don't have any stag stations we have to walk all the way across hollowness when we want to get to a new location in this category wow there was three jumps right there that was very crazy i don't really know what to say i'm trying to avoid just sitting down and going oh wow that's so cool and trying to actually give interesting uh interesting knowledge give you some actual idea of what's what's happening and the tricks that are being used so they're gonna dive into here do an inventory drop right there and we're into peaks so the main thing in peaks is peaks are also not a very geo-heavy area this is not really a worry in this area and this one is basically identical to any percent peaks of course we're gonna see the uh the pog x right there and because this is a no walk link storage abuse tasks uh there's not gonna be any walking storage pog axing and they don't don't need the key here because they're not going to buy anything obviously so yeah if i haven't said it already major shout outs to jarlick this is insane i'm super super happy with the fact that the zero geotas exists to be honest and i think they should be really proud of what they've done because so far this is absolutely stunning i'm super impressed so right here we're just going through here doing the homology no fireball that's a pretty precise dash and this cycle is going to be the same as human runners do because that's just the fastest way to do it um right here it's going through and we're going to see the under plot right there beautiful beautiful beautiful and the dive time i'm actually curious to see i'm going to open up my p my zero geo record on my phone and i want to see what time i get because this is actually pretty interesting dive is like an 18 20. i'm gonna open the highlight right here so now we've got c dash so before uh they're going anywhere else the goal right now is to get to dream nail which is what they're going to do through peaks oh they pogo the rock good meme the polka the georock that's a quality meme so on the way because we need a strong damage output before we drop down through the gap into resting grounds the big pit they're actually going to get descending dark because we need a damage output source and we currently do not really have one in this category so here you have a dark room this is mostly the same strat as humans do slight variations though make it a little bit faster [Music] and let's see the d-arc let us see the d-dark so goal of this run beat the game without picking up a single piece of geo is the goal of the zero geo category okay i found my record uh right here there's not much to say about this movement just huh oh oh i realize what they're doing oh my god they're pushing the crystal hunter up to do the early control wow i'm i'm actually shocked that's still faster because otherwise you wouldn't have a source to do early control here they're carefully pushing up the the buggy the crystal hunter so that they can shoot them while they're doing the cutscene to give them control back of their character by taking damage that's crazy that's really cool and we're gonna have dream nail here i'll give you a comparison to the time what was dive like 18 or sorry peaks was like or um c dash was like 18. my c dash in this run is a 2141 i can check what time i get dream nail on my record yeah my record isn't very good as you can see but it's also you know a human run so we're gonna be dropping down here uh because the second time around the seer actually spawns a little bit earlier on this patch so my record gets dream nail at 24 32 this is obviously a lot faster almost four minutes faster that's nuts we're really not that far into this run all right so right here they're gonna be picking up gmail and then immediately quitting out um and this is because we gotta we wanna go back to the bench that we had set in in the crossroads hot spring because now we're gonna head to monument and monomon is the first streamer we do in this one so there's that you might have been noticing the geo parts are mainly concentrated in early game and then in late game the mid game is not really too worried about geo or whatever you would call mid game in this category but there's gonna be some geo scares soon again so what they're doing is they're basically going to fog canyon now this movement is pretty similar to human runners just you know tas more optimal um so just doing a drop through here basically try know me drop that's the fastest way to do it slashing the jelly here just to get some soul getting some soul of those see dashing in i believe just dashing in here is actually faster but yeah we're gonna fight umu now and remember that we have spell twister and descending dark that's the loadout we've got actually i think this is the one thing a little bit of a mistake here i think right side entry is fast or left side entry is faster at this point um i'm not sure though it's probably this might be faster with pass what do i know um so i believe it is not possible to get a one cycle with this loadout with descending dark and spell twister remember we don't have shaman stone so that standing dark does not deal nearly as much damage it's still pretty powerful powerful enough to uh to carry us to the run here and we're gonna see here they're gonna position them right there and basically just spam dive and a nail hit in between to get more soul four dives right there second cycle they're basically gonna be dead right away as soon as we get into it unfortunately it's not possible to one cycle with this loadout but getting a two cycle is still faster than upgrading or getting a better loadout so still worth doing right there very unfortunate it's very close from being able to cycle or from one cycling as you can see they were one dive short doing an inventory drop here that's very satisfying to me for some reason and here's the first dreamer monomon the teacher gonna be picking up her the next stream we're getting is hera and then last will be lurian because at this point it's faster to just head over to deep nest through queen's gardens and then from deep nests we're gonna get we're gonna get tram pass and um go to city with trav pass from deep nest so something to mention is that you know we don't have lantern dark deep nest uh is pretty prevalent in this run we're going to be doing three runs on the three dark deepest rooms on the way in and then a lot more on the way out and the ones on the way out are actually a lot harder we're probably not going to be able to see much of what the task does [Applause] you know what would be cool if you did like the tas jere like um for like a future task for dark demist if like you know how you have the um the previews of the uh or sorry the geoplayback cam if you had like a little cam in the corner of the same room with the same movement being done in the lights when it comes to dark rooms yeah the dark rooms obviously don't affect the tas in any way because they just know what they're doing when did didn't you do the walking storage on the humidor this is no walking storage abuse tasks it's faster to see dash and inventory drop if you're not going crazy mode so right here you're gonna be seeing queen's gardens acid skip you know it you love it no shenanigans here as i mentioned this is not a walking storage abused house this one isn't going crazy mode um but what's coming up ahead is actually the next geoscare moment uh so the next geo scare moment is coming up right now and it is the petra arena right here because once again we're locked into an arena with these three mantis patches that we need to kill to progress uh this is a very scary part first petra is doing the same strat as i do as a human and i'm assuming they just do that it's not really that scary if you do a good strat you get good patterns on them so they that's basically trivial for tas that's a very scary section for human runners though because the thing with zero geo what makes it both a blessing what makes it a good category and what makes it a terrible category at the same time is that you know you pick up one geo by accident and you're dead the run's over but at the same time that's what makes it fun right because that's like the challenge what makes it interesting that's what makes this i have a very love and hate relation relationship with this category and that's probably why all right time for some dark deepness uh you probably can't see much here i could probably turn up the brightness in uh in post or something for the video if it helps but they're basically doing these rooms as per usual except they're using inventory drops instead of dives which is faster uh deliberately keeping their soul for the devouts now luckily b stun is not dark in dark rooms these rooms are basically the same as human runs they're not really that difficult to do for humans as well these first three rims are very very trivial when it comes to dark rooms that's a cool little wall jump very scary though do not think turning up brightness works i mean it's not going to reveal what's like dark but it's going to help you see more what of what's like the little bit of light part so they can't skip b stun of course so they're going to be entering b stun unfortunately missed opportunity to do the music glitch i'm very disappointed but yeah it's beast and time so the devouts here are pretty scary they're actually not that bad if you just play common collected you're not too scared about missing out on or by picking up the geo they're doing a devout skip on the first one luring the devops backwards and then just jumping over just like that which is actually pretty smart it avoids the the risk of picking up geo on that one and also lets you save your soul it's faster than just killing the devout so that's good very very smooth movement upwards very rapid not too much to say about it will they save the grub though yay good task i was about to say that this task is the worst if they didn't save it but it's a good task right chap it's approved so just jumping off the devout geo there that's pretty close they're bouncing very high there yeah look at that replay that's kind of scary that's kind of scary they saved two grubs yes they did and that's why this category is the best one so they're wait what wait you can do this huh well the more you know there you go and a dream nail early control upon re-entering i had no idea you could quit out here i've never seen anyone do that is that nmg apparently that's just doable just that no one did it it might just be faster for tas or something so here comes dark deepness part two we won't really see too much of what's going on right now um but it's certainly dark deep mist we might add in actually garlic would you be down of making the the rooms in the light and we'll just add in uh i can just add it into like the video i guess just getting past the devout so what they're doing is they're actually going to leave towards the right right here um and we're going to be trying to get to the right side out of the dark deepness basically and this is the last dark deepness room this is where i throw in pb i get down to one health and i lose like 40 seconds so this is the biggest thing i can improve in my record if i ever go back and run this category which i probably will i'm actually kind of down to do it just some smooth movement here and there's sea dashing back left so they're getting the bench here and now we're gonna be heading up to get tram pass because we got to get to city and there's no stags or anything that we can buy because obviously we don't have geo so until we get this tram pass we're basically stranded in deepness so they're setting the bench there to quit out after tram pass right away wow okay they're just gonna fireball that what a power move just jumping over the geo like they just don't care that's really cool actually i'm not gonna lie that's really cool as you can see they're not really killing that many enemies unless it is strictly necessary or it saves time so that's zero geo gets a reputation of being scarier and harder than it actually is it's really not that bad aside from the few spots where you have to kill enemies most of the time otherwise it's just faster to not kill enemies it's not not really that big of a worry gonna be c dashing over to tram pass picking it up and quitting out right here and what they're going to be doing now is heading right to the tram going through all the garpeed uh the garping maze room and from there we're going to be heading up to city of tears through the broken elevator shaft that is followed by watcher knights getting lurian and then dropping down and leaving towards the right in which they can't get king station stack because we obviously don't have geo we're gonna leave through the resting grounds elevator we're gonna go all the way up there uh and then we're gonna go to the one stack station that we actually have access to which is the resting ground stand and what's unique about the resting ground stag is that it is open through a lever instead of through a um through a geo towel and if you have any stag open you can always stack to dertmoth so that's how we're going to be heading over to um the hollow knight after all of that so we're going to be moving upwards here and this is like also a little bit of weird movement this isn't done in too many categories going this way just casually see dashing through getting a nice lineup on that i can't mention and i can't like say enough how impressed i am with this this is super cool that we have like before all of the other big categories that you could task darling was like wow i'm gonna test zero geo that's that's a power move that's a power move that's a very fast climb by the way so i'm assuming they're gonna do a walking storage here this is something humans do actually no they don't um they just choose not to and another lever skip right here this one you've probably seen before hitting that lever from below to avoid doing the entire gauntlet with the big husk and that room right there the right side of that room does not light up because the knight has not hit the collision trigger for or sorry the trigger for lighting it up they do have walking storage here though and now it's time for watch knights this fight isn't that bad remember they do have descending dark and even though they don't have shaman stone d-dark is still very very powerful so likely not going to be a problem i'm expecting a pretty fast fight here of course stream nailing the watchers to get some essence i believe they die in four yeah three dives and a fireball and two watchers at once they're going to be trying to hit both of them as much as possible with the d-darks just like that very very good when you have rng manipulation on your side it's not really that big of a worry to get them stacked together so right here they're baiting the left one so they can stack together wow those are some nice fireballs at the end there i'm a fan now what's up to your meme would be to pick up the geochest i don't think they're gonna do that i would be very happy if they did if they pick up the geochest i'm very impressed yeah jarlick you forgot the geo chest you need geo in this category don't you remember and there you go there's lyrium that's the third dreamer and now everything comes down to getting to the hollow knight we're doing another quit out here i'd actually never seen this before the fact that you can do quit outs on the dreamers i wonder if that's faster than nmg as well or for human runs doing a nice inventory drop here can't even see what's going on because they're just out running the camera they're just that fast really ah they don't get the chest missed opportunity you hate to see it you really do hate to see it okay so it is done by humans recently scruffy introduced into 106 okay good to know so now we're obviously just gonna be leaving uh as per usual i'm curious if they dive the door uh this floor they don't okay so it's still faster to dash that makes a lot of sense actually because dive gets you stuck in the ground they're just there's you below doing a c dash all the way over so as i mentioned earlier we're not going to be getting king station stag for obvious reasons of not being able to spend geo so you're going to be seeing some more strange routing or strange and strange it makes sense in this category it just looks weird we're gonna se we're gonna be ascending to resting grounds in the elevator uh and using the resting ground stag which is free to get to dartmouth from there we're just gonna fight thk there you go there's the elevator right there doing a small walk-in storage right there and see dashing over so something that's good to note is that they already have a very good amount of soul right now they're almost full soul for the hollow knight fights so all all that's left is the hollow knight fights there's not any more jio scares too much but the ones we had the cool geo skips the the geo clutches were very very cool that's probably the highlights of this task i'm i'm just blown away so what they're doing there actually is very good to note so they're fireballing the toll um and then leaving the room and then re-entering the room so the stag travels there uh instantly that way and they can pause the time during the loads so the fireball bell is actually a little bit faster it saves like i believe one second and a third 1.3 seconds something like that and it's time for the hollow knight fight chat the end of this run and this fight is basically going to be dark spam it's basically d-dark spam um it's pretty exciting d-dark spam because you can have rng manipulation to get the perfect patterns i'm actually pretty curious what d-dark patterns look like when they're optimal that's gonna be interesting so right here i'm gonna break the chains right there and it's time to wrap up the zero geo task they're currently 35 minutes in i can check what time i entered the hollow knight fight actually i think that would be pretty interesting to know it's like 42 minutes basically 42 and a half around that let's see this hollow knight fight so as i mentioned the dark fight the important thing with d-darks that's actually a bit trickier it's a little bit harder than it seems is to hit all three of the d-darks so there's one hitbox when it comes down one when it slams into the ground the first time and then a third uh shockwave uh which is the the shock wave obviously that comes up after and to be able to maximize your deduct damage nice scream skip by the way on the first screen as well is going to be to uh make sure you hit all three and another interesting to mention an interesting thing to mention is that descending dark on this uh patch uh if you chain it infinitely you can have infinite oh wow well they're done well i guess we didn't need the the final screen then what i was saying is that the interesting thing is that you can chain d dark uh iframes indefinitely on patch one two two one if you just keep spamming it that's amazing this is amazing ggs chat here we get a gg wrapping up the run at an amazing 36 37. thank you so much derelick for letting us watch this early it's a blast this is getting me really uh excited to run this category again which i'll probably do on the side one of them what an impressive show of um of tasks really i want to put this out there chad this is geralic's first task and it's this good this is their first time passing they went in as a beginner and a couple weeks later they came up with this very impressive once again massive shout outs to jerelyk for creating the tasks it was just a blast to watch and it's time for my end of video rambling um i usually try to avoid doing reaction type videos but since this task came out i figured i had the qualifications to actually provide some interesting insights and i guess knowledge in the category um i hope i was able to i hope this was i don't know if i should say educational but if if i hope it was uh interesting in a way and i hope i added something to it because i want to avoid doing the kind of like just blank reaction content where i just sit there and say wow that was cool for like 40 minutes and then i don't add anything to it because that feels really cheap and it feels like i'm just leeching off someone else's hard work so that being said i'm probably going to avoid doing reaction type videos in the future unless a very cool task comes out or something like that that i really really want to talk about uh but yeah expect some more high effort videos soon i know i keep saying that but i'll actually get to making them at some point anyway thank you for watching and i'll see you bye
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Channel: BlueSR
Views: 1,231,241
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Length: 43min 34sec (2614 seconds)
Published: Mon Feb 07 2022
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