【 making a vtuber model from scratch ! 】 character design, art, & separation

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foreign [Music] [Music] everything I do to help my friends and help other people who might be interested for those who don't know I originally debuted as a YouTuber named tufufu about two years ago I made my own model I made my logo I made all my own assets but instead of leading towards being a more themed character I've been wanting to make my own model and brand myself more towards my IRL self and it's easy to draw so in this Rebrand series I'll be going over drawing my model art rigging making logo design graphics and other things that go into the whole entire thing obviously this specific video goes over all the model designs and art and uh as well as a little lore so if you're interested in seeing the rest of the process of me making my model and everything um please subscribe okay so first off is designing the character my new design is a lot more simple than my last Model and it's based off of me so it's pretty easy to figure out what I want the main look to be I did have some trial Doodles uh before my model which really these I had my color palette down I just had to figure out like the general look I wanted and even when I was drawing my model sketch I did go through some other hairstyle Renditions I decided just to keep all of them though and I'm gonna make toggles for each hairstyle what I thought the pigtails the best for my normal default overalls outfit so I kept them as the default look if you helped figure out a design I would first go for an aesthetic you personally like whether it's pink and cute or like creepy and dark or clean and simple or super complex and you're like a myriad of a million animals my rule of thumb is to go for a design you're comfortable with and that really resonates with you I know a lot of YouTubers struggle with trying to make it super complex super unique design since there's so many other YouTubers out there they want to stand out if you go down that route you'll honestly never be happy with your design and you'll keep wanting changes so I would say just go for a general Vibe you like that you can brand yourself around and I'll make a video of me making some different toggles for different outfits and looks and stuff anyway so watch out for that you can also use your lore to help with your entire look if you want this is my previous feature model was Cthulhu inspired I incorporate it into my current model star IRL I actually had open heart surgery when I was a kid so I'm making mine more as if I sealed away to Fufu within me and I have this big old scar from it which I basically did anyway I'm super into a cultish stuff sort of like that so it all fit pretty well obviously you can't see the scar with this outfit but I'm planning on making some cute concept art about it and putting into my refs now onto actually drawing and separating the model front-facing models are the standard obviously but you can make a three-fourths looking model as well but drawing separating and rigging a three-fourths model is a lot tougher to do so I would not recommend it unless you really want to put all that work in front facing models they're perfect to use as a simple ref whenever you're requesting art or doing anything like that make sure your canvas is pretty big too I typically start with a 4 000 by 6000 pixel canvas with minimum 300 DPI makes the art a good resolution easy to work with and like today personally I use clip Studio paint and I use a symmetrical ruler on a folder so that all the layers within the folder are affected by the symmetrical ruler then I make sure I have all my snapping options visible on my brushes that I use so I can turn them off and on when the snapping is turned on it actually follows the ruler and then when it's turned off it doesn't so I can use that for unsymmetrical parts of the design do make sure that your symmetrical ruler and your respective program is right in the middle of the canvas I know some artists like they shrink their canvas after or remove the model around to fill the canvas into more but it does make the live 2D rigging process a little more painful and I am all about making things efficient and easy for me for sketching I always start off with a full body sketch to make sure all the proportions on the anatomy look right before I put on clothes it's also really helpful to have like a naked sketch underneath everything for when you want to do other outfits as well you can also do a half body model if you'd like I did start off with a half body model especially if you're using the free version of live 2D and you're limited in your warps it's a lot easier to do a half body or just draw a full body and just rig half of it then after I sketch out the body to what I think looks right I really hone in on the face since it's one of the main things you notice with the V2 Remodel and it's one of the more complex things to separate to make sure everything works well obviously usually I would recommend rendering your art more before actually separating everything personally I find that it keeps everything looking really cohesive especially if you have a really complex shading style or painterly style but ultimately it depends on your art style whether or not you want to okay now on to separating this will look a little different for everyone obviously depending if you're separating everything from the beginning or if you're separating everything from rendering your art already I'll be putting up little mini guides up on the screen that you can screenshot or pause if you want to see them this is all how I personally separate everything if you want less work on yourself you can simplify some of these if you want more work on yourself you can separate everything even more it just depends on how complex you want your rig to be usually the more separated your art is the easier and better it looks to rig but it also depends on your rigging style so if you're ever commissioning someone else to rig your model I would suggest asking them if they have guidelines on how to separate your art and everything because trust me it will save a lot of time and a lot of hassle for the rig artist I will be going over how to add toggles like outfits and like other emotions especially like animated crying or other things like that in another video there are some things you can add to make your rig more impressive that isn't necessarily all the art you see here such as clipping masks for hiding the chin you see this a lot with models that look up to hide that chain and to really get the illusion that they're actually looking up you can see there's a thing in live TV called reverse clipping where whatever your clipping will be opposite so instead of clipping onto something it will be clipped around it also keep in mind live TD currently only has two layer modes uh besides normal of course which is the additive layer and the multiply layer so if you have any color Dodge or use something else for shading and highlighting I would suggest fixing your layers to adjust to looking better on those modes another important thing are layers you wouldn't see from the front but you will see looking to the side for example a big one is hair if you only have your front hair in like one layer for the back hair it's gonna be a bit of a struggle to really get a clean angle when you're looking to the side also you want to keep in mind that you will need a lot of extra room on your layers when you're extending out your art knowing how to separate your art is really essential for a nice looking rig but sometimes you don't know what you need more of so when you actually get to rigging and you realize oh shoot I need to add more art onto this layer you can always just go back in and change it and then if you ever want to remake your entire model after learning how to separate better and how to rig better then your models will just keep getting better and better while you're separating everything make sure to keep all your layers nice and neat because there's going to be a lot of layers make sure you use folders make sure you name everything right name it properly but name it simple and then remember to indicate which side is on the left and right side of the model when you're in live to D and you're putting in your parameters and it says left and right it's going to be the left and right of the model's perspective so I usually like to use arrows to make it easier for myself and you're going to want to get rid of layers that you don't really need so anything just random or has nothing on it you're going to want to keep your sketch layers though especially if you have a full body sketch layer this makes it easier for if you want to make any adjustments to anything or if you have an outfit or toggles you want to add on to it and then you should be able to rig everything hopefully in my next video I will be using live to eat the rig just the head for the next video and then I'll do the rest of the body and everything in other videos I'm hoping it'll be a quick enough video I like my rigs to look nice but I like to do them quickly and efficiently so I have a lot of tips and tricks for people who might need them and it will be mostly for beginners but you might learn something if you actually know stuff already so I'll see you next time in the next video oh my goodbye good goodbye guys thanks for watching my first YouTube video [Music]
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Channel: chupuko
Views: 359,323
Rating: undefined out of 5
Keywords: vtuber, model, avatar, live2d, vtubers, vstreamer, tutorial, how to, guide, how to be a vtuber, how to make a vtuber avatar
Id: rYtfbAI2P1c
Channel Id: undefined
Length: 10min 0sec (600 seconds)
Published: Sat Nov 19 2022
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