Working with Vectorworks and Twinmotion | Webinar

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MARTIN KRASEMANN: Hi, everyone. Thank you so much for joining us today for this new webinar. Today I'm joined by Jonathan Reeves. I will let him introduce himself. He will present, how to import your Vectorworks project inside Twinmotion using the new Datasmith technology that is natively inside the new version of Vectorworks. So yeah, he will present that. And after that I will walk you through some tips and tricks using the animators inside Twinmotion and also show you how to create some kind of diagram type of rendering. So yeah, let's start first with the Vectorworks part. And now up to you, Jonathan. JONATHAN REEVES: Hi, everybody. And welcome. Jonathan Reeves here. Thank you, Martin, for the introduction. I'd like to just carry on with a little introduction before we get started into the demonstration and talk about how we're going to work with Vectorworks in Twinmotion. So basically the goals of this presentation really are to understand the benefits of using Vectorworks for Twinmotion together for real-time rendering. We're going to understand and learn how to export the Vectorworks files to Twinmotion really effortlessly and also going to demonstrate using Twinmotion on some scenes and show you how to get some really amazing results in absolutely record time. So just a tiny bit of information about myself. My name is Jonathan Reeves. I've set up Jonathan Reeves Architects back in 2000. I'm a practicing architect in the UK. But I also have 20 years' experience both as a Vectorworks and Twinmotion teacher and trainer, as well. I'm also a top reseller for Vectorworks and Twinmotion in the UK. And finally I'd like to say I'm an author now. I'm writing a currently book on Twinmotion, Revolutionize Your Rendering with Twinmotion. I'm going to show you a couple of screenshots of that later. Also, I did a book a few years ago called Innovative Vectorworks BIM. So I do enjoy writing. It's great fun. Where am I based? I'm based right in the middle of the UK. For anybody watching around the world, here we are in England. And I'm right in the middle of the country, just a couple of hours from London, so not too far. And basically I've got three websites if you're interested-- real-time-rendering.com, jonathanreevesarchitects, and my Vectorworks CAD one. Excellent. OK, so in terms of experience, I've been using Vectorworks for over 20 years myself and Twinmotion since it came out on the Mac. But I like to kind of just remind myself of where I started. This was an image that I created as a master's student back at Sheffield University, believe it or not, in 1995. And I do remember at the time it took three weeks to model. And the rendering time was about 72 hours for a 640 by 480 pixel-- very pixelated, as you can see-- low-quality image. But I have to say I was hooked. And I was really, really pleased with the way I created this three-dimensional image. So I like to think I'm an early adopter of 3D rendering. And these days I have to try and say I use Twinmotion most days if I get the chance, certainly on most projects. So things have come on a long, long way. And that's what you're going to see today. Just before we jump in, I just wanted to also highlight that I do professional online teaching and training at all levels globally online. We also have a fantastic training facility in Loughborough. We're hoping to get up and running a bit more once COVID sort of eases off a bit here. And this is here ready and waiting. You can see you got all the global times here. So that's fantastic. Over the years I've probably worked with over 600 companies and maybe 9,000 individuals, just a rough estimate, as a teacher and a trainer, as well. So I'd be very pleased to work with any of you guys if you're interested. And finally, if you would like to see some examples of my work and get some free training, check out my YouTube channel-- Jonathan Reeves CAD. We're doing quite well. We've got nearly 10,000 subscribers now. Hoping to get that this year. So please sign up and subscribe. Would love to see you on the channel. There's loads of videos here on both Vectorworks, Twinmotion, and a few other things as well. So that's really exciting. So yeah, come and check out that free training. The final thing I'm really excited to talk about just briefly is my Revolutionize Your Rendering with Twinmotion. It's a new book that's in the final stages of production. Be coming out soon both in hard copy and also e-book. So we can easily distribute this around the world. It's a fantastic book. It's got loads of information about all the features of Twinmotion with some beautiful screenshots and nice project examples. But one of the things I'm most excited about, I've reached out and been really fortunate enough to get contributions from some of the best artists and featured firms in the world who are using Twinmotion. And if you're familiar with Twinmotion, you'll know the work of Pawel Rymsza, an amazing archviz enthusiast. He does some incredible work. And also people like Anh Pham who have done the loading screen for Twinmotion via the Twinmotion Competition Challenge. So we've got some fantastic people in there. So do let me know if you're interested in getting a copy of that. And when it's available, I'll let you know. OK, everybody. So let's get started with this Vectorworks and Twinmotion webinar. Now I'm going to show you a project that I've been working on for a while. In fact, I've just recently got planning for a new eco home in the UK. Here you can see it without the site. And basically it's just a nice, simple model in Vectorworks, structured with a few design layers that I can turn on and off to help me visualize my project. You can see it's actually got quite a bit of furniture in the design already, which is great. And this is one of the real strengths of Vectorworks as a visualization tool. OK, so when I'm ready, all I need to do to see this in Twinmotion is go to my Visualization tab. And you'll notice it in the new Vectorworks 2022, we've got a Datasmith direct link tool. So when you click onto the tool, there's not many options. All you need to do is go up into the settings and probably just change that maybe to Medium or High if you've got any curves in your model and you want that geometry to come through nice and smooth. OK, so this is fantastic. So when I'm ready, I just click onto the Direct Sync button. And that will start the process of exporting the Datasmith link. So it takes a few moments to export. And basically we'll just leave that running for a second. You can see it's already prompted us to say the direct link has gone through. So if I actually go to Twinmotion now, the very first time we do need to click and set this up. So what we need to do is click onto the Import button. And the beauty is, if we go to direct link here, you'll notice that my Vectorworks file is now linked as the source. OK, that's great. So it's a couple of little settings just to draw your attention to. These little settings indicate how the model works in Twinmotion. And the one that I tend to use is Keep Hierarchy, which keeps all the Vectorworks' native objects as they are in Vectorworks. So it's pretty rapid. You can see that we've now processed. If we open up the scene graph on the other side, click onto our model, and click F to fit, suddenly we can actually sort of fit to our model in Twinmotion. And you can see it pretty much looks as it should in Vectorworks. So this is a really nice little process. So the lovely thing is we can go on and enhance our model in Twinmotion, which we'll do in a second. But if we do need to go back and change the design, all we need to do is click back under Vectorworks. For example, let's just pretend we're turning these other layers on. I could make other changes to the doors or anything like that, as well. But let's just click ahead on the Direct Sync button. Let it re-export if you like. It only takes a few moments. And that's pretty rapid the second time. This is going to take a bit longer because obviously there's all the new data that I just turned on of the other floors. We'll just let that go through. Click back into Twinmotion. That's already almost finished. So obviously if I had split screen or dual screens, I could put it onto both screens and work with both apps at the same time. So that's really, really nice. And what you're going to notice is, shall we say, the layer structure that we had in Twinmotion has still come through. So if I did want to go ahead and turn off these individual layers, I could still do that. And that's a really nice aspect to the software. I can change the lighting, sort of swing through the time of day, and so on. And you'll see how we can kind of work with this model in a lot more detail. That's really just taking through the new feature of the direct syncing. And it does mean that we can make lots and lots of design changes to our model really, really rapidly. So what I'm going to do now is just open up a file I've been working on for a bit longer and just show you more features of Twinmotion itself. OK, everybody. So here is the project in the context actually in Vectorworks, in the site model as it were. And again, all I've done here is just created a site with some context around and put some nice trees in. But you can see it sits rather nicely. Now, the beauty of the Vectorworks site is I can create a really nice set of drawings, both including things like site plans, render-type plans, floor plans, as well, of all descriptions and also things like rendered plans. But what we're really going to focus on in this webinar is how to really enhance your Vectorworks models using Twinmotion. So these are the sections I created. They look really nice. So in terms of graphical properties, no problem. Vectorworks can do some really, really nice work. But let's have a look at how this model works in Twinmotion and see what we can do with that. OK, so I'm going to switch over to my Twinmotion file again. And you can see that I've now imported the site into Twinmotion itself. Now, the beauty of Twinmotion, for some of you who have not seen it, just to briefly run through, is that we have a fantastic library of very, very realistic things like trees and plants and things. So what I'm actually going to do is just go back to the beginning of my project and basically show you how to drag those in. Click onto the trees. And basically let us go and select. You can see it is a really nice library here. Try and get something that's obviously going to fit into your local context. And all you need to do is drag and drop those items in. Now, if they come in a bit big, that's great. You can just scale them down. You notice actually the tree scales. There's different types of tree as it scales. So it's not just a scaled version. It's actually different sizes. And it's quite realistic. So dragging in things like trees and plants into your project, it's going to make things a lot nicer just to give it some really good context. You can see that's pretty much what I've done with all the boundaries in Twinmotion here. The other thing you'll notice is things like the leaves and things blow in the wind, which is lovely. OK, so we can also add in quite a bit more context in terms of things like grass and so on, as well. So I'll just show you briefly how this works. I'm going to go to my Vegetation Paint tool. What I'm going to do is load in a few different types of grass into this dock down at the bottom. And if I select this dock, these items, get my paint brush, then what I can do is adjust the size of my brush here. And I can just really rapidly paint essentially on any surface a mixture of those plants. Now, you can see they're really nice, high quality. It's quite rapid to do. What I really like, though, is I can actually click afterwards and change the density of each individual type of plant within that mix. And if I really wanted to, I could even go down, maybe let's drag in some flowers into the mix. And you can see-- that's quite a lot of them. Let's just reduce the intensity there a bit. So you can see it's a really nice way to add lots and lots of detail into your project. And I'll show you a bit more of that later on. OK, so let's do a bit more work on this. Let's go back to our libraries over on this side. We'll go to vehicles. Twinmotion comes with a fantastic library of vehicles. What's really nice about all of these is, again, you can just change the colors of those to suit. Let's bring in just one more maybe. Here we go. Just bring that one in. And this time, what I'll do is I'll just click and rotate it around so we can see it from the other angle. And again, let's just change the color of that one. Let's go for something a bit brighter. Excellent. So OK, we've got some context added there. Let's bring the model to life a bit more now. So we'll go back to our libraries. We'll go to the object libraries. And we'll just have a quick look at some of the external things that we can add. So we're going to go to Home. Tables. And I think what we're going to do is drag in a little table here. Let's go to our plants. Here we go. Let's drag in a few items. Now, if you would like to drag more than one, you can select more than one. And basically what Twinmotion will do is actually kind of choose randomly each one. So that can be quite a nice way to work. Or you can basically just click on the specific one you want. And every time you click, you'll get another one of those. And then, finally just to bring this to life, I think we're going to go down and add a few characters. So there's two types of characters that Twinmotion comes with-- the animated ones, which I really like. As soon as you click and drop those into the scene, you can see they basically move and perform different animations. What's really nice is you can actually change that. So for example, if I wanted him sitting, standing, speaking on the phone, or having a drink, that's it-- all I need to do. Let's give him someone to chat to. Let's drag in Alice here and pop her around. And you can see, let's have her having a drink, as well. Just move her to an appropriate spot. Now, as you add these into Twinmotion, they all get added on this side. So you can easily manage the visibilities as required. And you'll see I've actually got a few other layers hidden away just to show you a bit later on as I need to. Now, if you do want to actually change the textures in Twinmotion, that's another important aspect. All you need to do is click onto the Texture Picker tool, or T. Sample the texture. Now, this is the material that came in directly from Vectorworks. So if I click, you'll see that I can, to some extent, colorize it a little if I really wanted to, change the tones and the hues and the saturations. I can lighten and darken it, as well. But of course, if I really, really wanted to, I could actually just go back to my materials and choose something a bit different altogether. Let's go for some concrete. See if there's any nice tiles in here. I'll just try something out and see how it looks. Poured concrete. Let's make it a bit more reflective. And I can change the scale of that, as well. Now, one really amazing aspect of Twinmotion, as well, is as well as its fantastic library system, you do actually get access to the Quixel Megascans. Now, if you've not seen these before, these are incredible. So basically we can click onto these. We can go to either 3D assets and bring in things. And there's all sorts of props and things like this. I'm not quite sure what I'm looking for here. But you can see there's bits of firewood and so on. Let's go back to our surfaces. And we'll go to some concrete here. Now let's go for some nice-- what should we do? Let's go for some smooth concrete. There's quite a lot of libraries here. Now, if I'd like to access these, all I need to do is sign into Epic Games using my Epic Games account. Once that's agreed or completed, then basically I will have access to any of these materials and textures. So let's go and choose something nice. Let's try this one, give it a go. All I need to do is click on the Download button. Just wait for a second while it downloads itself. And then that means it will be available for me to drag into my model. So let's drag it in. Just while it loads in, the very first time it has to process. So it takes a few seconds. And these are downloading off the cloud. That's why they take a second or two. But you can see they're really nice quality. And again, you still get the option to things like change the reflection maps and the scale of those, as well. So with the Quixel Megascans, I think it's a fantastic resource. It opens up a massive library of things for you to look at. There's lots of really nice, rustic, sort of damaged and the grungy type textures. So really, really good for gaming and things. But yeah, just look at the amount of libraries here. They're just phenomenal. Absolutely incredible. And each one opens up to be more and more sophisticated, as well. So I'll just bring one more in. Let's just bring in an object. It's not particularly the appropriate one but just to show you the process really. Click onto the Download. Just wait a second or two for it to download. And then once we've got it, we can just bring it in. [CLICKS TONGUE] Click on the target. And it will process and then load in this Megascan directly from the Quixel Megascans library. So it's very, very straightforward and really, really powerful once you can see you can load it in multiple times very rapidly. Excellent. So really, really nice feature. OK, so what we're going to do now with our project is we've just shown you how you can enhance it. And if I did want to, let's just get inside. You can see there's a few things going on inside. I've got some Vectorworks furniture in here already. And you can see I can basically load in more furniture here and essentially go through my lighting and change the time of day. Now, you don't do it through here. You go through this aspect here. Go to Lighting. I can either change the brightness and so on, as well. If I want to change the time of day, then all I need to do is go to Location and swing through the different times of the day. Look at that. Looks fantastic. Just to show the clients how that works. OK, so we've had a quick look at how we can add more props and materials and objects to our model using the Twinmotion and also the Megascans library. We've had a look at also adding things like characters, as well. Just touch on a couple of other things. There's some groups. So if you really add a lot of people to your project, those work really well. And finally, if you've got some really nice close-up visuals, then I really recommend using the posed people. The posed people are even higher quality. And they look really, really fantastic once you render those in stills. They don't move around or anything. But these are excellent for still images. OK, good. Now, the other aspect of Twinmotion that's really, really fantastic is just the ability to show the client how you can modify the lighting. So when you're actually within an image as I am here, you don't do it from this element here, which is where you normally do it. You have to quit media mode to do that. So if I go to More and go to Location, now I can slide through the times of the day just in real time and just sort of visualize that course of that day. OK, so I just want to show you briefly the lighting in Twinmotion, as well. And this is one of the aspects of the software that I really, really like a lot. It's just very intuitive, the way you can drag and drop. You'll see it sort of snaps to different surfaces as you do that. So what's really nice is I can select those lights. I can change the brightness of them all in one go. I could have duplicated them, as well. Let's change the tonal values and maybe those angles. So that looks really, really nice. Now, I don't need those additional lights because I think I've actually got a lights folder. If I click G and select my light here, you can see, previously to just prepare for this, I've actually created lots of nice internal lighting for you which I can turn on and off. OK, so you can see how rapidly we can take our Vectorworks model and we can start to really visualize this in a lot more detail. So the final part of this presentation I want to show you is really how we review our media and create images. Now, you can see down at the bottom on the media dock, I've already got lots of images created. But just to show you how that works, let's move to a new spot here. That's a nice little view. And all I need to do is click Create Image. And you can see that's now added that one up there. Let's just drag that up to the front here for review. So I can go back to my original one. And I can drag to this one. So what we'll do is we'll change the time of day for this one. We'll go to Location. Let's just change the time of day. You can see it's very, very easy to do. That's quite nice with those shadows coming across. And then I'll go to More. I'll also go to Lighting. And here I've got all sorts of more detailed settings about things like exposure levels, shadow intensity. So I can change those shadows. Let's harden those up a bit. So you'll find that most of the deeper settings are available. But you actually don't need a lot of those to get the job done. So definitely something to explore. But on the simplicity side, Vectorworks, or should we say Twinmotion has this available. Now, the vignetting is nice. You can just introduce bit of vignetting. And finally, I really love parallelism. It's something that I really wish Vectorworks had, but the ability to have nice verticals. So that's looking really nice. I'm pretty happy with that scene. If I made a few tweaks or changes, maybe tweak the view slightly, just going to come back out, all I need to do is click Update. Excellent. So that's how you set the media up. You can see that I've got a few for review here that I've done a bit more work on. I love the fact that each view can be tweaked. That's a really nice little view. Let's just do that. And Update, and so on. I can also render using some of my internal views. Let's turn those internal lights on and off. Just come back to those. That's pretty bright, those lights. And you'll see that I've got some internals. I've also got some stylized renders. And these are really easy to do with Twinmotion, as well, using the white card model look. So I definitely would like to show you how to do that in other webinars, as well. But finally, I love things like the ability to change the weather. And clearly all I've done here, I've gone to Weather. You see that I've gone from sunny through to winter. When I'm in the winter season, rain starts to turn into snow. So really, really nice little atmospheric night shot here with a bit of light coming out, as well, into my project. Now, these are things that you couldn't do in Vectorworks. But the beauty is having these models linked to my Vectorworks file means I can still keep working on the design. And using the Direct Sync, I can just click Update to bring those back in. OK, so the final couple of things I really wanted to show you before I hand over to Martin in a minute is the fact that we can do something called-- well, we can do videos for a start. I'll just show you quickly a video. So here's a little video clip. All I've done here is created some key frames. And I can just play through those in real time. That's one of the beauties with Twinmotion, is the speed. As long as you have a decent graphics card, it can basically cope with really nice quality of animation in real time. Kind of in the green, which is OK. I could drop the quality level down a bit, as well. Now, Twinmotion runs on Mac and PC, which is also fantastic. I'm on my PC today. But I do love to use it on my MacBook Pro with an external graphics card. And it runs really, really well. But at any time, I can get into my model and view it and interrogate it, as well. OK, so what we're going to do now is just review a few other things. And I really want to show you just before we finish and hand over to Martin the Presenter. Now, Twinmotion Presenter is a totally unique way that you can basically create like a PowerPoint in Twinmotion. And all you need to do to do this is start a new presenter and basically click plus. Basically choose any media that you would like to drag down. So I can drag those down and order them in any order that sort of seems sensible. Let's just put that one there. I can also drag down any video clips that I've created. And you can see I've got a nice little presentation here that I've built already with a number of key views. Now, once I've built my presenter file, as well as actually looking at it here, I can suddenly go to full-screen presentation. So what I find myself doing with clients is basically going through to these views. And what's really, really cool is I've basically got a phasing diagram where I can actually show the different phases of construction and basically set up my project. So here's the last phase. Can you see? And then it was actually just showing a bit more how it might be constructed in the process. This is just a big, quick, basic example. But it's really, really nice, really fun to do, and really, really rapid. So at any stage I can just rewind. So each of those images has the phasing capability. Let's just keep it on that one for now and just review those images. Now I can go around full screen, as well. And I still have the ability to explain to the client things like the lighting where I can just change through the time of day and show them in real time how that will respond to the particular environment that they're in. So it's such a wonderful presentation tool and design tool. And I love the way you can show different atmospheres of evening as well as in the daytime. So for me, Twinmotion is just a brilliant enhancement to my beloved Vectorworks design tool. I think it's an incredible presentation tool with lots and lots of really exciting opportunities. And basically really, really love the way you can work with this. OK, so we're coming towards the end of the presentation. So when we're ready, we can click onto the Export tab. And one of the lovely things with Twinmotion is you see a preview of all of your images. So any of these you would like to select, you can click. And you can basically load in all the videos, panoramics, and images that you've got and export those at the same time. Now, I'm not actually going to do that right now. But I will show you that I've also got the ability to go to my presenter. And with Presenter, I can actually export that as a standalone file. Or I can actually export it to the Twinmotion cloud, which I've already done, OK? So let's just have a quick look at cloud for a second. We'll just deselect that for now. So all I need to do-- I've already exported it because it does take a few moments-- is go File to the Sign In menu. Go Open Cloud. And here is my Presenter file that I've been playing around with. That's it. It's all here. So if I'm ready, I can share this with the client by clicking on a link. Or I can click View and just load this in on the cloud. Now, the real beauty of the cloud is that all the processing is done online if you like rather than needing a copy of Twinmotion. So we'll just let this load in. OK, so you can see I'm in the web browser. And I'm viewing my file in the cloud. So this is really nice. I still have access to the different phasing requirements. That's really, really cool. Let's just go through to the last phase. I can still move around and navigate around. In fact, the client can do this or anybody I've shared the model with. And you can do this on both an iPad and computer, as well. So it's a really nice aspect to being able to share your files. And you can see over here on this side, I've still got access to my little views. And once again, just love that presentation feature. It's quite fun just to show how the construction process could work. So really, really nice way to share your projects with clients and stakeholders. And it really just means that anything that you develop in Vectorworks is really easy to share on the cloud like this with the potential for virtual reality capabilities, as well. So I definitely think it's something you should look into. It's a really nice way to communicate your designs and your projects. You still have the ability to go in and do things like change the lighting and the time of day. So really all the capabilities that you have in Twinmotion are now available in the cloud itself. So what a fantastic new addition to the tool sets. Now, without further ado, I'm going to hand over to Martin Krasemann who's going to do a fantastic demonstration of some really nice things that he's going to show with the Vectorworks model. So really thanks for watching. I really hope you follow me on YouTube. And I look forward to hearing from you if I can help any further. Thanks for watching. And enjoy the rest of the presentation with Martin. Bye, bye. MARTIN KRASEMANN: Thank you, Jonathan. So here I just grabbed Jonathan's file. And the first thing I wanted to do with this file is maybe first I start to add a bit more animation. So here I switch to the street level, the street side. And I want to animate that gate. Here, as you can see, the object is detached from the rest of the project. So I can pretty easily add an animator that will trigger the opening of that gate. So first thing I'm going to do is go to the library and to the Tools option. I will go to the Animator, Translator. And here, as you can see, there is already a gate. But I prefer to start from scratch. So what I will do is simply drag and drop my default animator. As you can see here, the blue line tells you that the object will move up. So it's not exactly what we want now. I will press Tab on my keyboard to switch to the rotate gizmo. You can also click here, hold your mouse, and switch from the Move to the Rotate tool. From here, now I can rotate my object. So let me just rotate it 90 degrees like that. So here, my gate should slide through the left. So what I will do here is make sure my rotation, my blue line, is facing the correct direction. I can rotate it manually like that. But what I can also do is just when I mouse over, as you can see there is the small box that is highlighted. And I can just type a value-- 180 degrees. And now the blue line will be facing the opposite direction. And now what I can simply do is, using my Link tool, I can link my gate to my animator. And now, as you can see, it's already moving. I still need to change a few things. Right now the animation is set to ping pong. So it will move the object. And it will come back to its original position. So it's not exactly what I want. What I want is to have it move once. It will only move once when it is triggered. So I need to activate the trigger area over here. So here, right now it's not triggered anymore. So as you can see here, the gate won't be opening. Let me check the trigger radius. Right now it's 3 meters. When you raise the value, here as you can see, you can see where it starts to open the gate. So for example, here I want to open when my camera arrives on this part of the road over here. And I don't want every vehicle that will drive down the road, I don't want them to trigger the opening of the gate. So we'll just leave it somewhere like that. That means that now if I start to-- oops-- advance toward my project, it will trigger the opening of the gate. So that's the first way you can bring a bit more animation to the project. Now let's see how it looks in some windows and some big doors around the main part of the project. So now what I want to show you is how to animate those doors as you can see here. Let me just first select one of them. If I select them, as you can see here, I have the window, the glazing that is separated from the framing of the window. And actually there is also another part of the framing. It's because of the hierarchy and how it was created with Vectorworks. But there is no problem. We can work with that, too. So let me come back to my Tools, Animators, Translators. I will drag and drop my translator again. First thing I'm going to do is 90 degrees so it's just sliding and it's not moving up in the air. As you can see also here, it just probably-- yeah, something like that should be sliding well. Also, there is four doors, four windows here that will slide. So I will first do that on the first one. And then we'll duplicate the animator. And I will show you all the process. So the first thing I'm going to do, I place my animator. What I will do is link the different objects. So there is first the glazing. Then there is the first part of the frame. And then there is that second part of the frame. So now I have selected all the items. And if I look at it in my scene graph, if I open my translator, here I have all the three different objects that have been added as a child of my translator. So that's the first step. Now let's actually put the door in its correct position when it's moved completely back on the right. So to do that, what I can do is making sure that the animation is triggered and is set to once and also that the radius is big enough so it takes my camera like that. So here it will play the animation once. And it will pose it. That's fine because we want to change the max distance loop. So it should be probably around 3 meters. Maybe a bit too big. Oh, no, maybe not even-- 3.5. Let's say 4. 4 should be enough. So that's for the first door. Now if I move my camera away, my door will come back to its original state. So let's now select my translator. I will click on Copy. And I will just come back at my scene graph and click on Paste Here. And I will make sure to paste it in Copy because that second window will not move that far. It won't move for me. It will move a bit less. So here I move my translator. Actually I don't need all the different parts that are inside it. Here what I will do is move my animator at the start of that second window panel. I can now really change the distance, probably to something like 2.5 maybe. And I will do the same thing here. I will select my Link tool. I will click on the Glazing. Click on the first frame and on the second frame. Now what I will do here is the same thing, just making sure that my door, when it's open, it's at the correct position. So maybe a bit bigger, maybe something 2.7, like that, maybe 65 so we have one more space for the last window. So that's pretty much it for that second window. And now let's do that same thing for the last window. So I will copy. Paste here, making sure it's in Copy. Here what I will do, again, is just remove the different objects that are inside. I will select my Link tool. Click on the Glazing, on the first part of the framing, the second part. And I will reduce that to not even that-- 1.2, maybe 1.3. 1.3 is perfect. And now if I move my camera away, the three different parts will slide closed. I also need to change maybe the speed. If I move like that, they will start all at the same speed. And you can see it doesn't look that great. So what I need to do is to select on my Translator. So as you can see, there is three of them. So the first one here should be a bit slower. Let's say 1 dot-- maybe dot 2. Second one will be maybe 0.4. And the final one will be 0.5. So how does that look now? Yeah, it looks a bit better. Now we don't have some roll between the different glazing, between the different windows. And yeah, it went smooth. So that's how you can animate multiple parts of a window that slide open like that. Now what I want to do is show you how I can explode, I can create a kind of diagram type of rendering with Twinmotion, with also the Animators tool. So here I've just switched to a more aerial shot. And what I want to do is basically select my different layers that I have in my Scene graph. As you can see here, I have my roof. I have my first floor and my ground floor. And what I want to do is make those floors move a bit up in the air like that. So I can do it manually like that. And I will show you, just after that, how I created a diagram type of images with that. But here what I want to do is actually use the animators to move the different floors up in the air. So same thing here, what I will do is select my Animator. I will place it maybe just in front of my camera like that. Actually, the animator doesn't need to be close to the geometry you need to move. I am placing my animator around this point in the space. So when I will be moving my camera, it can trigger, actually, the animator. So here, making sure that the trigger zone is pretty big. So it's 10 meters. So when I will enter this 10 meters, it triggers a roll animator which will launch the animation. So let's actually set this animation up. First thing I want to do is, same as before, I want the animation to play only once. I want the floor to move up in the air. So we'll click on Once. The distance, maybe let's set 20 meters. Way too high. Let's say maybe 10-- maybe not 10. Oh, now it's bigger. Yeah, my bad. So let's indeed choose 20 meters actually to better see what I'm doing because right now I'm just looking at this blue line. What I will do is actually place one of the floors inside this animator. So likewise, I can use my Link tool and click on some geometry. But here I have already a folder that is ready. I can turn it on and off like that. As you can see, it's the roof. What I can do is simply select this folder and move it inside my translator. And it will move it as a child of my translator. And as you can see, now if I move closer to my animator, it will start to move this object up in the air. So right now it's a bit too slow. So let me just bring up the speed. As you can see, it's well too high. So let me maybe move it 10 meters. Actually I also need this first floor to move up in the air. So let's maybe 15 meters. That means that this first floor will be able to move 7.5 meters up in the air. So right now this is great. The second thing I want to do is do the same thing for that second floor. So what I will do here is select my translator. Same thing here, Copy. And I will click on Paste Here as a copy. Again, I don't need all the children. So I will remove that second roof that has been created. And what I will do here is select my first floor and move it as a child. And here what I want to do is not 15 meters. It's 7.5. So it's exactly at the middle. So now what happened is that when my camera is getting closer to my animator, it triggers the animation. As you can see, I also need to change the speed because right now they are both going at the same speed. But my second floor needs to be way slower than my roof. So let's try 5. I think it will be too-- oh, it should fit pretty nicely. And this is how you can create an explosion kind of diagram, where you can have maybe-- let's actually place down maybe a camera. I placed down the camera. I can maybe just switch a bit the focal to focus more on the project. Clicking back on Refresh to remember the point of view. And now what I will do is just move the camera up in the air. And as you can see here, it's exploding the different floors. So that's pretty cool. It works for every kind of project as long as you have this nicely set up hierarchy, which you can quickly and easily create inside Vectorworks. So now for the last part, I'm going to switch to another variant of that project to show you just a different look of what you can create with Twinmotion. So for that final part, I just wanted to quickly show you how I created that type of render. I know it's something that we used to see in all kinds of architecture competitions, 'diagram type of presentation' exploded view. So here I wanted to test and see if I can do that with Twinmotion. As you can see, it looks pretty nice. So first thing I did is move my different floors up in the air. Let me close actually that media and come closer to my project. So I moved my different floors up in the air. The second thing I did is I wanted to have these kind of lines that attach the different floors together. And actually this is just a basic geometry that I grabbed from Twinmotion. It's just a basic cylinder. So I went to the Primitive folder. I dragged the basic cylinder. I reduced a bit the size. Again, to switch to the scale gizmo, you can use Tab to switch from the move to rotate to scale tool. Or you can click, hold your mouse, and switch to the scale manually over here. So I'm just changing the scale on all axes like that by clicking on the middle little square, on the middle little cube. And then what I did is just move up in the air and just scale on one axis like that to make sure it touches my second floor. So here I basically created those lines everywhere around my project. Then the next step was to add the vegetation. I still wanted to keep them in case I need them for another view. But in my specific view, I didn't want any vegetation. So I took all my tree assets. Let me actually just select one so I can see where it is. Let me come back to my image. I simply selected my trees. And while they were selected, inside my viewport I clicked on the little Refresh button to memorize the state, hide, and unhide of the object on this specific view. So for example, let's say that this was my original view with some trees. So we'll just simply select the different trees I want to add in my scene. I will come back to my media, making sure I select all of them. And I will just first hide them, clicking on the eye icon over here. And I will click on the Refresh button to memorize the state, hidden, of these objects. Then the last step was simply to drag and drop a couple of white material on the side of my project. To do that, you click on the material picture. You select any of the material of your project to bring that materials dock. Then if you want to create your own material, you can click on this material single multi icon. You can click on this plus. This will create a new material which is by default white. And I simply drag and drop that white material onto my project. And that's it. That's pretty much it. The last part was to actually set up the camera. To do that, let me actually create the same camera again. So I will click Create a new image. I will click on the plus. In the settings of that image, I click on the More at the bottom right corner of the thumbnail. Here I went to the camera. And I just changed the focal of my camera to something as small as possible, as you can see here, to have this kind of isometric type of view. Then what I did is also make sure that the shadow is casted well long enough. So in some cases, you can see your project looking like that. It's because you need to move the camera far away to have a really small focal. And sometimes the shadow distance is not casted long enough. So you need to manually change this value. So here, 400 meters was fine. And what I also like to do in this kind of project, in this kind of render, is just change the ambient lighting just so your project is of less dark shadow. And changing maybe a bit the white balance to have a bit of a yellowish tint. And same thing here. As you can see here, I created a new image. So my trees are back. A simple way is to select them manually one at a time like that in the viewport. But the faster way will be to actually use the filter in the scene graph. So here I will click on All. I will select Vegetation. So here I have basically only visible in my scene graph only the trees and the painted vegetation. So I selected everything. Came back into my media. Click on the eye icon to hide everything. And now I can safely click on the Refresh icons to memorize that all the trees need to be hidden in this specific camera. And that's how I created this quick view. And I think that's it for this webinar. Hope you find that helpful. And thank you so much for joining us today for this presentation. Thank you, Jonathan, for being with us today. And now I think we can have-- yeah, we have a bit of time to take some questions. So let's jump on to the live Q&A.
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Channel: Twinmotion
Views: 20,909
Rating: undefined out of 5
Keywords: software for architects, architectural software, 3D software, visualization software, realtime visualization, new 3D software, 3D software architect, software render real
Id: 9bCYR2Y4Z4k
Channel Id: undefined
Length: 48min 50sec (2930 seconds)
Published: Wed Sep 22 2021
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