MARTIN KRASEMANN: Hi, everyone. Thank you so much for joining
us today for this new webinar. Today I'm joined
by Jonathan Reeves. I will let him
introduce himself. He will present, how to import
your Vectorworks project inside Twinmotion using the
new Datasmith technology that is natively inside the new
version of Vectorworks. So yeah, he will present that. And after that I will walk you
through some tips and tricks using the animators
inside Twinmotion and also show you how to
create some kind of diagram type of rendering. So yeah, let's start first
with the Vectorworks part. And now up to you, Jonathan. JONATHAN REEVES: Hi, everybody. And welcome. Jonathan Reeves here. Thank you, Martin,
for the introduction. I'd like to just carry on
with a little introduction before we get started
into the demonstration and talk about how
we're going to work with Vectorworks in Twinmotion. So basically the goals
of this presentation really are to
understand the benefits of using Vectorworks
for Twinmotion together for
real-time rendering. We're going to
understand and learn how to export the Vectorworks
files to Twinmotion really effortlessly and also going to
demonstrate using Twinmotion on some scenes and
show you how to get some really amazing results
in absolutely record time. So just a tiny bit of
information about myself. My name is Jonathan Reeves. I've set up Jonathan Reeves
Architects back in 2000. I'm a practicing
architect in the UK. But I also have 20
years' experience both as a Vectorworks and
Twinmotion teacher and trainer, as well. I'm also a top reseller for
Vectorworks and Twinmotion in the UK. And finally I'd like to
say I'm an author now. I'm writing a currently book on
Twinmotion, Revolutionize Your Rendering with Twinmotion. I'm going to show you a couple
of screenshots of that later. Also, I did a book a
few years ago called Innovative Vectorworks BIM. So I do enjoy writing. It's great fun. Where am I based? I'm based right in
the middle of the UK. For anybody watching around the
world, here we are in England. And I'm right in the
middle of the country, just a couple of hours from
London, so not too far. And basically I've got three
websites if you're interested-- real-time-rendering.com,
jonathanreevesarchitects, and my Vectorworks CAD one. Excellent. OK, so in terms of
experience, I've been using Vectorworks for over
20 years myself and Twinmotion since it came out on the Mac. But I like to kind
of just remind myself of where I started. This was an image that I created
as a master's student back at Sheffield University,
believe it or not, in 1995. And I do remember at the time
it took three weeks to model. And the rendering time was
about 72 hours for a 640 by 480 pixel-- very pixelated, as you can see-- low-quality image. But I have to say I was hooked. And I was really, really
pleased with the way I created this
three-dimensional image. So I like to think I'm an
early adopter of 3D rendering. And these days I have to try and
say I use Twinmotion most days if I get the chance,
certainly on most projects. So things have come
on a long, long way. And that's what you're
going to see today. Just before we jump
in, I just wanted to also highlight that I do
professional online teaching and training at all
levels globally online. We also have a fantastic
training facility in Loughborough. We're hoping to get up and
running a bit more once COVID sort of eases off a bit here. And this is here
ready and waiting. You can see you got all
the global times here. So that's fantastic. Over the years I've probably
worked with over 600 companies and maybe 9,000 individuals,
just a rough estimate, as a teacher and a
trainer, as well. So I'd be very pleased to
work with any of you guys if you're interested. And finally, if you would like
to see some examples of my work and get some free training,
check out my YouTube channel-- Jonathan Reeves CAD. We're doing quite well. We've got nearly
10,000 subscribers now. Hoping to get that this year. So please sign up and subscribe. Would love to see
you on the channel. There's loads of videos
here on both Vectorworks, Twinmotion, and a few
other things as well. So that's really exciting. So yeah, come and check
out that free training. The final thing I'm really
excited to talk about just briefly is my Revolutionize
Your Rendering with Twinmotion. It's a new book that's in the
final stages of production. Be coming out soon both in
hard copy and also e-book. So we can easily distribute
this around the world. It's a fantastic book. It's got loads of information
about all the features of Twinmotion with some
beautiful screenshots and nice project examples. But one of the things
I'm most excited about, I've reached out and been
really fortunate enough to get contributions
from some of the best artists and featured
firms in the world who are using Twinmotion. And if you're familiar
with Twinmotion, you'll know the work of Pawel
Rymsza, an amazing archviz enthusiast. He does some incredible work. And also people
like Anh Pham who have done the loading screen for
Twinmotion via the Twinmotion Competition Challenge. So we've got some
fantastic people in there. So do let me know if you're
interested in getting a copy of that. And when it's available,
I'll let you know. OK, everybody. So let's get started with this
Vectorworks and Twinmotion webinar. Now I'm going to show
you a project that I've been working on for a while. In fact, I've just
recently got planning for a new eco home in the UK. Here you can see it
without the site. And basically it's just a nice,
simple model in Vectorworks, structured with a
few design layers that I can turn on and off to
help me visualize my project. You can see it's
actually got quite a bit of furniture in the
design already, which is great. And this is one of the real
strengths of Vectorworks as a visualization tool. OK, so when I'm
ready, all I need to do to see this in Twinmotion
is go to my Visualization tab. And you'll notice it in
the new Vectorworks 2022, we've got a Datasmith
direct link tool. So when you click onto the
tool, there's not many options. All you need to do is
go up into the settings and probably just change
that maybe to Medium or High if you've got any
curves in your model and you want that geometry to
come through nice and smooth. OK, so this is fantastic. So when I'm ready, I just click
onto the Direct Sync button. And that will start the process
of exporting the Datasmith link. So it takes a few
moments to export. And basically we'll just leave
that running for a second. You can see it's
already prompted us to say the direct
link has gone through. So if I actually go
to Twinmotion now, the very first time we do
need to click and set this up. So what we need to do is
click onto the Import button. And the beauty is, if we
go to direct link here, you'll notice that my
Vectorworks file is now linked as the source. OK, that's great. So it's a couple
of little settings just to draw your attention to. These little
settings indicate how the model works in Twinmotion. And the one that I tend
to use is Keep Hierarchy, which keeps all the
Vectorworks' native objects as they are in Vectorworks. So it's pretty rapid. You can see that
we've now processed. If we open up the scene
graph on the other side, click onto our model,
and click F to fit, suddenly we can actually sort of
fit to our model in Twinmotion. And you can see it
pretty much looks as it should in Vectorworks. So this is a really
nice little process. So the lovely thing is
we can go on and enhance our model in Twinmotion,
which we'll do in a second. But if we do need to go
back and change the design, all we need to do is click
back under Vectorworks. For example, let's
just pretend we're turning these other layers on. I could make other changes
to the doors or anything like that, as well. But let's just click ahead
on the Direct Sync button. Let it re-export if you like. It only takes a few moments. And that's pretty
rapid the second time. This is going to take a bit
longer because obviously there's all the new
data that I just turned on of the other floors. We'll just let that go through. Click back into Twinmotion. That's already almost finished. So obviously if I had split
screen or dual screens, I could put it onto both
screens and work with both apps at the same time. So that's really, really nice. And what you're going to
notice is, shall we say, the layer structure that
we had in Twinmotion has still come through. So if I did want to
go ahead and turn off these individual layers,
I could still do that. And that's a really nice
aspect to the software. I can change the
lighting, sort of swing through the time
of day, and so on. And you'll see
how we can kind of work with this model
in a lot more detail. That's really just taking
through the new feature of the direct syncing. And it does mean
that we can make lots and lots of design
changes to our model really, really rapidly. So what I'm going to do
now is just open up a file I've been working
on for a bit longer and just show you more
features of Twinmotion itself. OK, everybody. So here is the project
in the context actually in Vectorworks, in the
site model as it were. And again, all I've
done here is just created a site with
some context around and put some nice trees in. But you can see it
sits rather nicely. Now, the beauty of
the Vectorworks site is I can create a really nice
set of drawings, both including things like site plans,
render-type plans, floor plans, as well, of
all descriptions and also things
like rendered plans. But what we're really going
to focus on in this webinar is how to really enhance
your Vectorworks models using Twinmotion. So these are the
sections I created. They look really nice. So in terms of graphical
properties, no problem. Vectorworks can do some
really, really nice work. But let's have a look at how
this model works in Twinmotion and see what we
can do with that. OK, so I'm going to switch over
to my Twinmotion file again. And you can see that I've
now imported the site into Twinmotion itself. Now, the beauty of
Twinmotion, for some of you who have not seen it, just
to briefly run through, is that we have a
fantastic library of very, very realistic
things like trees and plants and things. So what I'm actually
going to do is just go back to the beginning of my
project and basically show you how to drag those in. Click onto the trees. And basically let
us go and select. You can see it is a
really nice library here. Try and get something
that's obviously going to fit into your local context. And all you need to do is
drag and drop those items in. Now, if they come in a
bit big, that's great. You can just scale them down. You notice actually
the tree scales. There's different types
of tree as it scales. So it's not just
a scaled version. It's actually different sizes. And it's quite realistic. So dragging in things like trees
and plants into your project, it's going to make
things a lot nicer just to give it some
really good context. You can see that's
pretty much what I've done with all the
boundaries in Twinmotion here. The other thing you'll
notice is things like the leaves and things blow
in the wind, which is lovely. OK, so we can also add in
quite a bit more context in terms of things like
grass and so on, as well. So I'll just show you
briefly how this works. I'm going to go to my
Vegetation Paint tool. What I'm going to do is load in
a few different types of grass into this dock
down at the bottom. And if I select this dock,
these items, get my paint brush, then what I can do is adjust
the size of my brush here. And I can just really
rapidly paint essentially on any surface a
mixture of those plants. Now, you can see they're
really nice, high quality. It's quite rapid to do. What I really like,
though, is I can actually click afterwards and change the
density of each individual type of plant within that mix. And if I really wanted
to, I could even go down, maybe let's drag in
some flowers into the mix. And you can see-- that's quite a lot of them. Let's just reduce the
intensity there a bit. So you can see it's
a really nice way to add lots and lots of
detail into your project. And I'll show you a bit
more of that later on. OK, so let's do a bit
more work on this. Let's go back to our
libraries over on this side. We'll go to vehicles. Twinmotion comes with a
fantastic library of vehicles. What's really nice
about all of these is, again, you can just change
the colors of those to suit. Let's bring in just
one more maybe. Here we go. Just bring that one in. And this time, what I'll do is
I'll just click and rotate it around so we can see it
from the other angle. And again, let's just change
the color of that one. Let's go for something
a bit brighter. Excellent. So OK, we've got some
context added there. Let's bring the model
to life a bit more now. So we'll go back
to our libraries. We'll go to the
object libraries. And we'll just have a quick look
at some of the external things that we can add. So we're going to go to Home. Tables. And I think what we're going
to do is drag in a little table here. Let's go to our plants. Here we go. Let's drag in a few items. Now, if you would like
to drag more than one, you can select more than one. And basically what
Twinmotion will do is actually kind of
choose randomly each one. So that can be quite
a nice way to work. Or you can basically just click
on the specific one you want. And every time you click,
you'll get another one of those. And then, finally just
to bring this to life, I think we're going to go
down and add a few characters. So there's two
types of characters that Twinmotion comes with-- the animated ones,
which I really like. As soon as you click and
drop those into the scene, you can see they
basically move and perform different animations. What's really nice is you
can actually change that. So for example, if I wanted
him sitting, standing, speaking on the phone, or
having a drink, that's it-- all I need to do. Let's give him
someone to chat to. Let's drag in Alice
here and pop her around. And you can see, let's have
her having a drink, as well. Just move her to an
appropriate spot. Now, as you add these
into Twinmotion, they all get added on this side. So you can easily manage the
visibilities as required. And you'll see I've actually
got a few other layers hidden away just to show you a
bit later on as I need to. Now, if you do want
to actually change the textures in
Twinmotion, that's another important aspect. All you need to do is click
onto the Texture Picker tool, or T. Sample the texture. Now, this is the material
that came in directly from Vectorworks. So if I click, you'll see
that I can, to some extent, colorize it a little
if I really wanted to, change the tones and the
hues and the saturations. I can lighten and
darken it, as well. But of course, if I
really, really wanted to, I could actually just
go back to my materials and choose something a
bit different altogether. Let's go for some concrete. See if there's any
nice tiles in here. I'll just try something
out and see how it looks. Poured concrete. Let's make it a bit
more reflective. And I can change the
scale of that, as well. Now, one really amazing
aspect of Twinmotion, as well, is as well as its
fantastic library system, you do actually get access
to the Quixel Megascans. Now, if you've not seen these
before, these are incredible. So basically we can
click onto these. We can go to either 3D
assets and bring in things. And there's all sorts of
props and things like this. I'm not quite sure what
I'm looking for here. But you can see there's
bits of firewood and so on. Let's go back to our surfaces. And we'll go to
some concrete here. Now let's go for some nice-- what should we do? Let's go for some
smooth concrete. There's quite a lot
of libraries here. Now, if I'd like to access
these, all I need to do is sign into Epic Games
using my Epic Games account. Once that's agreed
or completed, then basically I will have access
to any of these materials and textures. So let's go and
choose something nice. Let's try this
one, give it a go. All I need to do is click
on the Download button. Just wait for a second
while it downloads itself. And then that means
it will be available for me to drag into my model. So let's drag it in. Just while it loads in, the very
first time it has to process. So it takes a few seconds. And these are downloading
off the cloud. That's why they take
a second or two. But you can see they're
really nice quality. And again, you
still get the option to things like change
the reflection maps and the scale of those, as well. So with the Quixel
Megascans, I think it's a fantastic resource. It opens up a massive library
of things for you to look at. There's lots of really nice,
rustic, sort of damaged and the grungy type textures. So really, really good
for gaming and things. But yeah, just look at the
amount of libraries here. They're just phenomenal. Absolutely incredible. And each one opens up to be
more and more sophisticated, as well. So I'll just bring one more in. Let's just bring in an object. It's not particularly the
appropriate one but just to show you the process really. Click onto the Download. Just wait a second or
two for it to download. And then once we've got it,
we can just bring it in. [CLICKS TONGUE]
Click on the target. And it will process and
then load in this Megascan directly from the Quixel
Megascans library. So it's very, very
straightforward and really, really
powerful once you can see you can load it in
multiple times very rapidly. Excellent. So really, really nice feature. OK, so what we're going
to do now with our project is we've just shown you
how you can enhance it. And if I did want to,
let's just get inside. You can see there's a few
things going on inside. I've got some Vectorworks
furniture in here already. And you can see I can basically
load in more furniture here and essentially
go through my lighting and change the time of day. Now, you don't do
it through here. You go through this aspect here. Go to Lighting. I can either change the
brightness and so on, as well. If I want to change the time
of day, then all I need to do is go to Location and swing
through the different times of the day. Look at that. Looks fantastic. Just to show the
clients how that works. OK, so we've had a
quick look at how we can add more props
and materials and objects to our model using the
Twinmotion and also the Megascans library. We've had a look at also
adding things like characters, as well. Just touch on a couple
of other things. There's some groups. So if you really add a lot
of people to your project, those work really well. And finally, if you've got some
really nice close-up visuals, then I really recommend
using the posed people. The posed people are
even higher quality. And they look really,
really fantastic once you render those in stills. They don't move
around or anything. But these are excellent
for still images. OK, good. Now, the other
aspect of Twinmotion that's really, really
fantastic is just the ability to
show the client how you can modify the lighting. So when you're actually
within an image as I am here, you don't do it from
this element here, which is where you normally do it. You have to quit
media mode to do that. So if I go to More
and go to Location, now I can slide through
the times of the day just in real time and
just sort of visualize that course of that day. OK, so I just want to show
you briefly the lighting in Twinmotion, as well. And this is one of the
aspects of the software that I really,
really like a lot. It's just very intuitive, the
way you can drag and drop. You'll see it sort of
snaps to different surfaces as you do that. So what's really nice is
I can select those lights. I can change the brightness
of them all in one go. I could have duplicated
them, as well. Let's change the tonal values
and maybe those angles. So that looks
really, really nice. Now, I don't need
those additional lights because I think I've
actually got a lights folder. If I click G and
select my light here, you can see, previously
to just prepare for this, I've actually created lots
of nice internal lighting for you which I can
turn on and off. OK, so you can see how rapidly
we can take our Vectorworks model and we can start
to really visualize this in a lot more detail. So the final part of this
presentation I want to show you is really how we review our
media and create images. Now, you can see down at the
bottom on the media dock, I've already got lots
of images created. But just to show you how that
works, let's move to a new spot here. That's a nice little view. And all I need to do
is click Create Image. And you can see that's now
added that one up there. Let's just drag that up to
the front here for review. So I can go back
to my original one. And I can drag to this one. So what we'll do is we'll change
the time of day for this one. We'll go to Location. Let's just change
the time of day. You can see it's
very, very easy to do. That's quite nice with
those shadows coming across. And then I'll go to More. I'll also go to Lighting. And here I've got all sorts
of more detailed settings about things like exposure
levels, shadow intensity. So I can change those shadows. Let's harden those up a bit. So you'll find that most of the
deeper settings are available. But you actually don't
need a lot of those to get the job done. So definitely
something to explore. But on the simplicity
side, Vectorworks, or should we say Twinmotion
has this available. Now, the vignetting is nice. You can just introduce
bit of vignetting. And finally, I really
love parallelism. It's something
that I really wish Vectorworks had, but the
ability to have nice verticals. So that's looking really nice. I'm pretty happy
with that scene. If I made a few tweaks or
changes, maybe tweak the view slightly, just going to come
back out, all I need to do is click Update. Excellent. So that's how you
set the media up. You can see that I've
got a few for review here that I've done
a bit more work on. I love the fact that
each view can be tweaked. That's a really
nice little view. Let's just do that. And Update, and so on. I can also render using
some of my internal views. Let's turn those internal
lights on and off. Just come back to those. That's pretty
bright, those lights. And you'll see that
I've got some internals. I've also got some
stylized renders. And these are really easy to do
with Twinmotion, as well, using the white card model look. So I definitely would
like to show you how to do that in other
webinars, as well. But finally, I love
things like the ability to change the weather. And clearly all I've done
here, I've gone to Weather. You see that I've gone from
sunny through to winter. When I'm in the winter season,
rain starts to turn into snow. So really, really nice
little atmospheric night shot here with a bit
of light coming out, as well, into my project. Now, these are things that you
couldn't do in Vectorworks. But the beauty is having these
models linked to my Vectorworks file means I can still
keep working on the design. And using the Direct
Sync, I can just click Update to
bring those back in. OK, so the final couple
of things I really wanted to show you before I
hand over to Martin in a minute is the fact that we can
do something called-- well, we can do
videos for a start. I'll just show you
quickly a video. So here's a little video clip. All I've done here is
created some key frames. And I can just play
through those in real time. That's one of the beauties
with Twinmotion, is the speed. As long as you have a
decent graphics card, it can basically cope
with really nice quality of animation in real time. Kind of in the
green, which is OK. I could drop the quality
level down a bit, as well. Now, Twinmotion runs on Mac and
PC, which is also fantastic. I'm on my PC today. But I do love to use
it on my MacBook Pro with an external graphics card. And it runs really, really well. But at any time, I
can get into my model and view it and
interrogate it, as well. OK, so what we're
going to do now is just review a
few other things. And I really want to show
you just before we finish and hand over to
Martin the Presenter. Now, Twinmotion Presenter
is a totally unique way that you can basically
create like a PowerPoint in Twinmotion. And all you need to do to do
this is start a new presenter and basically click plus. Basically choose any media that
you would like to drag down. So I can drag those
down and order them in any order that sort
of seems sensible. Let's just put that one there. I can also drag down any
video clips that I've created. And you can see I've got a
nice little presentation here that I've built already
with a number of key views. Now, once I've
built my presenter file, as well as actually
looking at it here, I can suddenly go to
full-screen presentation. So what I find myself
doing with clients is basically going
through to these views. And what's really,
really cool is I've basically got a phasing
diagram where I can actually show the different
phases of construction and basically set up my project. So here's the last phase. Can you see? And then it was
actually just showing a bit more how it might be
constructed in the process. This is just a big,
quick, basic example. But it's really, really
nice, really fun to do, and really, really rapid. So at any stage I
can just rewind. So each of those images
has the phasing capability. Let's just keep it
on that one for now and just review those images. Now I can go around
full screen, as well. And I still have the ability
to explain to the client things like the lighting
where I can just change through the time of
day and show them in real time how that will respond to
the particular environment that they're in. So it's such a wonderful
presentation tool and design tool. And I love the way you can
show different atmospheres of evening as well
as in the daytime. So for me, Twinmotion is
just a brilliant enhancement to my beloved
Vectorworks design tool. I think it's an
incredible presentation tool with lots and lots of
really exciting opportunities. And basically
really, really love the way you can work with this. OK, so we're coming towards
the end of the presentation. So when we're ready, we can
click onto the Export tab. And one of the lovely
things with Twinmotion is you see a preview
of all of your images. So any of these you would
like to select, you can click. And you can basically load in
all the videos, panoramics, and images that you've got and
export those at the same time. Now, I'm not actually
going to do that right now. But I will show you that
I've also got the ability to go to my presenter. And with Presenter,
I can actually export that as a
standalone file. Or I can actually export
it to the Twinmotion cloud, which I've already done, OK? So let's just have a quick
look at cloud for a second. We'll just deselect
that for now. So all I need to do-- I've already exported
it because it does take a few moments-- is
go File to the Sign In menu. Go Open Cloud. And here is my
Presenter file that I've been playing around with. That's it. It's all here. So if I'm ready, I can
share this with the client by clicking on a link. Or I can click View and just
load this in on the cloud. Now, the real
beauty of the cloud is that all the processing
is done online if you like rather than needing
a copy of Twinmotion. So we'll just let this load in. OK, so you can see I'm
in the web browser. And I'm viewing my
file in the cloud. So this is really nice. I still have access to the
different phasing requirements. That's really, really cool. Let's just go through
to the last phase. I can still move around
and navigate around. In fact, the client
can do this or anybody I've shared the model with. And you can do this on both
an iPad and computer, as well. So it's a really nice aspect to
being able to share your files. And you can see over
here on this side, I've still got access
to my little views. And once again, just love
that presentation feature. It's quite fun just to show how
the construction process could work. So really, really nice
way to share your projects with clients and stakeholders. And it really just
means that anything that you develop in
Vectorworks is really easy to share on the cloud like
this with the potential for virtual reality
capabilities, as well. So I definitely think it's
something you should look into. It's a really nice
way to communicate your designs and your projects. You still have the ability
to go in and do things like change the lighting
and the time of day. So really all the capabilities
that you have in Twinmotion are now available
in the cloud itself. So what a fantastic new
addition to the tool sets. Now, without further
ado, I'm going to hand over to
Martin Krasemann who's going to do a fantastic
demonstration of some really nice things that he's going
to show with the Vectorworks model. So really thanks for watching. I really hope you
follow me on YouTube. And I look forward
to hearing from you if I can help any further. Thanks for watching. And enjoy the rest of the
presentation with Martin. Bye, bye. MARTIN KRASEMANN:
Thank you, Jonathan. So here I just grabbed
Jonathan's file. And the first thing I
wanted to do with this file is maybe first I start to
add a bit more animation. So here I switch to the
street level, the street side. And I want to animate that gate. Here, as you can see,
the object is detached from the rest of the project. So I can pretty
easily add an animator that will trigger the
opening of that gate. So first thing I'm going
to do is go to the library and to the Tools option. I will go to the
Animator, Translator. And here, as you can see,
there is already a gate. But I prefer to
start from scratch. So what I will do is simply drag
and drop my default animator. As you can see
here, the blue line tells you that the
object will move up. So it's not exactly
what we want now. I will press Tab on my keyboard
to switch to the rotate gizmo. You can also click
here, hold your mouse, and switch from the
Move to the Rotate tool. From here, now I can
rotate my object. So let me just rotate
it 90 degrees like that. So here, my gate should
slide through the left. So what I will do here is make
sure my rotation, my blue line, is facing the correct direction. I can rotate it
manually like that. But what I can also
do is just when I mouse over, as you can see
there is the small box that is highlighted. And I can just type a value-- 180 degrees. And now the blue line will be
facing the opposite direction. And now what I can simply
do is, using my Link tool, I can link my gate
to my animator. And now, as you can see,
it's already moving. I still need to
change a few things. Right now the animation
is set to ping pong. So it will move the object. And it will come back to
its original position. So it's not exactly what I want. What I want is to
have it move once. It will only move once
when it is triggered. So I need to activate the
trigger area over here. So here, right now it's
not triggered anymore. So as you can see here,
the gate won't be opening. Let me check the trigger radius. Right now it's 3 meters. When you raise the value,
here as you can see, you can see where it
starts to open the gate. So for example,
here I want to open when my camera arrives on this
part of the road over here. And I don't want every vehicle
that will drive down the road, I don't want them to trigger
the opening of the gate. So we'll just leave it
somewhere like that. That means that now if I
start to-- oops-- advance toward my project,
it will trigger the opening of the gate. So that's the first way you
can bring a bit more animation to the project. Now let's see how it looks in
some windows and some big doors around the main
part of the project. So now what I want
to show you is how to animate those
doors as you can see here. Let me just first
select one of them. If I select them,
as you can see here, I have the window, the
glazing that is separated from the framing of the window. And actually there is also
another part of the framing. It's because of the
hierarchy and how it was created with Vectorworks. But there is no problem. We can work with that, too. So let me come back to my
Tools, Animators, Translators. I will drag and drop
my translator again. First thing I'm going to do is
90 degrees so it's just sliding and it's not moving
up in the air. As you can see also here,
it just probably-- yeah, something like that
should be sliding well. Also, there is four doors, four
windows here that will slide. So I will first do
that on the first one. And then we'll
duplicate the animator. And I will show you
all the process. So the first thing I'm going
to do, I place my animator. What I will do is link
the different objects. So there is first the glazing. Then there is the first
part of the frame. And then there is that
second part of the frame. So now I have selected
all the items. And if I look at it in my scene
graph, if I open my translator, here I have all the
three different objects that have been added as
a child of my translator. So that's the first step. Now let's actually put the
door in its correct position when it's moved completely
back on the right. So to do that, what I
can do is making sure that the animation is
triggered and is set to once and also that the radius
is big enough so it takes my camera like that. So here it will play
the animation once. And it will pose it. That's fine because we want to
change the max distance loop. So it should be probably
around 3 meters. Maybe a bit too big. Oh, no, maybe not even-- 3.5. Let's say 4. 4 should be enough. So that's for the first door. Now if I move my
camera away, my door will come back to
its original state. So let's now select
my translator. I will click on Copy. And I will just come
back at my scene graph and click on Paste Here. And I will make sure
to paste it in Copy because that second window
will not move that far. It won't move for me. It will move a bit less. So here I move my translator. Actually I don't need
all the different parts that are inside it. Here what I will do
is move my animator at the start of that
second window panel. I can now really change the
distance, probably to something like 2.5 maybe. And I will do the
same thing here. I will select my Link tool. I will click on the Glazing. Click on the first frame
and on the second frame. Now what I will do
here is the same thing, just making sure that
my door, when it's open, it's at the correct position. So maybe a bit bigger,
maybe something 2.7, like that, maybe 65
so we have one more space for the last window. So that's pretty much it
for that second window. And now let's do that same
thing for the last window. So I will copy. Paste here, making
sure it's in Copy. Here what I will do,
again, is just remove the different objects
that are inside. I will select my Link tool. Click on the Glazing, on the
first part of the framing, the second part. And I will reduce that
to not even that-- 1.2, maybe 1.3. 1.3 is perfect. And now if I move
my camera away, the three different
parts will slide closed. I also need to change
maybe the speed. If I move like that, they will
start all at the same speed. And you can see it
doesn't look that great. So what I need to do is to
select on my Translator. So as you can see,
there is three of them. So the first one here
should be a bit slower. Let's say 1 dot-- maybe dot 2. Second one will be maybe 0.4. And the final one will be 0.5. So how does that look now? Yeah, it looks a bit better. Now we don't have some roll
between the different glazing, between the different windows. And yeah, it went smooth. So that's how you can animate
multiple parts of a window that slide open like that. Now what I want to do is
show you how I can explode, I can create a kind
of diagram type of rendering with Twinmotion,
with also the Animators tool. So here I've just switched
to a more aerial shot. And what I want
to do is basically select my different layers
that I have in my Scene graph. As you can see here,
I have my roof. I have my first floor
and my ground floor. And what I want to do is
make those floors move a bit up in the air like that. So I can do it
manually like that. And I will show you,
just after that, how I created a diagram
type of images with that. But here what I want
to do is actually use the animators to move the
different floors up in the air. So same thing here, what I
will do is select my Animator. I will place it maybe just in
front of my camera like that. Actually, the
animator doesn't need to be close to the
geometry you need to move. I am placing my animator
around this point in the space. So when I will be moving
my camera, it can trigger, actually, the animator. So here, making sure that the
trigger zone is pretty big. So it's 10 meters. So when I will enter
this 10 meters, it triggers a roll
animator which will launch the animation. So let's actually set
this animation up. First thing I want
to do is, same as before, I want the
animation to play only once. I want the floor to
move up in the air. So we'll click on Once. The distance, maybe
let's set 20 meters. Way too high. Let's say maybe
10-- maybe not 10. Oh, now it's bigger. Yeah, my bad. So let's indeed choose
20 meters actually to better see what I'm
doing because right now I'm just looking at this blue line. What I will do is
actually place one of the floors inside
this animator. So likewise, I can
use my Link tool and click on some geometry. But here I have already
a folder that is ready. I can turn it on
and off like that. As you can see, it's the roof. What I can do is simply
select this folder and move it inside
my translator. And it will move it as a
child of my translator. And as you can see, now if I
move closer to my animator, it will start to move
this object up in the air. So right now it's
a bit too slow. So let me just
bring up the speed. As you can see,
it's well too high. So let me maybe
move it 10 meters. Actually I also need this first
floor to move up in the air. So let's maybe 15 meters. That means that this
first floor will be able to move 7.5
meters up in the air. So right now this is great. The second thing I want
to do is do the same thing for that second floor. So what I will do here
is select my translator. Same thing here, Copy. And I will click on
Paste Here as a copy. Again, I don't need
all the children. So I will remove that second
roof that has been created. And what I will do here
is select my first floor and move it as a child. And here what I want
to do is not 15 meters. It's 7.5. So it's exactly at the middle. So now what happened
is that when my camera is getting
closer to my animator, it triggers the animation. As you can see, I also
need to change the speed because right now they are
both going at the same speed. But my second floor needs to
be way slower than my roof. So let's try 5. I think it will be too-- oh, it should fit pretty nicely. And this is how you can create
an explosion kind of diagram, where you can have maybe--
let's actually place down maybe a camera. I placed down the camera. I can maybe just
switch a bit the focal to focus more on the project. Clicking back on Refresh to
remember the point of view. And now what I will do is just
move the camera up in the air. And as you can see here, it's
exploding the different floors. So that's pretty cool. It works for every
kind of project as long as you have
this nicely set up hierarchy, which you can
quickly and easily create inside Vectorworks. So now for the last
part, I'm going to switch to another
variant of that project to show you just a
different look of what you can create with Twinmotion. So for that final
part, I just wanted to quickly show you how I
created that type of render. I know it's something
that we used to see in all kinds of
architecture competitions, 'diagram type of
presentation' exploded view. So here I wanted to
test and see if I can do that with Twinmotion. As you can see, it
looks pretty nice. So first thing I did is move my
different floors up in the air. Let me close actually that media
and come closer to my project. So I moved my different
floors up in the air. The second thing
I did is I wanted to have these kind
of lines that attach the different floors together. And actually this is
just a basic geometry that I grabbed from Twinmotion. It's just a basic cylinder. So I went to the
Primitive folder. I dragged the basic cylinder. I reduced a bit the size. Again, to switch
to the scale gizmo, you can use Tab to
switch from the move to rotate to scale tool. Or you can click, hold your
mouse, and switch to the scale manually over here. So I'm just changing the
scale on all axes like that by clicking on the
middle little square, on the middle little cube. And then what I did is just move
up in the air and just scale on one axis like
that to make sure it touches my second floor. So here I basically created
those lines everywhere around my project. Then the next step was
to add the vegetation. I still wanted to
keep them in case I need them for another view. But in my specific view, I
didn't want any vegetation. So I took all my tree assets. Let me actually just select
one so I can see where it is. Let me come back to my image. I simply selected my trees. And while they were
selected, inside my viewport I clicked on the
little Refresh button to memorize the state, hide,
and unhide of the object on this specific view. So for example, let's say
that this was my original view with some trees. So we'll just simply
select the different trees I want to add in my scene. I will come back
to my media, making sure I select all of them. And I will just first
hide them, clicking on the eye icon over here. And I will click on
the Refresh button to memorize the state,
hidden, of these objects. Then the last step was
simply to drag and drop a couple of white material
on the side of my project. To do that, you click
on the material picture. You select any of the
material of your project to bring that materials dock. Then if you want to
create your own material, you can click on this
material single multi icon. You can click on this plus. This will create a new material
which is by default white. And I simply drag and drop that
white material onto my project. And that's it. That's pretty much it. The last part was to
actually set up the camera. To do that, let me actually
create the same camera again. So I will click
Create a new image. I will click on the plus. In the settings of
that image, I click on the More at the bottom
right corner of the thumbnail. Here I went to the camera. And I just changed
the focal of my camera to something as
small as possible, as you can see here,
to have this kind of isometric type of view. Then what I did
is also make sure that the shadow is
casted well long enough. So in some cases, you can see
your project looking like that. It's because you need to
move the camera far away to have a really small focal. And sometimes the
shadow distance is not casted long enough. So you need to manually
change this value. So here, 400 meters was fine. And what I also like to do
in this kind of project, in this kind of render, is just
change the ambient lighting just so your project
is of less dark shadow. And changing maybe a
bit the white balance to have a bit of
a yellowish tint. And same thing here. As you can see here,
I created a new image. So my trees are back. A simple way is to
select them manually one at a time like
that in the viewport. But the faster way
will be to actually use the filter in the scene graph. So here I will click on All. I will select Vegetation. So here I have basically only
visible in my scene graph only the trees and the
painted vegetation. So I selected everything. Came back into my media. Click on the eye icon
to hide everything. And now I can safely
click on the Refresh icons to memorize that all
the trees need to be hidden in this specific camera. And that's how I
created this quick view. And I think that's
it for this webinar. Hope you find that helpful. And thank you so much
for joining us today for this presentation. Thank you, Jonathan,
for being with us today. And now I think we can have-- yeah, we have a bit of time
to take some questions. So let's jump on
to the live Q&A.